Step into two realities where nothing is what it seems to be, and everything has another side. The Medium is now available on every Mac with Apple Silicon! Optimized to take full advantage of Apple Silicon and Metal 3 features like MetalFX Upscaling. Check on the App Store or Steam and don't miss a chance for a special launch discount. A dark mystery awaits!
On August 22, at Gamescom 2023, a new trailer for Flashback 2, the sequel to the 1992 classic, was unveiled. The trailer gives us a closer look at the game's gameplay, which will be a mix of platforming and shooting.
See the trailer below:
🎮 Discover Paul Cuisset’s latest work, true to the original Flashback 🌃 Immerse yourself in a vibrant sci-fi/cyberpunk universe and visit multiple 3D environments 🧞♀️ Use A.I.S.H.A., a lethal adaptive weapon enhanced with combat AI for thrilling and intricate shooting action 🔫 Add Flashback 2 to your wishlist now!
“Walking had been easy, because his knapsack was nearly empty and he had no worries on his mind. He felt happy about the wood and the weather, and himself. Tomorrow and yesterday were both at a distance, and just at present the sun was shining brightly red between the birches, and the air was cool and soft.
It’s the right evening for a tune, Snufkin thought. A new tune, one part expectation, two parts spring sadness, and for the rest, just the great delight of walking alone and liking it.” - The Spring Tune, Tales from Moominvalley
In the heart of a beautiful realm, you find Snufkin wandering old paths through the thick canopy of ancient trees where rays of sun cast a mesmerising dance of shadow and light. The air is alive with a symphony of harmony and a welcoming, serene feeling that Snufkin is familiar with. We have entered the outskirts of Moominvalley, the Wild Country.
“The Wild Country“ (or Ödemarken in Swedish) is what Tove Jansson called the wild and nameless area across Moominvalley’s surrounding mountains. While we don’t know exactly what Snufkin is doing all winter, the short story “The Spring Tune” gives a few clues, as it follows Snufkin on a walk through the wilderness, in search of inspiration for a new melody.
This is where Snufkin’s story in our game begins. When he arrives in spring, you find a soft cover of snow, like a blanket covering parts of the landscape, with trees and flowers slowly awakening.
Bringing the characteristics of the landscape to life
Your travels as Snufkin will take you from breathtaking vistas to dark caves. The landscape with its rocky faces, rugged slopes, and paths… and even the sun itself feels alive, as if you can reach out and touch it, and then it will suddenly smile back at you, or give another meaningful response. Tove Jansson was a wonderful artist and seemed to enjoy painting large natural landscapes and vistas with her distinct visual style. While we don’t try to mimic the style directly, it’s important to us that the game has a similar vibe - and that everything feels like it was Jansson’s hands where the ideas were born.
Nordic harmony
What’s guiding and inspiring us to create and realise these amazing stories and places is the place from which Tove Jansson also drew inspiration - the beauty of the Nordic landscape. The Finnish archipelago was one of her favourite destinations, and together with her partner Tuulikki Pietilä they spent nearly 30 summers on the island of Klovharu. The island life was inspirational for the artists and the way of living in Moominvalley is a lot influenced by the harsh Finnish nature and the life the couple lived close to the sea.
It's time to embark on another adventure, because vast new riches have arrived from foreign shores, and someone REALLY needs to go loot them. The Treasury update brings tons of new, shiny, sparkling things for you to toy with, but also multiple other new features and improvements. Check out the trailer below:
Let's go over the biggest changes in this update.
Custom Asset Importer
The Treasury update ships with a custom asset importer, allowing you all to import and configure your own 3D models. If you're a 3D modeller and you have some models lying around that you would like to import, read this guide for more info on how to do this.
We currently only have an elaborate guide for Blender, so if you use another 3D modelling program, feel free to expand The Wiki with a guide for your tool of choice.
You can now configure your own assets!
And once the models are imported and configured, you can easily share them on the Steam Workshop, so other people can use them! This opens up a whole new world of possibilities for Dungeon Alchemist, as you're no longer limited to the assets we provide.
Share your assets with the world
600+ New Assets
This update ships with a whopping 600+ new assets. These include of course tons of treasures, but also an absurd amount of foodstuffs, a greenhouse, a magic lantern, a foreboding necrotic gate and a harp. As usual, you can check out all the new assets from the different New categories found in the object menus.
Money money money!
Overlays & Trace Images
We added an overlay menu that allows you to place labels, frames and other things on top of your map. It's a fun new way to bring your map to the next level and give it a bit of a personal touch.
Muki's bakery, now with labels
Additionally, you can also configure a trace image here that will be overlaid transparently on top of your map, allowing you to use this image as a template to model your dungeon on. This is a quick and easy way to remake a battlemap you downloaded in Dungeon Alchemist!
Trace overlays allow you to recreate battlemaps in Dungeon Alchemist
Openable Chests & Cupboards
A selection of objects such as chests and cupboards can now be opened and closed, and you can even put stuff inside of them! And close them again! And move them around with its content inside! Wow!
Support for AboveVTT & Fantasy Grounds Video
As we want to support as many VTTs as possible, we have improved our export functionality:
Added support for video export for Fantasy Grounds
Quality-of-life Improvements
As usual, we also added a bunch of quality-of-life improvements:
You can now scale objects infinitely by turning collisions off in the object menu. The era of "place max scaled object on other object and scale that one" is finally over.
When starting Dungeon Alchemist, the last OPENED map will now be re-opened automatically instead of the last SAVED map.
Show a warning when opening a map from the workshop when you have unsaved changes.
Added scrollbar to the object menu. Hooray!
Added a hotkey (Ctrl+Shift+X) for the Erase Objects functionality.
Added warnings for when you try to export an image/video for Foundry if Foundry does not support an image/video that large.
What's Next?
Dungeon Alchemist remains a work-in-progress, and we will keep on implementing new features from the Kickstarter stretch goals, and more! If you want to be the first to know what's coming up, join our Discord, as we'll be posting teasers there as soon as we're ready.
Until then, enjoy your gold, treasures, labels, frames and custom assets, and be sure to submit your map for the next .DAM Challenge for a chance to get featured in the Cartomancer Chronicles.
Stay tuned for the next chapter in the Dungeon Alchemist adventure: "Magic"!
We invite everyone to visit our booth at PAX West in Seattle. In addition to Quilts & Cats of Calico, players will be able to see the alpha version of Oceania!
We still have a lot of work ahead of us, but we are very happy to have the chance to show its progress to a broader audience.
Be with us September 1-4 in Seattle, but if you can't make it, don't worry: the next step after the new online in our roadmap is to bring you a more polished, fuller version of the game as part of the beta tests. Stay tuned!