Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


아래와 같은 문제가 확인되어 안내드리며, 서비스 이용에 불편을 드려 사과 말씀드립니다.



[h5]【알려진 문제】[/h5]
  • 이벤트 기간이 종료되었지만, [이벤트] 여신의 룰렛 NPC가 남아있고 무지개 다리 이벤트에도 참여할 수 있는 현상
    - 무지개 다리를 완주하고, 여신의 룰렛 코인을 획득해도 코인은 기간 만료로 바로 삭제됩니다.
    - 해당 현상은 9/5(화) 정기점검 시, 수정될 예정인 점 참고 부탁드리겠습니다.


감사합니다.
SMASH LEGENDS - 5minlab


Please be informed of the below known issue after the August 29th update.

We are currently looking into this issue, and we apologize for any inconvenience this may have caused.

Thank you for your patience.

CounterSide - GM Σigma


Dear CEOs,
This is Kim Hyun Soo, the Head PD of CounterSide.

Thanks to all of our esteemed CEOs, CounterSide’s New Origin Half Anniversary event has been successfully carried out.

We extend our gratitude to all the CEOs who showed great anticipation and interest in the half-anniversary event and updates.

In this devs note, I'd like to briefly introduce the content that is planned for the September update.


[Alternium Reactor]

The third set of candidates for the Alterium Reactor has been selected.

The chosen candidates this time are [Solar Codex Yuna Springfield], [Karin Wong], and [Jane Doe].

Please note that the Alternium Reactor abilities of each candidate are not finalized and may be changed on the update. The finalized version will be informed through the Patch Notes.

You can find detailed information about the Alternium Reactor stats for these three candidates below.

【 Alternium Reactor Level 1 - Solar Codex Yuna Springfield 】
Level Effect Details
▷ Decreases enemy HP per sec within Passive Skill range (Cannot be canceled, bosses excluded). 3% decreases if 1 enemy unit, decreases by 1% for each additional unit (Min 1%).

【 Alternium Reactor Level 1 - Karin Wong 】
Level Effect Details
▷ ASPD buff of Passive lv.5 changes to 20% (up to 60%). Gains Immunity to Hitstun from Special or lower skills for 10 seconds upon max stack (8-second cooldown).

【 Alternium Reactor Level 1 - Jane Doe 】
Level Effect Details
▷ Immune to damage during the enhanced attack. After dodging 10 attacks, delivers an additional enhanced attack.


[Maximum Dive Depth Expansion]

In the last May update, the maximum depth was expanded up to level 7.

As of this moment, many CEOs have already successfully cleared to the highest depth.

Therefore, this coming September, we are planning to expand the maximum depth up to level 60, allowing all CEOs to embark on new strategies for deeper Dives.

As the depth of the Dives deepens, we anticipate that CEOs will get more enjoyment from devising tactics and achieving a greater sense of accomplishment after each successful depth.


[Gauntlet Improvements]

First, we are implementing enhancements to the Gauntlet Threshold Break rules. As we reviewed the statistics surrounding Gauntlet battles, it was evident that the duration of battles has become excessively long. In light of this, we are actively discussing the addition of a "Damage Amplification" buff within the Gauntlet's Threshold Break system, triggered when there's less than a minute left in battle. The specific numerical values are still in the testing phase, and we will provide comprehensive information through patch notes.

Second, we'd like to address reducing healing effects in the Gauntlet. In CounterSide, healing skills provide heals proportionate to health, making it one of the efficient skills. However, this has led to prolonged Gauntlet battle durations and a somewhat monotonous experience due to units not succumbing during battles. To address this, we are considering implementing a limited reduction in healing effects solely within the Gauntlet. We will first conduct preliminary testing through the Arcade mode and then proceed to review whether to apply the healing reduction.

Furthermore, we are also exploring the idea of reducing healing effects in correlation with the ban tier if a unit with a healing skill is on the ban list.

In the current bans & ups system, units taking on the role of healers are less impacted by the system than other units. This is intended to prevent them from occupying ban slots unnecessarily.

We fully acknowledge that revamping the Gauntlet system is a sensitive matter. Please be aware that the information presented in this developer's note may undergo changes during development.

As we move forward with the update, we plan to provide precise information to our CEOs through detailed patch notes. Your understanding and support are invaluable as we strive to enhance your gameplay experience.


[Gear Grade and Tier Revamp]

Gears in CounterSide come with grades ranging from N to SSR and tiers from 1 to 7. As the game's service has progressed, the variety of gears has increased, leading to heightened complexity and confusion in gear selection due to the growing number of grades and tiers. To alleviate these inconveniences, adjustments to the gear grades and tiers will be made.

Firstly, there will be changes to the grades based on gear tiers. Gears in tiers 4 and 5 will be reorganized into N and R grades, while SR and SSR grades will be exclusively applied to gears in tiers 6 and above.

The stats for the gears will remain as they were even after this reorganization. Previously held N and R-grade gears will no longer be obtainable after the reorganization, as their obtainable sources will be removed.

As for Spectral Gears, R-grade gears will no longer show up in the crafting using [T6 Spectral Universal Mold], and [Ultraprecise T6 Spectral Universal Mold] will only give SSR gears after the update.

As a preparatory step for this gear overhaul, R-grade gears obtained from crafting existing Swift gear will be replaced with T4 enhancement modules. The replacement enhancement modules will be T4 enhancement modules in a gear format, usable in the [Material Enhancment] section. Subsequently, with the gear grade and tier update, these enhancement modules will gradually transition into supplies usable in the [Module Enhancement] section.

T4 & T5 superconductor and polymer gears obtained as victory rewards in raids will be replaced with only tier 5 gears after the August 30 update.

After the gear grade and tier renewal, N & R-grade gear equivalent to tier 5 will be obtainable in raids.

These changes aim to simplify gear progression and enhance your overall gameplay experience.


[ Relic Gear Latent Ability Value Modification System ]

To obtain Relic Gears with desired Latent Ability and its values, preliminary preparations involving gear crafting, enhancement, and unlocking Latent Abilities are required. We understand the difficulty of this process, so we are working on a feature allowing changes to the values of Latent Ability to alleviate the difficulty of crafting relic gears.

The modification of relic gears’ Latent Ability value can be carried out using a new item called [Relic Binary] and a certain amount of credits. Changes can be made to the values of each latent socket, with the required credit amount increasing gradually with each attempt to modify the Latent Ability values.

Detailed information regarding the modification of Latent Ability values, including the use of the new item [Relic Binary], will be thoroughly explained in the upcoming patch notes. This addition aims to provide more flexibility and customization for CEOs in their pursuit of optimal Relic Gears.


[Automatic Gear Enhancement System]

There has been an inconvenience in manually using enhancement modules or materials to enhance gear up to the desired levels. In response to this, a convenient enhancement function will be added. It will include the option to select enhancement levels such as +2, +5, +7, and the maximum enhancement level. When these buttons are clicked, the required number of enhancement modules for the chosen enhancement level will be automatically selected.

Please note that the implementation of an automatic selection feature for [enhancement materials] may be challenging due to system limitations. We kindly ask for your understanding in this regard.

This improvement is aimed at streamlining the enhancement process and providing a more user-friendly experience for CEOs seeking to enhance their gears to specific levels.


[UI Improvements]

Firstly, the [Danger Close] button will be relocated to the lobby.

With the 6.0 update in February 2023, the [Danger Close] option was moved from the world map to the [Operations] - [Overview] section. However, to address the inconvenience of not being able to access detailed information about [Danger Close] until entering the [Operations] section, the [Danger Close] option will be moved to the lobby.

Next, there will be a change in the location of the [Enter Coupon] button. Coupons issued through events can be redeemed using the [Enter Coupon] button found in the [Game Settings] - [Manage Account] section. However, due to close proximity of the [Enter Coupon] button to the [Reset Server] and [Enter Transfer Code] buttons, there was a potential element for confusion and inconvenience. As such, the [Enter Coupon] button will be relocated to the bottom right of the [Manage Account] section to avoid any confusion with other buttons.

Lastly, the UI related to purchasing multiple items from the [Today’s Deals] will be enhanced. Following feedback from CEOs regarding the inconveniences caused by the lack of visibility of the total required resources for purchasing items selected when using the multiple-item purchase feature, a modification will be made. When purchasing selected items in bulk from the [Today’s Deals], the number of resources needed in total for the selected item will now be displayed during the final purchase.

These changes aim to enhance the gaming experience by improving the accessibility and clarity of various in-game features.


[Status Effect – Sleep Error Fix]

When characters are afflicted with the sleep status effect, they enter a state of incapacitation, which is lifted upon receiving damage. However, it has come to our attention that there is an issue where some units and ships are removing the sleep status effect even though the sleep release effect is not indicated in their unit and ship skill tooltips.

Firstly, we deeply apologize for any inconvenience caused by this error. This issue will be resolved by fixing the units and ships with sleep remove effects not explicitly stated in their skill tooltips to be corrected not to remove the sleep status.

The units and ships that will be affected by this correction are as follows.



Once again, we sincerely apologize for any inconvenience caused by this error. Moving forward, we will diligently review and develop any aspects related to status effects to ensure the accuracy and functionality of the game mechanics.


[Half Anniversary Event Mission Schedule Extension]

The duration of the half-anniversary event mission will be extended by a week.

The extension was to support new and returning CEOs to participate in the event smoothly and get the final prize of the event.


This concludes the update news for September 2023.

We extend our heartfelt gratitude to all the CEOs who consistently show unwavering interest and support for CounterSide.

Thank you.
Aug 29, 2023
BattleGroupVR - MeTheKisa


BattleGroupVR is on sale for the Strategy Fest. It is a good time to suggest this game to a friend and play together on the weekend.

If you ever thought it would be fun to add anime to the game, here is a vid with Japanese Youtuberːsteamhappyː

You could also Join Discord to find the co-op teammates
World of Warships - Unrug_WG

Captains!
Climb aboard your best-performing ship and get ready to outdo yourself! In the Best Battle event, you have the opportunity earn valuable prizes by entering the top 100 in Base XP earned in a single battle playing a specific ship type. There are two difficulty levels to choose from—Veteran or Amateur—and depending on which one you pick, you’ll get different objectives and rewards. On the line are 45 Premium Ship containers and thousands of other containers—will your best battle make the cut? Choose your preferred difficulty below and give it your best shot!

The buttons are mutually exclusive—you can only pick one, and there’s no going back once you do!



Starts: Aug 25, 07:00 AM CEST (UTC+2)
Ends: Sep 12, 07:00 AM CEST (UTC+2)

To participate in the event, you must first choose either the Veteran or Amateur difficulty option by clicking the corresponding button above.
  • Veteran Difficulty: Participate playing Tier IX and X ships and superships. Higher-tier and more numerous rewards are on offer, but you’ll face stiffer competition.
  • Amateur Difficulty: Participate playing Tier V–X ships. Fewer and lower-tier rewards are on offer, but you can expect less competition.
Your goal for each difficulty level is to rank in the top 100 highest Base XP results playing a specific ship type in a single Random or Ranked Battle*.

*You have an unlimited number of attempts within the event’s timeframe.

Objectives
  • Primary objectives: There are five primary objectives per difficulty level, each corresponding to a different ship type. The top 100 performers for each ship type will receive a reward, for a grand total of 1,000 winners.
  • Secondary objectives: Those that choose Veteran Difficulty will be granted access to additional secondary objectives that provide more opportunities to win Premium Ship VIII containers. The results are determined by cumulative high scores across all fought battles.
Veteran Difficulty
Amateur Difficulty
Primary Objectives
  • In a single battle, earn as much Base XP as possible playing a destroyer.
  • In a single battle, earn as much Base XP as possible playing a cruiser.
  • In a single battle, earn as much Base XP as possible playing a battleship.
  • In a single battle, earn as much Base XP as possible playing an aircraft carrier.
  • In a single battle, earn as much Base XP as possible playing a submarine.
  • In a single battle, earn as much Base XP as possible playing a destroyer.
  • In a single battle, earn as much Base XP as possible playing a cruiser.
  • In a single battle, earn as much Base XP as possible playing a battleship.
  • In a single battle, earn as much Base XP as possible playing an aircraft carrier.
  • In a single battle, earn as much Base XP as possible playing a submarine.
Secondary Objectives
  • Over any number of battles, score as many victories as possible.
  • Over any number of battles, deal as much damage as possible.
  • Over any number of battles, accumulate as much potential damage as possible.
N/A
Restrictions
Tier IX and X ships and superships in Random or Ranked Battles
Tier V–X ships in Random or Ranked Battles
Primary objectives
The top 100 performers for each of the primary objectives will receive a reward:
 Place
 Veteran Difficulty
 Amateur Difficulty
 1
 Premium Ship VIII container
 Premium Ship VI container
 2
 Premium Ship VII container
 Premium Ship V container
 3
 Premium Ship VI container
 Premium Ship II–IV container
 4-10
5x More Coal containers

5x More Economic Rewards containers

5x More Signals containers

5x More Camouflages containers
 11-20
4x More Coal containers

4x More Economic Rewards containers

4x More Signals containers

4x More Camouflages containers
 21-30
3x More Coal containers

3x More Economic Rewards containers

3x More Signals containers

3x More Camouflages containers
 31-50
2x More Coal containers

2x More Economic Rewards containers

2x More Signals containers

2x More Camouflages containers
 51-100
1x More Coal container

1x More Economic Rewards container

1x More Signals container

1x More Camouflages container
Secondary objectives (Veteran Difficulty only)
The top 5 performers in each of the three secondary objectives will also get a reward (15 winners in total):
1–5
Premium Ship VIII container
Depending on which of the two buttons you click, you’ll also unlock access to one of two special combat mission chains with guaranteed prizes:
Veteran Difficulty
Amateur Difficulty
Part 1

Earn 4,000 Base XP.

Reward: 5x Summer expendable camouflages and 5x “Ship XP +100%” expendable economic bonuses
Part 1

Earn 1,000 Base XP.

Reward: 1x Summer expendable camouflage and 1x “Ship XP +100%” expendable economic bonus
Part 2

Deal 400,000 damage.

Reward: 5x Cartographic expendable camouflages and 5x “Credits +20%” expendable economic bonuses
Part 2

Earn 1,000 Base XP.

Reward: 1x Cartographic expendable camouflage and 1x “Credits +20%” expendable economic bonus
Part 3

Earn 10 “Destroyed” ribbons.

Reward: 5x White expendable camouflages and 5x “Free XP +600%” expendable economic bonuses
Part 3

Earn 1,000 Base XP.

Reward: 1x White expendable camouflage and 1x “Free XP +600%” expendable economic bonus
Part 4

Earn 4,000,000 Credits.

Reward: 1x More Coal container
Part 4

Earn 1,000 Base XP.

Reward: 1x More Coal container
Part 5

Accumulate 6,000,000 potential damage.

Reward: 3x More Economic Rewards containers
Part 5

Earn 1,000 Base XP.

Reward: 1x More Economic Rewards container
Final Reward: 5,000 Free XP
Final Reward: 5,000 Free XP
Can be completed playing ships of Tiers IX and X and superships in Random, Ranked, and/or Co-op Battles, as well as in Brawls and/or Concealed Maneuvers.
Can be completed playing ships of Tiers V–X in Random, Ranked, and/or Co-op Battles, as well as in Brawls and/or Concealed Maneuvers.
And if that wasn’t enough, we’re also holding a random giveaway of 100 Supercontainers among those who complete one of the above missions!

  • If a participant earns more than one winning place in a single primary objective, only the best result is considered.
  • If a participant earns more than one winning place in different primary objectives, they retain their best position in each of the individual objectives.
  • Battles fought with unreleased test ships will not be counted.
  • Winners in secondary objectives may also be included in the lists of prizewinners for the primary objectives.
  • All prizes will be credited after the end of the event.
OPUS: Prism Peak - Sigono_games
Hello OPUS Fans,

We're hoping this message brings a smile to your face! Our team has been hard at work crafting the world of OPUS: Prism Peak, and today we've got some visual magic to sprinkle on your day.

Announcing the release of our second teaser trailer for OPUS: Prism Peak!



"Capture the moment, then learn to let go."
You can check out the shiny new teaser here

and don’t forget to WISHLIST + FOLLOW!

We're confident this second teaser will leave you with a sense of awe and excitement, propelling you into a year filled with anticipation for what's to come.

Stay tuned, stay excited!

SIGONO ✨
BlazBlue Entropy Effect - 苍翼:混沌效应

Taking the appearance of a short girl and wielding a gigantic sword, Es excels at maneuvering around the battlefield while attacking relentlessly. Her sword swings leave a trail of energy, which then expands into a new attack - a technique unique to Es, known as Crest Arts.

Key Abilities: Crest Arts, Aerial Combat, AOE damage

The long wait has finally come to an end. Es will make her debut through the update scheduled for September 1st!
Aug 29, 2023
Worlds of Nyx - decipher2k20
The Homeworld update has just been released!
You may now build a house in the Homeworld.
Saving resources from loss now requires storing them in a storage container, which can be built in the homeworld.

Changelog:
-Fixed tutorial
-Moved savegame to game directory
-Added cloud saves
-Added homeworld
-Added building
CHRONO TRIGGER® - naktomom
• Bug fixes for features that didn’t work as normal in some battles when the Battle Speed was set to SLOWEST in Settings.

• Minor bug fixes
Psychoscopy - Uthertan
Engine Update

  • Engine version updated to UE5.2 to fix couple of engine-side issues.
  • Sound system changed with this update, still not working as we wish but we are working hard to fix it.
  • Maps updated with this update for optimization.

Revorked

  • Map evidences like cold, fog, etc revorked and all of them can only be detected while player in the ghost zone.
  • All evidences automatically adding to Tracker application which is disabled until next update because of couple of client cide issues.
  • Camera Distortion effect was revorked.
  • It was causing couple of lag issues while session has more than 2 players in game.
  • Shadow person revorked and fixed multiplayer issues.
  • Shadow person is activated again and you can find him following you around the map.
  • Lobby system fully revorked.
  • You have to lock your character to select it.
  • Now all player informations updated as they should be.
  • Ready frame is changed to the green bar to make it more visible for everyone.
  • You can now see other player items and characters before getting ready.
  • Fixed some joining issues like players could join the session after it started.
  • Fixed the wrong informations while searching the sessions.
  • Players can now buy items on Lobby>Items section instead of leaving the session.
  • Fixed the player still shown has session when he lost the connection to the server.
  • Fixed the session destroyed when one of the players cannot join the session on time.
  • The evidences not following the npcs anymore to avoid unnecessary evidence collisions.

Changed

  • Inventory system slightly changed to help players understand how to use items.
  • Hints removed from left bottom of the screen.
  • Now all item usage informations shown next to item name and cannot be hidden.
  • You can now use "H" button to inspect items to get more information about their usages.
  • Encyclopedia application changed.
  • You can now find more information about banishment, symptoms and cursed items.
  • Totem and newly added Talisman also added as banishment method under npc database.
  • All item, cursed item, banishment and symptom descriptions updated and make them more understandable.
  • Some map areas changed and designed again.
  • Some of the textures and animations of npcs changed.
  • All of the player character textures updated.
  • Minimap system changed for fixing couple of wrong calculations.
  • Tripod UV light changed to the Regular Light source, but it has different colors.
  • It now works like Spot Light but it can light all around of it.


Fixed

  • Wrong shown information about the item after it used, or removed for any reason.
  • Some widgets do not removed from player view when the player used ESCAPE key.
  • Wraith could not break the lights.
  • Controls and mouse disabled when player use ESCAPE in tutorial map.
  • Some Banshee candles cannot be used when player is too close.
  • Notification system spamming the same notification couple of times.
  • Players can hear dead players' foot sound.
  • Flashing light was not working as intended.
  • Inventory system not updated item informations.
  • All fonts changed and updated to more simple ones.
  • Camera screen shown smaller or larger than tablet depends on the resolution.
  • Returning to main menu when player has not enough money to buy item on lobby.
  • New maps cannot shown on map screen.
  • Settings not saved correctly.
  • Sometimes map list create the same map more than once.


Added

  • You can now send sounds to other players while you are death.
  • Creatures can now break electrical panels.
  • New application added for keeping the images you have taken with your photo cameras in session.
  • You can maximize the images by clicking on them.
  • New notification system added to game.
  • This system will inform you when you find any evidence and earning the point.
  • New Stalker NPC, Banshee added to the game.
  • This npc can only be seen after you completed 3 exorcism ritual.
  • Once it activated it will follow players randomly until she kill all of you.
  • If you want to stop it, you have to extinguish Banshee Statue Candles which is located specific locations on the maps.
  • Best to find all statues before starting any rituel.
  • Added couple of animals to get them ready for nightmare update.
  • Also couple of neutral animals added like deer and fox.

  • They can be found on maps but they can run away when they see you.
  • 2 New map, Camp and Vermont Factory added to the game.

  • Protection Talisman added to the game as a new defending method.

Removed

  • UV Lights removed from the game and defending with UV is also disabled.
  • Revival stone removed from game

Disabled

  • Newly added Tracker application disabled until the next fix update, because of causing couple of client-side issues.
  • Construction zone map disabled because of unknown bug that only happen when the game packaged.









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