New Player Behavior System, New Rendering Features, and New Armory
Summer is hurtling toward its inevitable, pumpkin spiced end, and we’re seeing it off in style with a whole bunch of pretty sweet quality of life improvements. “I’ll be the judge of that,” you’re probably saying, eyes squinted in skeptical fashion. Well, how would you like to be the judge of not just blog posts, but real people? Like an actual judge. Because we've built a new player behavior and reporting system from the ground up to enable much better judging, and much better games.
Plus, just like in the allegory of Plato’s cave, you will now be able to see the shadows of clouds as they pass overhead. How is this possible? The copyright on the collected works of Plato has now just lapsed. We’ve also included a few other cool new rendering features inspired by, but not directly copied from, other pre-modern thinkers.
Lastly, we've torn the armory apart and completely rebuilt it to make it easier for you to do, well, everything with your cosmetic items. Epiloguely, we’re also shipping a Collector’s Cache to show all this new stuff off. Honestly, blog posts were simply not designed to convey this much exciting information, so we’ve assembled an update page with all the details.
Dota Plus Fall Update
As much as we all love playing Dota in sweaty rooms with sunny glares shining off our screens, the capricious gods of weather (or whoever decides these things) demand that our brief summer respite comes to a sudden but predictable end. Meaning that along with everything else, it's also time for the next seasonal release for Dota Plus — the Fall 2023 Dota Plus update for those of you keeping track at home — set to begin on September 1st.
Updated Seasonal Quests & Guild Rewards
The update comes with a new set of Dota Plus quests to shore up your shard stash — offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.
Guild Tier
Rewards
Silver
Emoticon - cozy_courier
Emoticon - lancer_sour
Emoticon - party_phoenix
Gold
Spray - Keeper of the Light - Give Mana
Spray - Shadowfiend - Shrug
Spray - Arc Warden - Stab
Platinum
Chat Wheel - "Holy Moly!"
Chat Wheel - "Да? Да? Да? Нет."
Chat Wheel - "3, 2, 1, aaaadios!"
The Days Ahead
The International is just around the corner, and the final qualified teams will soon be decided. To kick off the celebration ahead of all the action in Seattle, we've got another update in the works tied closely to the event that we'll release in late September. We can hardly wait to cheer on the epic Dota to come.
Finally, to cram a bit more Dota into this blog, we wanted to highlight some of the changes and fixes from the last few weeks that are also shipping today:
New: Bounty rune spawn locations now show on the minimap before the horn using desaturated icons.
New: Added an option to rebind the Alternative Cast Ability switch key under the Advanced Hotkeys Interface tab.
New: Optimized Dota's network traffic. Dota will now use a little less bandwidth all the time, and a lot less bandwidth sometimes (for example, in illusion-heavy gameplay).
Fixed Invoker Wex sometimes granting the wrong amount of mana regeneration
Fixed Allied Heroes being able to refresh a Hand of Midas that doesn't belong to them
Fixed Wraith King skeletons sometimes ignoring Wraithfire Blast when selecting their target
Fixed Spirit Breaker having an infinite shield when taking the level 25 talent
Fixed Riki's Level 25 Right Talent not displaying the proper cooldown reduction
Fixed being able to blink to one specific location off the top left corner of the map
Fixed various tooltip issues with Invoker's Ghost Walk
Fixed universal heroes not showing up correctly in Ability draft UI tooltips
Fixed Overwhelming Blink doing 100 damage over six seconds instead of 100% of the caster's strength over 6 seconds
Fixed Windranger's Agh's upgrade invisibility effect not visually applying for allies
We are proud to announce the publication of version 1.4.1 of our game! The new version includes the following changes:
- Fixed the possibility of a death loop. - Added a warning message if you don't have lighter fluid and the lighter has only 10% remaining life! - Added a 5-second delay before dying because you don't have lighter fluid and your lighter is dead, so the player can understand the cause of dying. - Made some minor audio and visual improvements.
Our game is already a full game, but we continue to develop it. We plan to add more game features and gameplay in future updates. Stay tuned for the next big and small updates!
We're currently working on an update that includes further improvements to the Ancestor Challenge League. It also introduces new Tattoos you'll be able to earn in Trials. Check them out in today's post on the Path of Exile website here.
Hello again! Another hotfix. Is it a hotfix? what's the threshold of a hotfix being hot? how long does it take for a patch to cool down?
If you've noticed some ridiculously stacked quest completions, it's not just you! It WAS actually a bug. Fetch quests should no longer take...6 seconds to complete.
MENUS:
The option to disable the help button on the main menu now also disables menu names and has been renamed to "Hint Text on Menus".
There is now a building category for some endgame buildings.
QUESTS:
Completed quests that also have an ongoing repeat will now show the timer.
Fixed an issue where guilds would permanently lower the time it takes to complete a quest.
Quests now update their cost and wait times on load to match updates.
Improvements • Default quality setting of users will be set to 3. Please adjust quality settings to suit your preference. • On Quality Level 0, we now show your role's main rolecard page instead of the blank role card or your role silhouette. • Added a banner to the home screen to display your account name and Town Point total. • Users who are suspended or banned while in game will now get a better popup explaining that they were banned or suspended.
Localization • Fixed some issues with localized Steam achievements.
I have updated the Demo build to fix a variety of issues and implement several improvements! Please head over to the game's community forums to see a full list, and let me know how it plays!