Fishing Planet - Dennis_FP
Hey anglers!
This Patch includes two main features we want to introduce to you:

Fishing Planet Clubs
Today we introduce the feature we put lots of energy and passion into. With the positive feedback we have received after Beta Testing we are happy to present you Clubs.

So anglers, get ready! If your rod is cast while reading, don’t forget about the bell, so you don’t miss your fish, and let’s dive deeper into the Club community!
More about Clubs you can read here!

New Fishing Mechanic and Animations
We want to introduce you to Pulling-up, a new fishing mechanic we are very excited to implement.

As our mission is to create a fishing experience that is as close to real life as possible, we constantly improve our in-game fishing techniques and create new fishing opportunities for our players.
More about New Fishing Mechanic and Animations you can read here!

Miscellaneous
  • Friends count limit increased from 200 to 1000;
  • Buoy count limit increased by 200 (from 1500 to 1700).
Bugfix and Improvements
  • Performance issues fixed that appeared after closing Steam purchase overlay with ESC button;
  • Fixed UI issues in the chum mixing window;
  • Fixed issue with incorrect in-game currency count after selling some items from the inventory;
  • Fixed animation issue for Leviathan reel;
  • Fixed issues with the reset button in the video settings tab;
  • Chat on the pond was blocked after viewing fish in 3D in the inventory;
  • The weather in the weather selection and in-game are not in sync;
  • UGC various bugs fixed;
  • Issue with the avatar displaying fixed;
  • Some tournament issues were fixed;
  • Fixed bug with weather graph not functioning properly on the local map after reloading the client while in competitions;
  • Fixed menu performance issues on Hall of Fame on global map;
  • Fixed animation issues while using kayaks;
  • Various UI improvements;
  • Various minor bugfix;

Longvinter - Sven
There was an issue with grenades that allowed players to throw grenades if they only had just 1 infinitely. Because of this, we have temporarily disabled the equipment of grenades.
Deep Blue Fantasy - summer1712
In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?

New Stuff
  • Added a gameplay with random events
  • Added a kind of random event of the Merchant Recycler

Fishing Planet - Dennis_FP

We are happy to announce the Clubs are here!
Inspired by the feedback of our amazing Community we put a lot of work and love in this feature and now we are incredibly excited to present it to you.
It will be an amazing opportunity for you not only to identify your fellow anglers, but also create a safe place for sharing fishing knowledge and experience. So get your best fishing tackles and get ready!

If Clubs nail it, Leagues will follow, so we are patiently waiting for your feedback.
The epic community get-together is coming!

What are Clubs?

Clubs are an in-game social feature that will unite you with your friends and make team fishing easier than ever. Clubs can have a large number of members. You will be able to create your own community and hold your own events!

Here are some Clubs features and functionalities you will get

Membership: Players can join a club and become members, usually by sending a request or receiving an invitation from an existing member or the club leader.

Communication: Clubs often have built-in communication tools such as chat and Discord channel. This allows you to coordinate strategies, share tips or simply socialize.

Club Events: Clubs may organize regular or occasional events where only the club members can participate. In this iteration you could create your club room and fish with your club fellows, but this feature will be extended with the future updates.

Club Benefits and Additional Experience: The possibility of receiving additional experience (XP) for catching fish in the same waterway surrounded by your clubmates using the Club Room. The more players in the room the greater the bonus everyone gets! These benefits also include exclusive in-game items, bonuses, xp, tips and separate space for fishing only with your clubmates.

Sharing tackles and markers: You will be able to collect ANY BAIT WITHOUT LEVEL LIMITS from your teammates and will receive additional experience (XP) as a reward for donating baits or fish tags.

One of the key perks of joining the clubs are:
  • special chat only for club members where you can share baits and marker buoys
  • a unique club room for fishing together, which allows you to receive an additional experience bonus for catching fish
How can you create or join a Club?
Every player who reached level 5 will be able to join or create a Club and start their own story of success in Fishing Planet. To create one from scratch, select Create Club from the Play menu. From there you will be able to choose a name, create a logo and preferred primary/secondary club specifications.

To create your own club:
  • Сhoose a Club Name and add a Description
  • Select your Country or chose International flag
  • Create Club Logo by using in-game club logo editor with all available elements in it
  • Invite players to join
All club members are able to invite new players. Club membership is available for players of level 5 and higher, however level restrictions of the specific Club are determined by the Club President when the club is being created.

Creating a logo will be possible from the available elements in the game creator and it will cost a certain amount of credits or baitcoins depending on the elements you choose. We are also planning on adding an option of uploading your own custom club logo in the future updates.

As we mentioned above, players can send requests to join clubs or can be invited by already existing club members, but all the requests have to be approved by the Club Leader.

As a Club Leader you can:
  • Invite new members
  • Set Club information and required level minimum for members
  • Set a country of club origin
  • Set Club logo
  • Change Club Name
  • Set Club activities
  • Disband Club

If you do not want to own your Club anymore, you can also transfer ownership to another member.

Separate Club Menu
You will get a new Club menu tab that will help you better navigate through all necessary information. You will be able to scroll through all available clubs and choose the one you like to join or create your own club. There also will be all the info about clubs you joined and your own if you have one. All the club invites will also be there together with much more useful info.

Previously we made a detailed review of the Clubs with a bunch of screenshots of the gameplay. If you haven’t seen it yet, we encourage you to read more about the Clubs feature in Developer Diaries.

We are very excited about this feature and are eager to hear what you think about it!



Fishing Planet - Dennis_FP

We are constantly improving our in-game fishing techniques and creating new fishing opportunities for our players.
We want to introduce you to Pulling-up! It is a new fishing mechanic we are very excited to implement.

Read more about the New fishing mechanic in Developer Diaries.

Pulling-up consists of constant repeatable actions of sharply pulling the line, losing the line, reeling in the loose line and pulling it sharply again.

When fishing for a heavyweight fish, it is very important to safely take it out of water. In such cases we commonly use a landing net.

Landing Net
For fish over 5 kg there is a landing net system as it is necessary to make sure big fish is caught safely.

The fish under 5kg is caught without a landing net, for the fish from 5 kg the landing net is not used only if the max load of the weakest element of the tackle is much stronger than the weight of the fish.
However in some cases the landing net can’t be used even if the fish is big enough, such as:
  • Not enough time passed since the strike;
  • Fish is too high above the surface or too deep below the water;
  • Fish is not tired enough;
  • Player is not looking towards the fish or there are obstacles between the player and the fish;
  • While fishing from the boat, fish are not positioned in the area suitable for landing net usage.

We also would like to introduce the following improvements and changes:
  • New reel rotation indicator;
  • Updated line breaking system during “overloads” plus new fishing line or leash breaks Indicator;
  • Updated wear system for lines and leaders;
  • Updated reel breakage system: when the pressure is higher than the maximum the reel will start breaking. So be careful!
  • New pulling up system for the large fish (fishing rod behavior optimization while pulling up, much more efficient);
  • Fish behavior optimization;
  • The system of big fish coming off the hook has been updated. If your tackle is not ready for a big catch the fish will come off without damaging it.

Animation Optimization:
  • New Twitching animations;
  • New Pulling animations;
  • Landing net animation added;


Rune Gate - Devwind
Change List:
1. Turn Mechanic Change: Now all allies will reset their block and buffs on "Your Turn", and on "Enemy's Turn" your allies will all process their end turn effects at the same time. Made the same adjustments to enemies as well.
2. Due to those changes, "Turn Progress" of your units will no longer be allowed to change, thus making "Slow", "Cold", "Jolt", "Chill", "Jump Start" obsolete, and they will be removed from the game. "Cold Snap" and "Jump Start" augments will be removed as a result. (They will still be in your inventory if you still have them, but they won't do anything if you use them).
3. Bosses now has a chance to drop special runes.
4. Increased "Guard" rune's block, now it is better than "Defense".
5. Followers will now show their actual card icon in their tooltip, instead of just rarity.

Thanks for the feedback!
Aug 30, 2023
Vorax - Indiegala
Hello Everyone,

Pleasee checkout patch note below.
All the fixes and addons are present both in demo/openalpha version and in the Full version that you can get from Indiegala Website.

Only difference in demo is that once you manage to exit sewers the demo ends.

Bug Fixes
- Fixed Flying assets for several objects in the map
- Changed dialogue UI from "Press Interact" to "Press E"
- Changed a BS in DT_PlayerAnimations that didn't cause uzi to aim
- Shrine collisions fix
- Removed rope from the crusher
- Concurency settings for tech guy so he wont talk overhimself
- adding tech guys VO to some anims
- tweaks to music for panel gameplay
- ElectricSubstationPanel setup
- Hunters Specific Idle Positioning
- Fix Spider and Worm UI in quicktime event
- Fix ammo quantity bug on helmet UI


New Features
- Placed more cars
- Added Car Markers
- New electrical panel
- Added Crosshair "under stress" effect
- Added Stress for uzi weapon
- voice overs for tech guy
Battle Shapers - slimmedtwig
Hey Shapers,

We missed you! Lately things have been picking up so quickly that the weekly updates haven't been so newsworthy... That is, until today!

What we're super excited about sharing is the following:

1. Our beeeeautiful new trailer that we just added to our Steam Page! You can also check it out here:



2. Our Gamescom trip!

We had the awesome opportunity to share a big booth outside of Gamescom with 10Chambers' GTFO and Unity! We had a tattoo artist + barber inside, as well as beautiful drinks. It was delightful--so many of you stopped by and played our game, met us, and gave us super complimentary feedback. Thank you so much for letting us share with you and for making us feel confident that our game is something special.



Suffice to say, we cannot WAIT to share what we have in store October 3rd, when Early Access begins.

What should you do in the meantime? Tell your friends, join our Discord and say hi, and keep being awesome!

Best,

Metric Empire
Aug 30, 2023
Subverse - BNKRD
Dear Fans,

Hope everyone is having a great summer! Since the release of Blythe, the team has been hard at work on the remaining narrative content. With our next content release just around the corner, we thought it would be time for a “creative catch-up” with the game director, DC and the designer Billy Grande, as they lay out what’s in store in the near future.

NEXT RELEASE


We’re happy to say that the next major content update will be launching at the end of September. This update will contain the playable devotion quests for DEMI and Lily. For those that need a quick refresher, Devotion Quests are lengthy narrative-driven missions that conclude the romance arc for the characters. Upon reaching devotion level 30 and having gone far enough into the main storyline, you will get a message from your companion to go visit them onboard the Mary Celeste. This optional (but highly recommended) quest will then begin. In line with the tradition of CRPG’s, if you’ve been paying careful attention to the romance dialogue up to this point, then you’ll know that each of the girls has a particular problem that they’ve alluded to – and guess what, during the devotion quest you get to solve that problem for them! Each of these quests will lead you to a new location in the galaxy, and much like the recruitment missions, has some narrative content interspersed with boss fight gameplay along with some new surprises!

Once you’ve completed the devotion quest mission, the big reward will be a 4+ minute, contextual sex scene in the format of a short film, created by the talented animators of StudioFOW. Please note that for the Early Access version of this quest, we will NOT be including the full film in the update, it will only play a short teaser before fading to black. The full cinematic will be included in the game files of the 1.0 release client. We’ve done this because we really don’t want these cinematics ripped and then uploaded to sites like Xvideos and Pornhub before the release of the full game. From a dev and business standpoint, it feels really bad to have worked on something so hard, putting all the blood sweat and tears into crafting something epic and character-specific, only to have it reuploaded to some porn site after a day and spoiling the conclusion of the romance for everyone else. We’ve had to endure a trend with people ripping the Pandora stuff already and we don’t want a repeat of that for what is arguably the best sex content in the game. Therefore players wanting to see the full experience, you are better off waiting until the 1.0 release where you can play through the Devotion Quests AND watch the Devotion Cinematic the way it was meant to be intended.

FUTURE RELEASE SCHEDULE


Our current development pace looks to be about 40 days per quest, which means that we should be able to release 2 quests per content update. As mentioned above, DEMI and Lily are up first at the end of September, at which point (probably in the next diary) we will reveal who the next two girls to receive their quests are. Once all Devotion Quests are released, we can then go back and wrap up the main storyline and final boss fight for the 1.0 release sometime next year. It doesn’t really make sense to progress with the ending of the game just yet (final chapter) until all other content is in, because of the spoiler drama related to having the conclusion of the game out there. It’s like if another notable RPG that recently came out Early Access had their Act 3 included in the early access, it would be kind of weird. There should be some mystery left for last, right?

SAVE FILES


At some point towards the launch of 1.0 next year, save files will be wiped for technical and practical reasons. Simply put, with the amount of overhauls and revamps going into the eventual 1.0 client next year, it would make the previous saves incompatible. The game has evolved a lot during its early access (and will continue evolving) so a fresh playthrough for 1.0 is highly recommended for the best experience. We will notify you ahead of time when the save file wipes will be happening.

JUICY BITS - OVERHAULS / FIXES


Once all the supplementary narrative content like Devotion Quests have been released on Steam and all of the story (bar the final chapter) is intact, we will commence on the systems overhaul piece by piece. As stated in previous diaries we do have a strong vision for the game, and currently it is not meeting our high expectations. With that in mind, we also have to be smart and realistic about the overhauls to be attempted. There are limited resources and time available, and we MUST launch 1.0 next year for the financial viability of the project, so we do have to prioritize certain systems over others. NOTE: The order of these improvements are subject to change, and not everything may make it into the 1.0 build.



PROGRESSION


Besides making progression for all waifus more streamlined and less grindy, we plan for leveling up to feel meaningful and be something to look forward to, with perks and surprise gifts. The first order of business will be a Progression Hub screen where you can track the devotion level (a streamlined, all-encompassing xp bar). Besides the existing rewards like trophies, we’re also adding several new rewards along your journey to the cap of level 40. These include:

AUDIO TAPES


The voice talent has recorded over 2 hours total of brand new, hot dialogue for this system which includes everything from sweet little “I miss you” notes to full-on-filthy JOI’s for you to fap to. The tapes get steamier as you level up, and may also include some surprising revelations about the characters. Each character will receive 5 tapes total which can be played in the Captain's Quarters at your leisure once unlocked.

PIN UPS


No Captain quarters is complete without some sexy pinups of your favorite waifus, so the girls have made sure you are covered! Expect to see some tasteful, old-timey pinups adorn your rewards screen as the girls fall more and more in love with you.

HAIR/COSMETIC STYLES


We’ve been experimenting with different hair/eye combos for the girls, and we’re pleased to offer some of this customizability as part of the progression system. For those ladies without erm…hair, don’t worry we haven’t forgotten about you! Being able to tint your very own squid-girl must be every cephalomaniac’s wet dream, surely?

UNIQUE EQUIPPABLES


Part of the Grid combat tweaks as well, but we thought it would be a nice touch for each waifu to have their own unique item to equip in grid combat, to change up their playstyle ever so slightly. These thematic items come with a bit of lore and makes wielding them a bit more meaningful!

OUTFITS!


Yes we will have outfits in the game! We’re going to be pushing hard to make sure they are all Pandora-compatible in some form, so that you can enjoy the fruits of your progression during the sex scenes. As part of the reward for completing the girls’ devotion quest, AND reaching the final tier in our revamped progression system we will be awarding a special lore-specific unique outfit to the waifu in question. We will share more details on outfits in later dev diary but rest assured it is one of our highest priorities after narrative content is iced.

MANTICS


And finally, we want to minimize the pains of level discrepancies, so as part of the new streamlined progression we will look into a system where we average out the mantic levels so that you don’t have to painfully level each of them one by one, and they are always relevant and ready to fight.

DEMI PROGRESSION


Our companion from the start, DEMI, will have her own unique progression, as hinted at in our earlier Dev Diary, as an intimate way to help her reach her full potential. Along that journey, her improved capabilities will come with several Quality-Of-Life improvements we really wanted to introduce.

DEMI's progression will include Augmentations, upgrades to her systems that can be found throughout Prodigium and will act as breakthrough items for her level-ups. Our vision for this is to have an engaging and more intimate way to progress DEMI's devotion levels, rather than just calculate them on a weighted average.

While the Augmentations themselves will not carry an immediate gameplay benefit beyond bringing DEMI closer to the Captain, they will contribute to a bigger plan; every few levels, DEMI will provide bonuses such as boosting XP gained for other waifus, increasing the navigation speed and efficiency of the Mary Celeste, reducing upgrade costs, and some nifty customization options.



TARON'S SHOP


Economy is a bit of a mess right now as a result of not having enough gold sinks. We want to make spending TEK/BIO/Credits worth it, so towards the end of 0.9 we will look into adding a fluff shop where you can buy some collectibles and random items.

EXPLORATION/PLANETS


The final part of the overhauls will be tying the new progression system into the navigation module. Gone will be the placeholder events currently populating the planets, and in their place will be meaningful, contextual content that makes exploring Prodigium an exciting prospect, instead of a chore. We will have an entire diary dedicated to this very important goal, and try to explain the philosophy behind our proposed redesigns. This will probably be the very last thing to get overhauled as it is literally the glue that will hold the game together, so stay tuned!

GRID COMBAT


With General Blythe and her combat prowess as the vanguard to our vision, we're looking forward to tuning up the skillsets of allies and enemies, in a way that makes their abilities impactful while remaining faithful to their style and character. This includes the specifics around DEVA mode, enemy tactics and target priorities in combat. Our vision is for party choices and strategies to matter and for Grid Combat to be as engaging and exciting for you to experience it as it is for us to design it!
As our first priority to Grid Combat revamp, we will be reviewing the combat tempo and how that affects both allied and enemy units. This includes a revamp in Initiative and turn order in general, as well as making targeting a more thought-out process for our enemies (making room for tanking and healing to be viable tactics).

After securing that our baddies perform up to our expectations, we’ll be revamping our biggest outliers in our mantic roster, making sure Trisha, Equicox and other less favored ones receive some love as well, and bringing all mantics to a uniform capability that you will enjoy playing through, no matter your choices.

DEVA mode is something that will be revamped after these changes, so that we will be able to accurately calculate risk vs reward. At the moment, especially in later levels, we acknowledge that combat is heavy-hitting and fast-paced, so removing two very capable allies for three turns while the enemies pile on is quite difficult. Once the overall tempo of Grid Combat is determined, it will be easier to set the rules for DEVA mode.

We’ve also made plans for generic equipable items, as well as consumable items, that can change the tide of combat to a way that suits you better. Healing, defensive and offensive upgrades and incurring special buffs and debuffs will greatly increase the variety in feel between two missions.

Specifically for Devotion Quest encounters and boss fights, we’re putting extra effort on making sure each of them is a unique experience, mechanically as well as narratively.

SUPPLEMENTARY BACKER-CONTENT


Studio 69, a special DLC nightclub event, for KS backers will be launching with the 1.0 version of the game.

REMAINING PANDORA SCENES


There are still a few straggler Pandora scenes to come, both to even out some of the girls who’ve received less love (looking at you Taron) and to finish off some SpaceWhale kickstarter requests. These scenes will be sprinkled into future devotion quest updates, or the 1.0 release client.

UI REVAMPS


We are going to be continuously updating the UI as we get closer to 1.0 and systems get overhauled. These include but are not limited to

  • Further improvements to quest log UI
  • New and improved UI for all the leveling-up and devotion related screens
  • Captain's computer UI
  • Revisions to make the access in all areas of the game faster and easier

DIALOGUE SYSTEM REVAMPS


You will see improvements to the earlier visual novel scenes, as we retroactively apply what we’ve learned over the years to the legacy content. You can see these improvements starting with our next September content update.

TLDR


The plan is to release two devotion quests per content update until we finish all quests. Following that, we will release the remainder of the main story and the progression system revamp. The 1.0 client will include some minor overhauls alongside the conclusion of the main storyline, and is targeted for release in 2024. We will communicate more indepth about overhauls in the future once we wrap the devotion quests.
We understand that it’s been a long journey, and luckily the second half of this year is absolutely jam-packed with excellent games to keep you entertained. It’s a bit of a blessing in disguise to have so many excellent titles showing that they are worth the wait, and we hope to be one of those titles too when we launch our 1.0 next year. By then hopefully the skies will have cleared and we can find a good nesting spot on the shoulders of these AAA titans! In the meantime please remember to get involved with our Discord and leave your feedback there.

See you next month!

Bis bald,
Till Eulenspiegel
Aug 30, 2023
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
[h4]Features[/h4]
  • Demolish studio
  • Demolish university
  • Demolish convention centre
[h4]Bugfix[/h4]
  • Competitors can start using your engine even if it's not yet ready
...