-Added Sandbox Mode unlockable after Level 5 -Increased default Shotgun Range from 3m to 4m -Made menu Skulls interactable with normal hand -Made menu Skulls interactable with Chainsword -Victory music no longer plays if Music is toggled off
Sandbox Mode is where experimental features suggested by the community are tested without affecting the main game. New features will be added in an ongoing basis and can include crazy ideas that may not be included in the main game but are fun to mess around with. You can unlock Sandbox Mode by beating Arena Level 5 Certain features in Sandbox Mode will only be available after beating the Arena level they first appear in (i.e. flames can only be used in sandbox after beating Arena Level 6).
*WARNING*: Increasing enemy count will affect performance
Current Sandbox Features
1. Choose any amount of any type of enemy to spawn 2. Adjust shotgun range 3. Adjust shotgun reload time 4. Turn environmental hazards on or off (some are only unlockable after beating certain levels) 5. Unlimited player health 6. Unlimited fuel for Chainsword
You can suggest new features to be added in Sandbox Mode such as new enemy types, weapons, and abilities in the Discord server.
Dialogue and Tutorial Improvements: Enhanced dialogues with various characters and introduced low HP tutorial dialog text. Lumberjack Quests: lowered number of required items to complete quests. Crafting Button Feedback: Visual feedback when interacting with the Craft button. Shopkeeper Discount: Set a minimum shopkeeper discount of 70% for better deals. Lighting and Shadows: Refined lighting and shadows in Starhaven and Wilds areas. Starhaven Enhancements: Ongoing refinements in Starhaven. Target Management: Improved target management during movement. Manager Prefab Optimization: Reduced the weight of the manager prefab to enhance loading times. Code Cleanup: General code cleanup for smoother gameplay.
New Additions:
Player House Area: Added a new player house area, providing a personal space. (the house next to the starting position in Starhaven) Healing Wells: Added a healing well to Starhaven and Wilds areas, offering restorative benefits. Crafted HP and MP Items: Added crafting and cooking options for HP and MP recovery. Full-Screen Area Map: Enhanced navigation with a full-screen area map. Training Grounds: Created new training grounds in Starhaven to improve character development. Combat Dummy: Introduced a combat dummy NPC for combat training purposes (gives some xp when killed). Drill Sergeant: Added drill sergeant quest giver. (quests & follower recruiting - WIP) New Followers: Welcomed Starhaven Swordsman & Archers as your loyal followers. (not recruitable yet) Lumberjack Quests: Added quest to gather wood to the Lumberjack. Navmesh Obstacles: Introduced navmesh obstacle components to crafting tables.
Fixes:
Enemies React to Ranged Attacks: Enemies exhibit appropriate responses to ranged attacks. Quest Givers: Rectified issues that were affecting quest givers, ensuring smoother quest interactions. Seller Value Fixes: Enhanced the marketplace with corrected seller values. Unused Prefab Removal: Eliminated an unused prefab for optimization. Skeleton Knight Animation: Fixed animation glitches affecting skeleton knights. Rare Fighter Error: Resolved a rare error that impacted fighter characters in the game. Code Maintenance: General fixes for minor issues. (performance improvements)
Thank you for your continued support as we strive to enhance your gaming experience in The Shrouded Parchments!
Added: Auto Keyframe button has been added to the Animation panel. When toggled on, and when timeline is in the Paused state, it will automatically add keyframes to the currently selected Actions when objects or entities are transformed.
Added: Timescale setting for Theatre segments. This allows playing segments faster or slower, or in reverse. Double-click the listed item on the left side of the Theatre panel to open the segment's properties panel.
Added: Loop button to the Animation and Theatre panels. When toggled on, the Playhead will return to 0 after reaching the end of Actions/Acts.
Added: Clicking the camera rotation buttons when holding Space+Shift will swivel the camera to nearest 45 degree.
Improved: Hollow Vertex selection will now work even if Disable Vertex Selection is set.
Improved: Buttons panel now can be expanded horizontally to help fit the words from the selection menu.
Here's a roadmap of the things I'm working on for TICKDOWN.
In progress:
Improving appearance of the Clock
Improving the new game sequence
Enemy corpses remaining active instead of dissolving after a few seconds
Re-doing the "Status Control" room in Level 1
Future work:
Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies
Re-doing appearance of all Menu UIs
More blood
Using blood for Water abilities
Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies
Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk
Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long
Dust Explosions
Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color)
Re-do how the Air primary ability works
Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active
Re-do Magma (Fire + Earth) combos
Add additional Super Abilities
"Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities
Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)
The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above.
In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN.
The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.