Project Haven - Code Three Fifty One
Greetings streetwise mercenaries!

Welcome back to another Project Haven update report.

We've been hard at work implementing changes based on your invaluable feedback and we're excited to unveil more updates, including a few that have been eagerly anticipated!

Let's delve into the details of what's in store for you:

Quality of Life Upgrades
Prepare yourselves for a smoother, more immersive journey through the streets of Project Haven with a range of new quality of life improvements:

Overall UX Improvements
We've fine-tuned various elements to make navigation and interaction feel more intuitive. Features like double-clicking to sell or buy items, or having a dedicated key to cancel movement - we believe that these and other small changes will significantly improve the overall experience.



Interruption smoothness
We've changed how interrupts work. No more unintentional toggling of aiming mode. Interrupts no longer toggle automatically with aim mode, requiring you to press the new 'End Interrupt' button. Take full control of your tactics without any accidental mode switches.

Improved Enemy Ghost
Navigating challenges on the battlefield requires insight into your opponents' positions. With the new improved enemy ghost, you'll have a clearer view of his position, stance and direction.



End Mission Looting Screen
The sweet taste of victory gets even sweeter with a fresh addition of one the most requested features. We're introducing an end mission looting screen, where you can revel in the spoils of your conquest and decide which ones to take with you.

This screen is still a work in progress. We are not only planning to add more features to it, but also an extra touch of user-friendliness and visual appeal.

But for now, we hope it serves to make your experience smoother, as you'll finally have the chance to scoop up every bit of loot and decide what to do with it. Want more protection? That guy won't be needing his armor anymore! *Mine!* Needs some extra cash? Swap it for money! It's all about giving you more control over your spoils.



Balancing
If you are one of those who like to dissect every digit and weigh each option meticulously, then update your spreadsheet, because we've tweaking the values!

Weapon Suppression Balancing
We've analyzed the numbers and made adjustments where necessary. Some weapons were packing a bit too much suppression power, and we did a calibration to ensure a more balanced playing field.

Gameplay
Free Look After Movement
The key to successful strategy lies in foresight😉. With the addition of a free look action after movement, you can now scout your surroundings after your mercenary's movements, enabling more strategic decision-making and proactive positioning.



Co-op Mode is Here!
The fight for survival just got more thrilling! Co-op mode is now available, allowing you to join forces with fellow friends and embark on tactical endeavors together. Collaborate, coordinate, and conquer side by side.



Crafting a seamless cooperative experience brings its own set of complexities. Synchronizing actions between players and the world, create a new UI to cater more than one player, dealing with Steam integration and ensuring the cooperative gameplay is rewarding, balanced, and, most importantly, fun, is no easy task. But we are extremely happy to to be able to bring Co-op Mode to Steam Strategy Fest. It's a testament to our commitment to delivering an unparalleled tactical experience.

As always, your journey through Project Haven continues to shape its evolution. Dive into the action, embrace the updates, and let's conquer this battleground together.

See you on the dark streets!
Code Three Fifty One

P.S. For real-time engagement and tactical discussions, rendezvous with fellow mercenaries on our Discord channel. Let's keep the momentum going!

https://store.steampowered.com/app/443190/Project_Haven/
Aug 28, 2023
AMNESIA - Пиджак
https://youtu.be/NILlEPK6dO4

Hi Friends!

This video reflects the real process of creating a single image render. This workflow video is accelerated from 1 000 up to 2 500 percent of the real speed, so you can imagine how much time is spent on creating content for the game.
Aug 28, 2023
九域异传(金乌劫) - 呱呱
1. Fix the bug of unlimited purchase for items sold in the store

2. Revise the skill numerical description problem of White Tiger

3. Optimize the display status of props

4. Optimize event options

5. Optimize Warrior Cards

6. Optimize the gaming experience

In recent updates, it has been found that most of the stuck bugs are in the battle. We have fixed this issue. But in case of some missed, a refresh button is added in the setting interface. If you encounter stuck issues in the game, you can use it. Wishing everyone a pleasant game.
Town Girls - Alethila
Here's what's changed:

1. Added ability to pee in Violet's kettle.

2. Added new mechanic for bladder and balls/ovaries. Your bladder will fill up when you get home from dates or other interactions that require you to travel. If your bladder reaches full, you will wet yourself if you haven't emptied it by any means necessary. Your balls/ovaries fill up with the more dates you succeed. You need to have half-full or full balls/ovaries to complete the third date. Your balls/ovaries will empty if you use objects as well.

3. Fixed a bug where revisiting Violet's first date would cause her first date to happen again.

4. Fixed bug where click-able objects appear after transition animations.

5. Added close button to all date revisits.

6. Added drop shadow to character titles in the gallery.

7. Adjusted peeing in the sink and kettle on Violet's third date to match new bladder system.

8. Fixed a bug where revisiting Violet's third date would throw you into the actual third date.

9. Fixed text errors.

10. Added new icon.

11. Added Violet's fifteenth starting image.

12. Added pee jar to hub area so you can empty your bladder.
Aug 28, 2023
Occupy Mars: The Game - Pyramid Games
Dear Martians!

Welcome to Sol #111 on Mars!

The Exploration Update is finally going live today, so let's dive in right into the details (this is going to be a long post). First check out the info-graphic with summary and our brand new trailer:





Build v0.134.0 - Changelog

Core:
  • Upgraded Unity Engine version to the most stable one
  • Map generation system upgrade
New Features:
  • redesign of well panel (added more info and improved readability)
  • added tanks for rover (for transporting water, oxygen and methane)
  • added inventory boxes (for extra storage space)
  • added possibility to hide from weather effects in abandoned bases
  • added settings window during first game launching
  • added snow dust when riding on frozen land
  • added notification when player enters new location
  • added tool durability system
  • rebalanced amount of resources after grinding roadster
  • added Motocross vehicle
  • added Mars Truck vehicle
  • added Wind Turbines (Big & Small)
  • added Sink in the Workshop
  • added possibility to switch on/off devices (fuses in buildings)
  • added icons for every type of science bench
  • added information in blueprints menu about how much energy does every object need
  • added box for stacking circuit boards
  • added battery rack for batteries and power expansions charging
  • added the possibility to fix tools with repair kits and using workbench
  • added the possibility to change suit in lobby building
  • added the possibility to change suit colors in lobby building
  • added Heavy Suit for astronaut
  • added possibility to pick up ready to load rocks (player can throw them into crusher or truck’s trunk)
  • added creating backup copy of player’s saves / save versioning
  • reworked audio course system (affects performance)
  • added more eye colors
  • added possibility to change body type
  • added the protection against the situation when player is stuck in screen because of weather event
  • added the info about reaching max number of vehicles
  • increased water flow in water spots
  • added notifications in TPP view
  • added possibility to print Solid Rocket A kit in Workshop Printer
  • added possibility to find new batteries
  • added several knowledge base records
  • changed model of small crusher
  • airlocks in abandoned bases remain open after the player unlocks them
  • added arrows on crushers that indicate correct driving direction
  • information about bonus to seeds quality on Seed Magazine
  • added radiation and loot in destroyed base
  • added option to change the mouse target color to a more contrasting one
  • added possibility to destroy jetpack in the crusher
  • added new look of electricity table
Bugfixes:
  • fixed the problems with items disappearing from containers
  • fixed Devil’s Dust weather effect killing player by sucking it out from the abandoned base
  • problem with blocked door after driving rover
  • problem with placing ATV ghost
  • rare problem with inactive ESC button
  • problem with blocking the game if driving on ATV into pile of cables
  • problem with player dying in starting capsule because of wrong plant crate collider
  • problem with player dying after walking into rover’s wheel on small crusher
  • problem with player losing all of the plants and damaged buildings after saving during fire
  • problem with player dying from suffocation after loading a save
  • problem with water spot and well incorrect production values
  • fixed some causes of transparent building (it won't fix old saves, but it shouldn't happen on the new ones)
  • fixed taking water bottle with ctrl in tutorial 2
  • fixed death from lack of oxygen after sitting in rover's chair
  • raycast improvements (big bases optimization)
  • fixed problem with incorrect weather effect when player is in abandoned base
  • fixed invisible HQ collider
  • fixed problem with inability to build new battery section after battery being damaged
  • fixed most of the problems with loot falling under the terrain or into the foundations of the buildings
  • fixed battery extension couldn't be repaired
  • fixed wrong items for constructing workbench
  • fixed chemistry tech tree points after use meteor rocket
  • fixed most of the problems with players inside/outside status (causing transparent walls and “terraforming mars” bug)
  • fixed LOD problems on higher graphic levels
  • fixed tessellation active by default on lower graphic settings
  • fixed problem with storage cabinet working as fridge
  • fixed problem with tools doubling when upgrading one on workbench
  • fixed problems with choosing tools on gamepad
  • fixed missing key in infopanel (tutorial 6)
  • changed sandstorm sound
  • fixed resetting rover with trailer
  • fixed quad floating after accident
  • fixed ability to genetically engineer seeds without tech unlocked
  • fixed container exploit
  • fixed player could replenish water without having water bottle attached to the suit
  • fixed Ingenuity landing bug (drone falling into buildings collider)
  • fixed problem with player being thrown into a abandoned base collider after being hit by the rover
  • fixed problem with incorrect values in the battery after destroying ghost of the battery expansion
  • fixed problem with losing all of the oxygen from the base after adding or destroying parts of it
  • fixed problem with meteor hit pushing player through the walls of the buildings
  • fixed problem with limited number of backers shown in credits
  • fixed problem with CO2 Scrubber exploding after loading save
  • fixed adding target to the list blocks player movement
  • several cases of player dying while running into rock and using jackhammer
  • several cases of game crashing while launching
  • fixed problem with Rover not spawning in Freeplay mode on Tourist difficulty level
  • fixed broken helmet was nor marked red in the inventory
  • fixed wrong description of controls in crane arm mode in Rover
  • fixed problem with LOD colors
  • fixed some outposts have one color textures
  • several fixes of appearance and colliders in Destroyed Base
  • fixed domes didn't have dirt effect
  • fixed wrong labels on spectral detector
  • fixed incorrect name of fridge and storage cabinets
  • fixed wrong movement of fuse hatch in corridor
  • fixed graphical glitch after meteor hit
  • fixed tablets outlet still visible after crushing
  • fixed problem with tablets with blueprints hanging in the air after using them from hotbar
  • fixed wrong description of a lobby in tech tree
  • fixed problem with container changing its given name after loading save
  • fixed music stops after condition alert in destroyed base
  • fixed board icons in build progress preview
  • improved placing small antenna
  • LOD improvements
  • airlock looks improvements
  • fixed domes can't be printed in big rock crusher
  • fixed domes - some buttons to set the automatic current value don't respond
  • fixed possibility to build container underground
  • improved placing domes on uneven terrain
  • small fixes to music slider
  • fixed wrong drill sound
  • fixed problem with air leak in wrong place in corridor
  • fixed too short stairs in some abandoned bases
  • fixed missing parts of the pipe props in abandoned bases
  • fixed indestructible objects in abandoned bases
  • fixed several grammar mistakes and spelling issues in EN translation
  • fixed description of several achievements
  • fixed problem with mute option
  • fixed graphic glitch that caused colors look like dirt on buildings
  • fixed lack of snow texture on the mountains
  • fixed position of video button
  • fixed shredded fabric spawned in the air
  • fixed player could walk under greenhouse in abandoned bases
  • fixed icon of big antenna
  • fixed problem with depth change of capsule lever
  • fixed rover’s windows after sandstorm
  • fixed player could interact with already grinded-down vent in abandoned base
  • fixed low quality ATV particles
  • fixed Alpha base still on the map even if player grinds it completely
  • fixed boxes and crates hanging in the air after destroying props under them
  • fixed low quality blowtorch particles on higher levels of tool
  • fixed incorrect Olympus Mons color
  • fixed plants glowing from afar
  • fixed foil curtains visible only on certain background
  • and much more...

What's next?

Our first plan is to introduce hotfixes to the exploration update based on your post-launch feedback. We also have some more tasks implemented which didn't make it to the testing phase but should arrive in the next updates.

Known issues we are currently working on fixing:
  • the heavy suit doesn't work properly when you have realistic type movement enabled
  • tech tree point number notification on HUD sometimes show incorrect number
  • some save files need to be loaded from the main menu instead of esc menu
  • after loading an autosave upon completing tutorial 2, you can die
  • rocks can spawn in bases after converting save from old version (in this situation, destroy the rock and save the game)
  • save loading times can take long, especially when loading a save from a previous game version for the first time (save conversion)
  • sometimes interaction gets blocked after picking up a board
  • incorrect default settings for interactable distance highlights
  • after equipping the battery in specific situations, it can disappear from the inventory
  • if you save the game while sitting in the rover, driving can glitch. In that case, stand up and sit down again
  • when your inventory is full and you try to pick up a levitating board, it may fall through the ground
  • MRE nutrition values are sometimes changing after save and load
  • motocross can sometimes remain stuck on the track after transporting
  • tablet UI improvements
  • FPS drops while driving and with big bases - still work in progress
Some Technical Features we are also working on to be added in the next updates:
  • Translations: Additional 4 languages: Chinese Traditional, Dutch, Ukrainian, Romanian - are almost done: currently in testing phase. Also additional language: Japanese is still in development.
  • Animations: better hand animations in FPP mode, snapping to levers etc (still in testing)
  • We are also experimenting with switching the game to Universal Rendering Pipeline (URP) which may allow us to provide better graphics quality and optimized performance with modern realtime lighting and shading. We are not sure how long it will take, but initial builds were promising.
  • We also have a small team dedicated to implementing the Online Co-Op mode. It's still a long way to go, but daily progress is being made in this regard. Once we have something playable, we will likely launch a beta branch with limited access.
  • We are also working on more content updates according to our Roadmap
See also previous devlogs for more information:

https://steamcommunity.com/games/758690/announcements/detail/3683430269410273310

https://steamcommunity.com/games/758690/announcements/detail/3669922640220774955

https://steamcommunity.com/games/758690/announcements/detail/3669923275222757340


Stay safe and have fun on Mars!

From Occupy Mars Team



---------------------

P.S. Our Friends from Drago Entertainment are releasing new important devlog for their Winter Survival Simulator and they asked us to share the news, so here it is :)

https://store.steampowered.com/app/1394960/Winter_Survival/
Piggy Gambit - indienova
New Content
  • 10 new challenging hidden levels are waiting for you.

Experience Optimized
  • Added windowed mode and adjustable resolution.
  • Save file information will now display completion percentage.

Bug Fixes
  • Chess pieces will now prioritize and attack opponents in a certain order, rather than attacking randomly.
  • Fixed save file bugs for some players opening a saved file will now repair the issue.
  • When controlling two adjacent piglets, they can now move in sync.

Since the release of Piggy Gambit on Steam Workshop, the community has created numerous high-quality levels for everyone to experience. If you've completed the game but are still hungry for more, don't miss out.

Additionally, Piggy Gambit will also participate in the Steam Strategy Fest. We invite everyone of you to enjoy the game and leave your feedback!
The Legend of Heroes: Trails into Reverie - Durante
Hi everyone,

this update fixes a rare condition which could lead to black screens on scene changes, as well as several other smaller issues.

Here are the full patch notes:
  • Fix a deadlock which could occur on some systems in rare circumstances, leading to the game becoming stuck on a black screen during loading / scene transitions.
    Sorry to those that were affected that it took until now to resolve this -- we were unable to reproduce it on any of our internal or external test systems until now.
  • Fix a softlock issue in a small subset of battles, where very high frametime spikes (i.e. when performing an elaborate craft or art on a slower system) could lead to characters falling through the floor.
  • Improve vertical culling of objects on an interior map.
  • Fix the alignment of the battle turn counter in ultrawide aspect ratios.
  • Fix a specific late-game button prompt.
  • Fix the "Millennial Trove" shop name in its header.
  • Replace some mentions of "trophies" with "achievements"

Since one of the first questions in the comments in patch notes for Reverie is frequently concerning fixes to various text issues which are not PC-specific, I'd like to note here that these are being worked on for all versions of the game. We will of course integrate these fixes as soon as they are available.

And of course, in the unexpected case that this patch breaks anything on your particular PC, note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.

Cheers,
Peter "Durante" Thoman
Slingshot Battle - L0tussss5
Suspension of service and stop login the slingshot battle
The Beginning - Robin
⚔️ Greetings, brave adventurers!

With lots of excitement and our hearts full of joy, we're at the edge of something amazing - the launch of Untamed Tactics! This game has been a big project that we've worked really hard on for four whole years. Today, we're extremely happy to share this journey with all of you.



Grab your copy with a 15% discount!

https://store.steampowered.com/app/1538900/Untamed_Tactics/

What stuff are we ready to offer you?

⚔️ Tactical combat ⚔️



Utilize your abilities to their fullest potential and strategically position yourself for triumph. Employ clever tactics to manipulate the hazardous surroundings, enticing your adversaries into spike traps or hazardous pools of noxious fluid. Embrace the mystical shrines' potency, leveraging your environment to decisively shift the course of the conflict in your favor!

💬 Parley with foes 💬



Activate Parley to engage with enemies in remarkable ways amidst the heat of battle. Trigger unique effects capable of swaying the balance of the battlefield, observing as your foes quiver with apprehension, or perhaps even witnessing them transition to your side in astonishment!

🗺️ Explore a vibrant world 🗺️



Immerse your senses in a captivating tapestry of meticulously crafted, vibrant 2D visuals. Encounter a delightful spectrum of anthropomorphic animal compatriots and rivals, each exuding their own distinctive charisma and appeal.

🌲 Humblewood DLC 🦉

https://store.steampowered.com/bundle/34343/Untamed_Tactics_Humblewood_Edition/

Untamed Tactics is joining forces with the beloved Humblewood universe for an unforgettable experience!

🌟 Humblewood Character Skins
🎶 Humblewood Soundtrack
🎴 Humblewood Assets for Parley Cards



It turns out that on the day of our release, we will also be participants in Strategy Fest on Steam, which will run until September 4th!



About Untamed Tactics

Untamed Tactics is a Tactical RPG with strategic combat set in a procedural world filled with colorful animals. Relive the legend of Greycoat’s escape into the untamed Wilds in a tale of lost honor, as you fight, talk, and think your way through this beautifully illustrated adventure!

Stay connected with us and be part of our community on social media!

🟠 Follow us on Twitter: https://twitter.com/Play_Untamed
🟢 Join other fans in Discord: https://discord.gg/Rk7Zj4cwU8
🟡 Like Untamed Tactics selfies: https://www.instagram.com/play_untamed
🔵 Share your review on Reddit: https://www.reddit.com/r/untamed
🟣 Find Untamed Tactics on Facebook: https://www.facebook.com/untamedthegame
[Neolithic]To the End - orochi2k

English
############Content################
[Enemy]New enemy: Shade-Tainted Agent
[Enemy]Shade-Tainted Agents use firearms. They will attack you with other shade creatures.
[Wonderland Travel Agency]Shade-Tainted Agent may appear in random locations that have shade enemies.
[Faith]Greatly reduced the cost to convert to a new belief.
[Faith]You no longer lose all your devotion when converting to a new belief. You can now keep 50% of your devotion.
[Faith]Added a historical record of your converting history. Some vindictive gods may not be happy with your betrayal.
[Faith] Updated related texts in the game to reflect those changes.
[Faith]Tenet: "Freedom of Speech" now also provides +1 speech skill.
简体中文
############Content################
【敌人】新敌人:被暗影侵蚀的特工
【敌人】被暗影侵蚀的特工使用枪械进行攻击。他们会和其它暗影生物一起攻击。
【奇幻之地旅行社】被暗影侵蚀的特工现在可能会出现在有暗影敌人出现的随机地点。
【信仰】大幅降低了改变信仰核心的虔诚消耗。
【信仰】改变信仰核心不会再让的虔诚归零。你现在会保留50%的虔诚值。
【信仰】加入了对于历史上你进行改变 信仰核心的记录。有些报复心强的神明可能对于你的背叛不会很高兴。
【信仰】改变了游戏中的文字信息来体现这些变更。
【信仰】【言论自由】信条现在额外提供+1说服力。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/32508226
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