The Ex Angelus Demo is officially out! Hello everyone! It's my pleasure to finally have content for all of you to try out. This Demo covers the introduction to Ex Angelus plot and allows you to experience the major gameplay loop. Feedback can be sent in the game's title screen, and is greatly appreciated. I want to know how you felt about your experience!
I am Fluffy the Kami, the sole developer of Kami no Kami Shrine. Ex Angelus is my first major game, and I can't wait to continue this journey with you all.
.With the previous modifications to the comment section that we made. There was a bug that caused the entire game to become heavy. We apologize for that. We hope that this patch will fix the bug and you will be able to play the game comfortably again. With the above fixes, we have lowered the limit on the number of comments for stage missions.
About Drop Items
.The drop ratio of status items has decreased due to the recovery items added in the last issue.
Therefore, we have increased the basic drop rate from 3% to 6%[/u]. We have also made a significant change to the values of the Chamois class characteristics. Although the advantage of Chamois compared to other classes has been reduced, the drop rate at low ranks has been slightly increased.
Enhanced drop items
.Along with the above changes, the performance of drop items has been uniformly enhanced. Attack:Movement:HP increased from 1 to 2. This should greatly strengthen chicken along with the increased drop rate.
Status Adjustment
.Make all basic statuses uniform and balance based on the rank-up correction. Basic HP:100. Basic Attack Power:20. Basic movement speed:20. (excluding kazami and mechazami)
Other minor changes
.Initial item changes u]Items[/u] that can be initially selected[/u] from 一文字 Changed to ハンマー兄弟.
Game mode placement has been changed. Top left is now 7DayToFly.
Confirmed bugs UI of EXIT may shift from the player's aircraft
Balance: •The ash rod now adds 10 magic damage. •We increased the experience of Jourmut's NPCs and adjusted their Attack/Evasion values. •Created new ammunition for the pirate: stone bullets (1/1) silver bullets (4/5). •Lowered the minimum damage of the saber from 6/8 to 5/8. •Increased the damage of the Reinforced Simple Bow from 2/6 to 5/8 and the Compound Bow from 5/9 to 7/10. The latter is now only sold in navigable areas +25. •Stone Ax damage lowered from 5/15 to 5/12. •Created a new item for the pirate: pistol (4/8 + 15 armor penetration) •Lowered Barbarian Ax damage from 8/16 to 6/15. •Musket damage increased from 4/7 to 5/9 + 25 armor penetration. •Oak Bow damage increased from 8/10 to 9/11. Can no longer be used by the warrior. •Blunderbuss damage increased from 5/8 to 10/12 + 100% armor penetration.
News: •The /est command shows us the faction points •In the city of Ullathorpe, 3 npcs were added that allow you to level up/get sets/new skills so that these last days it will be easier for you to try the new skills of the different classes.
This if the first of the devlogs that will (i forgor to post) should be coming on the 1st of every month documenting the progress on the Game!
Level Design
For starters, the largest focus so far has been to finish up the remaining levels, more specifically finishing up the first 3 Levels & Polishing them to get a demo out for the next steam next fest.
So far there are currently 3 levels implemented with 2 of them already polished a bit and the last one missing dialog and polish.
Along with that there is now wallrunning & even more lore in the game.
Heres a gameplay preview:
Level Selector / Stats Menu
Since an important part of the game should be speedrunning, there will be an stats system integrated into the game along with a level selector & leaderboards.
Dynamic Cables
Cool little effect for the enviroment to seem more alive.
469: Early Access 0.18.69 - September 2, 2023 11:50 AM EST • Wizard talents have been completed! Have fun! 🧙♂️🔥❄⚡ • Adjusted how Wizard's Chain Lightning targets. It will no longer chain hits on a single target, however it will still be very effective against multiples. • Wizard's Frozen Barrier now pops up restored health and mana values. • Templar Mastery talents now have new effects. • Templar buff talents now include group casting. • Shaman's poison damage bonus from their Calamity talent has been fixed. • Druid's Tornado ice damage tooltip (ranked up version) at the Academy is now accurate. • Plus to Hits and Targets from talents is now calculated more smarterer. For example, the Superior talent my start at +0, but get additional targets at 2, 4, 7, 10. Others will get additional hits at 4, 9. I wanted to avoid the free hit/target for a one-point investment and give it a smoother power return per investment. • Slightly reworked the Flurry haste curve for warrior and shadow knight. It should feel slightly faster at max level. • Possibly fixed a bug that caused items to receive the wrong base values. • Fixed a Cleric achievement title from Vicar to High Priest. • Fixed a visual bug with some town NPC artwork at certain screen sizes. Sometimes they didn't fill the container properly. • The log timestamps now default to true instead of false.