BUG FIXED: The immune period of the life potion was not recorded in the archive Optimization: The assembly command of the barracks is only valid for soldiers in this barracks BUG FIXED: After blowing up the barracks with a cannon, the food dropped on the ground cannot be picked up BUG repair: change the size of the city wall to 3*4 grids, and solve the BUG related to the city wall Value: Treasury capacity increased by 10 times to 500,000
We are super excited to announce that Pocket Bravery is OUT NOW and available to play. We would like to say thank you for playing our demo's, trying out the game and supporting us on our journey.
Check out the launch trailer below:
Here is what is in store for you:
Embark on Nuno's tale of redemption, guiding him in mastering his newfound powers, while also aiding others in their pursuit to uncover the secrets of the criminal syndicate Matilha...
Select from 13 distinct characters, - each boasting their own unique abilities and playstyles that add depth and variety to every match.
20 diverse arenas spanning the globe - each intricately designed to pay homage to real-life locations in Japan, India, Brazil, Nigeria, and beyond.
Unleash the power of elemental forces like ice, electricity, and fire as you skilfully charge your meter, paving the way to unleash a barrage of combos on your opponent.
Online Multiplayer Powered By 'Rollback Netcode' for ultra-low latency fighting on the world's stage!
Learn the basics of combo training in 'Combo Factory' with predetermined sequences, or use your creativity to create your own and discover what your favourite fighter is capable of!
Flexible control schemes, players can choose between default and accessible modes, catering to both competitive and casual players alike.
TONS OF GAME MODES!
STORY MODE: Explore the branching story of Pocket Bravery through the eyes of multiple characters. Uncover the secrets of the criminal syndicate Matilha in your quest for redemption!
ARCADE MODE: Take on a traditional arcade mode, where you choose your fighter and clash with a series of opponents until you reach the final boss. Each character has their own rival, who you will need to fight before the final showdown!
VERSUS: Fight locally with a friend, take on the CPU or jump online!
ONLINE: Take the fight online with 'rollback netcode' for low latency action! Try casual and ranked matches, or join the battle lobby for up to 14 players.
SURVIVAL: Choose a character and survive a barrage of battles. Each wave has 10 opponents and you earn points by defeating each with the difficulty increasing over time.
TIME ATTACK: Defeat as many opponents as fast as you can. Enemies can drop orbs that will help or hurt your performance.
TRIALS: There are 10 trials for each character to test your skills!
TUTORIAL: If you are new to fighting games, or just want to brush up on your skills, you can try the tutorial to grasp the basics quickly. Learn about the gauges and technical terms in the game so you don't miss a thing!
TRAINING: Put everything into practice in this mode and try your favourite characters' attacks through a wide array of options. Record and playback an action to try different defences or counters.
COMBO FACTORY: Build your perfect combos with a huge variety of options, even down to the very frame in which each attack will be executed! Practice your new combo sequence so you're ready to use it competitively!
GALLERY: Watch all the videos from the story and arcade modes, all the voice lines for each character, and messages from the supporters of the game. Even check out promotional and fan art submitted by fans of Pocket Bravery!
SHOP: Earn 'Battle Points' and check out new stages, character colours, titles and more to completely customise your game! There are even some new arcade modes that you can buy in the shop for an all-new experience of Pocket Bravery
Make sure to stay with us for more upcoming content coming in the future and we look forward to seeing you wrecking opponents in game!
Deluxe & Ultimate Editions Now Available
Level up your Pocket Bravery Experience and secure future planned DLC!
Digital Ultimate Edition:
WHAT'S INCLUDED? Full STD Edition Game
13 Playable Character At Launch
20 Stages At Launch
FUTURE DLC
8 Additional Future DLC Characters*
8 Additional Future DLC Stages*
8 Additional Future DLC OST*
8 Additional Future DLC Arcade Endings*
*All future DLC and Seasonal content will be announced and delivered post-release.
Digital Deluxe Edition
WHAT'S INCLUDED? Full STD Edition Game
13 Playable Character At Launch
20 Stages At Launch
FUTURE DLC
4 Additional Future DLC Characters*
4 Additional Future DLC Stages*
4 Additional Future DLC OST*
4 Additional Future DLC Arcade Endings*
*All future DLC and Seasonal content will be announced and delivered post-release.
Maps in big houses, new craftable benches, and better guild inspection.
- Once a house is larger than 1 square you can zoom out to the map. - New craftable benches. - Heartwood harvest streaks will now be aligned with your midnight. - Props will indicate on their tooltip if they're recolorable. - Again fix puzzle icons on party players. With _feeling_. - The Join Guild Popup can now be used to view information about a guild by clicking the icon.
Hello everyone, the production in July and August will mainly focus on costumes and [English DirtyTalk Animation], as well as some [Japanese and English dialogue animation] [English DirtyTalk Animation] Completed (20 types, total 234)
The following is the progress of this month’s release Pregnancy status (three types in total)
Currently, the game is still missing the following items: 1. Complex animations for kitchens and bathrooms (47 in total) (after completion, lines, dubbing, and line animations will also need to be designed) 2. Japanese and English dialogue animations (81 in total) 3. Line design and dubbing of the plot (line animation will also need to be produced after completion) 4. UI design 5. VR function
As for the next update of [Succubus Cafe], there are still some dubbings that have not yet been completed (the animation has been completed), which will be brought to you soon. 1. New footjob animation 2. Short story (about 1 minute and 30 seconds) [no lines]
The current frequency of sending reports is once every two months. Since I roughly estimate that it will take about a year to complete, ([Complex Animation] will be the most time-consuming part, and I can only complete one in a week at the fastest), the next progress report will focus on the stages of [Complex Animation] and [Story Animation]. The frequency is too frequent, please tell me, thank you