Currently Unstable - roymu88
🎮 Ready to Dive In and Test Our Game? Join the Playtest Today! 🕹ī¸
Hey Gamers!

The moment you've been waiting for is here! We're thrilled to invite you to our exclusive playtest event. It's your chance to be among the first to download and play our mind-blowing puzzle game.

🧩 What to Expect:
Exciting challenges that will test your skills.
A sneak peek at innovative gameplay.
Bugs that need your keen eye to squash.
The opportunity to shape the game with your feedback.
Your insights are pure gold to us, whether you're a puzzle pro or just looking for some gaming fun.

🕑 Don't Wait!This playtest is for a limited time, so grab your devices and start playing now! Help us perfect our game and be a part of its journey towards greatness.

🌟 Join us in making gaming history! 🌟
Your feedback matters more than you know. Let's make this game a masterpiece together!

Download, play, and let the gaming adventure begin! 🚀🎉
Sep 3, 2023
Currently Unstable Playtest - oranserfati
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Sep 3, 2023
Schism - Famicon
Fixed a single but catastrophic bug with a certain boss duplicating itself and crashing the game!

Thanks to deml8 in the discord for finding this one!!
You should join the discord by the way =^)
Warlordocracy - brianlancaster45
Made it so you can give items to party members using the drop command. Also fixed a MAJOR bug from back in v8.0 that fucked up party positions when travelling to new maps (thanks to Utnapishtim just now). Lots of other little fixes.

https://www.youtube.com/watch?v=xoifECbp51U

Complete list of changes:

-Dropping an item on a party member now gives it to them (tooltip now "Drop/Give").
-Inventory and character windows don't show unless you also have a character selected.
-New script command: "objMobCharScreen" to show full character screen of current mobile object.
-New script command: "storyDemo" to delete all maps after given map ID (to easily make demo versions).
-Command resets to Interact after using abilities or dropping items (so you can see the game messages).
-Fixed bug with leftover text after closing character screen, removed arrow buttons if character is not in party.
-Fixed bug where changing volume in journal settings wouldn't immediately change volume.
-Fixed major bug with "objPos" command fucking up object positions when changing maps.
-"ObjMobPlayer" script command must now be set to 0 or 1 (0 cancels player).
-Added inventory load info to character screen.
-Added dog bark sounds to AI script.
-Updated Chapter 2 Demo.
Sep 3, 2023
LithoBreak - KnightOwl
Greetings, LithoBreakers! 🌟

👋 Welcome to the August LithoBreak update from Tau Ceti Labs! Our host Moe guides you through what's new and exciting in the world of LithoBreak, covering everything from our latest hexagon advancements to equipment rendering optimizations. Enjoy!



As always, your thoughts, feedback, and suggestions matter to us. Engage with our vibrant community, and let's shape the future of space exploration together!

🔗 Quick Links:
🎮 Sign Up for Playtest
👾 Join our Discord Community
đŸĻ Follow Us on Twitter
See you among the stars! 🌌

The Tau Ceti Labs Team
Fall Of The Son - MasterTheWei
Fall Of The Son is a roguelike deckbuilder. Assemble powerful strategies to battle through hordes of enemies - with 3 playable characters and over 200 unique cards at your disposal. Do you have the grit and determination to make it to the end and face off against The Son?

Play Fall Of The Son today!
Planet S - TeamJA
Hey everyone!

Here is another set of bug fixes.

Bug fixes:
* Fixed a bug that caused bots to trigger a desync when researching certain technologies (Patched during 0.6.2)
* Fixed a bug that allowed clients in a multiplayer savegame lobby to add bots that didn't show up for the host
* Fixed a bug that caused pirate ships to spawn in different locations than host
* Fixed a bug that caused the chat notifaction check mark to trigger for everyone even when whispering
* Fixed a bug that caused a crash when loading a savegame with bots which was previously a multiplayer savegame
* Fixed a bug that caused the bot to send spaceships to wrong locations
* Fixed a bug that caused savegame transfer in multiplayer lobbies to sometimes not work correctly
* Fixed a visual bug in multiplayer lobbies regarding the ready check boxes
* Fixed a bug that could cause a game crash while loading a savegame in multiplayer after an unsuccessful join attempt
* Fixed a crash that could occure during a colony takeover
* Fixed a visual glitch that caused the garrison counter to sometimes underflow to a very large number

Enjoy!

TeamJA
Sep 3, 2023
b - u&i
changes

  • official SteamDeck controller layout
  • using alternative grass density (touch screen or click track pad) 1 b flies on SteamDeck at almost 60 fps depending on view and at nearly 30 fps using default density, depending on view, due to mesh components data highly compressed and grass vertex amount reduced keeping look
  • VR not offered on SteamDeck
  • settings options rearranged at bottom
  • tree bark color darker
  • outer space stars color and type (partly) changed


new known issues

  • asteroid ocean lighting is tile-based again

Sep 3, 2023
Cell Machine Indev - cellmachinesteam
  • Refreshed Menu UI
  • Added 8 new tracks by kvellc
Sep 3, 2023
Within a Dead City - Ozymandias
The city is overrun by cultists, taking over and desecrating ancient temples! Drive them out before they complete the summoning ritual!

This version 1.2 update adds a new Campaign mode to Within a Dead City. Fight for supremacy against the goblins and drive them from their temples. At the end of the campaign, call forth an army of your strongest heroes and drive off the powerful goblin army and their dead god.

The campaign takes place on a 4x4 grid. The player has 8 turns to claim as much territory as possible and destroy the three ancient temples occupied by the goblin cult. Along the way, you can pick up powerful bonuses from special grid tiles that give bonus heroes and powerups. With each campaign mission you play, the top two highest-level heroes will be welcomed into your Hall of Champions. Once the campaign reaches it end, all of these champions will join forces in a climatic final battle between the forces of Guild and Goblin! Take down Nidhogg if you can. He will be weakened for every temple you destroy, but even with all the temples demolished success will not be guaranteed. TO DEATH OR TO GLORY!

Here's the changelog for this update. This one is very focused on the new campaign, but I intend to add a lot of the features requested and fix the bugs noted in the next patch!

- New campaign mode!
- Campaign saves and loads (not mid-battle, though)
- (The final fight is instantly replayable, win or lose. If you win, change it into a sandbox game with an army of 16 powerful heroes!)
- The game has a single achievement now! Kill Nidhogg on a Challenging campaign to earn it. More to come.
- The game now goes between x1/9 speed and x3 speed
- The Warrior class has been slightly nerfed and has 3 less attack power by the time they reach level 10.
- Tab now cycles between heroes and the guild hall
- I made ultrawide monitor support better, although it's still kinda janky. All the most important info and actions are readable and buttons are usable at 21:9, 32:9, and 36:10 aspect ratios. I spent two straight nights swearing at Unity's UI system for its clunkiness - I'm happy to rant if people are curious why. Proper ultrawide support is much harder to tack on later than it is to add it in at the beginning, which I will do for the next game I work on. So better, but I wouldn't call it "supported" yet.
- Increased the maximum goblin starting level to 6 if they have 12 or more shroom shacks.
- The first goblin spawn now has a 25% chance of being something besides a druid.

Like I mentioned up top, this update was more of a content update than a bugs / QoL update. If we talked about a bug or a feature and you don't see it listed above, hang tight! I'm likely planning to include it in the next version I put out.

P.S., I'll be leaving on a family vacation to Ireland tomorrow. We'll be gone for a week, and I'm disconnecting from game dev the whole time I'm there. Expect a response to any questions or comments during the week following :)
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