AntiSocial Species refuse to join the group, and find their own Food where the herd doesn't go. An Apex Predator adds a Carnivore and massive Size, but is unable to attack small Species. A Carnivore may attack Quills once, however it will never make that mistake again.
You can add any combination of these cards to AI games, or make your own deck for Pass & Play and Private games. You can also add one to public multiplayer games, which is then added into the combined deck everyone plays from.
In addition, when you invite folks to your private game, they are able to also use any purchases or expansions you have active.
Big Changes are coming to Soul Survivors, and this first change might come as a shock, but let's start with branding. We realize some people don't like change, but Early Access is and has always been about improving the game to us, and over the past few months we have improved a lot!
Soon, the game will no longer be called Soul Survivors. We will be announcing the new name as soon as the new promotional art and logo is finished up (likely next week).
We are not abandoning the game. We are simply re-branding, as we strongly believe this is the right decision for the long term. The game itself is not changing, and we will continue to push out weekly updates as we progress forward in Early Access.
Second, We would like to introduce you to Kalinov, the Keeper of Souls. Kalinov is a key character, not yet in the game, but he will be introduced when we arrive at Castle Usvit in version 0.7.x.
We want to introduce you now, as he is going to play a role in the rebranding of the game.
If you've been here since the beginning you will know there have been a massive amount of changes and improvements we've made to the game, and we will continue to improve the game until it is finished. We released in Early Access to build a small community and get player feedback to develop the best version of this game, and we believe we are succeeding in that. We listen to everything players say and we appreciate the feedback!
There is lots of other changes to come over the coming weeks/months, including a new character class, The Shadow Monk, a new XP system, enhanced lighting and scenery with new environment props and additions, and lots more. We will post more on all of this in the coming weeks.
Build 0.5.30 Notes:
- NEW Curse: Avarice Arrows. Greed may get the best of you!
- Inferno Flames spawned from Inferno Boots merchant item are now pooled for a slight performance boost
- Improved Inferno Flames sprite sorting logic so it renders properly relative to other enemies in the scene
- UI - Fixed/Improved Resolution Dropdown scrolling while using a gamepad
- UI - Added the ability to scroll through input bindings using a gamepad
- Improved logic for input detection to easily change between different control schemes
- Bug Fix: when returning to Application from alt-tabbing there should no longer be issues enabling input with the controller
- Bug Fix: Input Bindings - If a binding is currently listening for input then the other bindings will no longer be selectable until the player presses input or exits the menu
- Bug Fix: Input Bindings - When re entering the bindings menu after exiting the menu while listening for input, the buttons are properly re-initialized and navigation is reset
- Bug Fix: fixed an ability pooling issue with some abilities for the ranger
- Changed some logic related to slowing certain types of enemies
- Loads of text has been updated to prep for Localization
- Code refactoring
Thank you for all your support. If you have any questions, comments or feedback, please do not hesitate to reach out. We strive to release a new build every week, so stay posted for more updates. Lots to come!
This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog.
Also, since the game has come a long way since first releasing into Early Access, I'll be refreshing the store page to better represent the state of the game. If you'd like a chance to have your images of the game used on the store page, feel free to join the discord and post in the new sharables channel.
Major Change
Added a new Warp To Another Planet button to the Solar Knot Hall
Major Change
Added logarithmic decay to all satellite types. This means that for each satellite of a type built, all satellites of that type will be progressively less effective.
Added new Tier One tech to boost base satellite production by type, to offset the above change
Minor Changes
Survey Hubs now use distance to nearest unexplored tile for their charge limit, meaning that hubs that are closer to unexplored tiles will operate faster.
Added a new tech to divide Survey Hub cooldown by the number of Volatiles Processors on the site
Added new tutorials to explain adjacency and warping to other planets.
Changed the adjacency functions to they once again use multiplication instead of addition
Bug Fixes
Fixed Field Station attempting to research, when there are no researchable tiles around it.
Fixed Reflector and Science satellites not properly boosting production.
Fixed Data Correlated not properly saving all its data.
Fixed build panel title not properly resetting on close.
Fixed orbital development taking one too many AMPs when building satellites.
Fixed being able to click the build satellite button while having negative AMPs.
Fixed one-click build state not being saved between play session.
GUI -Added proper menu movement to the settings menu
Features / new things -Improved detection for sharp points to land on (scanning the direction Mousey is facing -> scanning points based on input direction) -Complete lighting overhaul for bedroom -Added line of sight for bug enemies
Bug fixes -Fixed bats randomly entering the bedroom -Fixed the wrong collider on chopped bananas -Fixed super fast Mousey rotation bug in wardrobe -Fixed more baked lighting errors
Misc. -Removed controller rumble (for now, will be added back once issues with it are resolved) -Decreased the time that "skip intro" is shown (2s -> 1s) -Mousey now looks at the other characters in level select
Improvements • Default quality setting of users will be set to 3. Please adjust quality settings to suit your preference. • On Quality Level 0, we now show your role's main rolecard page instead of the blank role card or your role silhouette. • Added a banner to the home screen to display your account name and Town Point total. • Users who are suspended or banned while in game will now get a better popup explaining that they were banned or suspended.
Localization • Fixed some issues with localized Steam achievements.