One of the most prominent items in our meeting with clan heads was the demand that we want to make our own clan logo ourselves. The period of designing your own clan logo in Zula begins. Follow the steps below for a custom clan logo!
The process of adding a special clan logo to the game is paid.
In order for the transactions to be made, the clan head must send a notification to our Support Team. Our support team will send a form link for you to apply after the information received from you and will ask you to fill it out completely and send it to us.
If the information is in accordance with the rules, the logo in your application will be transferred to your clan within 15-30 days.
You can send a notification here. Now it's time to join the competition in Zula with your own clan logo in your own style.
Welcome to the world of Byzantine architectural style, which inspires us with its exquisite beauty and deep historical heritage. One of the most recognizable elements of Byzantine architecture is the domes of churches. The domes, rising above altars and central spaces, lend a majestic and inspiring appearance to the buildings. Let's delve into this unique architectural style and explore its distinctive features.
I am now working on a sequel for a game. I am aiming it to be much better than the first game, and it is without the doubt the most ambitious game I've ever attempted to make. It's still very early, and the game is years away from release, but I managed to make a small teaser trailer for the game and a steam page for you to check out. Wishlist the game Now, because it would really help me out!
An answers to some questions about the sequel:
Why didn't you just continue expanding on original Gedonia?
While the first game still has a lot of potential to explore, there are some issues that prevent me from infinetely evolving it over the years. First one, of course is not being able to add multiplayer, but also some fundamental shortcoming in animation/scripting/stat scaling etc. A lot of these things are baked into the core of the game at the moment, and I could only fix them by remaking the game from scratch.
What will the second game be about? With Gedonia 2, I aim to explore Eastern regions of the map, like Esnon, Vubros and Osnein. The game will have completely separate storyline and explore different era of the world.
Are you still working on the game alone? No, I am happy to report that I've got some funds from the sales of the original game, and I hired a small tem of artists and writers to help me out! So there will be atleast 6-10 people working on the game in the future.
An exciting update is on the horizon, bringing with it the long-awaited Battle Pass.
π Unleash Your Potential: Embark on a journey like no other as you immerse yourself in a season filled with daily and weekly quests that will test your skills and mettle.
π The Battle Pass offers a track of riches allowing you to demonstrate your prowess in battle and unlock an array of exclusive treasures.
ποΈ Countdown to Kickoff: Brace yourselves for the grand kickoff of the first season this Friday, September 8th. Mark your calendars and keep your senses sharp as we reveal the exact starting time.
There is more interesting stuff currently in development as well, so come join our Discord where you can interact with developer team and get new info on the upcoming feature and release dates!
Hello everyone! I am very happy to share some exciting news with you!
Gedonia 2 is now in development
I am now working on a sequel for a game. I am aiming it to be much better than the first game, and it is without the doubt the most ambitious game I've ever attempted to make. It's still very early, and the game is years away from release, but I managed to make a small teaser trailer for the game and a steam page for you to check out. Go there for more info, and Wishlist the game Now, because it would really help me out!
Why didn't you just continue expanding on original Gedonia?
While the first game still has a lot of potential to explore, there are some issues that prevent me from infinetely evolving it over the years. First one, of course is not being able to add multiplayer, but also some fundamental shortcoming in animation/scripting/stat scaling etc. A lot of these things are baked into the core of the game at the moment, and I could only fix them by remaking the game from scratch.
What will the second game be about? With Gedonia 2, I aim to explore Eastern regions of the map, like Esnon, Vubros and Osnein. The game will have completely separate storyline and explore different era of the world.
Are you still working on the game alone? No, I am happy to report that I've got some funds from the sales of the original game, and I hired a small tem of artists and writers to help me out! So there will be atleast 6-10 people working on the game in the future.
What's next for the first Gedonia
Don't worry, I'm not abandoning the current game, in fact, I came up with a roadmap for future releases. Check it out:
As you can see, we will explore different regions of the world with the first and second game, with the first we will go west and south, and with the second one we will go east.
Developing an indie game for the world to see is not a simple, straightforward task that one can achieve in a matter of weeks. Rather it is a long, tedious process full of unexpected bugs and unforeseen, well-hidden issues. Therefore, when the finishing line is in sight, and the release date is fast approaching, we might expect all the ultimate implementations to run smoothly so that we can fully appreciate and savour the last moments of developing our game. Unfortunately, sometimes things go wrong.
Continue to read on this devlog on our community page π.