BUG FIXED: Wrong configuration of advanced shield crafting materials Optimization: Gunpowder increases production limit Beautification: add snow to the city walls Optimization: When making rare weapons (and higher levels), when high-level weapons are needed as materials, the number of high-level weapons is counted, excluding the number in the military camp BUG Fix: The unfinished city wall, after canceling the construction, will lead to the wrong calculation of the walkable area on the ground Optimization: When loading a file, automatically correct the problem of "unable to walk and build in the open space" caused by abnormal demolition of buildings BUG Fix: Residents born to nobles are also nobles, and minor nobles have been reporting that they cannot find a bed. is it a bug
Iceland map, along with scenarios and Free Mode, is coming this month with the release from Early Access stage.
Also, we decided to adjust the game progression. Free Mode on all three maps will be unlocked right after completing the first Chornobyl scenario, and first scenarios of Southern China and Iceland will also unlock at the same moment.
Update the tutorial: difficulty 0 and tutorial binding, the beginning will definitely get an afterimage marbles and sacred marbles, delete the tutorial marbles, add video demonstrations and more text introductions to the tutorial. Other updates: The rarity of the Power Engraving has been changed from blue to white, which can provide more cheap deletions.
Custom maps are finally here! Players can now create and upload their own maps to the Steam Workshop and play them with other players in-game.
To play Custom Maps, either select Popular Custom Maps from the new Map Pool setting when creating a match:
Or edit the map pool by clicking the Edit button in the top left of the voting menu,
There are already a bunch of cool Custom Maps up on the workshop!
If you're interested in creating your own Custom Maps, check out this tutorial:
Time Trial Leaderboards
After finishing a time trial, you can now see your global rank next to the start! Compete against other players to try to get higher and higher ranks!
Full Update 1.35 Notes
Changes
Added a new room setting (Infinite Ammo) that is enabled by default.
Spectating now has a 5 second cooldown.
Players will now have a skull icon on the scoreboard when they are dead or respawning.
The death camera will no longer switch to an overhead view if your killer dies.
You will now only get a kill for someone killing themself if they die in the next 5 seconds after you damage them, as opposed to indefinitely
Entering spectator mode when someone has damaged you recently now counts as a death, but will not kill you unless someone has damaged you in the last 5 seconds.
Reduced the orange tint color grading.
Muted players can no longer name rooms.
Right clicking a map no longer votes for it. Instead, it will give you a dropdown menu when browsing custom maps.
Reduced the max match name length from 500 to 30 characters.
The language button is now a flag.
Once a bullet does 0 damage it won't penetrate more walls anymore.
UI tweaks such as increasing the drag threshold and maps require you to release the mouse button to vote.
Time trial replays will now have camera rotation. Any replay recorded before this update will not have it though.
Bugfixes
Time trial replays will now restart or stop when you restart or stop the time trial.
You will now stop grappling when you go through a teleport.
Removed a feature that enabled mid-air momentum cancelling when grapple gear was disabled to maintain a consistent movement system.
Wallbang damage is floored instead of ceiled, meaning it will eventually become 0 instead of how it would always be at least 1.
Fixed the emotional support button not working.
You can no longer change teams while spectating.
Fixed some missing characters in multiple translations.
Fixed UI clipping issues when selecting a map.
You no longer get a hitmarker when shooting teammates.
Fixed a bug where the loading spinner did not respect menu transparency.
Fixed a bug where if you were on the main menu when the match started your game would run in slow motion.
I have made by your requests: + Robot Alator 01, 02, 03 added different colors + Fixed eyes movement for Mercenary 1,2,3 + New preview for Robot Alator 01, 02, 03 and Mercenary 1,2,3 + Fixed preview for scifi pilot, scifi soldier, scifi soldier 01 + Highlighted buttons on the bottom when you put the mouse over them + 5 buttons for scrolling NPC list and for items list + Drop-down filter for show NPC's only from selected DLC + Draggable windows for blend shapes
Our work on version 3.0 of the game is almost complete.
In order to test the game features more extensively, we will release 3.0 in two parts. The first part will be released next week. It will include an extended main storyline, side quests, balance adjustments, bug fixes, and new major features.
I know many of you are playing Starfield right now :) But if you could take a look at the new update next week and provide feedback, I'd greatly appreciate it.
Here is a small update focused on improving the user experience of the game thanks to your feedback.
Hotfix 0.1.6a
QoL
changes on left and right clicks : every actions (selection, move, attack, ...) are handled on left click, and right click only unselect and cancel. Returning players, be careful !
After upgrading in recent days, the latest version of MetaSudoku has arrived!
The new version is updated as follows:
Lobby interface:
1. Fix a major bug: When you enter the game for the second time and stay on the lobby page, the game becomes invalid. The temporary solution is to close the Steam cloud archive. Now, there is no need for this operation, and the bug has been perfectly fixed! You can continue to use Steam Cloud Archive.
2. The lobby interface tab can be directly clicked to improve interface efficiency.
3. Partial font synchronization updates.
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Sudoku level option interface:
1. The redrawn setup logo prevents some players from ignoring this significant feature.
3. Level progress focuses more on the percentage of completion you have achieved.
4. Adjust the color, animation, and font size for each mode section, and display the progress of that section.
6. Add shadows and animations to each level option to enhance stereoscopic and interactive effects.
7. Added 25 new Pack mode levels.
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Level page:
1. Add 3 new background themes and 3 new theme colors.
Now you only need to do three things:
1. Follow the Matrix Science account immediately to get the latest news! 2. Leave your views, opinions, and suggestions on this game on the store page! 3. Enjoy the joy of the new version immediately!
Dear fans of Matrix Science, thank you for your continued support. Matrix Science will continue to improve and upgrade the game, enhancing your Sudoku experience!
Preview:
Next update content:
1. A brand new translation. 2. More achievements to be achieved. 3. Confidentiality! 4. Confidentiality!