This is Alchemia Story Team. The maintenance we have started at 14:00, was completed at 18:00 (JST)
Update
・We have added Bond points for Bonds that were not being awarded correctly when multiple characters donated Bond points at the same time.
Changes in system
We have fixed the texts of some passive effects. ・[Name] Sp Effect
This is Alchemia Story Team.
We will perform a maintenace with the details below.
Scheduled date (JST)
2023/8/30 (Wed) 14:00 - 18:00
Maintenance Details
Changes in system
◆Changed the way buffs and debuffs are activated when using certain skills ・"Damage limit increase" that activates after a certain amount of time has elapsed after using "Stargazer" ・"Extended cool down time"that activates after a certain amount of time has elapsed after using "Accelerator Moment" ・Effect when combining two buffs from the following skills ┗ Ballade ┗ Ode ┗ Pastoral ┗ Elegy ※There are no changes in the effects or duration of the effects
Fixed issues
・Some small adjustments and corrections
We apologize for the incovenience caused, and appreciate for your cooperation.
*Please note that items and EXP gained right before the maintenance starts may disappear. *Please make sure to log out before the maintenance starts.
Fix issue where some equipment is stackable but information is displayed incorrectly
Fix the issue that some skills and equipment descriptions are wrong
Fixed the issue that the background color of the trade ship resource card will be shown as the equipment color.
Fixed the issue that the panel will close automatically when the auto work is finished when opening the panel.
Removed 2-star upgrade animation
Changed the output of Wood Elemental in Elemental Factory to Logs.
Unlocked artifacts for crafting display and trade ship equipment.
Increased the stacking limit of Organizer Skills to 200/300/400/500/600.
Ancillary classes such as Irrigators, Heating Stations, Super Computers, and other consume-only buildings with no output are no longer affected by the crafting acceleration effect
Optimized the Otoma Clan building process by removing the requirements for hulls and gears and removing these two resources
Added a new building for the Silent Heart Clan.
Added Emotion Collectors, which will only drop Emotion Fragments when built, and multiple Emotion Collectors will increase the base probability of Emotion Fragment drops.
Added Emotion Spreader, when you put in Emotion Fragment, the probability of the corresponding Fragment will be +300%, cannot be stacked.
Increased base elemental attachment probability of Origin Clan, adjusted to 30%/40%/50% for level 1/2/3 skills, respectively.
Thank you very much for your support for gaia trek, we have now updated many bugs and optimizations. Feel free to leave your review on Steam, your feedback is always welcome!
Keep an eye out for the next update, we appreciate your continued support!
After some consideration, I think it may be better to position the genre direction of remastered games as pure survival games. Because if I were to survive in the form of the original plot, I feel that my current level and manpower are extremely inappropriate. To make a good plot, the first step is to have a very good story, as well as better level design, sound effects, models, particles, and so on. Even QTE is a part that needs to be considered. But all of this is a huge challenge for me at the moment. A person's power is very limited, and if we prioritize it, it will also greatly reduce the player's experience of the plot and gaming experience. For example, the original version is an example where there is no money to purchase good models, animations, sound effects, and everything can only be made by oneself. But if it is made into a pure survival type, I think we can supplement the shortage of artistic resources by strengthening the content of gameplay. Alright, let's talk about the content of reprinting now! 1. In terms of language, we plan to support three languages: "Chinese, Russian, and English" 2. Add a multiplayer Steam online feature (I'm not sure if it can be developed smoothly) 3. Integrate some zombie elements and so on I haven't figured out the rest, that's all for now. Of course, if you ask me when the remake will be completed, I don't know when. After all, I am also quite busy. Remake main interface▼
We have just rolled out a quick hotfix addressing the issue when the same characters were playable in the game. We are still monitoring the situation and will react if we see more. If you have other questions or feedback, please leave a comment below or let us know on Discord.
The Dysterra Team is proud to announce our collaboration with NITRADO, the popular server hosting platform.
Design, customize, and host your own server using Nitrado, a dedicated server hosting platform. Hosting a server with Nitrado allows you to easily edit server options and customize your server to fit your own personal playstyle.
With Nitrado, you’ll have 24/7 server support, built-in DDoS protection, daily backups, and more! Manage your own server environment, facilitating collaborative gameplay within a tailored setting.