Soon the vast LANDS of the RUS will be invaded by hordes LIZARDS and other HERODS. We will not shame our ANCESTORS, we will go to the battlefields - we will arrange a massacre for the glory of SVAROG, we will show the lizard herods the HEROIC POWER in the new game RUSA VS LIZARDS.
The date of the event is SEPTEMBER 27, but in the meantime, you can go to the STEAM platform and add the game to the wish list.
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.
This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.
- When you login you now see the server location you are on. Picking default will select the closest global server to your location. There are several all over the world that this company has. In the future I will let you pick any server once I set it all up.
- There is now a latency check whenever you are in a room with anyone else. Due to the way the cloud servers run if people from across the globe try to play with each other there can be some serious lag issues. To prevent this your latency will be checked every min to make sure you are in a reasonable range. This check doesn't happen when playing solo.
- When a weapon affinity drops on a weapon, it will reflect the correct weapon type.
- Moved overlay slightly.
- Added salvaging but you can only use once you level up blacksmithing to the first perk.
- You can no longer ride a horse while in combat mode.
- More bug fixes and content additions as well.
- Updated most crafting and perks.
- Endurance now will help with armor weight while in combat.
- Added a couple quests that lead to the first boss through the slayer quest line.
Hello! The fifth, final round of instantaneously assessed and unanimously selected level(s) exploring new additions from our latest DLC Workshop creator(s) have presented for the past 4 days is here:
There's nothing like praising a level twice in the same post - especially since it brings so much to one's play session. All the eligibility conditions aside, Lazy Cheesecake teaches us two different cheesecake recipes, helps keeping our multitasking/time management/track planning in top shape and offers a whole new type of a level layout - one that implements Accelerators as time constraining devices while utilizing Linked Gates as bullet points in your shopping list - and that leads us to excellent replayability backed up by possible supply chain shortcuts and our PPLDC's first place!
2nd place: :tv2conductor: hika - :tvloco: Castle in the Sky
A train puzzle to prove that timely deliveries and expertly operated Passenger Flow trains are equally important wherever your transportation company finds itself next - like a floating island for example :) Keeping up with unexplained recent increase in popularity of Cheese and Robots and Protective Suits, your mission is to meet local demand with appropriate, efficient and precise levels of supply - just watch that autotrain and don't look over the edge too much :)
3rd place: :tv2conductor: BenGotham - :tvloco: The Teddy Bears' Picnic
Let's help teddies make some tasty treats, sew some new friends and have a wonderful picnic together! The operation's overseer prefers trainspotting fully loaded trains while the harbormaster is inspecting every freight and does not allow more that one train through the gates, so let's indulge them too. Complete the railway junction around the middle city and see the preparations completed just in time to start the festivities. Don't let the bees sting your Navigators :)
Our heartiest congratulations go to our winners! Playing your creations fueled by recently added mechanics and industries is as fun as it is insightful - and Train Valley 2 is steaming towards more changes and new content thanks to your feedback and unyielding interest in making sure every delivery is headed to where it is needed most. Our thank you goes to every level uploader, puzzle solver and train driver that keep Train Valley 2 Workshop going!
Fixed an issue where you could leave the final boss' room before the ending sequence started which would prevent you from being able to see the game's ending.
We are bringing new updates about the current Roadmap Milestone: The second Player Ship and Support Craft Banner, which we will now call "PIONEER", following the first "ORIGIN" banner. Another two ships have been successfully developed and customized for combat, that's now four out of the five player ship target. Only one more ship... and 2 Support Crafts remaining.
The people at Engineering and Development got to inject more of their personal quirks into the design and mechanics of these two units, probably as a result of brainstorming while drunk, but they were able to make the concepts work into interesting weapons of mass destruction. Let's see what they have in store for us this time.
PHGX-008 "RAVE-N"
Someone seem to have had been high on night parties recently, and constructed such a lightshow of a ship. This seemingly fragile-looking ship has the equipment to emit powerful Radiation Waves, or Raves as the young ones call it, to burn and melt down enemy hardware. Too much radiation is bad after all... for the opposition, that is.
The Rave Gamma Blaster SP Tech is very simple to use, a straightforward "turn-on, point and shoot" cone of intense radiation can even make the toughest ships explode from inside just with seconds of exposure. However, maintaining it active as a weapon rapidly drains the Tech Meter, so it should be used smartly. Gotta conserve energy.
Apparently, there's more to the use of Raves other than just direct exposure. The Diffraction Prism unique weapon serves as a conduit for spreading the Raves even further when the Rave Gamma Blaster is fired at it. Not only that, on higher levels, the prism can also absorb certain energy emission weapons to scatter around as lasers. The spectacle when both happens is quite the sight.
To further strengthen the equipment, the optional unique passive Unstable Overdrive, delves deep on the varying Rave wavelengths (Ravelengths?) and making Raves more powerful and colorful at the same time. It also synergizes with increasing output size for energy emission weapons, making the lightshows even bigger.
PHGX-009 "SLEDGENAUT"
Going onto the opposite spectrum from the previous ship, the concept of this unit doesn't get any simpler: "Just ram the enemies, head-on.". As a result, a highly-armored, yet surprisingly fast ship has been conceptualized. For the issues that surfaced from the ship being "too heavy to move fast", the solution also became its weapon: "Explosive Momentum". Both its SP Tech and Unique Weapon causes the ship to boost forward, gaining enough momentum to ram enemies. This ship is built to become an unstoppable force that breaks through anything that stands in its way.
The built-in Strike Anchor SP Tech does the "striking" part well against drones and missiles, but the real value comes from the "anchor" part hooking onto enemy ships. Grab one with the anchor, and in the next moment, the ship winds itself towards the hooked enemy at ramming speed.
Weaponizing the ship's massive thrusters, the Explosive Boost unique weapon acts both as a close-range explosive blast and a tool to propel the ship forward at ramming speeds. Use this to compensate for the natural slow speed this unit has, for evasion or for offense.
Lastly, a ramming ship deserves to have a good armor protection, so the Composite Armor unique passive grants the ship a chance to ignore incoming damage, while improving efficiency on other passives that activate when the ship gets hit. Keep on charging forward!
...and that end our small peek into these new ships. Almost done here, just finish one more ship and two Support Crafts, and this update will be released before September ends. We are excited to have you handle these babies soon, the wait won't be any longer!
In the past month, I added three significant quality-of-life features to RSOD:
Saving and loading
Options menu
Radar minimap
It's no coincidence that I received this comment in a survey:
Have the possibility to change the controls for the qwerty keyboard.
Well, anonymous playtester, check it out:
Note that the game starts with default keybindings based on your keyboard layout, so if you have an AZERTY keyboard you will automatically have ZQSD rather than WASD, and this is reflected in the options menu.
HIATUS
A typical FPS has more than 50 maps. RSOD currently has 8, so let's call it 16% complete. At this rate, the game will be finished in early 2034.
I intended the game's story to be a loud warning to Big Tech, but at present the experience feels a bit generic. Steam can't tell it apart from one of those glitchy Unity games with 1000 zombies that let you move around after you're dead (not as a zombie). For these reasons, I am putting the game on hiatus until it organically gets more wishlists.
The engine may still get updates as I prototype a dark fantasy game. (Send your ideas and other thoughts to support@microsm.space)
A Street Cat's Tale 2: Outside is Dangerous - PPIYO STUDIO
Updated to version 1.1.7 after various bug fixes.
bug detail :
-Fixed an issue where you could not progress to Chapter 3 after finishing Chapter 2. (**A save file saved at the part where after meeting Bell won't work. you will need to start over from the Chapter 2 before you find the Marshall at the sewer.)