There's no time for rolling around, however - Sonia's tribe is being attacked by some sort of... copy of her!? Who is this faker and what does she want??
Well, only one way to find out! It's time to jump into the action and help with this new threat - can't stick around, gotta keep movin' on before she threatens others! Danger is lurking around every turn, but I know, with some luck, you'll make it through!
Capto: Screen Capture, Screen Recorder, and Editor - deepa.pai
1) Full Screen Capture with Delay Introducing a new level of control for full screen captures. You can now add a delay before the capture takes place, allowing you to set up your screen exactly how you want it. Perfect for highlighting elements or preparing your screen before capture. This option can be accessed in the Top Bar, Capto Menu Bar, Capto Dock icon, or via a keyboard shortcut (Ctrl + Command +T).
2) Top Bar Area Capture Enhancements We've streamlined the area capture process for your convenience. Easily select your preferred shape (Rectangle, Circle, Freehand) and capture an area without the need for additional clicks. Switch shapes effortlessly using the dropdown menu.
3) Minor Defect Fixes & Performance Improvements We've addressed some reported issues to ensure a smoother experience.
Another month passed where we worked hard on the Kind Nature demo and implemented lots of your feedback and cool new stuff.
You can check all the new changes and bugfixes here:
New
New Main Menu with a cozy survivor camp scene
New Runner Look: Hunter has now a more fitting 3D Model
New Enemies: We added wolves as enemies to the game
New Boss Enemies: Boss Bruno of Cologne comes with two Doberman adds
New cards: Parry Daggers! They deal counter damage when being attacked
More card animations in battles
Cards that can be played have a small particle effect now
Added researches for Activated Carbon, Shepherds Purse and Marigold
Changes
All cards are to be dragged now, not only attack cards, so it’s easier to understand
Implemented a better outline shader
Enemies will have an outline if you target them as better visual feedback
Added more different outcomes to every choice in mission events
Cologne card reward will give you Cloth Armor instead of Leather Armor now
Bug Fixes
Strength buff will be now displayed correctly in enemy intentions
If attack is higher through strength, icon will be yellow
Lots of translation issues fixed
Preview arrows on timeline won’t overlap completely anymore so you always know exactly who will attack first
Added some missing researches
Fixed a bug where sometimes one of the hand cards is smaller than the others
Gameplay Improvements
Balanced Cologne enemies
Cologne Boss enemy is a bit easier now
End Turn Popup won’t show anymore if you don’t have any cards to play but still AP
Increased amount of recyclable resources
Other Changes
Removed character stands from battles, since they don’t fit anymore
Transition from mission to battle scene is now smoother
Worked on the game over screen
Added sound cue when card is not playable
Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing. You can reach us via mail at support@polypirates.com or on our discord server.
On Knowledge Day, it's time to make some new pleasant discoveries in the world of the Sphere. Do you think that you already know every nook and cranny of Erikuria and Tir Tuaid, and nothing will surprise you? The famous Spherian library is back, and, in addition to fresh knowledge, new wonderful gifts await you in it!
Talk to the Assistant Lorekeeper next to Cinderkreg if you are fighting on the side of the human kingdom or near the Ghara Headquarters if you are one of Vagroth's loyal demons. By completing a number of his tasks, you can get various useful items and discover daily quests with additional rewards.
By killing monsters and completing Guardian Quests, you can earn Sage Coins, which can be exchanged for extremely valuable rewards:
🔹powerful equipment (helmets with 6 gem slots and special properties),
🔹 various elixirs that increase experience, drop, attack and defense and remove negative effects,
🔹new unique titles "Seeker of Knowledge" and "Sage".
In the in-game store, you can find special potions that increase the number of coins that drop out, and additional coins.
Today, during the maintenance, the following changes were made to the game:
🔹The event "Knowledge Day" has started. 🔹Fixed the spectator area in the PVP arena. 🔹Increased visibility distance of characters in sieges. 🔹Reworked the cost of activating collections. 🔹World bosses now gradually restore their health after returning to their original position. 🔹Fixed the application of some seals in Abyssal Dungeons.
This week’s game update sees some initial tweaks to Deadman: Apocalypse alongside the long-awaited Tombs of Amascut and Poll 80 updates!
Changelog August 30th
[expand type=show more]
Deadman: Apocalypse
Re-added the Emblem Trader to the north of Edgeville.
Reverted the costs for the Emblem Trader’s shop on the Permanent DMM world back to normal.
The Scythe of Vitur will now correctly add charges, even when already partly charged.
Players will no longer receive Tier 1 Sigils when they shouldn’t.
Increased the PJ Timer in single-way combat areas from 12 seconds (20 cycles) to 14.4 seconds (24 cycles).
Tombs of Amascut
Path of Apmeken
Increased the minimum and maximum foe counts for most waves, causing them to spawn in faster.
Shamans no longer spawn thralls if they have been poisoned or envenomed.
Volatile baboons now one-shot other baboons that they hit when they explode.
Added a Deposit Urn next to the Helpful Spirit.
Players may now deposit and retrieve their Pickaxe in the lobby using the Cavity in the wall.
During his orb phase Akkha will now only move location after a fixed number of successful hits.
Thralls no longer contribute to Akkha’s teleport count during his enrage phase.
Updated Invocation descriptions to improve clarity.
Other Poll 80 Improvements
Adjusted Pharaoh’s Sceptre drop rates to always be better in later rooms.
Players will now always roll for the Pharaoh’s Sceptre at the end of Pyramid Plunder, even if they fail the Chests or Sarcophagi.
Lesser and greater corruption now both have 50% accuracy.
Greater corruption now drains twice as many Prayer Points from the target.
Mark of Darkness is no longer a targeted spell, instead it now buffs the caster.
Lava dragons can now drop Ensouled Heads in addition to other loot.
Webweaver Bow now consumes one charge when using the special attack instead of four.
Mage Arena II Capes now break upon death, rather than vanishing, and can be fixed for 96,000 GP.
It is now possible to take multiple God Capes at the same time.
Enabled Multicannons in PvP worlds wherever Looting Bags cannot be used.
Implemented a system for Loot Key broadcasts in Clan Chat, with options in the Clan Settings menu.
Increased Wilderness Achievement Diary Rune rewards for all tiers.
Disabled random events within the Wilderness Boss lairs.
Players will now receive a message 10 ticks before Mark of Darkness expires.
A message will now appear in the chat box to indicate that players have been bound. Players will also receive a message when they unfreeze.
Removed Dragon Scale Dust from the Nightmare Zone Reward Shop.
Other Changes
Players will now receive the intended 15% accuracy bonus from Bounty Hunter’s Ancient Kit when special attacks are performed during the minigame.
When treasure is won from a Player-Owned House's Dungeon Treasure Chest, the notification message now says who won it and how much money they received.
The Love Crossbow can no longer be fired in PvP areas.
Thammaron's Sceptre and the Accursed Sceptre will now correctly show 0 ‘splashes’ if the wielder’s Magic has been drained.
Upon trying to enter the Mage Training Area, free-to-play players will now be informed that they require membership.
All Slayer Helm variants are now correctly shown as lost in the kept on death interface.
PvP Rota
The PvP rota has moved to Period A:
539 - (US) - PvP World
318 - (UK) - Bounty Hunter World
548 - (Germany) - High-Risk PvP World
577 - (US) - Free-to-Play PvP World
559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
Deadman: Apocalypse Tweaks
Since Deadman: Apocalypse launched last Friday, thousands of you have hit the breaches and engaged in all-out PvP carnage.
While you’ve been busy murdering each other, we’ve been closely monitoring your feedback. Since there’s a large cash prize attached to this game mode, we’re somewhat constrained in the changes we can make – but we’re committed to addressing critical issues as they appear.
Today's patch brings two notable fixes:
Edgeville Emblem Trader
Those of you wondering where your old friend the Emblem Trader has got to will be pleased to see him back in his usual spot north of Edgeville. His strikingly similar friend can also be found hanging out at the Grand Exchange.
On Deadman Worlds, the Grand Exchange Emblem Trader does not let you acquire a skull. However, the Emblem Trader north of Edgeville and his colleague at the Revenant Caves will.
Prices in Deadman: Apocalypse and Permanent Deadman Shops
Last week, some of you raised that the Emblem Trader Shop had the Point cost for items increased on the Permanent Deadman World. Oops! In this week's game update, we had a word with the Emblem Trader and the prices are back to normal.
Table
Point Cost
Wilderness Teleport Tabs
Paddewwa
Senntisten
Annakarl
Carrallanger
Dareeyak
Ghorrock
Kharyrll
Lassar
10,000 each
Whip Mixes
Volcanic
Frozen
500,000 each
Ward Upgrade Kit
350,000
Staff Upgrade Kit
Steam
Lava
500,000 each
Saradomin's Tear
250,000
Rune Pouch
1,200,000
Ring of Wealth Scroll
50,000
Magic Shortbow Scroll
100,000
Looting Bag
10,000
Hunter's Honour / Rogue's Revenge
2,500,000
Granite Clamp
250,000
Dragon Pickaxe Upgrade Kit
300,000
Dark Bow Paint (x4)
Yellow
Green
White
Blue
500,000 each
Crystal Weapon Seed
540,000
Clue Box
100,000
Climbing Boots
5,400
Bounty Teleport Scroll
8,000,000
Super Attack
1,000
Super Strength
1,000
Super Defence
1,000
Ranging Potion
6,000
Magic Potion
8,000
Super Combat Potion
30,000
Prayer Potion
3,000
Super Restore Potion
10,000
Saradomin Brew
25,000
Zamorak Brew
25,000
Stamina Potion
8,000
Extended Antifire Potion
5,000
Antidote++
3,000
Anti-venom
35,000
Blighted Bind Sack
100
Blighted Snare Sack
500
Blighted Entangle Sack
1,000
Blighted Teleblock Sack
3,000
Blighted Vengeance Sack
3,000
Blighted Ancient Ice Sack
2,000
Ring of Wealth Scroll
50,000
Magic Shortbow Scroll
100,000
Saradomin Tear
1,500,000
Rune Pouch
1,200,000
Looting Bag
10,000
Clue Box
100,000
Ornate Maul Handle
1,250,000
Note that this doesn’t affect the Bounty Hunter Emblem Trader on regular worlds or the Bounty Hunter world.
Additional Hotfixes
The Scythe of Vitur will now correctly add charges, even when already partly charged.
Players will no longer receive Tier 1 Sigils when they shouldn’t.
Increased the PJ Timer in single-way combat areas from 12 seconds (20 cycles) to 14.4 seconds (24 cycles).
As the game mode progresses, we are also removing the following worlds from Deadman: Apocalypse:
3-50 Bracket
US East - 472, 473, 574
US West - 442, 538, 541
UK - 508
EU - 462, 550, 551
51-70 Bracket
US East - 404
US West - 439
EU - 460
Tombs of Amascut
The Path of Apmeken
We received a lot of feedback regarding the Path of Apmeken – particularly, you felt that the monkey business took a bit too long compared to other paths.
In response, we’ve allowed players to clear the waves faster without making the room too difficult for less experienced players.
To achieve this, we’ve increased both the minimum and maximum foe counts for most waves, which ultimately means that players will have to clear fewer enemies before the next wave begins. To prevent less experienced players being overwhelmed by the simian hordes, players can now use volatile baboons to clear out other enemies with a well-timed AoE explosion. In addition, shamans will no longer spawn thralls if they are poisoned or envenomed, giving everyone a bit of a break.
Lobby Deposit Box
We’ve added a Deposit Pot next to the Helpful Spirit which functions as a regular Deposit Box – just shove your unused supplies in there, and they’ll go straight to the Bank.
You may also deposit and retrieve your Pickaxe in the lobby, so you don’t have to enter the Raid to retrieve it. There’s a Cavity in the wall that’s just right for the job.
Akkha
Previously, during Akkha’s enrage phase, he’d teleport to a new location after a fixed number of hits, even if they missed. This resulted in a bit too much teleporting for our liking, so we’ve made it so that Akkha will now only teleport after a certain number of successful hits. This guarantees that you’ll get in at least a little damage before he teleports away!
Additionally, hits from thralls no longer contribute to Akkha’s teleport counter.
Accessibility
Last but not least, you asked us to improve the clarity of select Invocations. We’ve updated their mouseover information accordingly, and it should now be clearer what effect they’ll have on the Raid.
Other Poll 80 Changes
Pyramid Plunder
First up, we have some adjustments to the drop rate of the Pharoah’s Sceptre. Previously the mummy’s maths were a little off, and the drop rate for the Sceptre actually decreased as you progressed further into the Pyramid. As of today’s update, your chances will now improve past Room 5 instead.
As part of this change, we’ve also made it so that the Chests and Sarcophagi will roll for the Sceptre even if you fail. Have fun treasure hunting!
The rates are as follows for both Chests and Sarcophagi:
Room 1: 1/4200
Room 2: 1/2800
Room 3: 1/1600
Room 4: 1/950
Room 5: 1/800
Room 6: 1/750
Room 7: 1/650
Room 8: 1/650
Arceuus PvP Spells
We have reworked Mark of Darkness; instead of being a debuff you cast on your target, it will now be a buff that you cast on yourself. While you have the buff, certain spells will be empowered, just as they previously were when targeting someone with the Mark of Darkness debuff. In case you've forgotten:
The bind chance of grasp spells is doubled, though the bind duration remains the same.
If your target is a player, corruption will occur twice as often.
If your target is a demon, demonbane spells will have an additional 25% damage and 20% accuracy bonus. The damage bonus is applied after any bonus damage from gear.
While Greater Corruption has a Magic requirement that's 20 levels higher than Lesser Corruption, the only functional difference was the chance to apply corruption. We’ve doubled the Prayer Point drain inflicted by Greater Corruption to make it feel, well… greater. In addition both Lesser and Greater Corruption now have 50% accuracy.
Additional Changes
We also have a host of smaller Poll 80 changes coming in this week’s update:
Lava dragons can now drop Ensouled Heads in addition to other loot.
Webweaver Bow now consumes one charge when using the special attack instead of four.
Imbued God Capes now break upon death, rather than vanishing, and can be fixed for 96,000 GP.
It is now possible to take multiple God Capes at the same time.
Enabled Multicannons in PvP worlds wherever Looting Bags cannot be used.
Implemented a system for Loot Key broadcasts in Clan Chat, with options in the Clan Settings menu.
Increased Wilderness Achievement Diary Rune rewards for all tiers.
Disabled random events within the Wilderness Boss lairs.
Players will now receive a message 10 ticks before Mark of Darkness expires.
A message will now appear in the chat box to indicate that players have been bound. Players will also receive a message when they unfreeze.
Removed Dragon Scale Dust from the Nightmare Zone Reward Shop.
Other Changes
Players will now receive the intended 15% accuracy bonus from Bounty Hunter’s Ancient Kit when special attacks are performed during the minigame.
When treasure is won from a Player-Owned House's Dungeon Treasure Chest, the notification message now says who won it and how much money they received.
The Love Crossbow can no longer be fired in PvP areas.
Thammaron's Sceptre and the Accursed Sceptre will now correctly show 0 ‘splashes’ if the wielder’s Magic has been drained.
Upon trying to enter the Mage Training Area, free-to-play players will now be informed that they require membership.
All Slayer Helm variants are now correctly shown as lost in the kept on death interface.
PvP World Rota
The PvP rota has moved to Period A:
539 - (US) - PvP World
318 - (UK) - Bounty Hunter world
548 - (Germany) - High-Risk PvP World
577 - (US) - Free-to-Play PvP World
559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week. You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
* The Steam account used for VFUN ID and Cronous Global must be included in the request. * The English version of the Client is available to download after September 19th. More details will be announced in the future.
We will do our best to make Cronous Online the best.