Arrival of Beasts - TTV.freetimedevelopment

Fixed:
  • Windforce/Thunderwave raycast blocking
  • Online lobby improvements, display fixes
  • Killgreed is now visible again
  • Some null references removed
  • Corrected spawn protection
Added:
  • NEW Online lobby new music and intro
  • NEW Consumable items: HealthUp, ShieldUp and EnergyUp
  • NEW Towers tracking dealt damage and post that value at the end in history log
  • NEW Modulegenerator now works in co-op online mode
  • Improved room list updating system in online lobby
Changed:
  • Visuals of protectbase selectmenu
  • Movementspeed online difficulty is now calculated by average players/rank
Sep 3, 2023
Rilla Shotgun - spacerex166
Version 1.81 NEW SANDBOX MODE
Changes:
-Added Sandbox Mode unlockable after Level 5
-Increased default Shotgun Range from 3m to 4m
-Made menu Skulls interactable with normal hand
-Made menu Skulls interactable with Chainsword
-Victory music no longer plays if Music is toggled off

Sandbox Mode is where experimental features suggested by the community are tested without affecting the main game. New features will be added in an ongoing basis and can include crazy ideas that may not be included in the main game but are fun to mess around with.
You can unlock Sandbox Mode by beating Arena Level 5
Certain features in Sandbox Mode will only be available after beating the Arena level they first appear in (i.e. flames can only be used in sandbox after beating Arena Level 6).

*WARNING*: Increasing enemy count will affect performance
Current Sandbox Features
1. Choose any amount of any type of enemy to spawn
2. Adjust shotgun range
3. Adjust shotgun reload time
4. Turn environmental hazards on or off (some are only unlockable after beating certain levels)
5. Unlimited player health
6. Unlimited fuel for Chainsword

You can suggest new features to be added in Sandbox Mode such as new enemy types, weapons, and abilities in the Discord server.

CLICK THE LOGO IMAGE TO SUGGEST GAME FEATURES

The Shrouded Parchments - X
Updates:

Dialogue and Tutorial Improvements: Enhanced dialogues with various characters and introduced low HP tutorial dialog text.
Lumberjack Quests: lowered number of required items to complete quests.
Crafting Button Feedback: Visual feedback when interacting with the Craft button.
Shopkeeper Discount: Set a minimum shopkeeper discount of 70% for better deals.
Lighting and Shadows: Refined lighting and shadows in Starhaven and Wilds areas.
Starhaven Enhancements: Ongoing refinements in Starhaven.
Target Management: Improved target management during movement.
Manager Prefab Optimization: Reduced the weight of the manager prefab to enhance loading times.
Code Cleanup: General code cleanup for smoother gameplay.

New Additions:

Player House Area: Added a new player house area, providing a personal space. (the house next to the starting position in Starhaven)
Healing Wells: Added a healing well to Starhaven and Wilds areas, offering restorative benefits.
Crafted HP and MP Items: Added crafting and cooking options for HP and MP recovery.
Full-Screen Area Map: Enhanced navigation with a full-screen area map.
Training Grounds: Created new training grounds in Starhaven to improve character development.
Combat Dummy: Introduced a combat dummy NPC for combat training purposes (gives some xp when killed).
Drill Sergeant: Added drill sergeant quest giver. (quests & follower recruiting - WIP)
New Followers: Welcomed Starhaven Swordsman & Archers as your loyal followers. (not recruitable yet)
Lumberjack Quests: Added quest to gather wood to the Lumberjack.
Navmesh Obstacles: Introduced navmesh obstacle components to crafting tables.

Fixes:

Enemies React to Ranged Attacks: Enemies exhibit appropriate responses to ranged attacks.
Quest Givers: Rectified issues that were affecting quest givers, ensuring smoother quest interactions.
Seller Value Fixes: Enhanced the marketplace with corrected seller values.
Unused Prefab Removal: Eliminated an unused prefab for optimization.
Skeleton Knight Animation: Fixed animation glitches affecting skeleton knights.
Rare Fighter Error: Resolved a rare error that impacted fighter characters in the game.
Code Maintenance: General fixes for minor issues. (performance improvements)

Thank you for your continued support as we strive to enhance your gaming experience in The Shrouded Parchments!
Sep 3, 2023
Terror in the Kitchen - studiodiakamos
-Mouse cursor is now locked in the middle of the screen when invisible.

-Some other minor adjustments
Sep 3, 2023
Project_0: A Favour - SuspiciousTomato
  • FIxed Door Rock Room able to fall prematurely.
  • Fixed Rock Room terminal teleports you back to the lava room.
  • Fixed player camera glitching out in intro level.
  • Added tip in lava room.
Sep 3, 2023
Crocotile 3D - Ninja Sprout
v.2.2.1 (September 3, 2023)
  • Added: Auto Keyframe button has been added to the Animation panel. When toggled on, and when timeline is in the Paused state, it will automatically add keyframes to the currently selected Actions when objects or entities are transformed.
  • Added: Timescale setting for Theatre segments. This allows playing segments faster or slower, or in reverse. Double-click the listed item on the left side of the Theatre panel to open the segment's properties panel.
  • Added: Loop button to the Animation and Theatre panels. When toggled on, the Playhead will return to 0 after reaching the end of Actions/Acts.
  • Added: Clicking the camera rotation buttons when holding Space+Shift will swivel the camera to nearest 45 degree.
  • Improved: Hollow Vertex selection will now work even if Disable Vertex Selection is set.
  • Improved: Buttons panel now can be expanded horizontally to help fit the words from the selection menu.

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
Order Automatica - Mickanio
A bunch of updates to the playtest version of the game, which is open to anyone who signs up:

📙 Small story revisions and sketches for stories 1-1 through 1-3

👁️ New rank unlocked message and demo specific % complete

📖 Adds a wiki page for indulgences

🪧Adds different messages for demo version

🐛 No longer allows dying units to be included in combining into levelled unit

🐛 Fixes bug with unmovable units on bottom row after they have been deselected

🐛 Fixes bug where you can move/sell a unit that is getting killed by Statim Mortem in the prep phase

🥰 New enemy teams for 1-2 and 1-3 (and these ranks now have multiple enemy teams each)

💩 Reintroduced Infected Heretic unit

🦆 Text and callout for Silent Executioner's useless distillation

🥲 Altar beast now only buffs "newest" adjacent summons

🥲 Fixes some wiki text about preparation and adds info in wiki about new distillation system

💩 Makes in-store attainment and wiki stuff easier to close/navigate - fixes help link for distillation

🔥🔥 First pass at new distillation behavior - only triggers N times per battle
Sep 3, 2023
Order Automatica Playtest - Mickanio
A bunch of updates to the playtest version of the game, which is open to anyone who signs up:

📙 Small story revisions and sketches for stories 1-1 through 1-3

👁️ New rank unlocked message and demo specific % complete

📖 Adds a wiki page for indulgences

🪧Adds different messages for demo version

🐛 No longer allows dying units to be included in combining into levelled unit

🐛 Fixes bug with unmovable units on bottom row after they have been deselected

🐛 Fixes bug where you can move/sell a unit that is getting killed by Statim Mortem in the prep phase

🥰 New enemy teams for 1-2 and 1-3 (and these ranks now have multiple enemy teams each)

💩 Reintroduced Infected Heretic unit

🦆 Text and callout for Silent Executioner's useless distillation

🥲 Altar beast now only buffs "newest" adjacent summons

🥲 Fixes some wiki text about preparation and adds info in wiki about new distillation system

💩 Makes in-store attainment and wiki stuff easier to close/navigate - fixes help link for distillation

🔥🔥 First pass at new distillation behavior - only triggers N times per battle
Sep 3, 2023
Maid Cafe - Envy
Today we have our latest update to the Maid Cafe game...

  • Fixed some minor remaining dialogue errors and grammatical mistakes.
  • Fixed another error in image appearance for Gemma's epilogue in Maid Love DLC.
If you want to you can report any remaining errors, grammar issues or bugs on our discord server:
https://discord.gg/8gTqqF6SvH
Sep 3, 2023
TICKDOWN - Adil
Here's a roadmap of the things I'm working on for TICKDOWN.

In progress:
  • Improving appearance of the Clock
  • Improving the new game sequence
  • Enemy corpses remaining active instead of dissolving after a few seconds
  • Re-doing the "Status Control" room in Level 1

Future work:
  • Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies
  • Re-doing appearance of all Menu UIs
  • More blood
  • Using blood for Water abilities
  • Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies
  • Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk
  • Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long
  • Dust Explosions
  • Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color)
  • Re-do how the Air primary ability works
  • Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active
  • Re-do Magma (Fire + Earth) combos
  • Add additional Super Abilities
  • "Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities
  • Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)

The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above.

In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN.

The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.
...