Narco Wars - StochastikGames
Hey Hustlers! πŸ’°

First off, a MASSIVE thank you to everyone for the insane support during our launch. With a whopping 502 wishlists in just three days, it's clear that there's a whole lot of you ready to take on the challenge and dominate the NY drug trade!



What's the Hype All About?
Narco Wars is a unique turn-based drug economy simulator that immerses you in the dark underbelly of 90s New York's drug scene. With only $2k to your name and a lucrative drug trade spread out before you, the question lingers: do you have the strategic prowess and moral flexibility to build an empire in just a month?

Massive announcements soon!
We've got things in the pipeline so big that we can't even tell you yet. Trust us, you don't want to miss out. Press the Wishlist button to stay in the loop!

Stay shady,
The Narco Wars Team
I am an Air Traffic Controller 4 - TechnoBrain
Enabled support for saving data to Steam Cloud.

Click here for details about Steam Cloud.
https://help.steampowered.com/en/faqs/view/68D2-35AB-09A9-7678


Sep 3, 2023
Fatrifice 2 - cupcupmug
To create a smoother experience, I fixed the following bugs:
  • When fading between scenes, buttons are disabled to prevent the game from glitching.
  • The shop visuals are correctly fixed before it shows up, instead of after.
Hope you are enjoying the game! πŸ—
Sep 3, 2023
Mindustry - AnukenDev
  • Fixed a variety of issues with unit & block cost multiplier rules
  • Fixed many various crashes
  • Fixed various achievements not triggering
  • Fixed pathfinding not being able to path through solid enemy blocks
  • Fixed naval units sometimes attempting to pathfind through land
  • Fixed water tiles with space background resulting in a black background
  • Fixed internal legacy blocks being logic constants
  • Fixed power node double-click leading to interaction rate limit triggering
  • Fixed units sometimes being unkillable
  • Fixed units with long paths sometimes recalculating forever
  • Fixed serious issue with player units getting bugged in certain maps with puddles
  • Fixed Neoplasia reactor sometimes not exploding
  • Fixed units randomly dying when hitting corners
  • Fixed piercing bullets permaturely hitting blocks "under" bullets
  • Fixed missiles dealing double damage to units
  • Fixed FPS not limiting accurately
  • Added setting to disable all lighting
  • Added logic unit autoPathfind command (default wave pathfinding)
  • Made logic unbind command set `@unit` to null
  • Made "any" environment accessible outside of sandbox
  • Made payload loaders no longer accept inputs from payload unloaders
  • Added logic sensors for shields, content ID (inverse of lookup command)
  • Added logic particle effect instruction
  • Added logic sync instruction
  • Setting factory output points now updates "last accessed"
  • Disabled team switching menu in multiplayer outside of sandbox/PvP
  • Decreased canvas block silicon cost slightly
  • Scathe ammo usage decreased to 15
  • Buffed Precept unit
Directly Drink Milk from Cow 【直に牛乳を飲め】 - tobimasusasuke
Added master audio to settings
EFGH Escape from Garbage House γ€γ‚΄γƒŸε±‹ζ•·θ„±ε‡Ίγ‚²γƒΌγƒ γ€‘ - tobimasusasuke
Added master audio to settings
Sep 3, 2023
Community Announcements - Willyboy
Added
Actual main menu
New world redesign
1 new achievement
Zeepkist - Akane
View the event on Zeepkist's Official Discord server!

When is the Super League tournament?

Timeslot 1 (2 Rooms, 128 player capacity)

  • Sunday 10th September at 10:00 PDT
  • Sunday 10th September at 13:00 EDT
  • Sunday 10th September at 18:00 BST
  • Sunday 10th September at 19:00 CEST
  • Monday 11th September at 04:00 AEDT

Timeslot 2 (1 Room, 64 player capacity)

  • Sunday 10th September at 19:00 PDT
  • Sunday 10th September at 22:00 EDT
  • Monday 11th September at 03:00 BST
  • Monday 11th September at 04:00 CEST
  • Monday 11th September at 12:00 AEDT


Super League Details

We will be competing on 15 of the 34 level submissions from the Wild West level contest held earlier this month. You can checkout all submissions on the Steam Workshop!

The rooms will open around 10 minutes before the event starts and is scheduled to last around 2 hours (7 minutes per level) with a rest period half way through. The first timed level will begin on the hour (~10 minutes after rooms open)

The leaderboards in all rooms will be tracked and will be combined into a single overall leaderboard post-event on https://zeepki.st/super-league!

Top 3 with the most points will receive a special racing helmet IN-GAME, a Discord role and 3,000 chat EXP in our Discord server!



Who can join?

The Super League is open to all! Open Zeepkist and hop in to one of the Super League rooms hosted by Akane (Timeslot 1) or Socks242 (Timeslot 2). Rooms are filled on a first-come-first-served basis.

Look out for the following rooms hosted by either Akane or Socks242:
  • Zeepkist Super League: Wild West (1)
  • Zeepkist Super League: Wild West (2)


What tracks are we racing on?

The 15 tracks we're racing on have been picked out by our judges. Download the level playlist here.

They are:

  • Outlaw by kernkob + RoundNzt
  • Might as well overheat by Parrazarre
  • Sandy City Circuit by Lexer
  • Doc to the Rescue by TheBamboozler
  • Jackeroo by Linzi
  • Spaghetti Western by PlusMicron
  • Wesmo by Khord
  • [BREAK TIME: WILD WEST EDITION]
  • Mechanical Mesa by zivecef
  • Sluice Valley by Codewalt
  • Tumbleweed Tumblestone by Gearworkdragon
  • Ghostriders in the sky by Lazy_Echidna
  • Bootsnake Ranch by 𝔖𝔱. 𝔑𝔦𝔠π”₯π”¬π”©π”žπ”°
  • El Condor by IStaySideway
  • Train Beyond by Maki + @Finn
  • Dynamite Plateau by Shadynook


Level Contest Community Vote

After the Super League event, we will be opening the community vote to everyone on Steam and our Discord server. You will be able to pick your 3 favourite levels from the Wild West theme!

- Akane
TIC-TAC: Twelve o'clock - eoLife


Hello dear friends!

We want to inform you that the release is planned for this year, We really hope that we can handle it, and we will no longer have to debug it.

Thanks to everyone who is waiting for the release of the game and is interested in how development is progressing.

Best wishes,
ARMAG team.
BATTLEPOPES - uncle cellphone

Glory until death!
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