Welcome back to another Project Haven update report.
We've been hard at work implementing changes based on your invaluable feedback and we're excited to unveil more updates, including a few that have been eagerly anticipated!
Let's delve into the details of what's in store for you:
Quality of Life Upgrades
Prepare yourselves for a smoother, more immersive journey through the streets of Project Haven with a range of new quality of life improvements:
Overall UX Improvements
We've fine-tuned various elements to make navigation and interaction feel more intuitive. Features like double-clicking to sell or buy items, or having a dedicated key to cancel movement - we believe that these and other small changes will significantly improve the overall experience.
Interruption smoothness
We've changed how interrupts work. No more unintentional toggling of aiming mode. Interrupts no longer toggle automatically with aim mode, requiring you to press the new 'End Interrupt' button. Take full control of your tactics without any accidental mode switches.
Improved Enemy Ghost
Navigating challenges on the battlefield requires insight into your opponents' positions. With the new improved enemy ghost, you'll have a clearer view of his position, stance and direction.
End Mission Looting Screen
The sweet taste of victory gets even sweeter with a fresh addition of one the most requested features. We're introducing an end mission looting screen, where you can revel in the spoils of your conquest and decide which ones to take with you.
This screen is still a work in progress. We are not only planning to add more features to it, but also an extra touch of user-friendliness and visual appeal.
But for now, we hope it serves to make your experience smoother, as you'll finally have the chance to scoop up every bit of loot and decide what to do with it. Want more protection? That guy won't be needing his armor anymore! *Mine!* Needs some extra cash? Swap it for money! It's all about giving you more control over your spoils.
Balancing
If you are one of those who like to dissect every digit and weigh each option meticulously, then update your spreadsheet, because we've tweaking the values!
Weapon Suppression Balancing
We've analyzed the numbers and made adjustments where necessary. Some weapons were packing a bit too much suppression power, and we did a calibration to ensure a more balanced playing field.
Gameplay
Free Look After Movement
The key to successful strategy lies in foresight😉. With the addition of a free look action after movement, you can now scout your surroundings after your mercenary's movements, enabling more strategic decision-making and proactive positioning.
Co-op Mode is Here!
The fight for survival just got more thrilling! Co-op mode is now available, allowing you to join forces with fellow friends and embark on tactical endeavors together. Collaborate, coordinate, and conquer side by side.
Crafting a seamless cooperative experience brings its own set of complexities. Synchronizing actions between players and the world, create a new UI to cater more than one player, dealing with Steam integration and ensuring the cooperative gameplay is rewarding, balanced, and, most importantly, fun, is no easy task. But we are extremely happy to to be able to bring Co-op Mode to Steam Strategy Fest. It's a testament to our commitment to delivering an unparalleled tactical experience.
As always, your journey through Project Haven continues to shape its evolution. Dive into the action, embrace the updates, and let's conquer this battleground together.
See you on the dark streets! Code Three Fifty One
P.S. For real-time engagement and tactical discussions, rendezvous with fellow mercenaries on our Discord channel. Let's keep the momentum going!
This video reflects the real process of creating a single image render. This workflow video is accelerated from 1 000 up to 2 500 percent of the real speed, so you can imagine how much time is spent on creating content for the game.
1. Fix the bug of unlimited purchase for items sold in the store
2. Revise the skill numerical description problem of White Tiger
3. Optimize the display status of props
4. Optimize event options
5. Optimize Warrior Cards
6. Optimize the gaming experience
In recent updates, it has been found that most of the stuck bugs are in the battle. We have fixed this issue. But in case of some missed, a refresh button is added in the setting interface. If you encounter stuck issues in the game, you can use it. Wishing everyone a pleasant game.
2. Added new mechanic for bladder and balls/ovaries. Your bladder will fill up when you get home from dates or other interactions that require you to travel. If your bladder reaches full, you will wet yourself if you haven't emptied it by any means necessary. Your balls/ovaries fill up with the more dates you succeed. You need to have half-full or full balls/ovaries to complete the third date. Your balls/ovaries will empty if you use objects as well.
3. Fixed a bug where revisiting Violet's first date would cause her first date to happen again.
4. Fixed bug where click-able objects appear after transition animations.
5. Added close button to all date revisits.
6. Added drop shadow to character titles in the gallery.
7. Adjusted peeing in the sink and kettle on Violet's third date to match new bladder system.
8. Fixed a bug where revisiting Violet's third date would throw you into the actual third date.
9. Fixed text errors.
10. Added new icon.
11. Added Violet's fifteenth starting image.
12. Added pee jar to hub area so you can empty your bladder.
The Exploration Update is finally going live today, so let's dive in right into the details (this is going to be a long post). First check out the info-graphic with summary and our brand new trailer:
Build v0.134.0 - Changelog
Core:
Upgraded Unity Engine version to the most stable one
Map generation system upgrade
New Features:
redesign of well panel (added more info and improved readability)
added tanks for rover (for transporting water, oxygen and methane)
added inventory boxes (for extra storage space)
added possibility to hide from weather effects in abandoned bases
added settings window during first game launching
added snow dust when riding on frozen land
added notification when player enters new location
added tool durability system
rebalanced amount of resources after grinding roadster
added Motocross vehicle
added Mars Truck vehicle
added Wind Turbines (Big & Small)
added Sink in the Workshop
added possibility to switch on/off devices (fuses in buildings)
added icons for every type of science bench
added information in blueprints menu about how much energy does every object need
added box for stacking circuit boards
added battery rack for batteries and power expansions charging
added the possibility to fix tools with repair kits and using workbench
added the possibility to change suit in lobby building
added the possibility to change suit colors in lobby building
added Heavy Suit for astronaut
added possibility to pick up ready to load rocks (player can throw them into crusher or truck’s trunk)
added creating backup copy of player’s saves / save versioning
reworked audio course system (affects performance)
added more eye colors
added possibility to change body type
added the protection against the situation when player is stuck in screen because of weather event
added the info about reaching max number of vehicles
increased water flow in water spots
added notifications in TPP view
added possibility to print Solid Rocket A kit in Workshop Printer
added possibility to find new batteries
added several knowledge base records
changed model of small crusher
airlocks in abandoned bases remain open after the player unlocks them
added arrows on crushers that indicate correct driving direction
information about bonus to seeds quality on Seed Magazine
added radiation and loot in destroyed base
added option to change the mouse target color to a more contrasting one
added possibility to destroy jetpack in the crusher
added new look of electricity table
Bugfixes:
fixed the problems with items disappearing from containers
fixed Devil’s Dust weather effect killing player by sucking it out from the abandoned base
problem with blocked door after driving rover
problem with placing ATV ghost
rare problem with inactive ESC button
problem with blocking the game if driving on ATV into pile of cables
problem with player dying in starting capsule because of wrong plant crate collider
problem with player dying after walking into rover’s wheel on small crusher
problem with player losing all of the plants and damaged buildings after saving during fire
problem with player dying from suffocation after loading a save
problem with water spot and well incorrect production values
fixed some causes of transparent building (it won't fix old saves, but it shouldn't happen on the new ones)
fixed taking water bottle with ctrl in tutorial 2
fixed death from lack of oxygen after sitting in rover's chair
raycast improvements (big bases optimization)
fixed problem with incorrect weather effect when player is in abandoned base
fixed invisible HQ collider
fixed problem with inability to build new battery section after battery being damaged
fixed most of the problems with loot falling under the terrain or into the foundations of the buildings
fixed battery extension couldn't be repaired
fixed wrong items for constructing workbench
fixed chemistry tech tree points after use meteor rocket
fixed most of the problems with players inside/outside status (causing transparent walls and “terraforming mars” bug)
fixed LOD problems on higher graphic levels
fixed tessellation active by default on lower graphic settings
fixed problem with storage cabinet working as fridge
fixed problem with tools doubling when upgrading one on workbench
fixed problems with choosing tools on gamepad
fixed missing key in infopanel (tutorial 6)
changed sandstorm sound
fixed resetting rover with trailer
fixed quad floating after accident
fixed ability to genetically engineer seeds without tech unlocked
fixed container exploit
fixed player could replenish water without having water bottle attached to the suit
fixed Ingenuity landing bug (drone falling into buildings collider)
fixed problem with player being thrown into a abandoned base collider after being hit by the rover
fixed problem with incorrect values in the battery after destroying ghost of the battery expansion
fixed problem with losing all of the oxygen from the base after adding or destroying parts of it
fixed problem with meteor hit pushing player through the walls of the buildings
fixed problem with limited number of backers shown in credits
fixed problem with CO2 Scrubber exploding after loading save
fixed adding target to the list blocks player movement
several cases of player dying while running into rock and using jackhammer
several cases of game crashing while launching
fixed problem with Rover not spawning in Freeplay mode on Tourist difficulty level
fixed broken helmet was nor marked red in the inventory
fixed wrong description of controls in crane arm mode in Rover
fixed problem with LOD colors
fixed some outposts have one color textures
several fixes of appearance and colliders in Destroyed Base
fixed domes didn't have dirt effect
fixed wrong labels on spectral detector
fixed incorrect name of fridge and storage cabinets
fixed wrong movement of fuse hatch in corridor
fixed graphical glitch after meteor hit
fixed tablets outlet still visible after crushing
fixed problem with tablets with blueprints hanging in the air after using them from hotbar
fixed wrong description of a lobby in tech tree
fixed problem with container changing its given name after loading save
fixed music stops after condition alert in destroyed base
fixed board icons in build progress preview
improved placing small antenna
LOD improvements
airlock looks improvements
fixed domes can't be printed in big rock crusher
fixed domes - some buttons to set the automatic current value don't respond
fixed possibility to build container underground
improved placing domes on uneven terrain
small fixes to music slider
fixed wrong drill sound
fixed problem with air leak in wrong place in corridor
fixed too short stairs in some abandoned bases
fixed missing parts of the pipe props in abandoned bases
fixed indestructible objects in abandoned bases
fixed several grammar mistakes and spelling issues in EN translation
fixed description of several achievements
fixed problem with mute option
fixed graphic glitch that caused colors look like dirt on buildings
fixed lack of snow texture on the mountains
fixed position of video button
fixed shredded fabric spawned in the air
fixed player could walk under greenhouse in abandoned bases
fixed icon of big antenna
fixed problem with depth change of capsule lever
fixed rover’s windows after sandstorm
fixed player could interact with already grinded-down vent in abandoned base
fixed low quality ATV particles
fixed Alpha base still on the map even if player grinds it completely
fixed boxes and crates hanging in the air after destroying props under them
fixed low quality blowtorch particles on higher levels of tool
fixed incorrect Olympus Mons color
fixed plants glowing from afar
fixed foil curtains visible only on certain background
and much more...
What's next?
Our first plan is to introduce hotfixes to the exploration update based on your post-launch feedback. We also have some more tasks implemented which didn't make it to the testing phase but should arrive in the next updates.
Known issues we are currently working on fixing:
the heavy suit doesn't work properly when you have realistic type movement enabled
tech tree point number notification on HUD sometimes show incorrect number
some save files need to be loaded from the main menu instead of esc menu
after loading an autosave upon completing tutorial 2, you can die
rocks can spawn in bases after converting save from old version (in this situation, destroy the rock and save the game)
save loading times can take long, especially when loading a save from a previous game version for the first time (save conversion)
sometimes interaction gets blocked after picking up a board
incorrect default settings for interactable distance highlights
after equipping the battery in specific situations, it can disappear from the inventory
if you save the game while sitting in the rover, driving can glitch. In that case, stand up and sit down again
when your inventory is full and you try to pick up a levitating board, it may fall through the ground
MRE nutrition values are sometimes changing after save and load
motocross can sometimes remain stuck on the track after transporting
tablet UI improvements
FPS drops while driving and with big bases - still work in progress
Some Technical Features we are also working on to be added in the next updates:
Translations: Additional 4 languages: Chinese Traditional, Dutch, Ukrainian, Romanian - are almost done: currently in testing phase. Also additional language: Japanese is still in development.
Animations: better hand animations in FPP mode, snapping to levers etc (still in testing)
We are also experimenting with switching the game to Universal Rendering Pipeline (URP) which may allow us to provide better graphics quality and optimized performance with modern realtime lighting and shading. We are not sure how long it will take, but initial builds were promising.
We also have a small team dedicated to implementing the Online Co-Op mode. It's still a long way to go, but daily progress is being made in this regard. Once we have something playable, we will likely launch a beta branch with limited access.
We are also working on more content updates according to our Roadmap
P.S. Our Friends from Drago Entertainment are releasing new important devlog for their Winter Survival Simulator and they asked us to share the news, so here it is :)
10 new challenging hidden levels are waiting for you.
Experience Optimized
Added windowed mode and adjustable resolution.
Save file information will now display completion percentage.
Bug Fixes
Chess pieces will now prioritize and attack opponents in a certain order, rather than attacking randomly.
Fixed save file bugs for some players opening a saved file will now repair the issue.
When controlling two adjacent piglets, they can now move in sync.
Since the release of Piggy Gambit on Steam Workshop, the community has created numerous high-quality levels for everyone to experience. If you've completed the game but are still hungry for more, don't miss out.
Additionally, Piggy Gambit will also participate in the Steam Strategy Fest. We invite everyone of you to enjoy the game and leave your feedback!
The Legend of Heroes: Trails into Reverie - Durante
Hi everyone,
this update fixes a rare condition which could lead to black screens on scene changes, as well as several other smaller issues.
Here are the full patch notes:
Fix a deadlock which could occur on some systems in rare circumstances, leading to the game becoming stuck on a black screen during loading / scene transitions. Sorry to those that were affected that it took until now to resolve this -- we were unable to reproduce it on any of our internal or external test systems until now.
Fix a softlock issue in a small subset of battles, where very high frametime spikes (i.e. when performing an elaborate craft or art on a slower system) could lead to characters falling through the floor.
Improve vertical culling of objects on an interior map.
Fix the alignment of the battle turn counter in ultrawide aspect ratios.
Fix a specific late-game button prompt.
Fix the "Millennial Trove" shop name in its header.
Replace some mentions of "trophies" with "achievements"
Since one of the first questions in the comments in patch notes for Reverie is frequently concerning fixes to various text issues which are not PC-specific, I'd like to note here that these are being worked on for all versions of the game. We will of course integrate these fixes as soon as they are available.
And of course, in the unexpected case that this patch breaks anything on your particular PC, note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
With lots of excitement and our hearts full of joy, we're at the edge of something amazing - the launch of Untamed Tactics! This game has been a big project that we've worked really hard on for four whole years. Today, we're extremely happy to share this journey with all of you.
Utilize your abilities to their fullest potential and strategically position yourself for triumph. Employ clever tactics to manipulate the hazardous surroundings, enticing your adversaries into spike traps or hazardous pools of noxious fluid. Embrace the mystical shrines' potency, leveraging your environment to decisively shift the course of the conflict in your favor!
💬 Parley with foes 💬
Activate Parley to engage with enemies in remarkable ways amidst the heat of battle. Trigger unique effects capable of swaying the balance of the battlefield, observing as your foes quiver with apprehension, or perhaps even witnessing them transition to your side in astonishment!
🗺️ Explore a vibrant world 🗺️
Immerse your senses in a captivating tapestry of meticulously crafted, vibrant 2D visuals. Encounter a delightful spectrum of anthropomorphic animal compatriots and rivals, each exuding their own distinctive charisma and appeal.
Untamed Tactics is joining forces with the beloved Humblewood universe for an unforgettable experience!
🌟 Humblewood Character Skins 🎶 Humblewood Soundtrack 🎴 Humblewood Assets for Parley Cards
It turns out that on the day of our release, we will also be participants in Strategy Fest on Steam, which will run until September 4th!
About Untamed Tactics
Untamed Tactics is a Tactical RPG with strategic combat set in a procedural world filled with colorful animals. Relive the legend of Greycoat’s escape into the untamed Wilds in a tale of lost honor, as you fight, talk, and think your way through this beautifully illustrated adventure!
Stay connected with us and be part of our community on social media!
English ############Content################ [Enemy]New enemy: Shade-Tainted Agent [Enemy]Shade-Tainted Agents use firearms. They will attack you with other shade creatures. [Wonderland Travel Agency]Shade-Tainted Agent may appear in random locations that have shade enemies. [Faith]Greatly reduced the cost to convert to a new belief. [Faith]You no longer lose all your devotion when converting to a new belief. You can now keep 50% of your devotion. [Faith]Added a historical record of your converting history. Some vindictive gods may not be happy with your betrayal. [Faith] Updated related texts in the game to reflect those changes. [Faith]Tenet: "Freedom of Speech" now also provides +1 speech skill. 简体中文 ############Content################ 【敌人】新敌人:被暗影侵蚀的特工 【敌人】被暗影侵蚀的特工使用枪械进行攻击。他们会和其它暗影生物一起攻击。 【奇幻之地旅行社】被暗影侵蚀的特工现在可能会出现在有暗影敌人出现的随机地点。 【信仰】大幅降低了改变信仰核心的虔诚消耗。 【信仰】改变信仰核心不会再让的虔诚归零。你现在会保留50%的虔诚值。 【信仰】加入了对于历史上你进行改变 信仰核心的记录。有些报复心强的神明可能对于你的背叛不会很高兴。 【信仰】改变了游戏中的文字信息来体现这些变更。 【信仰】【言论自由】信条现在额外提供+1说服力。