We're getting SO close to release I can almost taste it!
We had an awesome Dreamhack event and one lucky person walked away with a key for the game! It was TONS of fun to stream and talk with everyone, and I hope to do more streams as launch gets closer and even after we launch the game.
Speaking of launch we're only 28 days away from the game being released. This is crazy to think my small little shmup project is almost launching as a commercial game. Thanks so much everyone for following the game and supporting it, it means the world!
Some huge news for the final release:
I've added a system of Kurses and Kushions! This mechanic allows you to "tweak" the game with several modifiers at the K-Scan screen between runs! It's a fun way to try new challenges, unique gameplay twists, and make the game easier for those who want to get farther but are hitting that "shmup wall".
A module cannon has been added to the game! For 250 modules, you can buy an awesome cannon that uses modules as ammo! It fires in three streams and after hitting an enemy and exploding, leaves behind an electric field in it's wake that damages any enemies coming into it.
Many more bug fixes and balances have been made to the game, and of course some POLISH!
THE GAME IS NEARLY DONE!! I can't wait to celebrate with you all! It's going to be launching September 25th and will have a 10% discount on launch, so don't miss it! It's coming right at the start of Shmup fest.
I'm looking forward to chatting with all of you about the full game after release in the discord server, or right here in this community!
I am thrilled to announce that Astonishing Basketball has officially launched out of early access, marking a monumental milestone in our journey together! We've been hard at work perfecting your basketball manager experience, and we're ecstatic to unveil the latest and greatest version yet.
🔥 Here's what's New in this launch update: 🔥
âś… Updated Rosters: Dive into the action with the most up-to-date player rosters!
âś… Realistic HOF Election Process: Experience the excitement as the Hall of Fame election process becomes even more authentic, honoring the legends of the game.
âś… Enhanced Draft Projections: Navigate the future of your franchise with draft projections that now intelligently incorporate traded picks, adding a new layer of strategy to your decisions.
âś… A Thousand New Player Names: Immerse yourself in the world of basketball with a diverse array of player names, making every game unique.
âś… Shiny New Logos: Express your team's identity like never before with a selection of new, eye-catching logos to choose from.
âś… Bug Fixes & Enhancements: We've fine-tuned the gameplay, addressing minor teams, rivalry, popularity issues, and more to ensure a seamless experience.
âś… Celebration of Individual Game Records: Watch as your fans celebrate new individual game records, adding an extra layer of realism and excitement to every victory.
âś… Dynamic Coaching Changes: Witness AI coaches being fired and triggering immersive news messages, enhancing the depth of your managerial journey.
✅ Introducing The Astonishing Zoo: Brace yourselves for a delightful surprise—the captivating Astonishing Zoo has arrived in town! Explore this unique addition in your stadium
Thank you for your support and feedback during the early access phase. We couldn't have reached this moment without you. Whether you're a seasoned manager or a newcomer to the game, now is the perfect time to step onto the court and lead your team to glory.
🔥 Get ready to write your basketball legacy, and see you on the court!
Immerse yourself in the meditative atmosphere of the puzzle game URBO: Dream One, offering a brief departure from the main gameplay of URBO. You'll be tasked with constructing a miniature city on an island, designed in a tranquil style, nestled away from the hustle and bustle of everyday life. Take a break from your daily worries and delve into a serene ambiance as you watch your city gradually expand, house by house.
Happy journeying! Mark the release date on your calendar: August 31, 2023.
Based on all of our players' feedback and wishes, we have prepared a brand new and robust update for Revival: Recolonization. We're going to tell you about all of these amazing changes.
We updated and refined the mini-tutorial so that it is better at guiding players along the optimal development path while providing up-to-date hints about the game.
And we have finalized the starting tutorial so that it teaches new players more about the gameplay and features. There is also a change of style for the dialogue and plot – Tania will find herself on another planet during the tutorial and then move to Earth.
The important changes that will affect the overall dynamics of the game:
Added the ability to skip animation during AI movement. This will reduce the waiting time during the enemy's turn.
Optimized the AI algorithms to further reduce the waiting time during its turn.
To speed up progress in the initial phase of the game, we tied the opening of several sciences to the clans' traits. Also, we fixed some logical errors, for example, for a clan with the trait “Merchants,” the science "Trade" was unexplored. Now, each of the three traits of the clan opens one of the sciences. After assimilation, the player gets a new trait and, at the same time, immediately opens the corresponding science, if it was not opened earlier. This allows you to develop faster, get more effective weapons, and move on to the next era.
Reduced the amount of damage when escaping from the battlefield. Previously, it was 50% and led to a slow down of map exploration during the early stages of the game. Now, the amount of damage will depend on the epoch: 20% damage on the first epoch, 30% damage on the second epoch, and 50% damage on the last two epochs.
Radically changed the system of edicts. They no longer need to be studied as sciences, but rather unlocked with the “Control Module.” The player obtains the Control Module when visiting any previously unexplored ruin. With the same control module, previously unlocked edicts can be strengthened.
Interface:
Added a button that allows you to rename a city.
Added a notification to change the climate of a player's city if the hexes under the city blocks have a climate different from the clan's native climate.
Changed the menu for creating new units. Previously, from the list of possible units, it was impossible to understand the difference between them at all. Replaced the text name of a unit with icons showing their armor.
Changed the “Empire Plans” window. It no longer needs to be explored. Empire plans options are available, depending on the player's current era.
Changed the diplomacy window with the clan, in particular the “Actions” tab. The oaths to the clan are placed on separate bars with buttons that say how much loyalty will add to this or that action. In previous versions of the game, oaths were in a drop-down list and were very invisible, but this is the main tool to influence loyalty. They also changed the size of some buttons and their location. “Assimilate” and “Vassalize” buttons are larger than the others, because these are the most important actions with the clan.
Changed the principle of using the “Unit Editor.” It is no longer necessary to create unit types (templates), and the unit editor is used to upgrade a unit. The editor button has been removed from the top panel.
At any time, you can click on the unit settings icon (gear) and see which parts it consists of. You can also change the weapon and apply this change if the treasury has enough resources for it, and if the unit is in your region.
You can also use the unit editor in the city to customize the desired weapon, and then click the “Build” button, and the unit will begin construction.
Unfortunately, the old mobile phone version of Reviva will be removed from the game due to a conflict with antivirus programs.
Korean and Japanese languages have also been added.
Thank you for supporting our project and team. We are trying to make the game better and are already working on further improvements according to the roadmap. Share your impressions of the game in the comments and join our Discord.
Get ready for a challenge that will rattle your bones! 🧟‍♂️🔥 On 6 November, 'Escape Z' arrives on Steam and drags you into a fast-paced, co-operative zombie apocalypse. Face hordes of undead together with your friends in a fight for survival that will test your skill and strategy!
Add the game to your wishlist so you don't miss out on the news to come!
We are excited to announce a huge update for Hive & Seek just in time for the Steam Strategy Fest:
-New exclusive level for the Strategy Fest duration only!!
-New playable character ( Shield Commander )
-Each character has traits that change units & buildings' health & work speed.
-New hive waves indications arrows pointing at what buildings the monsters are going after
-Tutorial showing what each building does for the first time in the levels.
-When a unit is escaping from one wall to another, if they get close enough to the player they will automatically get enlisted behind the player.
-Fixed minor bugs
We hope you enjoy the new content & let us know what you think.
Also, we just launched a new demo for a game we have been working on called Mini Settlers, If you're into strategy minimalistic city builder give it a shoot ;)