During the event, total silver consumption in enhancing equips and upgrading buildings will be calculated and top players who spent the most silver will be rewarded. Your efforts will not go unnoticed, keep the prizes and win!
Hentai Devil officially launched. We have special promotions right now. Hentai Devil is a jigsaw puzzle This is a beautiful girl and puzzle game You must use your wisdom to put the puzzle back to its original shape.
We've got a big update for y'all today! The biggest is probably the balance. Folks have been saying that it feels "too easy" or "too slow". Well, we've rebalanced a lot so it will be more of a challenge. Lean on those permanent upgrades to help you out! We welcome feedback on this change, and anything else.
We'll be posting a Roadmap soon of features/tweaks that will be coming up. Feedback is welcome!
Here's a list of alllll of the changes today!
Rebalanced XP needed to level, which has changed the difficulty of the game. We would love your feedback on this.
Tracking which attack slot hit the enemy last, and if the attack is different it will do damage.
Can now damage enemies in knockback state.
Bosses can no longer be knocked past the borders of the room, and will not spawn inside the wall.
Tweaked Divine Beam to target random on screen enemy that can be damaged (instead of the nearest) and extended the maximum distance it can travel, how long it can last, plus removed the pierce damage reduction. The distance and how long it can last will be affected by projectile count.
Added Steam screenshot ability.
Added more details to Levelup Menu for equipment.
Added local backup saves and tweaked load script to give preference to the most recent save file (Steam Cloud/local).
Increased the chance for towns to spawn per timer.
Changed how % appears in the perm upgrades menu (it will show +25% instead of 125%). This does not affect the actual values, just the way they are written.
Fixed bug with red X on the levelend screen when area boss defeated.
Fixed bug with pause and Steam Overlay.
Added Banish secret, and menu in titlescreen, plus permanent upgrades to increase the count, when unlocked.
Added area Enemy Overload secrets.
Added transparency to Magic Cards base and evo attacks.
I hope everybody could enjoy the Early Access release of Dash Cup Kickers! Thanks to everybody supporting the game! It means a lot!
Gamescom was very fun, but also very exhausting! Thanks for everybody being there! We had a lot of fun with our Indie Crew from Berlin & Brandenburg were really impressed by everthing.
Unfortunately, we had some problems setting up the Early Access release, and released it accidentally for a short time as "Full Released" on the store page. Ouch! I am very sorry for any confusion, it was a stupid technical mistake and I blame the chickens! Seriously though, I hope the start screen in-game could resolve the confusion a bit.
Good news on the other side, fresh new updates are awaitung us in the next weeks: 1. Interactive tutorials and 2. Online highscore matches!
The tutorials will finally explain more in-depth how to do all the tricks, why the goal keepers have shields and all this interactively. Also on the career side, I will gradually open up the highscore matches, so that there will be always challenges and new stuff to play.
If you have any feedback, ideas or questions don't hestitate to ask. Either in the Steam Forums or on the Rokojori Discord Server
Two new variations for Ceiling Dart Trap has been added: Mini Cannons Trap and Ceiling Electric Trap.
You can unlock them by playing Warehouse Floors and Snake Bridge levels.
If you already finished those levels this traps will be already unlocked.
ITEM REBALANCES
All items have gone through rebalancing in their base stats, such as damage, crit chance etc. This includes variants as well, meaning a Marking Greatsword have different base stats than Frost Greatsword.
This is the first step for item rebalances, and we require your feedback for further improvements.
Melee weapons received buffs across board in terms of damage, crit chance and stamina consumption. Ranged weapons will be reworked in upcoming updates and their balancing will be done at that time.
ENEMY REBALANCE
Royal Guards no longer teleport when they take damage. They only teleport when they see you first time and they teleport onto you. Their teleport ability replenishes only when you lose their agro.
All waves have been rebalanced. There was a bug which caused more enemies to spawn than intended. This also fixes infamous bug on 3-1 , Central Chamber where we spawn thousands of enemies in mere seconds. (see bug fixes)
QUALITY OF LIFE UPDATES
New feedback has been added for equipping new items in Arma.
Quality indicators added for melee weapons and ranged weapons in Arma.
Traps' sell buttons visuals has been updated with smaller versions.
You can now see the area of effect of traps when you hover over their sell buttons. You can enter sell mode via holding Left Shift (default key).
Holding Left Shift(or Sell Mode button if you rebinded it) now shows the cooldown of the traps when you are in combat.
For towers, quality of life updates will come with next update as soon as possible.
BUG FIXES
Central Chamber enemy spawn bug has been resolved.
Royal Guard AI has been adjusted to fix a potential bug.
Several visuals bugs has been resolved.
A possible fix for Winter Shaman has been deployed. They were stuck in attack motion when you left their agro range, we deployed a fix and did not encounter the problem. If it continues let us know.
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
*New Features* - You can now use 'Shift + Left Click' to send an item to the Storage - Forge has now 3 modes (top left text displays the current mode): -- Upgrade: Upgrade an item. Put 1 item on the anvil + 3 copies of the item as ingredients -- Reforge: Get a new random item. Put 3 random ingredients + leave anvil slot free -- Disassemble: Receive the base item + Mythril. Put 1 ingredient with rarity higher than 'normal'
*Changes* - 'Crusade' formation now also allows Paladin and Warpriests - Increased stats on Paladin and Warpriest items - Warpriest now additionally heals himself on basic attack - Decreased Freeze immunity due to DR from 5 seconds to 3 - 'Burning Legion' Formation now only requires 80% of dwarves to have a chance to burn - Slightly reduced chance to find Mythril - Increased Bannerlords healing from 15% to 20% max HP - Increased Storage space from 100 to 200 (10 pages) - Added several new tooltips for clarification
*Bug Fixes* - Fixed some bugs with sorting in the Storage - Fixed a bug where save slots could be duplicated - Fixed a bug where the game could shut down after forging an Artifact
Defend the crystal from the never ending waves of enemies If the Crystal dies, you either restart or return to the hub. If the player dies, they respawn after 20 seconds.
Currently 4 types of turrets
Fire Turret: Shoots at the nearest enemy - Cost: 100
Ice Turret: Freezes enemies in place for 3 seconds - Cost: 50
Poison Turret: Applies a damage over time on the enemy, dealing 2 damage every second - Cost: 100
Lightning Turret: Applies a debuff on the enemies, doubling all damage received. - Cost: 100
Basic Mechanics
Use the Upgrade Station to build turrets, upgrade your weapon, or heal the Crystal.
Use Golden Coins to craft items, players receive 10 coins per kill and 10 coins per Level Up.
Upgrades Cost 200 coins each
Healing the Crystal costs 100 Coins
New Map for TD
Working on custom enemies for TD. Currently only 2 enemies which are taken from Endless mode.