Just in time for the 1st year in Early Access we've prepared the next big update! The Kingdom Come update brings Villages, Advisors, and changes to ORX, laying the basis for the game to be more exciting and engaging!
Elemental Villages
Elemental Villages are the evolution of the idea behind the Neutral Buildings and Attribute Vaults. Back when we introduced them, our goal was to incentivise spreading your city around the map in order to get the bonuses provided by the Neutral Buildings. However, since the auras were only 3x3 tiles in size, you could only do so much with their buffs — and for Dune Reavers there was no point in sitting inside them since ORX rarely got close enough to make use of the bonuses. And so using the Neutral buildings and Attribute Vaults became a very niche strategy, but it didn’t solve the underlying issue.
Now it’s time to make the missions feel like you’re uniting an actual Kingdom! To claim a village you just need to build something on a tile adjacent to it — same as always. After that, you’ll receive a global buff, tied to the village’s corresponding element. But wait, there’s more! By completing village quests you can increase the potency of the buff and, eventually, transform the village into an additional Town Center! And you’ll really want those extra “hearts”, because of…
ORX perks and rebalance
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In their unending crusade to eradicate all life, the ORX acquired new skills. For example, ORX Besieger now permanently lowers the maximum health of the buildings he attacks. And even the feeble ORX Archers became a bigger menace! Not only that, but the ORX will also capture unclaimed Elemental Villages, converting them into camps that spawn additional elemental ORX every night. As a player, you’re encouraged to find weak points in their strategy and come up with an effective way to beat the Greenskins. And to help you with this, we have two more new additions.
Advisors
Sometimes you need a specific thing to help you turn the tide of battle, and the Advisors offer precisely that. While they’re not a “get out of jail free” card, the Advisors can help you where it counts by providing specific cards to complement your deck. Each Advisor follows a certain theme and will grant you his powers when you play their card. However, you have to be mindful about using them as they operate on Fragile charges — a new type of card charges which do not restore at the end of the mission. This is the first iteration of the Advisors, and we already have plans to make them even more impactful, while also introducing an engaging way to restore the Fragile charges.
Card Shop
To deal with more specialised enemies you need more specialized tools. Previously, adding skills and global changes to the ORX would be impossible, as the cards a player can get for a deck were randomized. But now, there is an easier way to get the cards you need for your strategy to work. At the start of every act, you will be greeted by the Card Shop, with a selection of cards, artifacts, means to remove unwanted items, and buttons to increase or decrease the Corruption. The Card Shop uses a new currency called Crowns, which you get for winning a mission. Together with random Events and Vaults, you’ll get your core build running in no time!
Afterword
Of course, these changes are only the beginning — both because we have more ideas and because we want to hear what you think of the changes! Share your feedback anywhere you’d like — in ORX Steam Discussions, our official Discord server, or even in the comments under this post!
PATCH NOTES
Gameplay
Introduced Elemental Villages — global buffs, transforming into Town Center, ORX camps
Introduced The Advisors — Fragile charges, 4 Advisor archetypes for each faction
We continue to update and support our game according to the feedback we receive from our community and we are grateful to everyone who supports us in this process and sends feedback.
You can check the changes we made for this fix below
Ps. This patch also includes upcoming minor and major patch updates
Fixes
Fixed context menu visible for non-interactable actors
Fixed holding item not clearing when removed
Fixed hammer overlay stuck on screen after respawn
Fixed storage inventory build parts not saving decay time*
Fixed decay time UI not working in special slots
Fixed build part owners not updating clients
Fixed quick slot not clearing when selling item *
Fixed first-time splitting stack in full crafting inventory loses items *
Fixed place sound not playing for clients*
Fixed destruction collision on shutters and projectile*
Added
Making improvements on Equipment inventory code which is focused on performance
Making improvements on Destructible meshes (Resources Mostly) which is focused on performance
Increasing to Durability of the Wooden Axe
Changes to thrown projectile collision*
With these patches, we are coming to the end of the base system fixes Which we call 0.4.0. After this, we are focussing on more Minor and Major patches.
Thanks! All feedback from the community.
Ps. We are going to disable to Demo version (0.3.3) cause people get misconceptions about our current version of the game which is also hard to detect which one is coming from our current patch or not. The demo will be activated again at the 0.5.0 version of the game.
We have added NPC's to online mode we have also added a "Rep" counter to track how many hits you get when playing online. You can trade in your rep points for special prizes and for new furniture in your apartment. More updates will be coming soon we are working on a 1v1 competitive play online mode as well.
Per a user request, you can now create a "POI" that has no visible icon on the map. Additionally, its now possible to change the "type" of POI from the edit window. This will cycle through Town, City, POI, and Text-Only
With the beta now available for a week, now the progress graph looks like this!
I won't be needing this progress graph anymore soon... :') Say goodbye to the File 02 progress graph everybody. :')
With the feedback from the beta implemented, we have begun the translation process and will be launching File 02 when translation is completed. While I'm waiting for the translation to finish, I've begun writing Hangout Two.
I've been trying to think of ways to make the other four files' development go a bit faster. My new plan is to do the hardest tasks simultaneously— So I will be writing and creating the backgrounds for Files 03 & 04, and Files 05 & 06 at the same time. This means when I release File 03, File 04 will already have been written and the backgrounds will be ready to go. And then the same for Files 05 & 06. I'm not sure how this will turn out, but one advantage is that I do think coming up with the mysteries for the next four files will be easier than it was for File 02. I will explain more about the challenges I faced with File 02 in future behind-the-scenes content!
With this update, you can now manage and play the entire game, all menus, user interfaces, character management and selection screens with the game controller.
This program delivers the latest news surrounding Sega’s latest popular online RPG PSO2 NEW GENESIS (NGS)!
Hiro Arai, the official navigator for NGS, will be updating players around the world about current operations, future updates, interesting campaigns, and other related topics.
This time, we’ve got update info—and videos!—showing what’s ahead for PSO2 NEW GENESIS ver.2 in September 2023, including our collaboration with【OSHI NO KO】, plus info on another upcoming collab! And you can get the answers to your comments and questions in the Operation Report segment!
This broadcast will be streamed on YouTube Live at 5:00 AM on 9/5/2023 (Tue) (PDT)!
Cast
Official Navigator: Hiro Arai (SEGA)
“PSO2 NEW GENESIS” Download for Free/Free-to-Play (Includes in-app Purchases) Play Now on the following platforms: Xbox One, PS4, Microsoft Store, Steam, Epic Games