We’re excited to bring you the first screenshots of two new locations that will be arriving to War Thunder in the next major update: “Rocky Pillars” for aviation, and “Test Site — 2271” for mixed battles!
“Rocky Pillars”
We created the Rocky Pillars map based on the mainland mountain landscapes of Southeast Asia. The weathering on the sandstone and limestone makes rock formations on this map certainly look rather interesting. Soon, pilots will be flying over the stone pillars and lush green cliffs where engines will roar, machine guns will go rat-tat-tat and pew pew, and the fiery wrecks of destroyed aircraft will burn!
“Test Site — 2271”
The recent Atomic Heart robot event showcased the Test Site — 2271 map, and we’re happy to say that thanks to your positive feedback, we’ve made further improvements to it! This map will be coming to the game for mixed battles as part of the next major update.
I can't stress how powerful yesterday was, we launched the game after 18 months of development. The moment we published the page and the game went live was a moment that's equal parts scary and awesome. The floodgates were opened and it was time to race against the clock and make sure we were fixing the game (without breaking it) as reports of issues and bugs started coming in.
This was the first time we were launching a larger game on steam, the first time we were in the position where all of the responsibility lied on our shoulders, we know what the product is, but we have yet to find out what the world thinks of it, and that's that, here we go!
This is a post putting all of the updates we've pushed since launch together, the changelog below outlines all of the changes which are now live.
Thank you all for reporting issues, playing the game and showing support, we very much appreciate it!
Changelog
ADDED: Dungeon upgrade icons
ADDED: Arrows indicating a sword should be picked up in the sword room
CHANGED: Boss Loop energy wave damage reduced
CHANGED: 2 of the 3 trader stats are hidden now
CHANGED: Overall dungeon economy balancing
CHANGED: Healing items spawn too low
CHANGED: Lower the maximum number of inhabitants that can be spawned
UPDATED: Upgrade values
FIXED: Boxes do not fall when the ones below them get destroyed in one hit
FIXED: Numerous collider issues
FIXED: Wrong spelling on upgrades
FIXED: Wrong links in the credits section
FIXED: Coffee quote text area overflow
Update screenshots
Swords now show animated arrows, making it clearer to know that they're meant to be picked up
upgrade icons have been added as the most requested feature
Thanks for sticking around, stay tuned for the next update!
The German gala of gaming goodness, also known as Gamescom, is now in the rear-view mirror, and SYNCED fans on PC now have a firm date for when they can start laying waste to the Nano hordes: September 8.
Gamescom itself was truly amazing - a huge thanks to everyone who came by our booth to say hi and play some SYNCED. It was great to meet everyone, and we hope you all had fun with our life-sized Crusher (we call it ""Ace""). Check out some pictures from the event right here:
We'd also like to give a shout-out to the awesome content creators who took part in the SYNCED Invitational. Congrats to teams Nano Samurai and Dhalucard for walking away with the victory - but as we all know, it's the taking part (and slaying Nanos) that really counts. Finally, special thanks to our friends at Alienware for powering our booth with their incredible PC hardware.
Before we go, let's check in once again with Creative Director Clark Yang on the show floor at Gamescom to get his thoughts on the show and what players can expect from SYNCED at launch on September 8:
Don't forget to wishlist SYNCED today, and pre-register now at https://www.syncedthegame.com/ for great rewards at launch!
Hey everybody! We’ve got a big update for you all today, so let’s dive right in and start unpacking all the juicy new details…
September marks the end of the third quarter, which means our Steam release (Q4 2023) is just around the corner! And great news: Cattails: Wildwood Story is now feature-complete!
What does that mean? That means that every feature promised for launch is now implemented into the game, including all stretch goals! Over the past thirteen months we released regular updates to keep you all informed as we continued development of the project. This morning we put out a game update that is available through Steam to our beta-tier (and higher) backers so they can try out everything prior to our Steam release. Until launch, we’ll continue to iron out any lingering bugs, glitches, and quality of life issues. We’ll also be working with our localization partners on the Spanish and German translations, which are underway and progressing nicely.
Let’s talk about some of the awesome new features included in today’s patch!
Main Story
Last month saw the addition of the first steps into the exciting Main Story. Beta players were able to enter the first of the Dark Ruins and take on its many challenges. This month, we’ve completed the three additional Dark Ruins, as well as a special finale sequence with plenty of rewards to cap things off. We don’t want to spoil the story so we won’t say much, but these additions add quite a lot of new content to the game and provide the player with a very interesting choice to make…
If you play through the entire Main Story prior to launch, we’d love to hear your thoughts! Please consider leaving a comment below with story-related feedback.
Recruitment Items Status
A new menu was added that can be viewed at any time. This panel will show you the current required items at the Pillar of the Wildwood that must be donated in order to recruit new cats. It will highlight your currently-held items in black so you know which items you have ready to donate and which you’ll need to still find.
We hope this will help make it easier to keep track of which items you’re looking for! Pause (or open your inventory) and use the left/right arrows at the top of the screen to access this new menu.
Misc.
-Buddies are now smarter about avoiding lava -An audio cue will play when the player becomes critically low on health (3 hearts or less.)
Demo & Steam Release News
The free demo, which launched on June 1, has been taken down today in preparation for the Steam launch later this year. We will have more to say on that very soon!
We are so excited to be entering the homestretch on this amazing project with all of you. Now that all of the features are implemented, we can’t wait to get the game to all of you soon. Keep your eyes peeled for a release date announcement in the coming weeks… 😻
Alright, that wraps things up for September! We’ll be back with another update post soon. Until next time…
Celestial Crowns has gotten a big update! We're also running both a fanart contest, and a giveaway! Participate for fabulous rewards, including a cash prize. Check out the details below!
9/1 Demo Update
The 1.57 build includes the following:
Implementation of partial voice
Three original songs
2 new sprites
Choice text now changes to yellow once you've picked that choice before
Steam achievements
Gallery
New character expressions
Planet stat bars have been made bigger
Small changes for story inconsistencies
Spelling/Grammar fixes
Made it easier to get on the route--now depends on ruling style only.
Additional dialogue variations for Terra based on personality
For any bugs, typos, or other issues, please make a post in the bug report of the Celestial Crowns Discord.
Fanart Contest
Draw fanart of a character of your choice and post it on your social media platform of choice with a link to the {LINK REMOVED}Kickstarter and @ our account. The winner will receive $100 USD and a key for the game!
TLDR: To participate: Post your fanart + the the {LINK REMOVED}Kickstarter link and @ our account. Prizes: $100 USD + game key Winners: 1 Deadline: 10/12
I'm doing a giveaway counting down until the new KS launch on September 12! All you have to do is post a screenshot of your favorite part of the demo on your social media platform of choice with a link to the {LINK REMOVED}Kickstarter and @ our account. Participate for a chance to win a guide of the game and a sketch of your OC with one of the characters! 5 random winners will be chosen on 9/12.
TLDR: To participate: Post a pic of your fav screenshot + the {LINK REMOVED}Kickstarter link and @ our account. Prizes: Game guide + a sketch of your OC with one of the characters Winners: 5 Deadline: 9/12
We have new community goals! Help us reach them by sharing updates about the game. Steam users, if you have not already, wishlist the game and unlock an additional CG for the prologue!