Cronous - dingchao
尊敬的各位玩家:
聖戰科洛斯服務器將於每週二進行例行維護,期間遊戲將無法登陸。 為了保障帳號數據完整性,請您在維護開始前退出遊戲,感謝您的支持與理解。
預計維護時間:9月5日10:00-12:00 AM

Naev - bobbens

Rather than waiting 10 years again from the previous edition of our sporadic naev newsletter, we’ve only let 2 years pass this time. In this edition, we’ll talk about some improvements in 0.10.0 that may have gone under the radar, and the upcoming 0.11.0 release.
State of 0.11.0

With a ton of commits and content since 0.10.0, things are starting to shape up for 0.11.0. This release has focused greatly on reworking and improving existing systems by bringing up to modern standards. In particular, things such as how weapons are implemented, how ship stats are dealt with, autonav internals, npc/news/derelict internals, reworking old missions into the visual novel system, etc. have been mainly rewritten to improve shortcomings. While this is not really visible in the end product directly, it has enabled a lots of new features and improved the overall robustness of the game.

However, this release is much more than just elimination of technical debt, as this release features a lot of new content in pretty much every area of the game: more events, more missions, more lore, more outfits, and more locations. The icing on the cake are new mechanics such as point defense systems, flow mechanics, and trials. Overall this is shaping up to be quite a large release and we are excited to share it with you.
Universe Revisited

As mentioned before on the blarg, the universe has been completely rework for 0.11.0. The universe should have a much more natural feel that matches the lore, with the Sol Nebula being more omnipresent as you travel around. This has required significant changes to many systems and system objects, so that many places you knew will probably seem familiar but quite different at the same time. It may take a while to get used to.

In numbers, some 67 new systems and 123 new space objects have been added, mainly around the Sol Nebula to give a more in-depth sensation of destruction and the fragility of humankind. Besides the typical planets and stations, these systems also contain many secrets that you can uncover.
House Sirius Rework

For 0.10.0, the Soromid got a major rework by getting true bioships that can level up and learn different skills, now it’s only fair for the neglected House Sirius to also get the same treatment. Instead of extreme biological engineering, House Sirius relies on psychic abilities called flow. While individuals don’t possess very strong powers by themselves, House Sirius has designed their ships to be powerful amplifiers to be able to unleash potent abilities on the battle field.

The player will also be able to obtain similar psychic powers and unlock the full potential through new tests that can be found throughout space. Each test will require the player to overcome obstacles in order to unlock new abilities and also increase their overall psychic powers.

While Sirius ships have flow capability built-in, other ships can also use structural outfits to enable flow capability, allowing for more customization. That said, Sirius ships get unique bonuses from flow powers which are not available to other ships.
Plugin System

Although the plugin system was introduced in 0.10.0, it has gone largely unnoticed. Currently, it is possible to replace and modify all parts of the Naev that are implemented in Lua, which includes important parts such as autonav, many outfits, ship explosions, and more! Not only that, Naev has option networking built in with enet, allowing for networking functionality. On this line, there is a very much WIP multiplayer plugin, that allows for playing with other people. To make development somewhat easier, a development manual is being worked on, which covers things like how to write content for Naev and how to structure plugins. Given the advanced programming possibilities with the Naev Lua API, the only limit is your imagination!

Oh, there is explicit support for total conversions too!
New Content

There’s also a bunch of new content being worked on. Not only have the NPCs and news you can find at the spaceport bar been greatly reworked to me more relevant to the context at hand, but many new missions, factions, and mechanisms have been implemented. The new universe has also given opportunities to diversify the different factions and make them feel more unique, from taunts to landing messages.

First of all, with optimizations done to the engine, it’s finally possible to have efficient point defense systems, something that has been asked for by players for a long time. Point defense systems will automatically target nearby missiles, torpedoes, and even interceptors! Of course the exact specs will depend on the outfit, Guardian Systems use powerful lasers to focus on torpedoes or interceptors, while Soromid Spittle Clusters have been bio-engineered to create screens of bubbles to block weaker, but faster missiles.

A new neutral faction has been created to replace the old Trader’s Guild. The new Space Traders Society is an organization that spans different guilds and has important subfactions such as the mercenary guild Astra Vigilis, the Mining Vrata, and the Imperial Red Star. They have important presence in several systems where new outfits are also available for trade.

Finally, more events missions have been added throughout the universe, and although not finished yet, we expect the conclusion to the Minerva campaign to make it into 0.11.0.
Game Optimization

One issue Naev has traditionally had with the large systems it features, is slow downs when many pilots were fighting each other as a result of a primitive collision system. Well, it is no longer an issue as the current system has been reworked with quadtrees. Testing shows that it is much much faster in extreme cases, with the game easily handling hundreds of ships fighting each other without slowing down. Furthermore, many aspects of the game have been profiled and optimized such that the game should run much more fluid than 0.10.0.

Tests show that where Naev 0.10.0 would choke and become a slide show, Naev 0.11.0 will be able to run without a hitch, such as 50 Dvaered Vendettas fighting with 50 FLF Lancelots. That said, given the high levels of time compressions capital ships can reach, it is likely in some extreme cases you may experience some slow downs.
Concluding Remarks

This concludes the Sporadic Naev Newsletter Vol. 3, and see you again in the next one!
Limbus Company - yumi

Touhou Fairy Knockout ~ One fairy to rule them all - 幽紫kk
RC0.2.0
  • Added new beginner tutorial levels (finally!).
  • Added sfxs to the explosive danmaku of the Moon Rabbit Fairy (all sfx will be gradually added later).
  • Password input box now displays asterisks.
  • Removed the lingering mechanism of Sakuya's throwing knives.
  • Increased the speed of Sanae’s swimming giant snake counterattack.
  • Okina’s backdoors will now only appear on the left half of the screen.
  • Reduced the lingering time of Mononobe no Futo's field flame to 3 seconds.
  • Hecatia's Earth Light skill now spawns at a distance twice as far from the player.
  • The score threshold for grading standards now varies based on the number of worlds cleared (n * 10000).
Dead of Darkness - Retrosaurier
Hello everyone!

I'm thrilled to bring you some exciting news today.

Last year, I launched the store page with just a teaser trailer, and today, I'm delighted to share my first gameplay trailer with you!

This trailer is a sneak peek into the heart of the game. It dives into the core gameplay loop, showcasing combat, puzzles, and the intricacies of managing your inventory. Plus, it offers a glimpse into how crucial clues will be for solving some mind-bending puzzles. I've even included a selection of dialogue snippets to give you a taste of the storytelling that awaits. And, of course, the music you hear is straight from the finished game soundtrack!

You can watch it here or head to the store page to watch it.


I hope you enjoy it, let me know in the comments!


Now, I've got another update to share. While I initially aimed for a 2023 release, I've made the decision to shift the launch to sometime in 2024. Some parts of the game have become bigger and more complex than I anticipated, and I don't want to cut anything or take any shortcuts. It's done when it's done and I'm happy with the way things are progressing.

I appreciate your unwavering interest and support for the game. It means the world to me.

Stay tuned for more updates, and until next time, thank you for being part of this incredible community!

Warm regards,

Markus
Retrofiction Games

World of Tanks Blitz - rituzina

Stretch your tank muscles in rating battles before the new Season kicks off! From September 4 to September 27 join the battles and earn resources, avatars, camouflage, and the T49 Fearless. Also, take a glimpse at Season 2—you will find a lot of beautiful things there! 😍

During the off-season, the number of certificate parts for the T49 Fearless changes. Read this article to learn more.
New Epic Camo for the Diamond League

With a striking animation! In Season 2, the Rating Power camo will be replaced by the Rating Zeal!



Two Fabulous Profile Backgrounds

The brutal Rating Mastery and the vibrant Rating Superiority. Your stats will look absolutely incredible in the new Season!




New camouflage and profile backgrounds will become available with the start of Season 2.

Battle Schedule in September
  • Europe: September 4 to September 27, 23:59 (CEST)
  • North America: September 4 to September 27, 16:59 (PT) / 19:59 (ET)
  • Asia: September 4 to September 28, 7:59 (UTC+8)
DETAILS
Escape Simulator - G0rilla
Hey there Builders!
The past few weeks have been incredibly exciting for us here at Pine. Your enthusiasm and participation in the Build-A-Room #4: Versus Challenge have been nothing short of amazing. It's been a wild ride full of creativity, jaw-dropping designs, and fierce competition. Now, the moment you've all been waiting for has arrived—the winners are here!

🥇 First Place:
Congratulations! You've nailed it with an exceptional room. Your prize is $2,000 in cash and an escape room board game by PostCurious.

🥈 Second Place (It's a Three-Way Tie!):
Amazing work, all of you! Each of you will receive a $100 Steam gift card and an escape room board game by PostCurious.

🏅 Winners #4-10
Well done, folks! Each of you gets a $100 Steam gift card.
👏 A big shoutout to everyone who participated. You've outdone yourselves with creativity and ingenuity, and we couldn't be prouder.

📺 Winning Ceremony Recap
Missed the live ceremony? Don't worry, catch the replay here:

💡 What’s Next?
Keep an eye out for the next Build-A-Room challenge! More awesome prizes and excitement are in the pipeline.

Huge thanks to all of you for making this competition an unforgettable experience!

Cheers,
Pine team
Riichi City - Japanese Mahjong - 406

🏎️Exclusive Outfits・Mesmerizing Ride🏎️

■Name: Kuki Renshin (CV: Arai Satomi)

『It's showtime! Watch out for my super aggressive moves, hahaha!』

🔜 Coming Soon: Update on Monday, September 11th
Sep 4, 2023
EMPTY SHELL - [IT] highcla
This was found on the floor of one of the labs of the Facility.

Sep 4, 2023
EMPTY SHELL: PROLOGUE - [IT] highcla
This was found on the floor of one of the labs of the Facility.

...