BOSS FIGHTERS - LeonoffGame
Our tournament prizes aren't just skins; they're mythical keys to victory šŸ›”ļøšŸ”„

Immerse yourself in the thrill of competition and stand a chance to claim Mythical Boss Skins for VR champions and powerful PC Weapons for the elite.

Limited to just 10, these treasures are priceless gems in your gaming arsenal. Ready to seize glory? Embrace the challenge in the 2nd stage of our epic tournament this weekend! āš”ļøšŸŒŸ

SEXWIFE: NO LIMIT - marinadelaetbokom
Finally, you can enjoy the adventures of naughty sexwife on August 31st.

Juicy animations, more than 300 pictures, nice mini-games and spicy plot.

Add the game to your wishlist not to miss the release.

Best wishes,
Your hot sexwife.
Goodbye Volcano High - huertam


Goodbye Volcano High launched this morning at 8:00 AM EDT, AND we’re offering a 10% Launch Discount for this first week of release! 🄳

You can grab your copy on Steam for $29.99 USD! We also have the Game + Soundtrack Bundle at an additional discount, for those of you that find yourself toe tappin' to the music in the game and want to keep it on repeat.



Also, we have just launched our final trailer created by Duncan Robson! šŸŽ¬Ā  Hope it gets those end-of-the-world vibes across. ā˜„ļø

Thank you for your support throughout the years—y’all are the best. Your love for these 🌈 little gay dinos šŸ¦– has kept us going, and we’re *so* proud to be able to finally share them with you all.

You can join the dinogang on Twitter, Instagram, TikTok, and now Threads! šŸŽ‰

---

A few additional things to let you know about:
  • YES, there will be Community Items! Stay tuned for those...
  • YES, the game works on Steam Deck! It's not officially verified yet but just go ahead and play on your comfy Steam Deck.
  • YES, we are sleepy, but we will still be doing a livestream later today to celebrate the launch! More on that later...
Age of Reforging:The Freelands - Muffin XXL
Bug Fixes:
Fixed an issue where some village scenes could not be left properly.
Fixed an issue where magic merchant in Brea town could not open store page.
Fixed the issue where encounters could not be played normally after joining an NPC party.
Fixed the issue where the characters are displayed incorrectly after loading file after joining an NPC party.
Adjust the white magic skill for "Gifted" origin.
Fixed the issue that when creating a character, you could drag and drop the initial weapon to the initial item and replace it.
Fixed the issue where Mage characters could reuse already learned magic skill books and added a corresponding hint to it.
Fixed some localization display errors.

Optimiztion:
Resolved an issue that would cause persistent lag.
Don Duality - Kenrald
Buongiorno!

We've been busy the last two days, and now we released 1.0.1.9 update, featuring a reworked IOU card and QOL changes. We received many complaints about this card, so we decided to change it so it wouldn't be as destructive as it was.

But first, a little announcement:

We've released the game's official soundtrack! If you enjoy the music - you can get it for only $2.99!

https://store.steampowered.com/app/2566660/Don_Duality_Soundtrack/

The IOU card rework

In the previous version, it was probably the most frightening thing that could happen to you. It generated an unlimited amount of bells, it raised police attention, and you could only pay it once you’ve accumulated ALL the necessary money. Horrible fate for anyone who's accumulated a few thousand in their IOU cards.



But now it's different.

IOU card changes:

  • Removed infinite bells
  • Removed generation of police attention
  • Now the IOU card will take 50% of the respective income money and will reduce the debt by the taken amount.



We've also made some minor changes, here's the list:

  • Hints fixes
  • Battle card can now be played to instantly initiate combat
  • Minor bugfixes
  • Balance fixes

That is not the end and we will keep updating the game. Please, share your feedback on the update, We read everything you send us.


About the game

Don Duality is a thrilling tycoon game that challenges players to manage a dual life of crime and entrepreneurship. Build a criminal empire by sending your gangsters to collect debts, rob banks, and steal valuables. Use the money earned to launder it in your legitimate business establishment. As a restaurant owner, hire and train staff, and upgrade the facilities to attract more customers.

However, balancing both lives won't be easy, as criminal activities will attract unwanted attention from law enforcement. Make strategic decisions and weigh the risks carefully as you navigate the dangerous world of organized crime and business. Can you handle the duality of running a successful restaurant and leading a criminal syndicate? Wishlist Don Duality and find out!

Join us on social media to stay updated on the latest news and events in Don Duality!

ā–ŗ Twitter
ā–ŗ TikTok
World of Tanks - The Dot


Commanders!

Six brand-new British medium tanks, that trade their treads for wheels, are making their Tech Tree debut in World of Tanks with Update 1.22 due in early September!

The new branch begins at the bottom of the U.K. Tech Tree. Between the Cruiser Mk. IV and Covenanter is the start of the new vehicle line with the AEC Armoured Car at Tier V, which extends to Tier X with the Concept No.5. It features the first non-Premium British Wheeled vehicles in the game. Before we examine them in detail, let's examine their unique features.


British Wheeled Vehicles: Support Strength



Although these new vehicles have wheels, they are a different beast than the wheeled French lights. The Brits excel at supporting the team, using their formidible firepower to protect flanks and other vulnerable spots.

For reference, the Polish lights ending with the CS-63 and German mediums ending with the Leopard 1 Tech Trees are a close match for the new British wheeled medium tanks.
Firepower

Run by three-person crews, all British wheeled mediums pack an accurate single-shot cannon that delivers high damage and penetration with a quick aiming time. Calibers range from 40 to 105 mm, depending on the vehicle's Tier. Their average DPM can distract foes at medium to long ranges, but full-time sniper tactics are occasionally thwarted by the vehicle's bulky shape.

Armor and Dynamics

With hull armor thickness in the double-digits, these vehicles are hardly first line. While the turret provides a bit more padding, avoid direct trades; if you can't avoid them, at the bare minimum don't show your sides to avoid being penetrated by HE shells.

The top speed of all the medium tanks is well above average at 60–65 km/h, with a reverse speed of 30–32 km/hr (depending on the specific vehicle). Vehicles retain excellent mobility in either direction. Aiding the vehicle's maneuverability is a "wheeled suspension mechanics" that allows it to turn in place (similar to their tracked counterparts). Where track damage is concerned, the wheeled Brits are not brought to a dead halt when a wheel is damaged—although their speed is reduced (and it's temporarily saddled with an eyesore of a wobbly tire).



For these vehicles, damage to one wheel reduces the top speed by approximately 60% to forward and reverse speeds. Damage to each subsequent wheel reduces the speed by approximately one-third of the current value. Even with all wheels damaged, the vehicle is still mobile—although barely—at around 4.5 km/h forward and 2 km/h reverse.

Summary

With the combination of potent firepower, high speed, and light armor, the medium wheeled vehicles are best suited to supporting front-line allies and watching the flank.
Let's check out the branch composition.

Tier V–VI: AEC Armoured Car & Staghound Mk. III

Starting the line at Tier V is the AEC Armoured Car. The AEC Armoured Car, built on the 4Ɨ4 AEC Matador chassis, exemplified the era's design spirit of simplicity, reliability, and versatility. It influenced the evolution of armored vehicles, leaving a lasting legacy in post-war designs. The vehicle first saw service in late 1942 in the North Africa Campaign and was utilized until the end of World War II. The vehicle comes with a 40 mm cannon but can upgrade to a fast-firing 57 mm gun that can cause 1,928 DPM. Its 60 km/h top speed puts it far above average among mediums and lights. Works well as a reconnaissance scout—just be aware of its lightly armored hull and turret and rather large silhouette.


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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.

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Following in the treads of its predecessor, is the Staghound Mk. III. Produced by the United States under Lend-Lease and modified by the U.K., the vehicle also saw action in the World War II North Africa Campaign, and later served in the 1948 Arab-Israeli clash and Vietnam (among other conflicts). The Staghound keeps many of the AEC’s attributes, namely top forward and reverse speed, but it brings more firepower with a second 75 mm cannon, slightly thicker armor, and a 360 m view range. Does the turret look familiar? It’s the same one that sits atop the Crusader.


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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.

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Tier VII–IX Vehicles: More Wheels and Bigger Guns

Starting at Tier VII, the line adds two wheels to each vehicle for a total of six. It also brings bigger guns and and other improvements.

The FSV Scheme A is the first six-wheeler on the Tech Tree and the first machine that wasn't actually produced. Developed in the 1960s, the project considered various variants to the base model, but was ultimately scrapped. In World of Tanks, the FSV Scheme is the lightest of the half dozen at 9 t and although it has less horsepower than its predecessors, it hits a 60 km/h top speed. Two guns are available—a 75 mm and a 76 mm.


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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.

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The Saladin (FV601) is the last vehicle in the line with a real-life manufactured counterpart. Developed as a replacement for the AEC Armoured Car, the Saladin rolled off the assembly line in 1958. Variants of the vehicle saw action worldwide in the Middle East, Oceana, Africa, and other regions. The Saladin’s good mobility, coupled with a 380 m view range, let it take up key battlefield positions to support teammates, with one of three cannons—75 mm, 76 mm, and 90 mm—to keep enemies occupied.


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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.

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The GSOR 1006/7 is the penultimate wheeled vehicle in the line. In reality, the airborne vehicle never entered service and one of its designs provided for Swingfire anti-tank guided missiles. In World of Tanks, its 535 hp engine, can reach a 65 km/h top speed and is protected with 60 mm frontal hull and 85 mm frontal turret armor. The most noticeable improvement is the optional 105 mm cannon with 1,080/1,240/1,080 m/s velocity that causes 390/390/480 HP damage with 248/315/53 mm of penetration—take an occasional diversion from support duty and play sniper!


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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.

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Crowned Cruiser: Concept No.5

Lighter than most medium tanks in the game, the 24-ton Concept No.5 sits at the end of the Tech Tree. It brings more of everything: 1,800 HP, 70/40/35 mm hull armor, is powered by a 580 hp engine, but only carries one gun—a 110 mm boomstick that penetrates 260/318/55 mm and causes 430/430/515 HP damage; all in, it can deliver 2,205 DPM, which is enough to send some heavies back to the Garage. Use the 65km/h top speed and 400 m view range to scout enemy positions and āˆ’8° gun depression to peek over uneven terrain to spot and take potshots at unsuspecting enemies, putting its 1,230/1,420/1,020 m/s velocity shells to good use.


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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.

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Even with the increased armor, the Concept No 5 is still a thin-shinned vehicle. As always, avoid head-on combat and instead join with other mediums in support and reconnaissance. You can see for yourself when Update 1.22 is released!

Enjoy these British mediums with wheels, Commanders!
Kink.inc [18+] - TenderTrouper
Lana and Lisa always keep a watchful eye over the Lubarony,
making sure everyone is safe.
It ain't an easy job, but someone's gotta do it...

Shorties are a finger-licking way
to collect vintage cards and resources!



Live August 29th-30th.
GAIA Survivors - manasong128

X-ray burst
Generates powerful electromagnetic waves from itself to damage surrounding enemies.
This is standard equipment for snail-shaped mech.
Aug 29, 2023
Bleak Winter - LONE Publishing
Publisher Message:-

Although Loneminded/LONE Publishing had no direct involvement in the active development process of this title, we did choose to assist in publishing and managing the third-party title based on its potential and the developers being a small local group with a steady plan.

We knew from launch that the developers had a lot of work to do on the title throughout Early Access having successfully put two of our own smaller scoped self-developed/published titles through Early Access to Full Release in 2017 and 2019, but the plan presented to us for Bleak Winter seemed feasible and we were prepared for an 18-24 month Early Access period supporting the developers in creating a solid survival title, with additional support post-release.

Development Update
With the above in mind, over the past couple of days, we have been advised by the developers that due to a private change in circumstances, this title is now a larger piece of work than can be accommodated for, and they are no longer able to guarantee a finished product reflective of the original plan. We presented the developers a number of viable options to bring down the scope of the title to something more realistic to suit, but unfortunately no agreement could be reached.

We are naturally incredibly disappointed at this news, not only because we have invested a significant amount of our very limited resources into publishing and managing this project but also because we wanted to see this project flourish and be a success story for a fellow indie developer, however with the above in mind and the potential effect on players, we are not happy to proceed with our involvement in the title if there is no guarantee of a high-quality final product and little to no further development from this point onwards.

It is for this reason, with agreement from the developers, that we have stepped in to ask that Valve remove the title from sale on Steam and urge players to seek refunds in line with the Steam refund policy. Thankfully at the time of writing, there have been 16 (net) copies sold since launch so this is not a widespread issue. The title should be removed from sale over the next 24 hours.

Separately from that, we can only profusely apologize for our part in bringing this title to market. This was our first "third-party" title that we opted to publish and we did our absolute best to support development as much as possible, this is not the expectation we had when agreeing to publish the project. This has clearly not been the greatest introduction to publishing for us, however this has presented us with some lessons that we can learn from going forward, should we ever look to publish any other "third-party" titles in the future.

Please note: if you have purchased the title and wish to refund, please do request a refund via Steam directly as development will be discontinued upon removal from sale.
Aug 29, 2023
Halfwish Playtest - HalfwishDev69
Additions:
- Red box for upgrade screen added to help differentiate when it is user or opponent's turn to select upgrades

- Changes:
- Updates done to Tutorial for changing highlights, adding lines, updating VO file

- Bug Fixes:
- Fixed a bug that made Powers not enabled properly (eg. Using Feint did not enable opponent to use powers immediately after animation)
- Fixed a bug that allowed 1 player to be able to play powers even though both players have timed out
- Fixed a bug that made power prompts to reference the wrong timer(eg. Power Prompt getting TimeToUsePower(15s) when TurnTimeLeft(5s))
- Fixed a bug that addition upgrades can cause wrong upgrade to be hidden instead
- Fixed a bug that made the game check Player's points too many times which caused different player results
- Fixed a bug that caused the game's time flow not stop when one player is making a wish by collecting 2 lamps
- Fixed a bug that caused more options than usual to show up during prompts
- Fixed a bug that caused Opponent Reconnecting Banner to appear during result screen
- Fixed a bug that caused Skywalker's Follow through card effect to activate adventure's reveal effect to activate twice (eg. Kitchen Soup healing for 10 instead of 5)
- Reinforced logic on cards that checks for Current Winner (Bubble, Psyblast)
- Fixed a bug that made players roll 2 different results when rerolling after having "Aura" Buffed Card effects(Earthquake)
...