Bite Nite - Rowdy Turtle
Bug fixes!
Sunkenland - Sunkenland
Greetings, Sunkenlanders!

We're thrilled to share our upcoming roadmap for our beloved game, filled with enhancements and new features that will take your gaming experience to the next level. Our team has been hard at work, listening to your feedback and crafting a roadmap that stays true to the heart of the game while introducing exciting new possibilities. Let's dive right in!

  • Polish the existing features to improve gameplay, fix bugs, and enhance user experience.

  • Implement an endless-open-world gameplay design by adding respawnable loot and respawning factions/enemies to keep players engaged and motivated to explore.

  • Introduce a system where players can claim and hold islands occupied by enemies, fostering strategic gameplay and territorial control.

  • Experiment with emergent gameplay by allowing new factions to emerge after existing ones are destroyed, adding an element of unpredictability and challenge.

  • Enhance replayability by incorporating a degree of random map generation, offering unique experiences with each playthrough.

  • Expand base building options with new structures like triangle shapes and half walls, as well as introduce new building materials such as marble to encourage creative base designs.

  • Add interactivity to the game world by introducing interactable furniture and base items, such as playable CD players, sit-able sofas, and plantable flowers, allowing players to personalize their environments.

  • Introduce additional base defense items like landmines and surveillance cameras to provide players with more tactical options for protecting their bases.

  • Expand the range of home decorations, including rare and visually appealing items, to incentivize exploration and reward players for their achievements.

  • Enrich the underwater gameplay experience by adding more explorable underwater sites and monuments, encouraging players to delve into the depths.

  • Create more raidable islands/atolls with varying challenges and rewards, offering players a chance to engage in exciting combat scenarios.

  • Introduce higher tiers of technology (tier 5, tier 6 Research Station) to provide advanced gameplay opportunities and unlock new crafting recipes.

  • Expand the variety of blueprints available to players, allowing for more diverse crafting and customization options.

  • Diversify combat mechanics by introducing a wider range of weapons, both melee and ranged, to accommodate different playstyles.

  • Enrich player customization by adding more outfit options, with a focus on unique and visually distinctive choices.

  • Introduce new AI factions to the game, enhancing gameplay variety and challenge by introducing different enemy behaviors and strategies.

  • Develop compelling lore, create engaging stories, and design quests that immerse players in the game world and provide meaningful objectives.

  • Expand the game's vehicle roster by introducing new options like Cargo Boats and Gunships, enhancing exploration and combat opportunities.

  • Implement boat combat mechanics, including enemy boat encounters and invasions, to add dynamic challenges and expand the scope of gameplay.

  • Enhance map functions and introduce a more intuitive waypoint system, allowing for improved navigation and better cooperative communication.

  • Provide players with enhanced character customization options to ensure they can create unique avatars that suit their preferences.

  • Improve server world settings to offer more customization and control options, enhancing the multiplayer experience.

  • Implement animated poses and additional server controls to create a more immersive and enjoyable cooperative gameplay environment.

  • Introduce full keybinding support and controller compatibility to cater to a wider range of players' preferences.

  • Optimize the game's networking and frame rates to ensure smoother performance and a better overall player experience.

  • Expand language support to make the game accessible to players from various regions and backgrounds.

Please note that things may evolve during the course of development to align with what best suits the game. We anticipate the community will actively participate in providing feedback, helping us create an exceptional gaming experience. Our ultimate goal is to ensure everyone can fully enjoy the captivating world of Sunkenland.

So, how will we approach this extensive development list?

Our strategy involves a step-by-step approach, focusing on key features initially. This includes implementing essentials such as keybinding and enhancing mechanics for replayability. Meanwhile, we'll be addressing minor bugs and introducing smaller features on the side.

Now, you might be wondering about the timeline and frequency of updates.

Expect to see minor patches and improvements rolled out within a matter of days, often followed by more substantial updates. Major updates that encompass significant features (such as the map waypoint system) or substantial content additions (like a brand-new map and faction) are projected to be released within weeks to a month. Rest assured, we're committed to avoiding updates that exceed a month in duration. Our aim is to keep you engaged and excited without prolonged waiting periods. This approach not only respects your time but also ensures a more iterative development process, allowing us to incorporate your feedback as we progress.

The game has just been released, and our current top priority is ensuring its stability in both single-player and cooperative modes, while also striving for a bug-free experience. Additionally, we're implementing Quality of Life changes. Moving forward, our focus will shift towards enhancing replayability and enriching the game world to extend meaningful playtime. Our aim is to consistently provide you with a wealth of exciting new content in each major update.

Thank you for your enthusiasm and dedication to Sunkenland. Your engagement is vital to shaping this journey, and we can't wait to bring you along for the ride.

If you have any questions or concerns, please always reach out to us via the Steam Forums or Discord.
Random Chat - talesshop
미연시 모드 업데이트 (9/7)을 기념하여
새로운 PV를 제작하였습니다.

Dungeons & Degenerate Gamblers - Purple Moss Collectors
This release brings a new card, buffs for existing cards, better readability, and a whole lot of bug fixes!



New stuff:
- every single card description has been standardised to be clearer and more consistent
- adds the Social Security Card, which has the effect: 'Adds to your hand. On play: Add a copy of your opponents play pile to your draw pile and burn this card.'
- new Dark Flower effect: On Play: Choose a suit and add three Ones of that suit into your hand. On Discard: Burns. On burn: burn any Ones created by this card.
- changes Gerald from Riviera's effect to 'On play: Select a card in your opponents play pile and burn it. On discard: burns.'
- changes Dis-card effect to ‘On play: Select a card that is in play and discard it without enacting its 'on discard' effect.’
- changes XII Hanged Man effect to: "On play: choose a card from either discard pile and burn it."
- changes Key Card effect to: "On play: Choose a card from opponent play pile to unlock if it is locked and lock if it is unlocked."
- slight tweaks to both fonts and readability of the card descriptions

Balance changes:
- moves Slime to be before the Loot box event since it is more powerful against smaller decks
- changes "burns" to happen on discard
- clamps card values between -999 and +999 (also affects things like Scratch damage, Temperence chips)

Bug fixes:
- Booster Pack and Glitched Card now correctly play the 'on play' effect of cards that add to your hand (instead of just being added to hand)
- fixes a bug where X Wheel of Fortune would still have the previously granted gift in its description after being discarded
- fixes a bug where clicking quickly on card removal shop meant you could still see the previously removed card on the second removal
- removes Trap Card unlocking itself on negating damage (from both the effect and the description of the effect)
- Get Out of Jail Free Card now sets its value to 0 before enacting its effect so that if it is played more than once in a round it chooses the right value
- renames pips with no suit to "no suit" when hovering the Score Card
- fixes being able to skip encounters by smashing the skip button on the card removal shop
- makes VI The Lovers visually move chosen card into draw pile
- Tweaks to Gerald from Riviera's card art
- fixes a bug where if you didn't have enough health or chips for a particular choice in the Stay a Night event you couldn't click a valid option after clicking one that wasn't valid
- changes Joker to list the card name it is copying from instead of just the value
THE LAST BREATH - powerggesa12
We are sorry to share important news with you who love games. I've been working hard to get the game released on schedule, but an unexpected serious error has occurred.

It wasn't easy to make a decision in this situation, but we put the quality and stability of the game first. As a result, the game release schedule has been postponed for a while.

We're working hard to resolve it quickly, and we're trying to fix the errors as quickly as possible to give you the best gaming experience. The exact release schedule will be announced later, and we ask for your continued support and understanding in this process.

We deeply apologize for the disappointment and inconvenience this has caused you. We are working hard for a better game, and we will do our best to repay your expectations and love.

Thank you.

Team YGAMES
Legend of Edda: Pegasus - RavenheartZ
Hello heroes!

Less than a month has passed since the first big update of the game (Epic 1 - Towa Menace). But we just published the second update: Epic 2 - Draconic Dreams!

What is new:

  • The level cap has been raised from 30 to 40
  • Classes 3-1 and 3-2 are now available
  • New dungeons: Towa Palace, Dragon's Cave and Dragon's Keep
  • Second tier of the Sacred War level ranges changed to 20-40
  • Reduced PVP damage to 30% (previously 40%)
  • Boost to unique and rares equipments*
  • Reduction of mana consumption by all classes*

* To be fully applied this weekend.

Visit the official website to get more details:
{LINK REMOVED}

Have fun!
Akhra: The Treasures - HH Games
ChaosWorld - 逸尘子
Update single person multiplayer map to multiplayer map
Obscure Chronicle of Dynasty - IsaacZhang
【剧情】扩充了某些战场事件。
【剧情】扩充了某些据点事件。

【补完】优化了部分说明文字。
【补完】更新了部分敌军的主/弱属性。

【平衡】下调了「石弹包」「大石弹包」的价格。
【平衡】调整了部分敌军的兵种。

【系统】系统脚本更新至1.286。
Last Train Outta' Wormtown - Get(Color)
Changes for the Beta Branch:

Worm Ability Balancing
Bile Bomb:
- Radius Increased to 10 units (was 8).
- Detonation time reduced to 3.3 seconds (was 4 seconds).

Scorching Sands:
- Damage per second increased to 3 (was 2).

Escape Balloon Changes:
- Once the Balloon has flown into the map, if a Pardner gets revived, the Balloon will lift up the ladder and fly to the center of the map. When there is only 1 Pardner remaining again, the Balloon will pick a new landing spot and move there. (No more Pardners camping the Balloon ladder, waiting for their buddies to get eaten!)
- Added a toggle in the match settings to disable the Escape Balloon.

Misc Changes:
- Moved the new pickup item information HUD display. It is now centered above your Pardner.
- Added map boundaries for ghosts.

Bug Fixes:
- Fixed issues with zipline velocity and ladders.
- Fixed an exploit where you could get unlimited uses of an Equipment item.



To Access the Beta Branch:
Right-click Wormtown in your Steam library -> Properties -> Betas, and select "public beta" from the dropdown list.
Discord.gg/Wormtown
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