With the version V1.2.2 of MOKI - The Escape - Concept Demo comes today some bugfixes and an improvement.
Bugfixes:
Cave Master Bug: If Moki had already destroyed the Cave Master's stone rings and left the Cave Master level without defeating him, all the stone rings would reappear upon re-entering and the Cave Master would no longer be defeatable. This bug is now fixed.
The tutorial text in the eastern caves now disappears correctly even if Moki dies during its display.
Moki now reaches the maximum jump height even on hardware that does not reach the standard refresh rate of 60Hz.
Improvement:
When taking damage, Moki is now pushed up a little further, giving the player a little more time to save Moki (e.g. after falling on spiky plants).
We have exciting news for you today! "Car For Sale Simulator 2023" is now available on Steam's Midweek Deal event with a 20% discount. Don't miss this opportunity to experience your dream car trading adventure at a more affordable price!
Upcoming New Office System
The time has come to express yourself and unleash your creativity! We have an exciting development to announce to our valued players. In our CFS23 game, you will be able to design your office just the way you want it. Do you envision a single-story office or a towering five-story one? The choice is entirely yours!
And it's not just about the interior design of the office, but also the exterior that will reflect your freedom. In short, our game will provide you with a complete opportunity to showcase your creativity. Of course, if you want to place your vehicles in your office, you can use the elevator system to transport them to the desired floor. Similarly, constructing stairs for people will be your responsibility. You'll need to pay specific fees for different floors and structures, so it's a good idea to have your money ready in advance! :)
While offering such a free experience, we might encounter unexpected issues. As long as you report any potential errors or difficulties to us, we are here to swiftly resolve them. While you enjoy the game, our technical team will work behind the scenes to address any issues.
We're excited to join the growing CFS23 family, fueled by your support and feedback, and to see your creative ideas reflected in our game.
New UI Designs
We have completely overhauled our UI designs. We'll soon share these exciting changes with you!
As a team, we've put in significant effort to make the user interface (UI) of the game more functional, aesthetic, and user-friendly. With this design update, our goal is to enrich and streamline players' in-game experience. Here are some highlights:
New Menu Design: In-game menus are now more intuitive and easy to understand. From the main menu to trade options, we're providing a smoother navigation experience at every step.
Improved UI Elements: We've added new UI elements for viewing your car collection, making purchases, performing repairs, and more. You'll be able to complete every step more comfortably and quickly.
Color and Theme Harmonization: Our new designs incorporate color palettes and theme elements that harmonize with the game's overall thematic structure. This aims to create a more consistent atmosphere in the game.
Coming Soon: Innovative Junkyard System and Realistic Repair Experience!
We're deepening your gameplay experience with the brand-new junkyard system we'll be adding to the game soon. This system will offer you the chance to engage in a more immersive car salvage and repair adventure.
Junkyard: A Realistic Vehicle Salvage Adventure With the junkyard system, our goal is to provide players with a realistic car salvage and repair adventure. You'll buy real salvage vehicles from the junkyard and bring them back to life. However, a word of caution: we don't recommend buying every salvage vehicle! Some vehicles might have hard-to-find parts, requiring strategic thinking on your part.
Find Parts, Repair, and Get Back on the Road Each salvage vehicle will have its unique set of parts. The process of repairing a car will begin once you've found the essential parts. Once these parts are correctly installed, the vehicle will become operational. But the process doesn't end there! Your vehicle might not be in the desired condition yet. You'll need to find other parts to complete your car. This is designed to offer a true car mechanic experience.
A Strategic and Skillful Experience In this new system, it won't just be about finding parts; you'll also need to carefully consider which vehicles to choose. Some salvage vehicles might be easier to repair, while finding the necessary parts for others could be quite challenging. As a result, we recommend adopting a strategic approach when deciding which vehicles to purchase.
CFS23 Mobile
There are fake versions of our game on the current mobile market, and these games are not ours. Despite our efforts to address this, we haven't been able to prevent it. We advise against playing these games as if they were our own.
Taking into account our players' feedback, we're making dedicated efforts to bring our game to the mobile platform. The mobile version will include many of the beloved and appreciated features from Steam, along with new features tailored for the mobile gaming experience.
Key Features of the Mobile Version:
Daily Cash Rewards: When you log in daily and complete specific tasks, you'll earn daily cash rewards. These rewards will help you expand your business and grow your collection.
Car Crates: The mobile version will offer special crates containing different cars. By opening these crates, you can add rare and unique vehicles to your collection.
Racing Events: You can participate in drag, drift, and circuit races with the cars you've purchased. Compete against opponents, prove your skills and speed, and earn rewards.
Repair and Customization: You can repair, refurbish, and customize your cars. This way, you can sell them at higher prices.
Auction System: Similar to the current Steam version, you can organize auctions and bid on other players' cars.
We'll share more details about the mobile version of the game with you, so stay tuned! Additionally, we value your feedback throughout the development process. We'll do our best to provide you with the best possible experience.
New Game Announcement
Following our game "Car For Sale Simulator 2023," we're excited to introduce a new experience named "Gym Simulator 24." This game brings together sports and simulation enthusiasts, offering you the opportunity to manage and develop your own gym. This game allows you to showcase both your sports and business management skills, promising a unique experience.
"Gym Simulator 24" will await you with its rich content, detailed graphics, and impressive gameplay. You'll have the chance to manage every aspect, from designing your gym and selecting equipment to creating training programs and handling customer relations. We can't wait for you to experience this exciting adventure.
For more information and updates about "Gym Simulator 24," you can follow the link below:
If you've become friends with our homeless employee and are satisfied with their work, we want to inform you that an employee update for the game "Gas Station Simulator" will be released on September 18th. You'll already have the opportunity to hire eight employees, and this update will also bring many new features like shift selection. For more information, you can follow this link: Employee Update
To stay closer to us, you can join our Discord channel or reach out to us at contact@redaxegames.com.
The Projection Room of Malka Spitzer - fortunus.games
I know the trailer said that the game will be out on Itch and Steam in August, and it will be - it's already on Steam and Itch as a playtest. (Mac version will come soon, once the current version has been thoroughly tested).
I originally thought that the game will be finalized by the end of August, but that's not possible due to:
1) the loading and saving issue. Because I've removed the ability to save, playtesters have to find time to sit down and play through the whole game in around 40-70 minutes.
2) me and my playtesters' schedules. It's best to wait until everyone has played through the whole game and noted areas of improvement before the final release.
Things to consider/edit during playtesting:
1) Whether the beginning monologue needs to be rewritten. Right now, it seems to be too "spoilerish." Malka should be less aware that she's dreaming.
2) Whether the instructions to interact and move around are clear enough. As of the most recent update, I have included clear instructions at the beginning of the game about how to move (WASD), how to access the menu (Escape), and how to interact with objects (Enter).
3) Whether the enemies are too tough. I've toned down the enemies since removing the ability to save, but I still need feedback about whether they're easy enough to beat without causing too much frustration/too many replays.
Hey Campers! Have you heard? The Steam Strategy Fest is officially on!🔥 Play the newly released Survival Mixtapes mode and enjoy festival activities we’ve carefully prepared for you!
Watch our Kingdom community hero, the almighty youtuber Poss Plays, push his skill to the max - all to beat unending waves of Greed in beautiful locations from the main campaign. How many days will he last? Let’s find out in his Survival Mixtapes playthrough right on the Kingdom Eighties Steam page!
Tune in to the Survival Mixtapes stream📺
Enjoy watching the devs, Daria and Angelica, competing against each other in their best efforts to get the gold crown! Who is going to survive longer? Which one will you support? Let’s get together and find out! See the details here🍿
From August 28th to September 4th at 10 am PACIFIC time, the gaming community is in for a treat on Steam – The Strategy Fest. A plethora of strategy titles will be showcased, bringing together both seasoned veterans of the genre and curious newcomers. Strategy games unite in one spot, making it effortless for enthusiasts to spot their next favorite title. As you explore, you'll find that a select few offer demo versions or festival deals, subtly enhancing the fest's allure.
If you've been waiting for a sign to dive into that game you've been eyeing or share new game experiences with friends, this is it!
Like many of you, we're ardent fans of the strategy genre and are stoked to discover titles we've had on our wish-list but never got around to. But of course, as a part of this vibrant community, we're also adding our own splash to the fest.
We're beyond excited to see you at the Steam Strategy Fest. Let's celebrate the brilliance of strategy games together, and savor its magnificence and diversity!
Welcome to the final update in our season pass, which we’ve saved for Steam’s Strategy Fest. Our 6th DLC map takes you to the lofty peaks of the Andes and beyond to Amazonia. It presents some unique challenges with food hard to come by at first and no aggressive empires on the map. It should be popular in multiplayer as it’s fairly balanced.
The free update, which accompanies this DLC release, is focused squarely on the AI. We’ve gone deep into Ozy’s brain and tinkered to improve a number different areas. Most notably, building and growing cities and when and how to wage war. Overall, we think the AI is a little tougher now so watch out!
- Everyone can play the new DLC map in multiplayer. If you don’t own it, you need someone who does to create the game. - The AI will not attack as soon as it has its first unit - not always anyway - it waits for the right moment. - The AI is better at deciding how many units is optimal to bring to an attack or defense. Overall, where exactly it should place its units is analysed a bit more. - The AI considers more factors when it chooses where and when to build and grow cities, particularly how this will affect the defense of its empire. - The AI now tries to avoid having only one city for too long, since it could be defeated if that city was rushed. - We’ve improved the AI’s systems for when and how to accrue crowns and, eventually, to rush for the last wonder it needs for victory. - Some rare edge cases, which led to multiplayer games breaking, have been fixed. - In Japanese, a few missing characters and text placeholders, which weren’t being replaced properly, have been fixed. - Some other minor localisation polish.
⚠️ As usual, multiplayer games from before the update will no longer appear in the lobby but can be played in a new compatibility branch in Steam (you need the old build to see these games). Sorry for the inconvenience, this is how we keep everyone in a game on the same build, to avoid desyncs. The branch is called v1.5.x.x-multiplayer-compatibility To switch to this branch, R-click Ozymandias in your library, select Properties > Betas and choose the branch from the drop-down. You may need to reboot Steam to make it update but usually it does it straight away. Any questions, let us know!
Have fun!
Click the banner below to join the merry band of 1000+ other Ozy players in our Discord :)
We've published the first guide for Small Kingdoms Prologue. It's about world map basics, covering building construction, unit training, and commanding armies.
The guide should be enough to get new players started and similar information is shown at the start of each campaign and is accessible by selecting Help from the in-game menu when on the world map.
We will be added more guides soon, starting with Battle Basics with similar information already available in-game when you start your first battle in each campaign and is accessible by selecting Help from the in-game menu when in battle.
Let us know if there are any topics you want us to cover