Although Loneminded/LONE Publishing had no direct involvement in the active development process of this title, we did choose to assist in publishing and managing the third-party title based on its potential and the developers being a small local group with a steady plan.
We knew from launch that the developers had a lot of work to do on the title throughout Early Access having successfully put two of our own smaller scoped self-developed/published titles through Early Access to Full Release in 2017 and 2019, but the plan presented to us for Bleak Winter seemed feasible and we were prepared for an 18-24 month Early Access period supporting the developers in creating a solid survival title, with additional support post-release.
Development Update
With the above in mind, over the past couple of days, we have been advised by the developers that due to a private change in circumstances, this title is now a larger piece of work than can be accommodated for, and they are no longer able to guarantee a finished product reflective of the original plan. We presented the developers a number of viable options to bring down the scope of the title to something more realistic to suit, but unfortunately no agreement could be reached.
We are naturally incredibly disappointed at this news, not only because we have invested a significant amount of our very limited resources into publishing and managing this project but also because we wanted to see this project flourish and be a success story for a fellow indie developer, however with the above in mind and the potential effect on players, we are not happy to proceed with our involvement in the title if there is no guarantee of a high-quality final product and little to no further development from this point onwards.
It is for this reason, with agreement from the developers, that we have stepped in to ask that Valve remove the title from sale on Steam and urge players to seek refunds in line with the Steam refund policy. Thankfully at the time of writing, there have been 16 (net) copies sold since launch so this is not a widespread issue. The title should be removed from sale over the next 24 hours.
Separately from that, we can only profusely apologize for our part in bringing this title to market. This was our first "third-party" title that we opted to publish and we did our absolute best to support development as much as possible, this is not the expectation we had when agreeing to publish the project. This has clearly not been the greatest introduction to publishing for us, however this has presented us with some lessons that we can learn from going forward, should we ever look to publish any other "third-party" titles in the future.
Please note: if you have purchased the title and wish to refund, please do request a refund via Steam directly as development will be discontinued upon removal from sale.
Additions: - Red box for upgrade screen added to help differentiate when it is user or opponent's turn to select upgrades
- Changes: - Updates done to Tutorial for changing highlights, adding lines, updating VO file
- Bug Fixes: - Fixed a bug that made Powers not enabled properly (eg. Using Feint did not enable opponent to use powers immediately after animation) - Fixed a bug that allowed 1 player to be able to play powers even though both players have timed out - Fixed a bug that made power prompts to reference the wrong timer(eg. Power Prompt getting TimeToUsePower(15s) when TurnTimeLeft(5s)) - Fixed a bug that addition upgrades can cause wrong upgrade to be hidden instead - Fixed a bug that made the game check Player's points too many times which caused different player results - Fixed a bug that caused the game's time flow not stop when one player is making a wish by collecting 2 lamps - Fixed a bug that caused more options than usual to show up during prompts - Fixed a bug that caused Opponent Reconnecting Banner to appear during result screen - Fixed a bug that caused Skywalker's Follow through card effect to activate adventure's reveal effect to activate twice (eg. Kitchen Soup healing for 10 instead of 5) - Reinforced logic on cards that checks for Current Winner (Bubble, Psyblast) - Fixed a bug that made players roll 2 different results when rerolling after having "Aura" Buffed Card effects(Earthquake)
That makes it five major patches and, good crikey, twelve minor patches since launch on 17th August. We're going to slow down a bit now, although by 'slow down a bit' I only mean 'take a coupla days off and not work this weekend'. Expect more quality-of-life updates soon.
'Forerunner?' 29th August is traditionally celebrated as the day of the Decollation of the Forerunner, which is to say, the day that Herod had John the Baptist shortened. I hadn't run across 'decollation' before. The etymology suggests cutting the neck, rather than the head. You know the story about Loki losing the bet with the dwarf Brok where his stake is his head? And he says, okay, my head is yours, but you better not touch my neck? So Brok sews Loki's lips shut, although at least in the Crossley-Holland version he has to use his brother's awl because Loki's lips are needle-proof. I can't imagine there's any relationship at all between John the Baptist and Loki, I just always liked the story, lots of fab swag.
Patch notes.
- Added a Completed Recipe button + count - Added a fourth zoom level - Added a config slider for zoom speed with scroll wheel / keys - When you change zoom level, mouse moves towards cursor - WIP, currently optional in settings - When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations - [b[Another optimisation pass - memory requirements and frame rate should be better on lower end machines[/b] - Daybreak and nightfall sounds are now (again) different! - Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves) - Save and Quit disabled as well as Load and Save in ToW - Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray) - 'NOPE' marker when you can't put something in a slot (and hotfixed NOPES getting sticky when you dropped a card on a stack) - Some card autosorting options - A genealogical chart is no longer fixed in place - Lengthened some workstation timer displays - Snow displays on top of beehive in winter - SFX play on workstation close as well - Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it. - Kanishk's book has a more suitable cover - Windlit Gallery shrouded image updated - Clearer hint about brewing tea - 'NO RAIN BEHIND STAR' - Marked fixed wall art so it didn't confuse people - Disallowing invalid save characters again - Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd) - Enabled mouseover highlight for accessible card text - Ending text is visible again! (it was broken briefly on beta) - Lower pump room now clickable rather than entirely hidden behind pump - Sea now lines up better with rocks - Soft Amber Pumpkin is no longer an infinite source of honey - All rest beds now have a certain hidden interaction that was limited to one particular rest bed - Thing slots in Windlit gallery now appear no longer appear in front of... other things they're not in front of - Fixed optimisation bug: rooms offscreen when unlocked are now visible without a reload - Fixed optimisation bug: very large rooms no longer flicker in and out on close zoom - Hopefully fixed optimisation bug: objects should no longer glitch in/out on close zoom - Hopefully fixed optimisation bug: scrolls and books should no longer show black instead of transparency - Sacrament Calicite is now Grail, not Heart BUT to avoid inconveniencing people who were planning to use it, existing S.C. retains Heart - Fixed misleading Scholar-level clue when making moth-gold paint - 'Deep Mandaic', not just 'Mandaic' - Glinting Cranial Tchotchke displays again - Middle display in Duelling Hall has more wiggle room
Can't handle it alone? Team-up with your friends as soon as Hellsweeper VR releases on September 21st 2023!
The co-op trailer for Hellsweeper VR provides an exciting glimpse into the world of Hellsweeper VR where players team up to fight against hordes of twisted souls. Do you dare to descend into hell together?
The co-op mode offers a full roguelike experience, with a good mix of strategy and RNG. Each player receives unique blessings, boons, and weapons. This mix enhances gameplay by offering a wide range of combat strategies.
Rogue-like mode: Fight rounds with various objectives, to end on a final boss fight. Get rewarded with loot and progress your upgrade your character, weapons or Hellhound.
Cross Play Support: Thanks to the cross play support it's as easy as ever to play with your friends. No matter which VR platform they are using.
You're gonna love it, and don't just hear it from us!
If you'd like to join us across the finish line, don't forget to join our socials! We will not only keep updates about Hellsweeper VR, but we also want to share the community creation that all of you make!
We appreciate your support and we are always happy to showcase your kickass gameplay!
As this is our first time working on a Steam and crossplatform project, we are looking forward to your feedback! If you like the experience, please consider leaving a comment or a review, which really helps a lot. If you don’t, that's totally fine, feel free to let us know. We read every review and every message in Steam discussions.
Another teaser of what’s coming in the next update for Daisho!
More Sneak Peeks into Update 1.4.0 that will introduce the Dojo Leaderboards!
🏆 Prove Your Mastery: Step onto the grand stage of the Dojo Leaderboards and let your combat skills speak for themselves. Engage in battles that will push your limits and rise through the ranks, earning your place among the most revered samurai in the realm.
🎁 Riches and Tokens: Every victory comes with its rewards. Showcase your finesse on the leaderboards to claim weekly prizes, including essential resources that will aid you in your noble journey. But there's more – special tokens, symbols of your expertise, will grant you access to a unique kimono design.
Stay tuned for more sneak peeks as we approach the arrival of Update 1.4.0. Your destiny as a legendary samurai awaits on the horizon!
We're planning to release the 1.4 update with all these cool features In the first week of September if everything goes according to plan! Stay tuned!
There is more interesting stuff currently in development as well, so come join our Discord where you can interact with developer team and get new info on the upcoming feature and release dates!
Can't handle it alone? Team-up with your friends as soon as Hellsweeper VR releases on September 21st 2023!
The co-op trailer for Hellsweeper VR provides an exciting glimpse into the world of Hellsweeper VR where players team up to fight against hordes of twisted souls. Do you dare to descend into hell together?
The co-op mode offers a full roguelike experience, with a good mix of strategy and RNG. Each player receives unique blessings, boons, and weapons. This mix enhances gameplay by offering a wide range of combat strategies.
Rogue-like mode: Fight rounds with various objectives, to end on a final boss fight. Get rewarded with loot and progress your upgrade your character, weapons or Hellhound.
Cross Play Support: Thanks to the cross play support it's as easy as ever to play with your friends. No matter which VR platform they are using.
You're gonna love it, and don't just hear it from us!
If you'd like to join us across the finish line, don't forget to join our socials! We will not only keep updates about Hellsweeper VR, but we also want to share the community creation that all of you make!
We appreciate your support and we are always happy to showcase your kickass gameplay!
A version of Voyager that has been assimilated by the Borg appears in the Alpha Quadrant and sets a course for Earth. Drone Seven of Nine, representing the Collective, insists that it was not the Borg’s doing--at least not the Borg of this time and dimension! The Borg operating the vessel are acting strangely and there is a philosophical split between T’Pol (who believes there it would be better to retrieve the drones safely and maintain current relations with the Borg) and Garak (who believes that these Borg are of the traditional, ruthless “assimilate at all costs” mindset and thus they and the ship should be wiped out). What will the Player decide? Can these Borg be convinced to follow the Collective’s current approach?
Event Name: Integration Event Type: Faction/Skirmish Event Start: Thursday, 09/07 at Noon ET (16:00 UTC) Phase 1 End Time: Saturday, 09/09 at Noon ET (16:00 UTC) Event Finish: Monday, 09/11 at Noon ET (16:00 UTC)
Squadrons: Y Crew Sharing: Y Faction Winner Bonus: N
Event Crew: Assimilated Esmar (new) 5*, Desert T'Pol (existing) 4*, Drone Seven of Nine (existing) 4*, Saboteur Garak (existing) 5*.
This official version and the beta version are updated at the same time, and the version number is the same
This time is only a fix update, so the version number has not changed
Changelog
Fixed the issue that the program did not respond and could not end the process after the Windows 10 system turned on the Dock reflection
Fixed the previous version of myfinder tray icon text refresh issue
Fixed Bulgarian translation, thanks to @Трифон Иванов
Additional instructions
The window display animation is not perfect at present, if there are more problems, you can close or add exclusions to individual programs, it is currently known that the window animation will occasionally disappear after the window animation is not displayed, and you need to reactivate the window to display, and the UWP program animation will be displayed twice
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar