The game has stopped working on newer versions of MacOS due to technical reasons that I can't fix right now. For that reason, I've disabled MacOS support for the time being. I'm intending for this to be temporary, but fixing the issue will require quite substantial work and I'm not sure what the timeline for that will be.
Huge apologies for the issues people have had with the game; I'm hoping that a bunch of them can be addressed in a future update. Especially this MacOS issue and the wonky controller support are on my mind. Apologies also for not reacting to these issues sooner.
This version represents the last of the “remake” for the Prologue and Part 1. Shortly after releasing it in December, there was people who complained (rightfully) that is was very fast pace (too confusing the exact words were) 😊 So, I approached it with a different method as you see it now. This chapter shows Madison’s day at work and Cayla/Tori getting orientation done for school.
Enhancements
Bio filters:
There are a lot of characters in this story, so I put in a filter so you can search based on who they are (human, vampire, shifter, etc.).
New Pics for Bios:
I have render new images to serve as Day 1 rewards (it goes based on seeing a particular part of the story). All the ladies are done, and I did some male. I plan on doing more in the future. I So you don’t have to go into each bio to change the picture, there is an option to change all to the Base Image or Day 1 image.
Hey everyone! I hope you're all enjoying your extended weekend if you're in the U.S., just like I am!
This week has been quite productive for me on the game development front. I'm thrilled to share that I've managed to write all of Bianca's scenes. And, they're not just written but also completely scripted, except for one slightly more complex scene, which I plan to dive into tomorrow.
Writing for Bianca was a unique challenge because, among all the characters in the game, she's the one the players know best. I wanted to avoid the risk of it feeling repetitive, so I decided to explore a different, unseen side of Bianca. This approach breathed new life into her character, and once I started, the creative ideas just kept flowing. To top it off, I've even finished the colors on Bianca's max affection illustration!
$5 and up Patrons can check out the full version right now. Your support is greatly appreciated!
But that's not all; I've also begun scripting some of the earlier scenes for the Shattered Sanctity Quest. This questline is going to be an exciting one, and I can't wait to see where it takes our characters.
Seraphina has become one of the few characters who I prefer in her human form. (She'd probably look great as an ancient vampire...) So, to showcase some more scenes of Seraphina as a human, I created additional expressions for the Nun NPC so that she would have someone to bounce a conversation off of… Until she meets with Mila, of course.
Lastly, while I have continued to write lore entries, I've been pondering the role of the church in this new world. Its history and connection to the kingdom of Fallholt have been fascinating to think about in my spare time. Definitely happy about making this quest because its potential for expansion into other aspects of the vampire route is great!
Thank you all for your continued support and enthusiasm for the game. Your feedback and encouragement fuel my creativity, and I can't wait to bring you more exciting updates soon!
New update! New goos, New background, some reworks and more! Lets get into it.
New Background.
We have only had two backgrounds since launch as such we added a new one (we will try to have a new one each update as well to add even more variety) This can be unlocked by anyone in the background area on the main menu!
Rework of 'reflect' attacks
Fire goos have really never risen to be relevant in the games Meta like I would have liked them too. As such they are getting a slight buff. The reflect abilities on Burning, Flirx, and Shoe goos would only ever drop a goo to 1 HP. It now can KO them! This should make them more dangerous as you can now take out enemies without even needing to attack them!
New Goos!
5 new goos to discover and play with! The Electrik Goos. Electrik goos center around doing effects to other goos when they are toched. That is pretty shocking if you ask me. All Electrik goos have a new type they target of 'fastest goo'. This can make for some interesting counters to fast teams.
Lets go over the new goos briefly and talk about their abilities...
Shocks:
The Base for all Electricity is a little spark. That is where Shocks comes in. They are a Round 1 Goo that will mutate into any of the 4 other Electrik Goos. Shocks by themselves can pack a punch too reflecting two damage on any goo that touches them.
Kite:
The Kite goo is a mid game goo meant for heavy Eletrik Goo teams. Whem hit it will give any other friendly Electrik goos 5 ATK!! Wowza
Eel:
Eel brings in another new mechanic of doing an action at the start of a battle! Eel will shock the entire enemy team for 2 points of damage at the start of the battle! This will help knock out anyone who is neglecting beefing up shields in the late game!
Robby:
If you leave shock goo to grow on its own it will turn into Robby! Robby has a secret Weapon, Whenever Robby's Shields break it will deal 200% whatever Robby's Attack is onto whoever hit them! This can insta KOa goo without shields fairly easily!
Hedgehog:
Lastly we have the Hedgehog! This is a great late game goo to help slow down the opponent. Hedgehog will set the speed of any goo that hits it to 3!! This can really slow down the enemy team so you can go lighting fast past them!
Final thoughts
Thank you guys so much for still having fun with Goo! We are still working on a mobile version that will be cross-play and cross-progression with the Steam version that *should* be out fairly soon. As always please let us know if there's anything you would like to see in future updates! As well stay tuned for some some spooky themed holiday events coming next month.
Patch notes
Added new background
Added 5 new goos 3 new items
Fixed bug where sometimes goos would show negative HP and still be on screen
Fixed bug where feather was absent from item list.
Fixed some bugs with the goo selection menu
Reworks
Bottled Lighting moved from round 5 item to a round 1 item
Bottled Lighting is now -1 speed and +1 ATK
Jumpitio Rework: ATK: 14 -> 5 Speed: 5 -> 6 Heath: 15 -> 8 (you can now get it 3 turns earlier)
Reflect abilities can now KO enemy goos! This is a buff for Burning, Flrix and Shoe goos!
Ink: Tournament Paintball - Golden Dog Interactive, SAS
It's rare to see a new feature in a patch update, but this is the case.
🐬 Is that a dolphin? Of course not, it's a new feature that allows professional paintball players to dive. You just need to sprint and press the key you have selected to prone.
We have fixed (or so we think) the bug that did not allow unlocking the achievement of 1000 hits.
IMPROVEMENTS New feature! Dolphin diving🐬
FIXES (Achievements) Hit 1000x rivals doesn't work properly