Mirages - East2West Games
七月半鬼乱窜,没事别往河边站,今天是中元“鬼节”,枉死城内百鬼夜行,等待着各位守夜人的到来,《过阴》限时8折优惠!

Eternal Return - GM_Goddess
Servers will be temporarily offline for an estimated time of 4 hours on August 31st from 2 AM to 6 AM (UTC) to update Patch 1.3.



Check out the details on our Website.

Community Announcements - 阿阮
各位仙家弟子:  

《古剑奇谭网络版 海外版》将于2023年8月31日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。

在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

详细更新内容将于2023年8月31日停机维护后在官网发布,敬请关注!

请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。

祝大家游戏愉快!



 《古剑奇谭网络版 海外版》项目组

2023年8月30日
Aug 30, 2023
STALCRAFT: X - Gorodskovich
Artifacts
The maximum level of artifact potential has been raised from 10 to 15.
Interface
As part of the fight against cheaters, we have made changes to the mechanic of how enemy health bars work to prevent cheats from using them to automatically target an opponent.


Now the enemy's health bar is displayed below the scope, and when you press the "Tab" key, his mark remains stationary at the detection location.
Balance
Armour

[expand type=details]AH-2 Nomad Suit
  • Bleeding 0 → -0.25
Worn AH-3 Seeker Suit
  • Stamina regeneration 0 → 2%
  • Bleeding 0 → -0.25
AH-3 Seeker Suit
  • Stamina regeneration 0 → 3%
  • Bleeding 0 → -0.25
Worn AH-4 Raider
  • Bullet resistance 110 → 111
  • Stamina regeneration 0 → 4%
  • Bleeding 0 → -0.25
RAPS AH-4 Raider
  • Bullet resistance 130 → 131
  • Stamina regeneration 0 → 4%
  • Bleeding 0 → -0.25
RAPS Spanner
  • Bullet resistance 152 → 154
RAPS AH-5 Pilgrim
  • Stamina regeneration 0 → 4%
Worn AH-6 Nomad
  • Bleeding -0.5 → -0.75
RAPS AH-6 Nomad
  • Bleeding -0.5 → -1
[/expand]
Weapons

[expand type=details]Every machine gun
  • Additional hip-fire spread 2.35 → 2
DP
  • Damage 25 → 25.5
  • Minimal damage 18.8 → 19
RPK-74
  • Minimal damage 19.4 → 19.5
L86A1
  • Damage 29.5 → 31
  • Minimal damage 22.5 - 23
Old HK G3A1
  • Minimal damage 22.5 → 23
Worn HK G3A1
  • Minimal damage 26.5 → 27
HK G3A1
  • Minimal damage 32.5 → 33.2
AKM
  • Damage 25.8 → 26.5
  • Minimal damage 18 → 19
FN F2000
  • Damage 30.2 → 30
  • Minimal damage 24.5 → 24.1
FN F2000 Tactical
  • Damage 34.5 → 34
  • Minimal damage 27.9 → 27.5
Worn SKS
  • Damage 23 → 25
  • Minimal damage 18.1 → 24.4
  • Rate of fire 360 → 300
  • Distance of minimal damage 120 → 80
  • Spread 0.2 → 0.15
  • Additional hip-fire spread 3.8 → 3.85
  • Headshot damage 1.5 → 1.4
  • Limb damage 0.65 → 0.85
SKS
  • Damage 29 → 31.5
  • Minimal damage 22.9 → 30.8
  • Rate of fire 360 → 300
  • Distance of minimal damage 120 → 80
  • Spread 0.2 → 0.15
  • Additional hip-fire spread 3.8 → 3.85
  • Headshot damage 1.5 → 1.4
  • Limb damage 0.65 → 0.85
Worn M1A
  • Damage 35.4 → 32.0
  • Minimal damage 27.7 → 27.4
  • Rate of fire 360 → 400
  • Distance of minimal damage 120 → 80
  • Spread 0.2 → 0.15
  • Additional hip-fire spread 3.8 → 3.85
  • Headshot damage 1.5 → 1.4
  • Limb damage 0.65 → 0.8
M1A
  • Damage 41.5 → 37.5
  • Minimal damage 32.6 → 32.2
  • Rate of fire 360 → 400
  • Distance of minimal damage 120 → 80
  • Spread 0.2 → 0.15
  • Additional hip-fire spread 3.8 → 3.85
  • Headshot damage 1.5 → 1.4
  • Limb damage 0.65 → 0.8
FG-42 Whip
  • Damage 30.5 → 31.0
  • Minimal damage 30.5 → 31.0
  • Distance of minimal damage 120 → 80
  • Spread 0.19 → 0.15
  • Additional hip-fire spread 3.81 → 3.85
  • Limb damage 0.65 → 0.8
Avalanche
  • Damage 74.5 → 75
  • Minimal damage 62.5 → 74
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 80
  • Spread 0.180 → 0.15
  • Additional hip-fire spread 3.8 → 3.85
  • Limb damage 0.65 → 0.85
SKT-40
  • Minimal damage 31 → 38.2
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
Worn SVT-40
  • Damage 46.6 → 46
  • Minimal damage 36.1 → 44.4
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
SVT-40
  • Damage 52.5 → 51.6
  • Minimal damage 40.6 → 49.8
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
AVT-40
  • Damage 50 → 48
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
Worn SVD
  • Minimal damage 49.6 → 61
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
SVD
  • Damage 68.4 → 68.2
  • Minimal damage 53.6 → 66
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
SVU
  • Damage 76.5 → 77
  • Minimal damage 60.8 → 75
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
WA2000
  • Minimal damage 75.8 → 92
  • Rate of fire 240 → 200
  • Distance of minimal damage 120 → 90
  • Spread 0.15 → 0.1
  • Additional hip-fire spread 3.85 → 3.9
[/expand]
Other

[expand type=details]7.62 mm Expanding Ammo
  • Armor-penetration -20 → -12.5
Project 6X4
  • Movement speed reduced from 3% to 1%
[/expand]
Models, animations, sounds
Updated model, animations and interaction sounds of SR-1 Gyurza


  • Updated the paint masks of unique faction suits
  • Updated textures of Punisher Armored Suit
Other changes and fixes
  • Added the ability to attach a keyсhain to the MG 42
  • Hammer, Hunting Knife and KO-1 are now available for barter at 3rd reputation level of Swamp Bases (previously at 5th)
  • Fixed a setting that removes marks in the world
  • Fixed opening interfaces via notifications (accepting trade, squad invites, etc.)
  • You can no longer die from emissions In safe zones
Thank you for your attention,
and good hunting in the Zone!
Aug 30, 2023
Toby's Island - SSN Incarnum
Major Changes:
-fixed issue where leaving crab cave brings you to library instead of the forest.
-added crystal clam (ability to make refined crystal orbs without completing quests)
-introduced "scone" the squid who presents to you the giant clam that gives you refined orbs
-added asmodeus end sequence as well as credits and post credits content
-added lavatubes content including new bosses
-added water tunnel connector region (not really much to do here but its a cool sight seeing moment)
-fixed issue with camera moving off to the side and staying there during Marl culdron scene
-fixed an issue where the lost and found dog could get stuck on the wall while moving away from the player
-fixed an issue where game crashes upon interacting with location that cauldron SHOULD before you get it back from marls
-fixed an issue where battle back wouldnt load in if you had lost a fight to shell pups in fight club and this was accompanied by massive reduction in frame rate.
-fixed an issue where the worms despawn during the wasp hive fight. (hoping i didnt break anything with this fix)
-loose crystals now spawn on the ground every 900 seconds around crystal formations
-New items: Crystals, Crystal Powder, Liquid Crystal, Crystal Evolution, Stone Dust, Gravel, Sand
-game now makes sure you have enough bag space before letting you use machete or pick axe (previously only worked with wood axe)
-can now make concrete and use it for constructions
-new enemies in the island spine
-new area in the island spine that will let you complete the Franks quest line
-added fire and water spirit to obtainable party members
-added ability to load game from combat by pressing esc key
-fixed issue where conversation with the franks took place through a black screen
-fixed black screen error in telescope
-fixed black screen when heading to pond for fishing in fall zone
-fixed issue where swamp would cause crashes in music player


Minor Changes:
-fixed no collision issue on wall next to sky temple door.
-fixed various spelling mistakes
-fixed issue where Trogus would disappear after winning the fight against him.
-trogus temple now has guards that prevent you from entering once you come back (for now) = teaser for expansion
-fixed issue where rat picture doesnt disappear in board game mini game
-can now find live crabs in the shallows of the island spine (crabs are used for fishing and later cooking)
-fixed an issue where you could stand in the sky in the crystal forest
-fixed issue where jemjell was the fastest creature on earth at lvl 1
-fixed pathing issues on rock formation in crystal forest
-fixed issue in telescope tree fort where cauldron showed 4 icons

Aug 30, 2023
Backrooms: Realm of Shadows - cyprusgames
PATCH NOTES

MOVEMENT
  • The Old Movement System has been removed
  • Added a New Movement System to the Game
  • Added a new Death Screen
  • Added a Better Flashlight to the Player
  • Removed the Stamina System



POOLROOMS
  • Added Blocking Meshes to the Exit in the Poolrooms
  • Added a Lever thats hidden somewhere in the Poolrooms
  • Activating this Lever will despawn the Blocking Meshes from the Exit



LEVEL 69
  • Removed the Old Road
  • Added a New, Updated Road to the Level
  • The Player is safe when standing near a Car
  • The Player will hear a Sound when the "Monster from Above" is approaching
  • When the Player is not near a Car within 6 seconds of this Sound, the Player will die



TAPE COLLECTED
  • Added Multiplayer Function to this Gamemode
  • Added 2 New Maps (The Hotels, The Bunker)
  • Added a Menu where you can select the Level when Playing Solo
  • Removed the Tape Collected Lobby
  • The Upgrade Feature will be replaced with a Battlepass. The Battlepass will Start with Version 3.0
  • For the Tape Collected Menu we added their own Menu Music



OTHER CHANGES
  • In Level Lights Out, the Flashlight now works
  • Increased the Lighting of the Flashlight
  • Some Levels are now brighter
  • Replaced the Old VHS Effect with a Better and Updated VHS Effect



CHANGES FROM PTB TO LIVE
  • Removed the Bodycam Effect
  • Removed the Outdated Controls Widget
  • Moved the Map Select Widget on the Tape Collected Gamemode to make it allign better
  • Added some SFX to the Battlepass Widget



KNOWN ISSUES
  • In Level 69 the "Monster from Above" sometimes doesnt kill the Player
  • Some Levels have Shader Problems
  • When reading a Letter, the Mouse Cursor is bugged and will move the Player. Once clicking when the Widget appears will fix this Problem for now
  • The Mouse Cursor is also bugged when entering the Store or entering the Exit Area on the Store Level. Also here, clicking when the Widget appears will fix this Problem for now
  • We are aware of some Optimization Problems
JoJo's Bizarre Adventure: All-Star Battle R - [BNE]plt
Despite having a dark past and cold demeanor, Leone Abbacchio remained one of the most reliable members of Bucciarati's gang.


Early access begins today for Season Pass holders and available to all on Friday!

A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations!

"Was that a little excessive?"

https://store.steampowered.com/app/2382764/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass_2/
Aug 30, 2023
Elmarion: the Lost Temple - fleo1987
1. All characters have received a full display in the inventory!
2. Equipped items are displayed on the character in the inventory!



3. New items are added
4. Most items have been redrawn
5. The number of cells for items such as "sword", "staff" are changed
6. Unique items got a good value
7. The requirements for the parameters of some items are changed
8. Some items received gender requirements
9. A bug fixed in the garden



Aug 30, 2023
Gangs of Sherwood - Nacon


Who stands up against the enemy? Who is here to fight tyranny? When all hope is gone, when evil rears its ugly head, who you gonna call? G…Gangs of Sherwood! (who else?)



Join Robin, Tuck, Marian and Little John and together with the Merrymen gang, take on the Sheriff of Sherwood and his unorthodox army!

I ain’t afraid of no Sheriff.
BustyBiz - NtkuLover
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