Jupiter is still quite inexperienced in terms of development and community engagement on Steam. However, we are doing our best and your assistance in spreading information about 'Logiart Grimoire' would be greatly appreciated, as it would be a source of encouragement for us!
On Jupiter's Twitter, we are sharing information about the game. Following the early access release, we plan to also share updates on the development progress and more. We would be extremely delighted if you could follow us and show your support!
- all new animations for all characters including player. - chest added bring the ability to save materials between acts. - Light of the Town System added bringing new challenge to half of the acts by requiring player to take care of the Towns own light levels, and reignite the furnace (located in the Gate House) if light reach low levels. - revised resolution system. - bugs fixed.
1. The Invitational Competition is a new competition organized by the Acadamy, the purpose is to attract commanders from various regions to fight together, to test the formation ability of commanders. Commanders can let their blackguards fight with players with similar power in the invitational competition, and win rewards for self and also the class.
2. After reaching the Academy Elite (400 points) in the Academy Cup, the commander will be eligible to participate in the Invitational by clicking on the Invitational entry. Qualified players can participate in the next round of the Invitational. The basic fighting rules of the Invitational are the same as those of the Academy Cup.
3. Each Invitational consists of eight stages: the 1st stage is the off-season, and the 2nd to 8th stages correspond to the 1st to 7th rounds of the competition, and the next invitational will be available after the completion of all stages. The planned period of the 1st invitational is 1-month, and the open period and rewards of subsequent invitationals may be dynamically adjusted according to the activeness of the commanders.
4. In each round of the battle, the Academy will divide the commanders into classes and combat areas based on the total battle power of the defensive team set by all commanders in the previous stage. The higher the battle power of the defensive team, the more advanced the area, the more score the commander can earn.
5. Each area contains 12 commanders, 6 Flame Ravens and 6 Frost Wolves. For a limited period of time in each round, each commander is required to fight a scoring best-of-three battle against the defensive lineup set for the previous period of the 6 opponents. In addition, the commander can practice 3 games without scoring and no battle report to test the battle power of self offensive team.
6. The combined wins of all 6 commanders of class in each area will determine the number of prizes that can be obtained by commanders, and the prizes won can only be claimed after the end of the stage. Rewards that are not claimed in time will be reclaimed by the Academy.
7. The score earned by the commander during the competition will also be converted into contribution points, and when the certain contribution points are reached, commanders can receive season-limited item rewards.
8. Avatar frame reward will be issued on second season
*In oder to make sure the stability of the gameplay,【The Invitational Competition】Mode are expected to be formally launch on Mid-Semptember
【Oblivion Places】New Area Unlock
【Oblivion Places-Winter Palace】Area unlock New series of Treasure will be available, passing【Oblivion Places-Winter Palace】will have chance to drop
Equipment Exclusive Attrs Transfer Function
Commanders could use certain ammount of Diamond to transfer Equipment Exclusive Attrs The rule will be similar to Attribute Transfer
New Exclusive Refinement Function
Commander can use the new modification stone-【Exclusive Refinement Stone】to refine the exclusive attrs of some equipment Way to Obtain: 【Everwinter Land】Blacktide Difficulty
New Horcrux
New【Soul of Divinity】、【Traveler of Starry Flowers】、【Apostle of Judgment】Horcrux
New Gem Set
New【Gem·Cursed Soul】【Gem·Songbird】【Gem·Golden Crow】【Gem·Skitoceros】 Gem Set Way to Obtain: Oblivion Places-Winter Palace Elite Monsters
New Main Rune
New Main Rune of【Exuberant】【Frostbite】【Degenerate】【Blade of Thunder】【Waning Moon】【Devil Roar】【Light Guard】【Athanasia】【Fireplayer】 Way to Obtain: Oblivion Places-Winter clearance reward *Up to 7 main rune can be placed on the Rune disk
New Sub Rune Dyeing Function
Commander can use the new modification stone-【Dyeing Stone】 to dye the sub rune to designated color Way to obtain: The Invitational Competition
Training Area Level Extension
Training Area Level Extended for 1000 stage
New Casting Equipment
New Five-piece Set-【Thor's Mood】 Equip 4 piece of 【Thor's Mood】equipment to obtain the 8 piece set effect of【Thor's Legacy】(Bounty point 1300k to obtain Thor‘s Legacy Set mould) When [Thor's Legacy Set] & [Thor's Mood Set] are equipped on characters in the same team, effects from [Thor's Legacy Set] are disabled
New Five-piece Set-【Empyrean Voice】 Equip 4 piece of 【Empyrean Voice】equipment to obtain the 8 piece set effect of【Empyrean Comet】(Bounty point 2000k to obtain Empyrean Voice Set mould) When [Empyrean Comet Set] & [Empyrean Voice Set] are equipped on characters in the same team, effects from [Empyrean Comet Set] are disabled
Event Related
【Sanguine Rites】
Event Rule Duration the Event, every 【Sanguine Summon】will gain point, accumulate point to obtain massive pts reward. Event reward can be claimed up to 6 rounds This event will have server/Cross server ranking, and will provide related ranking reward *Due to the event is related to the【Dusky Elegy】event, we will extend the duration to 14 days
Expected Event Time After Update to 12:00 September 5th(UTC+8)
【Brave Trial】
Event Rule Brave Trial is a limited-time mode during the activity period. Players can get two free challenge opportunities per day. AP will be used afterwards. A blackguard will be assigned to participate in Brave Trial, who will be Lv.500 with no self equipment at the beginning. Each wave has a time limit. Any time afterwards for each wave will be deducted from the return time. min of return time is given initially. If reaches zero, cannot proceed to the next wave. Crystals for equip modification is given for wave clearance. Owned equip will be replaced if gets the same type. For boss reward, you can upgrade equipment to Mythic, or get an extra piece of equipment. Use FP to obtain loots including Diamonds. Sakura Emblem is given based on amount of waves cleared in the end Commanders can gain massive reward by completing Event task Pass Wave 10 to enter the leaderboard and win extra Diamonds
1、Obtain Lottery ticket-【Fairy's Coin】by participating in game event 2、Consume 【Fairy's Coin】to win【Alice Skin】、【Commander Weapon avatar】and massive precious item 3、Participate 【Brave Trial】【Altar Ceremony】【The Sakura Season】【Superior Supply Line】【Heart of Summon】【8-day Sign-in】event to obtain【Fairy's Coin】
Expected Event Duration After Update to 12:00 September 21th(UTC +8)
Commander Weapon Preview
1st Year Anniversary Top-Up Rebate
We are planning to dispatch rebated using following rule on the version update at the end of every month(planing to give away 3 times), the rule will be: Commander's Bounty Points divided by 100, At the rate of 5%, 10%, 15% to give Adding stone, Elimination stone, Mercurial stone. Three times in total, the first give away will be at the end of August after the version update finished
For example: Bounty Points 1000000, you will get: 1st time: (1000000/100)5%=500 Adding stone, Elimination stone, Mercurial stone 2nd Time: (1000000/100)10%=1000 Adding stone, Elimination stone, Mercurial stone 3rd time: (1000000/100)*15%=1500 Adding stone, Elimination stone, Mercurial stone
BUG Fixes and Other Optimization
Fixed the description issue of the commander’s 【Slash】skill Optimized the pathing logic on【Everwinter Land】 Optimized the loot drop model display of some item Optimized treasure related information notification Added one-click Replenish function of【Monthly Bonus】 Added Commander/Blackguard Equipment filter on Workshop Added button to hide wearing rune on rune page Fixed other issues that may influence game experience *Content subject to change, please refer to the latest announcement and in game content
Hello, Heroes of Bermesiah! Bug fixes and improvements have been updated.
<Bug Fixes/Improvements> - Fixed a bug where the tooltip for 2nd Anniversary Event Attendance Log Event Period had incorrect dates - Fixed a bug where Grandark had abnormal motions when certain Zero Coordi were equipped - Fixed the error in tooltip of Chaser Pass Repeat Mission for certain languages
We will strive to create the best experience possible. Thank you.
For only 800 NP each, you can buy a Skin Voucher up to 5 times!
Get Uncommon or Rare skins that are not currently in your collection yet. (Some skins are not included)
If you already have all Uncommon/Rare skins, no worries! You'll still get duplicates and you can use these in Forging.
Skin Vouchers are available for purchase for 14 days! Don't let them slip away!
Executioner Jackie
Black Rose Rozzi
Arctic Expedition Nathapon
On-Duty Aya
Neon Huntress Nadine
Champion Jan
Frost Clover Sissela
Midnight Breeze Silvia
Mobster Jenny
Street Fiend Hyunwoo
Arbiter Chiara
Blue Orchid Camilo
Bandleader Hart
Combat Medic Cathy
Comfy Bianca
Lieutenant Fiora
Bartender Luke
High Priest Johann
Maid Emma
White Queen Adela
Crimson Devil Echion
Itamae Xiukai
Wasteland Bernice
Defusal Agent Celine
Boss Magnus
Operator Alex
Spirit Hunter Aiden
Magnolia Oracle Hyejin
Chief Mechanic Barbara
Jailhouse Phantom Laura
Firebat Adriana
Rebel Li Dailin
Street Atelier Tia
Hitman Shoichi
Spec Ops Leon
Lumialand Felix
Jade Drifter Li Dailin
Windblade Yuki
Wasteland Markus
Capo Lenox
Musketeer Fiora
Lifeguard Karla
Wasteland Isol
Alleycat Nicky
Midnight Aurora Rio
Gilded Reaper Zahir
Transfer Student Mai
Whimsical Picnic Emma
Dodgeball King Xiukai
Magical Girl Rio
Wonderland Hart
Scarlet Corsage Jackie
Everlasting Blossom Priya
Banquet Fiora
Noblewoman Sissela
Black Swan Elena
Masquerade Daniel
Witchy Emma
Arcana of Fate Adina
Underworld Org Isaac
Little Nadine Riding Hood
Tropical Party Magnus
Test-taker Hyejin
Red Devil Hyunwoo
Elite Executioner Rozzi
Broken Glass Tazia
Sugar Rush Eleven
Howling Spirit Nadine
Fluffy Snowball Irem
Shrine Maiden Rio
Exterminator Adriana
Lucky Bunny Isol
Snow Game William
Spec Ops Estelle
Lucky Bunny Chloe
Mistletoe Lenox
Challenger Piolo
Hungry Panda Xiukai
Street Fiend Luke
Donut Meister Shoichi
Underworld Org Laura
Wistful Heritage Sua
Steampunk Martina
Private Eye Alex
Dragon Dance Li Dailin
Teatime Rabbit Eleven
Special Task Force Theodore
Celestial Clocktower Eva
Demon Hunter Bernice
Street Fiend William
Midnight Shinobi Yuki
Electro Pumpkin Celine
Trapped Ly Anh
Dutiful Maid Chloe
Underworld Org Haze
Interstellar Barbara
Nightmare Holder Vanya
Winter Breeze Elena
Apprentice Witch Tia
Popstar Camilo
Fire Drill Estelle
Masquerade Jenny
Demon Hunter Johann
Sweet Valentine Eva
Problem Solver Aiden
Death Challenger Jan
Rebel Magnus
Singer-songwriter Priya
Adventurer Nathapon
Rebellious Nicky
Treasure Finder Lenox
Lovely Magical Girl Rio
Sales Period
- August 31st after maintenance to September 14th before maintenance (UTC)
How to Purchase
- In-Game -> Store -> Home - In-Game ->Store -> Miscellaneous
Notes *You can make a total of 5 purchases. *The skins you currently have will not be included and you can only get one of the Uncommon Skins from the item list. *This content provides immediate benefits upon purchase, and therefore, refunds are not possible. *If you own all the skins in the item list, you can still purchase this item but you will get duplicate skins. *Only the skins in the list above will be included to the item list. *Cadet and Season Pack rewards, Collaboration Skins, and Event Skins are excluded. EX) If there are 2 skins in the item list that you can get, your chance of getting one or the other is 50%.
Howdy, just here to say I've added a sensitivity slider to the game as suggested by some folks on the discord. Currently only effects mouse movement so controllers will have to deal with the default sensitivity. If this is a problem for you please tell me on the steam community or community discord.
Fixed a crash where a completed animal-management cloning chamber tries to automatically summon a drone for delivery while the CRISPR building is being moved
Fixed a crash when factory workers path to new structures that are placed on un-erased rotational data from previously deleted enclosures
Fixed Aquarium Zoo crashing at the end of day 2 if the Research Hub is not built
Lake tiles can now be deleted in Build mode (however, they are non-refundable)
Opening the CRISPR panel no longer freezes the game on ultrawide monitors
Enclosures no longer build a "bridge" across lake tiles when using the "Change Type" feature
Fixed having too many trees in a big zoo slowing the overall game performance
Fixed buildings and crop rendering sometimes disappear when using the "Change Type" feature for enclosures
Using the controller will no longer change the time scale when the build bar is active
Reduced save file size regarding storeroom storing too many poop stock entries
Animal-poop no longer spawns inside enclosure items causing them to be unreachable by default after loading from a save file
Fixed corrupted enclosure tile (that generates on moving of enclosures) on save file load
- This new patch is focused on difficulty balancing and UI ease of use:
. I’ve been experimenting with improving the game interfaces for Steam Deck users and any players looking to play the game with smaller screen resolutions, this patch includes scaling improvements for all the UI interfaces, font changes and other general enhancements like background blur effects on the pause menu, etc.
New Features:
- Added an interaction visual effect to improve player feedback when examining items, the item will now display a blue glow when it is being inspected from the right angle.
Crash Fixes:
-
Bug Fixes:
- Fixed a bug that allowed players to save the game in unintended locations (previous patch bug)
- Placed angle limits on some cameras to stop them from going out of focus.
- Improved the LOD distance configuration to some assets that were switching to their optimized shader configuration at too close of a distance.
Adjustments:
- Renamed all difficulty modes to better represent how difficult they are to complete on average.
. ‘Novice’ has been renamed to ‘normal’
. ‘normal’ → ‘hard’
. ‘hard’ → ‘nightmare’
. ‘hardcore’ → ‘king of shades’
- Added new extra close-up camera shots that showcase some of the items most players are having trouble finding or the current camera is just too far away to properly discern them from the background.
- Modified the textures for the windows in the main level to obfuscate to an extent what the player can see on the other side.
- Added an extra ammunition stack that can be found on the map for ‘normal’ & ‘hard’ combat difficulties, this is a temporary work-around until melee weapons are implemented and added into the game.