👉 How to give access to your editor 1) You need to go to the Menu - > My Property 2) Open the settings at the location to which you want to give access 3) At the very bottom, enter the nickname of the player to whom you allow access to the editor and click the "Plus" button
Welcome new and veteran players! Thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.
Congratulations to all!
1st - Arkanoid / 1,218,505
Kudos to Arkanoid for grabbing the top spot this month with a commendable score of 1,218,505! Your dedication and increasing skill have paid off, and it's no surprise to see you hit the top in the monthly boards.. Congratulations!
2nd - Vavilenus / 896,425
Taking second place is Vavilenus with a score of 896,425. Your consistent performance has earned you a well-deserved spot among the top players, and I think there was a bit of a surprise push by the top-placer this month. Congrats!
3rd - >-FISH-D / 255,305
Rounding out the top three this month is >-FISH-D with a score of 255,305. I've seen a fish in the boards before, and I think this is might be the same fish but with some >- and -D added to the fish sandwich. If this is 'the Fish', then you have a ways to go to get to your 8-digit high scores of the olden years. Welcome back?! -- Oh I get it, >- is the tail and -D is the head. ːsteamfacepalmː
Note: Only the First Credit leaderboards are used for the monthly challenge.
Cheers!
Chad (kiates)
Have a Feature Request or Discover a Lingering Issue?
Do you have a feature request or find a lingering bug/issue? If so, then post it to the Steam Solaroids Community. Many of the tweaks, features, other additions, or future plans for Solaroids have originated with the community.
Sign-up
Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam.
Track me down on Discord!
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say hi to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
We're delighted to welcome you to our first dev log on steam! We'll be sharing all the latest updates and exciting features we've been working on! 🔥
- All of the environmental art assets for the Dwarven Kingdom, including the mines, structures, houses, palace, and even the villagers, have been completed. The same applies to the Elven Kingdom. Regarding the Human Empire, we have finished the construction of the new church in the capital city of Kasteron, as well as all the missing elements in the Akamond Academy (the mage school).
- We have finished two new PvP modes, Escort and Deathmatch, adding up to the previous mode, Control, for which we have created 10 maps. The maps in each mode play a crucial role since they have the potential to alter the entire strategy and meta.
- We created new monsters that were needed for the Hell Environment, and now we have 110 unique enemies. We also continued working on the bosses; we finished the 10th (shown in the image below) this week and completed the sprites for the 11th. All of them have at least 3-4 stages and a variety of unique mechanics and attacks. We're striving to maintain this minimum level of complexity for all of them.🔥
Sketch:
Final version: - We have also begun working on the Hell Gate boss, which will consist of at least 7 or 8 stages. All of its sprites have been completed, and most of the mechanics are in place. However, we still need to balance and test the boss within the Hell Gate mode itself.
- As always, we are consistently creating new missions/dungeons, and we are nearly completing 2 or 3 distinct areas for every type of enemy. Currently, we have over 100 hand crafted maps for these missions, not to mention the various randomized elements that can differ in each mission, etc..
- The programming team is still working on the HUD. We've made significant progress, but we're still far from done. While many systems are ready, designing and implementing the HUD in the game is a time-consuming process, especially because we are ensuring that everything is fully functional with a controller in mind.
- We are also working on the game's first World Boss, which is currently in the art/pixel art stage. This one will be challenging to create because it will consist of at least 10 stages and numerous attacks. It will play an important role in the world's storyline.
- We have added a new screenshot to our Steam gallery. It features the Adventure's Guild in Kasteron.
Thank you all for your support, and we would love to hear your feedback about this style of devlog, and what other things you would like to see here.
The vast oceans of The Center will shudder in awe when Shastasaurus makes its majestic arrival in ARK: Survival Ascenced. Although we're only showing a look at an untamed Shastasaurus, we're preparing to unveil this oceanic titan with its saddle concept soon!
We are landing on the corrupted world of Extinction for our next Community Creature Contest. What will be the fan-voted real-world creature that will launch with the map for ARK: Survival Ascended?
Please note that this creature will be released for Extinction, so make sure your real-world submissions are in theme with that map! As previously stated, we’ll add an additional real-world creature for each expansion pack map release on ARK: Survival Ascended.
Check out the Creature Submission Guidelines for more information on the submission process, and hop over to the Creature Submission Forum to see the current entries. We are looking forward to seeing your ideas come to life!
The entry period will end at 1 PM Pacific on September 11th.
The voting will begin immediately after and end on September 18th at 1PM Pacific.
The winner will be announced in the Crunch of September 22nd.
Make sure to check our Twitter on September 11th for the RankedVote link!
*Note that the proposed features for the creatures from the submission entry are meant to inspire their design, but certain aspects may still be modified.
To recap previous announcements, we have taken save games from the Official Network and have provided the files to you so that you can host your own server and continue the progress you’ve made on the Official Network.
We have already taken one snapshot and intend to take another during the week of the Official Network Shutdown in September.
Remember, we’ll be taking another save snapshot during the week of the Official Network Shutdown in September in preparation for ASA’s October release, with more details to come at a later date!
In 2019, the launch of the Snail Games Initiative, Classic PvP, created an exciting and competitive playing experience for PC players. Throughout the course of the seasons, the meta was watched closely and changes were made to shake things up and create an experience tailored for PvP gameplay. Continue on the quest for the ultimate PvP experience with the introduction of Classic PvP Season 7!
Classic PvP Season 7 is now live!
Check out Crunch 376 for all the details.Survivors on all platforms will be receiving an EVO Event! It will be active until Tuesday, September 5th.All Official Servers across each platform will be undergoing this evolutionary change which includes:*Note that these bonuses are multiplicative of the game's standard 1x rates.
Official Servers: 2x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Hey Everyone! We've been pretty quiet on our side doing some much needed refactoring to our code to be less brittle, and more flexible for future changes. Although you won't notice anything in game, it makes our lives much better when working on the project!
Instead, I wanted to share our latest vlog! It was an absolute wild ride to have the community come together and..... break our game :)
Furry Shakespeare: Love's Lizards Lost - Duck Whitman
1) Dinosaur Cousin Squad/Scarecrows Update: The office is once again COVID free, but I myself am on a new pre-surgery diet and exercise routine to, hopefully, finally get done with medical crud once and for all.
So what does this mean? We're working on Scarecrows as well as the first draft of Dino Squad's 25 levels. But we're going one scene/level a day for each.
Dino Squad is still on track for the end of 2023.
Scarecrows might actually be ready by the end of the month (given testing, etc.).
2) Aot: Unicorns: Halloween release depends on if we have all voice lines in and fully edited by then.