We’re excited to add our 10th character to Yomi 2, Lum Bam-foo, the Gambling Panda! He’s one of our trickier oddball characters so he’s sure to shake up your matches in some crazy ways.
In Yomi 2, Lum has a standard deck like everyone else, but also a special item side deck that triggers when he Dodges enemy attacks or plays certain moves:
Some of these items only help Lum, like the Bamboo which gives him “the edge” or the Bell which draws him a card, but some items like the Cake or Cherries can accidentally give his opponent free super meter or extra health. These effects may be “random”, but they can warp the next round in interesting ways!
Here’s Lum’s new Special Move and Super card art:
Lum’s new Gimme A Jackpot! ability works like a slot machine; Reveal 4 cards from your hand and check the symbol in the bottom left corner. If you match four of any symbol (or get all four symbols) you get some powerful rewards!
Be a panda, make stuff happen, win or lose!
We hope you enjoy messing around with Lum! Come hang with us on Discord and let us know what you think! You can also check out the official patch notes here.
Also, be sure to check out our weekly developer streams at on our Twitch page, live every Friday at 2pm PDT!
🔧 New object "Sphere of Movement" 🔥 With this object you can move around your location!
1) Set an additional entry point and give it a name 2) Specify the path to the location in the sphere editing section
😍 New curtains in the store!
🔧 New objects for the construction of their locations! 👉 New objects have been added to the "Constructor" section 👉 The sweep of the "Walls with an opening" has been redesigned
Good day everyone and happy September hope this burning summer ends soon. To celebrate I’m finally manage to have the core features of LION ready for the Update 0.4, there is a Buch of adjustments and bug fixes I must make to the game as is not completely cheeked, but I decided it was time you get to see what I have been cooking for the game for half a year.
However, lots of what you are going to see at plain sight won’t be so different, and there are several reasons for it, I have not made more models, or animations that I wanted to because I spent several months rewriting the core code of the game. This was necessary to ensure I could continue on expanding the gameplay and options latter down the line, as it was quite badly written. This allowed me to implement key mechanics that you will get to test inside the game, which are. - The New Radial menu - The Special Abilities - The Attack Plans - The Physical Systems - The Roles and Stances - New Controls System - Leveling Up and materials - RPG attributes - Rewritten Grab Objects system.
Massive Bug Hunt The Number of Bugs I fixed thanks to what i have been doing is huge, I can’t make a list of them, but many more fixes will be combing later this month. I’m making a Proper Dev log with Description of all these items, wait until Published for more Information.