DREAMERS - PlaySys


Introducing the team behind the development of DREAMERS adventure video game.
Meet today Anri Kaneko from Yokohama, who took care of the Japanese localization of the game.

Say "Konnichiwa" to Anri in the comments below :)

More info about the game is on the official website
https://www.dreamers-game.com
Aug 29, 2023
Adam - Teta Studio
The amount of enemy damage has stabilized.

Fixed the amount of health of the robot we are fighting.

Fixed software "debugs" in the game.

Fixed interface bugs.

Fixed the skill and registration system.

Game difficulty has been stabilized.
Aug 29, 2023
Multi Idle - #1MCLAMA
Patch Notes - Steam v0.6.48

General:
  • Optimization: The way resources is saved has been changed. Should now take 1/10th the time.


Hero:
  • Bugfix: Cave expeditions only work if you have 1 or more caves now.


Inventory:
  • Bugfix: Scrapped items were not receiving an item level multiplier to reward.


Passive:
  • New: A search button/bar has been added that will highlight nodes containing search criteria.
Void Crew - Kinnadelth ✨ CM
Attention, ectypes!

Void Crew, a new First Person Co-op Space Action Adventure with Tactile Mechanics and Epic Space Battles, will be available to play on Steam on Thursday, September 7!

Mark your calendars, gather your crew, get your spacesuits ready and prepare to embark on your next space adventure.




Glad you asked! Void Crew isn’t just another space game. It’s a unique blend of intense "co-op chaos" gameplay, tactile mechanics (very hands-on, literally!), and epic space battles.



You’ll play as a crew of ectypes, managing your ship and completing different quests to help in the fight for Metem. You’ll battle different foes, escort allies, salvage valuable loot… and probably die a fair bit. But it’s all worth it; we must reclaim humanity’s lost territory! FOR METEM!

And if all systems fail, and hope seems lost… remember to blame your teammates.




We are committed to our players and community above all; our priority will be listening to feedback, suggestions, and ideas to refine the gameplay, incorporate that feedback, and ensure that Void Crew offers the best possible gaming experience. Being on Steam's Early Access platform allows us to collaborate closely with our community, making you an integral part of the game's development journey. Below you’ll find our roadmap with some planned updates!




For those eager to dive into the action, we recommend adding Void Crew to your Steam wishlist and staying tuned to our Steam News page for the latest updates, behind-the-scenes looks, and more.

We also recommend joining our Discord server, where you can look for crew members, interact with the community, get updates about the game and even get to talk a bit with the team!

Get ready, ectypes! The void awaits, and we can’t wait for you to join us on this thrilling adventure.


Folk Hero - PR Targem Games
Let nothing stop you during a successful race! The Gift of the Sun skill turns the character into a fireball that demolishes everything in its path. Be careful to not get burned 🔥



The Riflemen - BackwoodBeach
Get ready for explosive action in The Riflemen!

Introducing the Frag Grenade – your ticket to chaos on the battlefield. Toss it into enemy's lap, watch it explode in a fiery burst, and send your foes flying!



Throw some grenades and Wishlist now
https://store.steampowered.com/app/2022330/The_Riflemen/
Aug 29, 2023
PARANOID - Madm4n
Hell(o)!

Didn't get a chance to play the new Paranoid Game demo at Gamescom?
Don't worry, you can check out the Sewers Gameplay video for Paranoid on YouTube right now!



Cheers,
Madmind Studio
Aug 29, 2023
Disruptive - El Hans
Be part of this first approach to Disruptive in this Beta. Try its gameplay, get to know a part of its dark history and discover its mysteries.

No matter what you do, it shapes you. Here you will be again and again.

Release Teaser


Beta Teaser
Fort Solis - Yuuka_DV
Hello Community,

We are now fully dedicated in addressing the issues you experienced during your mission on Mars. We have been working since launch to provide the first series of bugfixes :

  • Added loading screen to the beginning of the game.
  • Installed driver check on game run. Game checks to see if your GPU driver needs updating and provides download links for AMD and Nvidia
  • Audio fix for pausing and unpausing game.
  • Various audio fixes for soundtracks not stopping for extended periods of time.
  • Audio fix for missing audio in Comms Hub location.
  • Audio logic fix for soundtrack in Med bay area.
  • Added missing binding for photomode on control scheme layout.
  • No more blocker in the airlock after finding Helen's

We are still working on fixing other feedback (such as the keyboard bindings) and we will keep you updated about the upcoming patch.

Thank you for all your feedback, patience, and your support. It helps us a lot!

https://store.steampowered.com/app/1931730/Fort_Solis/
Gatedelvers Playtest - mag
- Increased Curse level up purify requirement from 2 -> 3. (More curse/ench reworks comin)

- Daggers now have a 2-hit combo, with the second hit not dashing further forward.
- Increased Phantom Daggers range a bit.
- Butterfly's momentum now decays much slower but requires a bit more total movement. (Buff for most anything except throwing.)
- Butterfly's storm now scales with size.

- Increased spear (Mop/Pitchfork) range and stab speed.
- Added a sweetspot sound to spears.

- Crossbow now gains 25% crit chance when landing a powershot. Bonus is reset on miss.

- Increased Axe chop movespeed multiplier from 0.5 to 0.75.

- Big Heart Beet now also gives +1 health restored on level up.

- Curse of Stiffness now reduces walk speed by 50% instead of 90%.

- Made enchantment auras work with items that have physics (mop, capes).

- Seal Converter now properly removes seals from the HUD.
- Fixed drought not actually drying fountains. (Reported probably by Cellestus or Zaprice. i don't wanna go check i only have one screen right now)
- Fixed Fairweather Fleet not being considered a gameplay zone for purposes of fog, fruit growth and pocket capacity. (Reported by... someone. i forgot. sorry)
- Fixed guns being able to shoot multiple times per... shot. (Reported by Wunarg.)
...