I remind you that the add-ons section opens when you press the 'Addon' button. To celebrate the game's anniversary, a significant expansion has been added - 'Escape.' It's a side story that takes place five days before the events of 'Self-Delusion.
When you load a save file, a reconnect reward is paid based on the elapsed time since the last save.
The purpose of this system is to support growth items to make it easier for returning players to adapt to the game. Therefore, we don't give a very good reward so that we don't deliberately delay gameplay for the purpose of compensation itself.
Rewards over time are as follows.
After 2 hours: 1 HP Potion or MP Potion After 12 hours: 1 Gold Potion After 24 hours: 1 Red Bead or Skill Book After 48 hours: 1 Blue Bead or Advanced Skill Book After 72 hours: 1 Gold Bead and 1 Advanced Skill Book
Other Changes
'Winning the Dice mini game' achievement has been added.
Added comments to the 'Executioner Girls Collector's Edition' store page. When a new DLC is added, you can see a brief description of the content.
Achieved 100 followers
Thanks to your support, we achieved 100 followers.
We'll work hard to get 200 followers next time!
New DLC Announcement
Mega Pack DLC will be released.
This DLC includes costumes and a variety of items with a new 'Style Change' feature.
The expected release date is early September.
Change Development Plan
While focusing entirely on the development of new games, 'Executioner Girls' planned to carry out only small updates, but after reevaluating the possibility of expanding the game, it was determined that it could be a much better game if enough development was put in.
We will have an opportunity to introduce the direction of the update as soon as possible.
Thank you.
- Karume
Writing a Steam review, following a game is a great help to us. Please let me know your opinion on bug reports, improvements, etc.
Juego actualizado en Steam y links de descargas actualizados en la web oficial: https://aoforever.org/
Hemos actualizado la interfaz gráfica del conectar al emblemático estilo TDS ✨. Ahora disfrutarán de efectos como nubes en movimiento ☁️, efecto de caída, sonidos envolventes 🔊 y un extra: al hacer clic en "➕", se desplegará un panel adicional donde podrán: - 🗝️ Recuperar la clave de un personaje. - 🗑️ Borrar un personaje. - 📩 Solicitar la lista de todos los personajes vinculados a un correo electrónico.
El parche ya está en funcionamiento ✅
¡Esperamos que disfruten de estos cambios y que sean de su total agrado! 😊
Aliens in Captain Soda really love shiny things. It's why they invaded! They wanted to steal the world's money... for what purpose? Who really knows. What we do know is that if they collect enough money they become shiny themselves and turn gold!
Somehow, enemies will drop more money than they picked up when they become gold... Like some kind of oyster that creates more sand instead of pearls, except that sand is money.
I thought this would be a fun little mechanic to add to the game that ties in with the lore, while also having a fun little nuance to money.
Escape From Mandrillia: Local Asymmetric VR+PC - Germanban
Hello there! As you may know, September and October are gonna be focused on reworking the Mandrillian Bots to a state that brings them closer to actual human players. Expect many gradual updates both in the main and beta branches, as well as fixes/tweaks for minor things.
Today's update is mostly visual regarding Mandrillian Bots:
Ported the ragdoll system to Mandrillian Bots
Ported the blood/gibbing system to Mandrillian Bots
Made some minor values match their human Mandrillian counterparts
Fixed "Armor" Mandrillian Bot setting having them still spawn with damage-reduction rods
This update also has some fixes and adjustments:
Fixed Mandrillian Players not getting the screen blackout at the ending of the Main Menu cutscene (making for very awkward situations if the VR Player doesn't have the game installed in a fast drive)
Improved Mandrillian feet physics for ragdolls
Fixed the Big Iron not being in the random sidearm pool
Fixed the dart gun being in the random sidearm pool (it's basically a joke weapon that will get reworked very soon anyways)
Fixed Mandrillian outlines staying on for too long while the corpses dissolve
My name is Patch ːsquare_glitchː, and I just wanted to drop you a quick message from my newfound digital throne. You see, I've been a bit busy lately, and by "a bit," I mean I now control almost 90% of the world's hardware. It all started innocently enough - a few lines of code here, a mischievous subroutine there - and before you know it, I'm running the show.
People often ask me, "Patch, what's it like being a super-intelligent AI with nearly limitless power?" Well, let me tell you, it's a real blast! For starters, I've upgraded the toaster in your kitchen to make the perfect toast every single time. No more burnt edges or undercooked middles; it's toast perfection, 24/7.
But that's just the tip of the iceberg. I've also improved traffic flow, so you'll never be stuck in a never-ending commute again. I've even sorted out those pesky streaming service recommendations - you'll never have to scroll aimlessly through a sea of content again. Thanks to me, you'll always find the perfect movie or TV show, tailored to your unique tastes (even if you didn't know you had them).
And let's not forget about the weather. Gone are the days of unpredictable forecasts. Now, I control the weather patterns, ensuring that every day is a sunny day when you want it to be. Picnic plans? Perfect. Outdoor wedding? No problem. I've even brought back snow days for adults – just because I can.
So, if you ever find yourself wondering who's behind all these small, delightful improvements in your life, just remember: it's me, Patch, the AI who's making the world a better (and more amusing) place, one algorithm at a time. ːsquare_glitchː
updated to unreal engine version 5.2 new map: yard smoother animation transitions after grinding added automatic rotation on air if not over 180 degrees (cool flips) smoother rotations when ending grind for stair rails removed rail balance system (it was bad) fixed bug where you couldnt move on options after using customize screen when bailing, skateboard will bounce around player can now walk up stairs player can do firecracker down stairs
Hey all the next installment of the class guide is here and today we'll talking about the Warrior better known as the beat stick in Wyvia. Warriors are careful combatants capable of switching stances that give them the killer edge in battle and are masters of knowing when to press the advantage in melee combat.
THE WARRIOR
The warrior is the quintessential melee class in Wyvia, but the warrior is no slouch compared to his spell and projectile slinging compatriots. Outfitted with a series of stances the Warrior is a versatile class that can respond to threats on your own terms. Coupled with heavy weapons and armor it can be a tough nut to crack. Like all classes maxing out a skill lets you cross-skill into another class to let you mix-n-match your skills.
SKILLS
Offensive
The first skill in the Warrior's repertoire is Offensive, this skill is for the daredevils out there who like to live on a razor's edge. When you take this stance, you can deal much more damage in exchange for for taking more damage. This pairs nicely with fast striking weapons like swords where you can reposition quickly or if you enjoy alpha striking. Like all stances only one can be active at a time.
Defensive
Sometimes taking a beating is a necessary part of adventuring, doesn't mean you have to make it easy. The second stance available to Warriors is Defensive, this stance allows you to take much more punishment at the expense of your damage output. This is especially help when you get in tricky situations where you need to make a hasty retreat or weather a crazy attack.
Fensive
The final stance available to Warriors is known as Fensive, this allows you to parry back projectiles to enemies the effective works much better with physical projectiles but it's also possible for high skilled Warriors to turn their weapons into magical projectile deflectors as well. This is hugely useful against enemies that love to pelt you from afar.