Aug 30, 2023
Subverse - BNKRD
Dear Fans,

Hope everyone is having a great summer! Since the release of Blythe, the team has been hard at work on the remaining narrative content. With our next content release just around the corner, we thought it would be time for a “creative catch-up” with the game director, DC and the designer Billy Grande, as they lay out what’s in store in the near future.

NEXT RELEASE


We’re happy to say that the next major content update will be launching at the end of September. This update will contain the playable devotion quests for DEMI and Lily. For those that need a quick refresher, Devotion Quests are lengthy narrative-driven missions that conclude the romance arc for the characters. Upon reaching devotion level 30 and having gone far enough into the main storyline, you will get a message from your companion to go visit them onboard the Mary Celeste. This optional (but highly recommended) quest will then begin. In line with the tradition of CRPG’s, if you’ve been paying careful attention to the romance dialogue up to this point, then you’ll know that each of the girls has a particular problem that they’ve alluded to – and guess what, during the devotion quest you get to solve that problem for them! Each of these quests will lead you to a new location in the galaxy, and much like the recruitment missions, has some narrative content interspersed with boss fight gameplay along with some new surprises!

Once you’ve completed the devotion quest mission, the big reward will be a 4+ minute, contextual sex scene in the format of a short film, created by the talented animators of StudioFOW. Please note that for the Early Access version of this quest, we will NOT be including the full film in the update, it will only play a short teaser before fading to black. The full cinematic will be included in the game files of the 1.0 release client. We’ve done this because we really don’t want these cinematics ripped and then uploaded to sites like Xvideos and Pornhub before the release of the full game. From a dev and business standpoint, it feels really bad to have worked on something so hard, putting all the blood sweat and tears into crafting something epic and character-specific, only to have it reuploaded to some porn site after a day and spoiling the conclusion of the romance for everyone else. We’ve had to endure a trend with people ripping the Pandora stuff already and we don’t want a repeat of that for what is arguably the best sex content in the game. Therefore players wanting to see the full experience, you are better off waiting until the 1.0 release where you can play through the Devotion Quests AND watch the Devotion Cinematic the way it was meant to be intended.

FUTURE RELEASE SCHEDULE


Our current development pace looks to be about 40 days per quest, which means that we should be able to release 2 quests per content update. As mentioned above, DEMI and Lily are up first at the end of September, at which point (probably in the next diary) we will reveal who the next two girls to receive their quests are. Once all Devotion Quests are released, we can then go back and wrap up the main storyline and final boss fight for the 1.0 release sometime next year. It doesn’t really make sense to progress with the ending of the game just yet (final chapter) until all other content is in, because of the spoiler drama related to having the conclusion of the game out there. It’s like if another notable RPG that recently came out Early Access had their Act 3 included in the early access, it would be kind of weird. There should be some mystery left for last, right?

SAVE FILES


At some point towards the launch of 1.0 next year, save files will be wiped for technical and practical reasons. Simply put, with the amount of overhauls and revamps going into the eventual 1.0 client next year, it would make the previous saves incompatible. The game has evolved a lot during its early access (and will continue evolving) so a fresh playthrough for 1.0 is highly recommended for the best experience. We will notify you ahead of time when the save file wipes will be happening.

JUICY BITS - OVERHAULS / FIXES


Once all the supplementary narrative content like Devotion Quests have been released on Steam and all of the story (bar the final chapter) is intact, we will commence on the systems overhaul piece by piece. As stated in previous diaries we do have a strong vision for the game, and currently it is not meeting our high expectations. With that in mind, we also have to be smart and realistic about the overhauls to be attempted. There are limited resources and time available, and we MUST launch 1.0 next year for the financial viability of the project, so we do have to prioritize certain systems over others. NOTE: The order of these improvements are subject to change, and not everything may make it into the 1.0 build.



PROGRESSION


Besides making progression for all waifus more streamlined and less grindy, we plan for leveling up to feel meaningful and be something to look forward to, with perks and surprise gifts. The first order of business will be a Progression Hub screen where you can track the devotion level (a streamlined, all-encompassing xp bar). Besides the existing rewards like trophies, we’re also adding several new rewards along your journey to the cap of level 40. These include:

AUDIO TAPES


The voice talent has recorded over 2 hours total of brand new, hot dialogue for this system which includes everything from sweet little “I miss you” notes to full-on-filthy JOI’s for you to fap to. The tapes get steamier as you level up, and may also include some surprising revelations about the characters. Each character will receive 5 tapes total which can be played in the Captain's Quarters at your leisure once unlocked.

PIN UPS


No Captain quarters is complete without some sexy pinups of your favorite waifus, so the girls have made sure you are covered! Expect to see some tasteful, old-timey pinups adorn your rewards screen as the girls fall more and more in love with you.

HAIR/COSMETIC STYLES


We’ve been experimenting with different hair/eye combos for the girls, and we’re pleased to offer some of this customizability as part of the progression system. For those ladies without erm…hair, don’t worry we haven’t forgotten about you! Being able to tint your very own squid-girl must be every cephalomaniac’s wet dream, surely?

UNIQUE EQUIPPABLES


Part of the Grid combat tweaks as well, but we thought it would be a nice touch for each waifu to have their own unique item to equip in grid combat, to change up their playstyle ever so slightly. These thematic items come with a bit of lore and makes wielding them a bit more meaningful!

OUTFITS!


Yes we will have outfits in the game! We’re going to be pushing hard to make sure they are all Pandora-compatible in some form, so that you can enjoy the fruits of your progression during the sex scenes. As part of the reward for completing the girls’ devotion quest, AND reaching the final tier in our revamped progression system we will be awarding a special lore-specific unique outfit to the waifu in question. We will share more details on outfits in later dev diary but rest assured it is one of our highest priorities after narrative content is iced.

MANTICS


And finally, we want to minimize the pains of level discrepancies, so as part of the new streamlined progression we will look into a system where we average out the mantic levels so that you don’t have to painfully level each of them one by one, and they are always relevant and ready to fight.

DEMI PROGRESSION


Our companion from the start, DEMI, will have her own unique progression, as hinted at in our earlier Dev Diary, as an intimate way to help her reach her full potential. Along that journey, her improved capabilities will come with several Quality-Of-Life improvements we really wanted to introduce.

DEMI's progression will include Augmentations, upgrades to her systems that can be found throughout Prodigium and will act as breakthrough items for her level-ups. Our vision for this is to have an engaging and more intimate way to progress DEMI's devotion levels, rather than just calculate them on a weighted average.

While the Augmentations themselves will not carry an immediate gameplay benefit beyond bringing DEMI closer to the Captain, they will contribute to a bigger plan; every few levels, DEMI will provide bonuses such as boosting XP gained for other waifus, increasing the navigation speed and efficiency of the Mary Celeste, reducing upgrade costs, and some nifty customization options.



TARON'S SHOP


Economy is a bit of a mess right now as a result of not having enough gold sinks. We want to make spending TEK/BIO/Credits worth it, so towards the end of 0.9 we will look into adding a fluff shop where you can buy some collectibles and random items.

EXPLORATION/PLANETS


The final part of the overhauls will be tying the new progression system into the navigation module. Gone will be the placeholder events currently populating the planets, and in their place will be meaningful, contextual content that makes exploring Prodigium an exciting prospect, instead of a chore. We will have an entire diary dedicated to this very important goal, and try to explain the philosophy behind our proposed redesigns. This will probably be the very last thing to get overhauled as it is literally the glue that will hold the game together, so stay tuned!

GRID COMBAT


With General Blythe and her combat prowess as the vanguard to our vision, we're looking forward to tuning up the skillsets of allies and enemies, in a way that makes their abilities impactful while remaining faithful to their style and character. This includes the specifics around DEVA mode, enemy tactics and target priorities in combat. Our vision is for party choices and strategies to matter and for Grid Combat to be as engaging and exciting for you to experience it as it is for us to design it!
As our first priority to Grid Combat revamp, we will be reviewing the combat tempo and how that affects both allied and enemy units. This includes a revamp in Initiative and turn order in general, as well as making targeting a more thought-out process for our enemies (making room for tanking and healing to be viable tactics).

After securing that our baddies perform up to our expectations, we’ll be revamping our biggest outliers in our mantic roster, making sure Trisha, Equicox and other less favored ones receive some love as well, and bringing all mantics to a uniform capability that you will enjoy playing through, no matter your choices.

DEVA mode is something that will be revamped after these changes, so that we will be able to accurately calculate risk vs reward. At the moment, especially in later levels, we acknowledge that combat is heavy-hitting and fast-paced, so removing two very capable allies for three turns while the enemies pile on is quite difficult. Once the overall tempo of Grid Combat is determined, it will be easier to set the rules for DEVA mode.

We’ve also made plans for generic equipable items, as well as consumable items, that can change the tide of combat to a way that suits you better. Healing, defensive and offensive upgrades and incurring special buffs and debuffs will greatly increase the variety in feel between two missions.

Specifically for Devotion Quest encounters and boss fights, we’re putting extra effort on making sure each of them is a unique experience, mechanically as well as narratively.

SUPPLEMENTARY BACKER-CONTENT


Studio 69, a special DLC nightclub event, for KS backers will be launching with the 1.0 version of the game.

REMAINING PANDORA SCENES


There are still a few straggler Pandora scenes to come, both to even out some of the girls who’ve received less love (looking at you Taron) and to finish off some SpaceWhale kickstarter requests. These scenes will be sprinkled into future devotion quest updates, or the 1.0 release client.

UI REVAMPS


We are going to be continuously updating the UI as we get closer to 1.0 and systems get overhauled. These include but are not limited to

  • Further improvements to quest log UI
  • New and improved UI for all the leveling-up and devotion related screens
  • Captain's computer UI
  • Revisions to make the access in all areas of the game faster and easier

DIALOGUE SYSTEM REVAMPS


You will see improvements to the earlier visual novel scenes, as we retroactively apply what we’ve learned over the years to the legacy content. You can see these improvements starting with our next September content update.

TLDR


The plan is to release two devotion quests per content update until we finish all quests. Following that, we will release the remainder of the main story and the progression system revamp. The 1.0 client will include some minor overhauls alongside the conclusion of the main storyline, and is targeted for release in 2024. We will communicate more indepth about overhauls in the future once we wrap the devotion quests.
We understand that it’s been a long journey, and luckily the second half of this year is absolutely jam-packed with excellent games to keep you entertained. It’s a bit of a blessing in disguise to have so many excellent titles showing that they are worth the wait, and we hope to be one of those titles too when we launch our 1.0 next year. By then hopefully the skies will have cleared and we can find a good nesting spot on the shoulders of these AAA titans! In the meantime please remember to get involved with our Discord and leave your feedback there.

See you next month!

Bis bald,
Till Eulenspiegel
Aug 30, 2023
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
[h4]Features[/h4]
  • Demolish studio
  • Demolish university
  • Demolish convention centre
[h4]Bugfix[/h4]
  • Competitors can start using your engine even if it's not yet ready
ISLANDERS - Gemma_Coatsink
Today we have put out a small patch that includes:
  • New Summer themed skins.
  • New jingle and summer music theme.
Daytime

Nightime

Plus a few small bug fixes to help resolve minor issues the community were reporting.

Console versions will follow, but we will update you on this in time.

Have a wonderful summer! ☀️

Join the Official Coatsink Discord
Follow Islanders on Twitter
Super Mecha Champions - TroubleMaker
Dear player:
To bring you an improved gaming experience, we will undergo online maintenance on August 31 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!

SEASON COLLECTION: GALACTIC RESONANCE BACK FOR LIMITED TIME

The most mysterious music piece hidden deep in space
An eternal music score will resound through the universe again
SS-level "Astro Symphony" for Michael, S-level "Star Idol" for Serena, S-level "Buster Drummer" for Firestar, plus many other appearances for weapons and vehicles are here!
The prize pool also comes with Premium Pack, Premium Rebate, and Collect for Reward promotions.
After the pool launches, players of Lv. 10 or higher can get Tickets on the Premium Pack page for the first three days when you log in and play!

NEW PILOT KIKINA HAS ARRIVED IN MECHA CITY

"Art and destruction are one and the same!"
The new pilot Kikina has arrived in Mecha City! All flammable and combustible materials must be stored safely in factories!
Buy the pilot before September 14 and get the free A-level "Blazing Rider" skin!

NEW EVENTS

1. Points Procurement
From August 31 to September 21, complete event missions to exchange the A-level "Beach Style" appearance for Trio of Enders, A-level "Black Mamba" appearance for Ranger, Trio of Enders, Firestar, plus firearm skins and other rewards. Come and claim them for free now!
2. Kikina Welcome Gift
Complete missions to claim the Updated Pilot Pack and a chance to directly get the new pilot Kikina.
3. Friends Team Up
Team up and complete 1 game every day for many days to claim rewards such as Chromatic Tickets and Premium Tickets! Team up and play games during the event to get League Points and Affinity bonuses!
4. Back to School Roll Call
Log in every day to claim Weapon Redemption Points and redeem an A-level Weapon Appearance Choice Card! Get 2x points when logging in on Fridays, Saturdays, or Sundays!

MODE ADJUSTMENTS

Reduced the time required to use the "Mecha Reset Unit" item in Team Deathmatch Mode from 5s to 1s.

MECHA ADJUSTMENTS

Tempest
Reduced the "Gale Kunai" primary weapon's damage vs. mecha from 92 to 88.
Reduced the "Flash: Heart Breaker" tactical skill's damage vs. mecha from 630 to 610.
Adjusted the damage bonus of the "Blast Wind" Attack Module from 60/90/120 to 60/80/100.
Adjusted the energy recovery effect of the "Timely Rain" Power Module from 6%/9%/12% to 8%/12%/16%.
Adjusted the kill determination time of the "Airstream" Power Module from 2.4s/2.8s/3.2s to 2s/2.8s/3.6s.

Moon Rabbit
Increased mecha's basic DUR from 2,100 to 2,200.
Reduced the cooldown of the "Wild Bunny" tactical skill from 10s to 9s.

JOJO
Increased the cooldown of the "Head-Butt!" tactical skill from 9s to 10s.
Increased the "Jump-Boom!" secondary weapon's cooldown from 8.5s to 9.5s.

ADJUSTMENTS & OPTIMIZATIONS

1. After next week, players will no longer be able to use Energy Crystals to get Tournament Points. The Tournament Store will remain available until the 2023 Winter Cup starts, and players' remaining Tournament Points will also be removed when the Winter Cup starts.
2. Fixed an issue that caused the Preselect Mode screen of Team Deathmatch to be displayed abnormally.
3. Fixed an issue that sometimes caused the display background of the S-level "Origin Core" skin of Moon Rabbit to be missing.
4. Fixed an issue that sometimes caused Hurricane's model to become abnormal when Hurricane returns to position.
5. Fixed an issue that sometimes caused some weapon appearances to be displayed abnormally in Gallery.
6. Optimized the touch range of the chat area in the Lobby to make it less likely to touch it by mistake.
7. Optimized pets' follow display logic so that pets will now walk with pilots on the match results screen and main information page.
8. Added separate Responsiveness settings for Pulsar's two forms.
9. Added relevant sound effects to the matching system of Team Deathmatch.
10. Added a prompt that pops up when there is an empty slot in the Preselect Mode screen of Team Deathmatch.
11. Adjusted the range of Andromeda's secondary weapon explosion effects so that the range is more consistent with the actual damage range.
12. Adjusted the translation of No.1 Rate (the percentage for the number of times a player comes first in Battle Royale) to differentiate it from Win Rate.


DECLARATION OF FAIR PLAY

We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacks, scripts, add-ons, and other illegal third-party software, as well as adhere to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Aug 30, 2023
Spiderbro - Studio Pond
SPIDERBRO CHANGELOG

30/08/2023 - 1.9
- Unnecessary dialogue removed. Spiderbro was way too talkative and it was frustrating players.
- Zombie Game removed in favour of Polybius Game.
- Small changes to improve continuity for Spiderbro 2.
- Fix to some scripts that could potentially softlock the game.

26/05/2023 - 1.8
- Improvements to end credits making the font more legible.
- Improvements to some full screen banners making the font more legible.
- Remove automatic update checks and option to check for updates (installer only).
- Brought continuity between Installer and Steam versions.
- Small tweaks to prepare for Epic Games Store release.
- macOS support has been removed. Sorry but it was more trouble than it was worth :(

13/07/2022 - 1.7
- Updated to engine 2.7.9.
- Spiderbro now no longer needs a manual restart after a save is erased.
- Fix to placement of letter I in text dialogues.
- Fix to issue where save would be erased when verifying local files (Steam only).
- Fix to robots occasionally not following their walk routes when the game is first launched.

14/06/2022 - 1.6
- Updated to engine 2.7.6.
- Fix to robot that says incorrect speech after puzzle is solved on Level 6.
- Tweaks to make game more friendly to online stores and distribution systems.

25/05/2022 - 1.5
- Updated to engine 2.7.5.
- Updater now has new look.
- Fixed bug where manually triggered updates wouldn't display text banners.
- Updater now recovers previous version automatically if an update fails.

22/05/2022 - 1.4
- Updated to engine 2.7.4.
- Spiderbro now checks for updates upon launch.
- Fixed bug where speedrun timer would display PC clock values when changing settings the main menu.

15/05/2022 - 1.3.1
- Small tweaks to final end game cutscene.

02/05/2022 - 1.3
- Updated to engine 2.7.3.
- New speedrun mode. Enable with launch parameter -speedrun. Accurate up to 3 decimal places. Displays time counter during gameplay and exports time to text file in game folder upon game completion.

17/04/2022 - 1.2
- Small changes to easter egg that was being mistook as part of the plot.
- Added collision and interaction to switch type that main player cannot use to avoid player confusion.
- Added some audio samples that were missing.
- Removed some unused files, assets and hidden content.
- Fixed bug where the crates in level 8 would reset their position after leaving the room.

13/03/2022 - 1.1
- Updated to engine 2.7.2.
- Fix to pink key floating above player on level 4.
- Main menu and in-game PCs now no longer play a sound when an option is unavailable/non-existent.

22/02/2022 - 1.0
- Updated to engine 2.7.1.
- New original music and sound effects.
- Bug fixes to some save game scripts.
- Collision bug fixes.
- Scripts now perform faster resulting in snappier cutscenes.
- Fallen rope on level 7 no longer floats above player.
- Fixed bug where robot on level 7 wouldn't speak.
- Fixed bug where text box image would sometimes not appear.
- Fixed bug where a pink door on level 4 would have stretched pixels.
- Fixed bug where lubricant bottle would re-appear on level 6 once door had been opened.
- Fixed bug where script on level 10 would fail to turn collision on after running, resulting in the game softlocking as the player is unable to interact with any triggers, objects or NPCs.
- Fixed bug where Spiderbro talk sprite would sometimes not appear.

10/09/2021 - 0.9 BETA
- Updated to engine 2.6.6.
- Redesigned menus.
- Fixed bug where some pickup items had incorrect layer value, making some items float above player character.
- Changes to story including brand new ending.
- Fixed bug where sounds would not function under macOS.
- Fixed bug where some collision turning off after pausing.
- Fixed bug where robot that could push the player character through a wall unintentionally.
- Fixed bug where repairing the robot without getting the plastic bottle on level 7 would cause both the broken and working robot to appear on the map.
- Fixed bug where button mashing would cause some crazy, especially during dialogue boxes and whilst using an in-game PC.
- Improvements to some animations.
- Updated end credits.

14/06/2021 - 0.8 BETA
- Updated to engine 2.6.4.
- Branding tweaks.
- Animations converted to new system, reducing file count.
- Sample sound effects added.
- Font colours changed.
- Small additions to story.
- Fixed bug where invisible trigger was missing from a map, making an exit unusable and allowing the player character to move beyond the map collision.
- Fixed oversight where player character would just blink in and out of existence when going through the hole in the pile of plastic bottles.

02/05/2021 - 0.7 BETA
- Updated to engine 2.6.3.
- Animation offsets disabled.
- Fullscreen mode now default.
- Developer mode and console switched off.
- Small bug fixes and tweaks to story.
- Object collision converted to new system, reducing file count.

18/05/2021 - 0.6 BETA
- Updated to engine 2.6.1.

22/04/2021 - 0.5 BETA
- Story complete.
Aug 30, 2023
Spiritfall - Omenforged
  • Constellation: Upgrade per Luminous Gem changed from 4%,2%,4% to 3% per level.
  • Fixed a bug that prevented new Hidden Rifts room from appearing in most cases.
  • Fixed the wrong images used for icon and sketch of the Sunstroke skill.
  • Fixed an issue that prevented the Starpowder item from working properly.
  • Fixed another issue that prevented the run modification menu from appearing if previously unlocked.
  • Fixed a bug that caused the codex entries prompt to trigger when collecting herbalist items.
  • Fixed a bug that could cause the fresh indicator to not be present on items even though they are fresh when you purchase them.
  • Fixed several minor visual bugs.
a pet shop after dark - npckc
Hello! It's the first anniversary of a pet shop after dark so I have a special first anniversary update for you...


  • New Basque, European Spanish and Traditional Chinese translations, along with revisions to previous translations
  • QOL updates like you can now knock on a door many times to proceed through a certain section faster (though you can still wait like previously), changing it so that you can only input numbers into the telephone, and other puzzle revisions
  • Better Steam Deck support (*However, please note that because of the way the game plays Steam Deck is not really recommended!)
  • A couple of silly extras because that’s what anniversaries are for right? (Check OPTIONS…)
For a bit of a personal story, I actually quit my job to become a full-time indie game dev starting this April, and a big part of why I could do that was because of this game… This game is made just by me and the composer who wrote the music, along with the translators who helped make it possible for more people to play in different languages. (Sometimes I get emails addressed to ‘your company’ or ‘the npckc team’ but literally it’s just me in my living room making games on a laptop that overheats playing videos…)

So I just wanted to take this opportunity to express my gratitude to everyone who’s played this game - it’s changed the course of my life and it’s just been really exciting for me seeing so many people enjoy it across the world just playing on their own or with friends or streaming to share with others!

In short...

THANK YOU FOR PLAYING... 👁
Home Sweet Home : Online - Home Sweet Home


Announcement from the Home Sweet Home : Online Team

The server is undergoing weekly maintenance on the 31st of August 2023 from 10:00 AM (GMT+7) until 6:00 PM (GMT+7) In order to ensure the security of players' IDs, We kindly request all players to log out of the game during the mentioned period.

We apologize for the inconvenience this may cause.
Undeadly - RyanLQ
Hi there

I've made some fixes and improvements based on community feedback.

  • [Quality of Life] New feature - Long Range Movement



    This is a mode that makes it more convenient to move survivors across large distances. You can activate this mode by holding the 'Control' key and left clicking on a distant tile.



    The survivor will move towards this tile every turn.

  • [Quality of Life] The following elements now scale with modified game speed:
    • The camera zoom-out motion that happens when fitting multiple subjects in the frame.
    • Animations for the void ship disappearing/appearing.
  • [Game] New feature - Survivor Recruitment

    You are now able to recruit new survivors in game. Do this by discovering and approaching the survivor recruitment board, found somewhere in the map.



    Survivors take different amounts of turns to be recruited, and some will require scrap or meds.
    The recruitment board refreshes every few days.
    The board will only appear in new save games.

  • [Balance] Reduced the number of starting survivors from 6 to 4.
  • [Balance] Reduced the number of zombies that start active on the map from 50 to 35.
  • [Bug] Fixed a bug where the camera could go outside of bounds after loading in some cases.
  • [Bug] Fixed a bug where loot would not appear on the void ship.
  • [Bug] Fixed a bug where the friendly fire warning would not show in some cases.
  • [Bug] Fixed a bug where engarde would not trigger if the last player to move in a turn activated engarde.
  • [Bug] Fixed a bug where a sequence error could occur at the start of the tutorial.

Thanks ːsteamthumbsupː
Ryan
Crow Forest: New World - FullHead Game



We are proud to announce that the planned arrangements that had to be made before our game went on sale are almost finished. We are excited to meet with you very soon. Considering the feedback we received and the positive and constructive comments we received during the testing phase, we see that we have been successful in our efforts to offer a pleasant game to the fog.






With the release of our game, we will inform you of our roadmap at regular intervals and we have no doubt that you will be working to provide a better gaming experience by concentrating on continuous improvements and that you will support us in this regard.


Don't forget to add it to your wish list to be notified of our exit


Best regards
...