- fixed an issue with cloak knights no longer being able to attack - setup a cloak 85% radius check on radial damage to help reduce "luck" decloaking - slinger direct / close range shots below the belt give an additional upward impulse (making it more difficult to lock someone in place) - fixed a potential crash related to melee lag compensation hitbox system
Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ ---------------------
◈ Bots could sense and react to pain/damage, even if disabled.
◈ When repeatable switching scanning type on Multi-Purpose Scanner, it could create an error in the scanner type name.
◈ At the end of the conversation, if the player had been forced to holster his weapon/tool, it was not brought back up automatically.
◈ At the first creation of Bio-Profile, if the player exits, or glitches out of the screen, it won't be possible to continue the bio-profile creation until reload.
◈ Possible fix for the player having a chance to block his ability to jump. (More testing required).
◈ Mission "Do Bots Dream Of Electric Sheep?" was not properly sent to missions completed part of the journal after completion.
◈ Minor fix to mouse sensitivity loading incorrect mouse range sensitivity.
◈ The player was able to spam-click the level transition trigger, resetting the fade-out effect.
◈ Ore Refinery properly saved its state but didn't turn itself back on if the player was not close enough to trigger the work check state.
◈ Industrial Molecular Matter Converter, duplicated its Construction List after the second load.
◈ The save and load system can now save the player flashlight state (on/off)
◈ The save and load system can now save the player crouch state.
◈ Changed sound effect on Multi-Purpose Scanner scanning type switch to softer and a little bit more quiet.
◈ When players use their keyboard to type down the password on the locked door, it will now trigger the sound effect of pressed buttons.
◈ Added General Trashcan to the Command Center.
◈ Improved Fade In effect in the Main Menu.
◈ From now on, if the player won't cancel the adjustment/creation of bio-profile, the stats or data set in it, won't reset unless the game was exited out of and loaded back in.
◈ Transportation between the temples is now smoother.
◈ Transportation end effect turned from white to black.
◈ Speedup logo intro at the start, by 35%.
◈ Changed field of view min and max range from 90 - 110 to 85 - 125.
◈ Changed the location of the first base from the South Pole to the South Geomagnetic Pole.
In today's news post, we have a huge amount of concept art from all the different Chieftains you encounter in the Halls of the Dead! Check them out below!
Ahuana
Akoya
Ikiaho
Kahuturoa
Kahuturoa was designed by Hoko, one of the artists at GGG. Check out Hoko's post on Artstation here if you want to see more!
This is just a quick hotfix that should resolve any issues that some of you have been having when trying to run the game on monitors with a 16:10 aspect ratio.
We have also changed the game window mode from Exclusive Fullscreen to Borderless Full Screen and changed the default resolution from 1920x1080 to 1280x720.
As always, thank you for all your feedback and support!
Added ability to swap out items in equipment slots without first needing to remove any existing item that's currently assigned to the equipment slot
Updated icon for skill slots in the Widget Editor to use the new "spell" icon in place of the "jump" icon (which is now used for free movement/physics)
Fixed issue where dragging an existing skill slot in the Widget Editor to move it to a different position would cause the skill slot to disappear
Fixed issue where the "!contains" conditional operator was returning the incorrect result when checking that a codex didn't contain the specified key
Fixed issue where the "Assign Value" visual script node wasn't properly accepting some expressions as valid when entered into the "Variable or Property" field
Fixed issue where the "Interact" control icon/text was incorrectly remaining visible in the bottom right corner after a turn-based battle was started
Fixed issue where the "Attack" control icon/text was not properly showing during tactical turn-based battles if the player turned to face an adjacent enemy
Fixed issue where the icon for the item held with the cursor would sometimes incorrectly display a count of 0 when grabbing an item from an equipment slot
Fixed issue where changing the action for an existing input binding in the Game Configuration dialog was not being properly applied to the binding
🎮 Ready to Dive In and Test Our Game? Join the Playtest Today! 🕹️ Hey Gamers!
The moment you've been waiting for is here! We're thrilled to invite you to our exclusive playtest event. It's your chance to be among the first to download and play our mind-blowing puzzle game.
🧩 What to Expect: Exciting challenges that will test your skills. A sneak peek at innovative gameplay. Bugs that need your keen eye to squash. The opportunity to shape the game with your feedback. Your insights are pure gold to us, whether you're a puzzle pro or just looking for some gaming fun.
🕑 Don't Wait!This playtest is for a limited time, so grab your devices and start playing now! Help us perfect our game and be a part of its journey towards greatness.
🌟 Join us in making gaming history! 🌟 Your feedback matters more than you know. Let's make this game a masterpiece together!
Download, play, and let the gaming adventure begin! 🚀🎉