The maximum level of artifact potential has been raised from 10 to 15.
Interface
As part of the fight against cheaters, we have made changes to the mechanic of how enemy health bars work to prevent cheats from using them to automatically target an opponent.
Now the enemy's health bar is displayed below the scope, and when you press the "Tab" key, his mark remains stationary at the detection location.
Balance
Armour
[expand type=details]AH-2 Nomad Suit
Bleeding 0 → -0.25
Worn AH-3 Seeker Suit
Stamina regeneration 0 → 2%
Bleeding 0 → -0.25
AH-3 Seeker Suit
Stamina regeneration 0 → 3%
Bleeding 0 → -0.25
Worn AH-4 Raider
Bullet resistance 110 → 111
Stamina regeneration 0 → 4%
Bleeding 0 → -0.25
RAPS AH-4 Raider
Bullet resistance 130 → 131
Stamina regeneration 0 → 4%
Bleeding 0 → -0.25
RAPS Spanner
Bullet resistance 152 → 154
RAPS AH-5 Pilgrim
Stamina regeneration 0 → 4%
Worn AH-6 Nomad
Bleeding -0.5 → -0.75
RAPS AH-6 Nomad
Bleeding -0.5 → -1
[/expand]
Weapons
[expand type=details]Every machine gun
Additional hip-fire spread 2.35 → 2
DP
Damage 25 → 25.5
Minimal damage 18.8 → 19
RPK-74
Minimal damage 19.4 → 19.5
L86A1
Damage 29.5 → 31
Minimal damage 22.5 - 23
Old HK G3A1
Minimal damage 22.5 → 23
Worn HK G3A1
Minimal damage 26.5 → 27
HK G3A1
Minimal damage 32.5 → 33.2
AKM
Damage 25.8 → 26.5
Minimal damage 18 → 19
FN F2000
Damage 30.2 → 30
Minimal damage 24.5 → 24.1
FN F2000 Tactical
Damage 34.5 → 34
Minimal damage 27.9 → 27.5
Worn SKS
Damage 23 → 25
Minimal damage 18.1 → 24.4
Rate of fire 360 → 300
Distance of minimal damage 120 → 80
Spread 0.2 → 0.15
Additional hip-fire spread 3.8 → 3.85
Headshot damage 1.5 → 1.4
Limb damage 0.65 → 0.85
SKS
Damage 29 → 31.5
Minimal damage 22.9 → 30.8
Rate of fire 360 → 300
Distance of minimal damage 120 → 80
Spread 0.2 → 0.15
Additional hip-fire spread 3.8 → 3.85
Headshot damage 1.5 → 1.4
Limb damage 0.65 → 0.85
Worn M1A
Damage 35.4 → 32.0
Minimal damage 27.7 → 27.4
Rate of fire 360 → 400
Distance of minimal damage 120 → 80
Spread 0.2 → 0.15
Additional hip-fire spread 3.8 → 3.85
Headshot damage 1.5 → 1.4
Limb damage 0.65 → 0.8
M1A
Damage 41.5 → 37.5
Minimal damage 32.6 → 32.2
Rate of fire 360 → 400
Distance of minimal damage 120 → 80
Spread 0.2 → 0.15
Additional hip-fire spread 3.8 → 3.85
Headshot damage 1.5 → 1.4
Limb damage 0.65 → 0.8
FG-42 Whip
Damage 30.5 → 31.0
Minimal damage 30.5 → 31.0
Distance of minimal damage 120 → 80
Spread 0.19 → 0.15
Additional hip-fire spread 3.81 → 3.85
Limb damage 0.65 → 0.8
Avalanche
Damage 74.5 → 75
Minimal damage 62.5 → 74
Rate of fire 240 → 200
Distance of minimal damage 120 → 80
Spread 0.180 → 0.15
Additional hip-fire spread 3.8 → 3.85
Limb damage 0.65 → 0.85
SKT-40
Minimal damage 31 → 38.2
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
Worn SVT-40
Damage 46.6 → 46
Minimal damage 36.1 → 44.4
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
SVT-40
Damage 52.5 → 51.6
Minimal damage 40.6 → 49.8
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
AVT-40
Damage 50 → 48
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
Worn SVD
Minimal damage 49.6 → 61
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
SVD
Damage 68.4 → 68.2
Minimal damage 53.6 → 66
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
SVU
Damage 76.5 → 77
Minimal damage 60.8 → 75
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
WA2000
Minimal damage 75.8 → 92
Rate of fire 240 → 200
Distance of minimal damage 120 → 90
Spread 0.15 → 0.1
Additional hip-fire spread 3.85 → 3.9
[/expand]
Other
[expand type=details]7.62 mm Expanding Ammo
Armor-penetration -20 → -12.5
Project 6X4
Movement speed reduced from 3% to 1%
[/expand]
Models, animations, sounds
Updated model, animations and interaction sounds of SR-1 Gyurza
Updated the paint masks of unique faction suits
Updated textures of Punisher Armored Suit
Other changes and fixes
Added the ability to attach a keyсhain to the MG 42
Hammer, Hunting Knife and KO-1 are now available for barter at 3rd reputation level of Swamp Bases (previously at 5th)
Fixed a setting that removes marks in the world
Fixed opening interfaces via notifications (accepting trade, squad invites, etc.)
You can no longer die from emissions In safe zones
Thank you for your attention, and good hunting in the Zone!
Major Changes: -fixed issue where leaving crab cave brings you to library instead of the forest. -added crystal clam (ability to make refined crystal orbs without completing quests) -introduced "scone" the squid who presents to you the giant clam that gives you refined orbs -added asmodeus end sequence as well as credits and post credits content -added lavatubes content including new bosses -added water tunnel connector region (not really much to do here but its a cool sight seeing moment) -fixed issue with camera moving off to the side and staying there during Marl culdron scene -fixed an issue where the lost and found dog could get stuck on the wall while moving away from the player -fixed an issue where game crashes upon interacting with location that cauldron SHOULD before you get it back from marls -fixed an issue where battle back wouldnt load in if you had lost a fight to shell pups in fight club and this was accompanied by massive reduction in frame rate. -fixed an issue where the worms despawn during the wasp hive fight. (hoping i didnt break anything with this fix) -loose crystals now spawn on the ground every 900 seconds around crystal formations -New items: Crystals, Crystal Powder, Liquid Crystal, Crystal Evolution, Stone Dust, Gravel, Sand -game now makes sure you have enough bag space before letting you use machete or pick axe (previously only worked with wood axe) -can now make concrete and use it for constructions -new enemies in the island spine -new area in the island spine that will let you complete the Franks quest line -added fire and water spirit to obtainable party members -added ability to load game from combat by pressing esc key -fixed issue where conversation with the franks took place through a black screen -fixed black screen error in telescope -fixed black screen when heading to pond for fishing in fall zone -fixed issue where swamp would cause crashes in music player
Minor Changes: -fixed no collision issue on wall next to sky temple door. -fixed various spelling mistakes -fixed issue where Trogus would disappear after winning the fight against him. -trogus temple now has guards that prevent you from entering once you come back (for now) = teaser for expansion -fixed issue where rat picture doesnt disappear in board game mini game -can now find live crabs in the shallows of the island spine (crabs are used for fishing and later cooking) -fixed an issue where you could stand in the sky in the crystal forest -fixed issue where jemjell was the fastest creature on earth at lvl 1 -fixed pathing issues on rock formation in crystal forest -fixed issue in telescope tree fort where cauldron showed 4 icons
Added Blocking Meshes to the Exit in the Poolrooms
Added a Lever thats hidden somewhere in the Poolrooms
Activating this Lever will despawn the Blocking Meshes from the Exit
LEVEL 69
Removed the Old Road
Added a New, Updated Road to the Level
The Player is safe when standing near a Car
The Player will hear a Sound when the "Monster from Above" is approaching
When the Player is not near a Car within 6 seconds of this Sound, the Player will die
TAPE COLLECTED
Added Multiplayer Function to this Gamemode
Added 2 New Maps (The Hotels, The Bunker)
Added a Menu where you can select the Level when Playing Solo
Removed the Tape Collected Lobby
The Upgrade Feature will be replaced with a Battlepass. The Battlepass will Start with Version 3.0
For the Tape Collected Menu we added their own Menu Music
OTHER CHANGES
In Level Lights Out, the Flashlight now works
Increased the Lighting of the Flashlight
Some Levels are now brighter
Replaced the Old VHS Effect with a Better and Updated VHS Effect
CHANGES FROM PTB TO LIVE
Removed the Bodycam Effect
Removed the Outdated Controls Widget
Moved the Map Select Widget on the Tape Collected Gamemode to make it allign better
Added some SFX to the Battlepass Widget
KNOWN ISSUES
In Level 69 the "Monster from Above" sometimes doesnt kill the Player
Some Levels have Shader Problems
When reading a Letter, the Mouse Cursor is bugged and will move the Player. Once clicking when the Widget appears will fix this Problem for now
The Mouse Cursor is also bugged when entering the Store or entering the Exit Area on the Store Level. Also here, clicking when the Widget appears will fix this Problem for now
1. All characters have received a full display in the inventory! 2. Equipped items are displayed on the character in the inventory!
3. New items are added 4. Most items have been redrawn 5. The number of cells for items such as "sword", "staff" are changed 6. Unique items got a good value 7. The requirements for the parameters of some items are changed 8. Some items received gender requirements 9. A bug fixed in the garden
Who stands up against the enemy? Who is here to fight tyranny? When all hope is gone, when evil rears its ugly head, who you gonna call? G…Gangs of Sherwood! (who else?)
Join Robin, Tuck, Marian and Little John and together with the Merrymen gang, take on the Sheriff of Sherwood and his unorthodox army!