Sep 1, 2023
Idle Heros - 2294066966
1. Modify the Honor card condition to Chapter 3, originally Chapter 6
Taboo Trial - Luna Noodle
Dear players,

Thank you for your feedback. The contents of this update are as follows:
1. Fixed an issue where sometimes, when switching the lock with a controller, it would switch the lock in the opposite direction once.
2. Added preloading for monster death timelines, as well as for gold drops and various level rewards, to reduce related lag issues.
3. Fixed an issue where the controller would enlarge all three choices when switching in the Blessing Selection interface.
4. Optimized the display effect when the combo count exceeds 1000.

Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.
Sep 1, 2023
The Matchless Kungfu - ghoststreet614
1. Fixed the issue where the cage can still be recycled when there are prisoners in it
2. Fixed the issue where some NPCs would be incorrectly selected in the martial arts conference (such as NPCs in jail)
3. Fixed the issue where some NPCs would be incorrectly selected in the auction
4. Repair the problem that the meridian operation tutorial may cause the game to fail
5. Fix the skill problem that Hurl The World still cost money when in skill learning combat
5. Fix the skill problem that Extermination will still apply buff Retaliation in skill learning combat
7. Fixed an issue that may cause the game to be unable to continue if players are performing certain actions before the martial arts conference begins.
8. Fix the problem that the tutorial description does not bind the keys correctly
9. Fixed the issue where pets may not be able to follow when the buildings which has Beast Pen rebuilt.
10. Fix the problem that the player will be stuck in a strange position after entering the construction next to the building and then exiting
11. Fix the problem that when the sect banner is attacked, the sect member NPCs within the nearby range will not come to defend
12. Fixed the incorrect description of the relationship making in the English machine-translated text.
13. Fixed the problem that the model would disappear when the Black Serpent releases skills
14. Fixed the problem that some interactions cannot be performed for a short time after the player places the props
1. Optimize the triggering conditions and process of some adventure events
2. Added biographies of all mainline events
3. Optimize the animation performance of some skills
4. Optimize the attitude display method in character suspension information
5. Optimize the materials of some plots
6. Optimize the Tutorial of Meridian
7. Added description of liabilities for coins
8. Optimized the screening logic for extracting NPCs in all adventure events.
9. Added perspective rotation shortcut key, and its settings can be changed in the keyboard settings interface
10. Optimize and reduce the value when NPC has a negative attitude towards other characters (including players)
11. Block the generation of NPCs with a reputation of Inhumane
12. Fighting with NPC no longer directly creates a grudge relationship.
1. Add some new adventure events
Bean Battles - beanbattlesgame
Hello Beans,

We have a new item! In this patch, Bean Battles is getting C4s, community skins, and some bug fixes:

GAMEPLAY

- New Item: C4 is now available. A throwable explosive that can be detonated when you choose.

COSMETICS

- Community Skins: There are now 4 new community skins. Congrats to everyone who got one!

OTHER / BUG FIXES

- Leaderboards cleaned of hackers

- Fixed projectile bug

- Other small fixes

If you find any issues or bugs let me know, also make sure to join the official Bean Battles Discord to keep up with all things Bean Battles! DISCORD.

Have fun!
Sep 1, 2023
Mist Slayer - Moju_King

Greetings Mist Walkers!
Thank you all for the feedback and support. We continue working to improve the game and polish the gameplay experience.
If you encounter lost saves, severe lag, or other issues heavily impacting play, please email support@mojugames.com with your in-game Player ID (number in top right of title screen).
Here are today's update notes:

Version 1.0.6

Adjustments & Optimizations

  • Reduced difficulty penalties, especially on higher levels
  • No more losing powers/inscriptions/weapon seals on revive in Heavy Fog
  • In Dense Smog/No Light, only lose 1 power/inscription/weapon seal on the second revive, with first revive safe
  • Reduced the chance of getting cursed inscriptions
  • Adjusted altar spawns in boss level - no Spirit Coins/Gems altars now
  • Enemies has more chances of dropping Spirit Coins/Gems
  • Lowered the price of destroying inscriptions

Bug Fixes

  • Fixed Eternal Sphere's persistence issue and updated description
  • Fixed the win/lose detection issue in no injury challenge - attack on shield no longer stops the challenge
  • Fixed the issue of Combat Enhancement Patch only applying once
  • Fixed the issue of Movement Accelerator only applying once
  • Fixed the issue that Mutant Stone Giant still shoots stones after being defeated
  • Fixed the issue that archer's ultimate attack sometimes firing outside the area with no damage
  • Fixed the issue that unable to open menu with ESC in tutorial level

Please keep providing feedback and suggestions!
Thank you!
Sep 1, 2023
Bana Simulator - ThatOneCanadianGuy
Weapon Reworks

The three "beam" class weapons all were extremely problematic, and although this game is only a number of weeks out from release this update is somehow long overdue.

Bana Beam

The Bana Beam has been reworked so you now have to aim the laser with your mouse (No free aimbot?! Scandalous!) The damage has been reduced by 40%, although this sounds harsh, this isn't just a nerf! After testing we've found that the weapon (although unarguably weaker) is so much more fun to play with! Sure, you might not shred bosses to pieces as easily, but you get to have a better time while doing it!

Sunpower

The Sunpower is currently the most powerful and least used weapon in all of Bana Simulator, but we're hoping to change that!! The Sunpower now shoots several enemies in a cone pointed towards the player's mouse at damage comparable to late game weapons. In the next update, we will be working to make sure players can find the side quest to obtain this weapon, as very few of you Banas have found out how.

Fissure

The Fissure has always been a cumbersome weapon, it's damage is mostly dealt via fire which many enemies are immune/resistant to, and the fissures would erupt near enemies but not on top of them, causing the fire to be even more inconsistent. The weapon now deals a solid 4 damage to all enemies, and an extra 4 to those vulnerable to fire. Fissures will also erupt directly beneath enemies instead of in their predicted location when the Fissure is at it's peak.

Other Changes

This update is focused on the Beams, but we of course have a plethora of other changes thrown in with these reworks.

Damage Adjustments

All enemies have had their health multiplied by 10, and all weapons have had significant buffs to follow. We did this for two reasons, the first being so that weapons dealing fractions of damages could have their indicators read with greater efficiency and accuracy, and the second being that we wanted every hit to feel like it made a huge impact, for example if you hit an enemy square in the face with a giant battleax, it should say 50 damage, not 5.
Note: there aren't battleaxes in the game yet, but who can say what's coming in the future ;)

Enemy Collisions

Enemies now will pass through one another rather than collide. This may seem strange, but when playing the game, it is much easier to follow and feels more natural. This feature is one that we had been trying to implement since the beginning of development, so it's nice to see it finally make its way into the game.

Dialogue Adjustments

Nothing huge, but we removed any dialogue that was both unfunny and unhelpful. There was simply no reason for it to be in the game other than padding play time, but we know you're here to play a video game, not read a book!

Performance Optimizations

The explorable world remains very harsh on some CPUs, but we're doing our best to optimize it, one step at a time.

Full Changelog

  • Multiplied all damage and health values by 10
  • Enemies will no longer collide with one another
  • Completely overhauled Bana Beam
  • Completely overhauled Sunpower
  • Completely overhauled Fissure
  • Syringe animation cancelling will no longer do damage
  • The Star Ball will no longer remain on screen completely static if you leave the level during its spawn animation.
  • You can no longer use weapons on the world map
  • Minor optimizations
The Lost Condor - Walking Simulator - skyline1589



This beta version will not replace the current game, the goal of it is to provide an alternative play option.

Here is what new in the update:
A lot of visual updates. The main ones are darker lights, dynamic sky, new cliffs, new water materials and sharper image.
Adjusted the sound volumes. Some areas will now have new sounds.

Known issues:
A few blurry textures.
Expect a decrease in FPS.

"To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab.
Your beta should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Select Unreal 5 Version.

Thank you for all the support. Please let me know what you think.

Trapper: Drug Dealing RPG - phenomshyt
Welcome back Trappers! In the Dope Boy Magic Crafting Update 2 new systems have been added. The Coke Cutting mini-game and the Crack Cooking mini-game. First off, the Coke Cutting mini-game allows you to take higher grades of coke and mix them with diluting agents (baby laxatives, meat tenderizer and laundry detergent) and enhancing agents (aspirin, lidocine, borox and fentanol; the games version of a powerful opioid). The point of the game is to keep the potency above certain thresholds, while stretching the product to increase profits. Each threshold has different levels of risk to lower the quality of the coke. The Crack Cooking mini-game utilizes a simple game similar to a color based game of sudoku(which represents how well you whip the work). The more baking soda you use, the more likely you are to burn the mixture. With greater risk there are even greater rewards because if you are successful, you can more than double the volume of crack you end up with! This update features many more upgrades and bug fixes. Check the notes below for more details!
-2 new mini-games that give the player greater control of product
-Revamped sweatshop with enhanced UI and greater earning potential
-Revamped Pharmacy Opportunities with more drugs for purchase, lower prices and greater earning potential
-Revamped Corner Store with new items and upgraded UI
-New Over Flow system that holds drugs that don't fit in your inventory; at the risk of being stolen
-More Gang interactions
-Fixed bug in B&E reaction that caused error in the number of drugs stole in home invasion
-Fixed bug that caused an inability for coke to be delivered
-added ability to sell low, mid and high quality coke in the trap by clicking the coke icon

P.S. New youtube tutorial drops tomorrow to teach you guys how to use all of these new features!
Labyrinthum - mathis2005
Version : 0.8.1.1
- Minor bug fixes
Frontiers Reach - Soliloquis
- Added sound effects to the main menu UI.
- Added the ability to compare starfighters in the hangar.
- Added "Role" as descriptor in the starfighter information.
- Tweaks to numerous VFX.
- Reset the scroll boxes to their appropriate positions...again.
- Added an angle check and vocal warning to the the landing system.
...