+ Numerical Balance : The values for the four types of ores have been modified to 8A 8A 8A 8A (originally 6A 8A 10A 12A) + Numerical Balance : The permanent bonus of the Mining Robotic Arm has been changed to 25% (originally 50%) + Numerical Balance : The Vein produces 3 ores (originally 4) + Bug Fix : Mining Robot skills not triggered issues. + Bug Fix : The issue of incorrect sound effects in Kobold Mining Cave.
We are beyond excited to unveil a brand-new enhancement to our application that is bound to take your experience to a whole new level. We are thrilled to announce that our app is now available in Chinese, bringing a whole new dimension to your interaction with our Virtual Museum.
Join us on this exciting journey as we open the doors to a wider audience and celebrate the boundless reach of artistry and language. The Chinese version of our app is more than an update; it's an invitation to explore, connect, and revel in the world of creativity.
Thank you for being an integral part of our Steam family. Your support and enthusiasm continue to drive us to create experiences that transcend borders and language barriers.
We are in the final stages of developing our exciting game where your main task is to move only upwards! As we refine the levels, we are diligently testing and enhancing the game mechanics to give you the utmost gaming pleasure.
🎮 Want to stay updated with all the news and get a chance to participate in the beta-testing? Join us on Discord!
📅 And most importantly - mark the date! We're launching on September 1st! Remember, you'll have only one choice: Up or Lava!? 🔥
- Added 8 new artifacts - Added floating display of skill synergy in the camp skill store - Added UI highlight prompt for changes in character attributes - Added two annoying long-range ghost warlocks in the early levels! - Added English translation for battle logs - Added forest levels with a blue atmosphere
Adjustments
- Significantly reduced skill cooldowns - 0.2 seconds of invincibility after dashing (no more getting killed after rushing into a group of enemies!) - Wolf King Rekto, now regenerates 1000 health per second (the Wolf King's healing ability is always strong!) - Increased the health of the Wolf King (he's no longer as fragile! Unless the warriors become stronger!) - Adjusted the difficulty of early levels to include long-range enemies and poison spiders - Optimized character rendering to prevent skills effects from obstructing visibility - Adjusted the animation speed of the Swift Slash skill
Bugfixes
- Fixed a bug where skill synergy would disappear under certain circumstances - Fixed a bug where the coin pickup sound effect would not stop - Fixed an issue where the sound effect in the skill selection interface may not play - Fixed a bug where the random attributes of the artifact cube were always the same
We have decided to push back the release to January 2024.
The game is playable from start to finish but we need to:
Do more playtest
Polish, balance and bug fix everything
Add cool end game content and more options
Add Localization and Steam Achievements
Basically we just need more time to make a better game! Really sorry to all those who have been waiting for a while now... We are really doing our best and are thankful for your trust.
Railbound's first birthday is just around the corner and we decided to celebrate it with a brand-new free update to the game!
On September 6th 2023 (next week!) get ready to solve over 40 new puzzles, try out the new mechanic - Two Locomotives - which remixes the default gameplay in fun new ways, and explore our most detailed Worlds yet!
Railbound's first birthday is just around the corner and we decided to celebrate it with a brand-new free update to the game!
On September 6th 2023 (next week!) get ready to solve over 40 new puzzles, try out the new mechanic - Two Locomotives - which remixes the default gameplay in fun new ways, and explore our most detailed Worlds yet!