Spread: Transmission - Cave
Hey there! Big news this week, Spread: Transmission is participating in Steam Strategy Fest. Due to the game's recent release we are unable to run a discount, but instead I created a new demo. Based on the latest version of the game which released yesterday, you will be able to try the game with your friends to get a feeling of what Spread: Transmission is like and whether your group of friends is cut out for casual strategy.

The demo features four maps from the game's collection:
  • Grid might be the simplest map, but it's certainly a must-have. The map helps learning and getting a feel for the consequences of your move.
  • Humble Beginnings is another great map for new players. It features an interesting layout including the prominently used one-way-cells, making the map a perfect place to get a better grasp of the basics.
  • Crossroads is about the concept of redistributing charges. It's perfect for 1v1s, each player first trying to capture one side of the map and then using it to conquer the other. The map's variation made for four players is also included in the demo.
  • Loops & Loops is a big map exploring many different concepts. This map is the most complex map featured in this demo and suitable for hosting longer matches with more players.


Spread: Transmission is all about the maps, but also about the mixing and customizing of game modes! So, to give you an experience faithful to the full game, this demo includes two of the game's additional game modes:
  • Box Lab introduces Boxes which block the connection between cells. Use them as a fortress to defend yourself or as a tool to start a surprise attack with, but watch out and make sure your plans do not get foiled by newly spawning boxes.
  • Fog Lab adds a Fog of War, deepening the overall strategy of the game. Your sight depends on the cells you own. You can spy on your opponents using one-way-cells, but be careful as an attack against you is forged from inside the fog.


As Spread: Transmission is a multiplayer game, this demo is meant to be played with friends and does not feature bots to play against. Currently there are no playtime limitations or anything like that in place, so feel free to make the most of it. The demo also features the game's tutorial to get you started.

That's all for now. I'll go back wrapping things up on my end and planning the next update for the game's full version. Enjoy the new demo and Steam Strategy Fest as a whole. As always, thanks for playing!

~ Cave 💛
Aug 28, 2023
MagicCraft - adam
Tasks

[WOM-19965] - Disable loading screen during preheating

Bugs

[WOM-19953] - Fix lag on loading screen in Web3 lobby
[WOM-19954] - Fix immortal players in the match
[WOM-19957] - Unable to log into the game, the code does not come to the email
[WOM-19973] - Capture The Point Mode - One Team Unable to Capture Bases Resulting in Imbalanced Scoring
[WOM-19975] - Fix broken game case with Web Lobby
[WOM-19985] - RT Problems bugfix/WOM-19955-WOM-19963-WOM-19968-WOM-19972-fixing-bugs-after-game-start-connection
[WOM-19999] - Score Discrepancy in Capture The Point Mode - Team B Unable to Accumulate Points Despite Capturing Bases
[WOM-19796] - Fix the situation when RS preset may not come when you send it to the server
[WOM-19955] - Incorrect score displayed at end of match
[WOM-19963] - Maybe a player not attached to the team will appear
[WOM-19968] - Sometimes players show the behavior of opponents in a match
[WOM-19959] - Unable to switch dev servers
[WOM-19970] - The timer for connecting to a web match does not match on different platforms
[WOM-19972] - Incorrect team color displayed for a player
[WOM-19974] - The match will start from 1m 20s after the start of the match
Crossout - XO_Team

Hello, survivors!

Today we would like to present you a list of future balance changes that are planned to be implemented into the game with the next update. And at the end of the week, everyone will have the opportunity to try out these changes on a special test server.

Please note that all the balance changes specified in this news are relevant at the time of publication and may not be final or not get into the game at all. Certain additional changes, if necessary, can be made after the announcement.


Special parts
[expand type=details]
Jockey
  • The maximum bonus of the perk is gained in 8 sec. (instead of 10 sec. earlier).
  • The perk bonus resets after 6 sec. (instead of 4 sec. earlier).
Comment: despite the introduction of the perk, the cabin’s efficiency remained low. These changes will make it easier to both activate the perk in combat and keep it active.

Boom
  • Explosion radius reduced by 28%.
Comment: before this change, both explosive Spears (“Boom” and “Lancelot”) were showing overestimated effectiveness. Now spears will deal damage in a more limited area, making it harder to instantly destroy an enemy vehicle.

Genesis
  • Added a 56% efficiency improvement to the list of possible upgrades for the “Power” module.
Comment: useful upgrade similar to those of ammo packs. Added to the “Power” category.
[/expand]
Epic parts
[expand type=details]
Catalina
  • Mass limit reduced from 8650 to 8500 kg.
  • The damage of all mounted weapons is initially reduced by 17% (instead of 15% earlier).
Comment: “Catalina” has firmly established itself as a versatile cabin with a fairly powerful perk. The cabin shows consistently high stats on all PS levels, and therefore we are making minor adjustments that will affect the overall durability of armoured vehicles with this cabin, as well as the total damage of the mounted weapons.

Daze
  • Weapon disabling effect now lasts 1.5 sec. (instead of 2 sec. earlier).
  • Module cooldown time increased from 16 sec. to 20 sec.
Comment: the module became too powerful in realities after the global changes of the “Road to singularity” update. This change should reduce its overall effectiveness by reducing the duration of its effect and the frequency of the module’s use.

Lancelot
  • Explosion radius reduced by 28%.
Howl
  • The maximum bonus of the perk is gained in 8 sec. (instead of 10 sec. earlier).
  • The perk bonus resets after 6 sec. (instead of 4 sec. earlier).
Comment: As with “Jockey”, the cabin’s effectiveness doesn’t match the expectations of other epic cabins. The changes will make it easier to use the cabin’s perk.

AC64 Joule
  • Durability increased from 238 to 262 pts.
  • Reduced the time to the autocannon’s cooldown by 25%.
Comment: in terms of overall efficiency, “Joule” loses even to its predecessor (AC62 Therm). These changes are aimed at improving the survivability and usability of this autocannon.

Bigram
  • Increased the speed in leg mode from 45 to 55 km/h.
Comment: in the current realities, “Bigrams” cannot compete with “ML 200” and “Gerrida”. In order to increase their competitiveness, we have decided to increase their speed in the leg mode.

Steppe spider
  • The perk now reduces rocket damage by 15% (up from 20% previously).
  • Cabin speed increased from 68 to 75 km/h.
  • Mass reduced from 2900 to 1300 kg.
  • Durability reduced from 445 to 390 pts.
  • Mass limit reduced from 14500 to 12500 kg.
  • Power reduced by 10%.
  • The influence of mass on acceleration reduced by 28%.
Comment: with the current perk, vehicles with this cabin rarely use its mass limit parameter in full. Therefore, we are making the cabin lighter and making it more mobile, which is likely to be more relevant for its current and future owners. And a small change of its perk will increase the effectiveness of rocket launchers in conjunction with this cabin.

Argus
  • Increased the range of detection and neutralization of mines and projectiles from 30 to 60 m.
Comment: “Argus” is a highly specialized module, and in some cases its functions can be performed by other, more universal parts. We are improving its range of detection and neutralization of mines so that the module specifically created for these tasks performs them much better than those parts that were originally created for other purposes.

R-37-39 Adapter
  • Durability increased from 154 to 208 pts.
Comment: the weapon’s durability parameter was already low, and now, after the global change in part durability in the “Road to singularity” update, its low survivability against other parts has become even more noticeable.

GL-55 Impulse
  • Durability increased from 151 to 192 pts.
  • Projectile speed increased by 25%.
  • Improved accuracy:
  • Reduced the effect of vehicle speed on firing accuracy by 38%.
  • Spread after a shot reduced by 25%.
  • Aim speed increased by 2 times.
Comment: the successful implementation of the weapon’s perk is highly dependent on how often you hit enemies with projectiles, which, given the particular characteristics of their flight, is not an easy task. By improving accuracy, we make it easier to use the weapon’s perk. An increase in durability should increase the lifetime of the grenade launcher in battle conditions.

Thresher
  • Damage increased by 8%.
Comment: a slight increase in damage should compensate for the grenade launcher’s insufficient overall effectiveness.

Tusk
  • Now the cabin’s melee damage increases by 60% for every 100 m. traveled. Stacks up to 5 times.
Comment: survivors who actively play at 5000 — 6000 PS can confirm: the cabin is extremely effective there and, most often, it is used as an independent weapon. The change should correct the situation and increase the time it takes to gain the maximum bonus to damage on contact with the enemy.

Skinner
  • While the weapon is active or while it’s reloading, the active time of other “Skinners” is reduced by 65%.
Comment: this change reduces the effectiveness of two or more “Skinners”, which allow you to hold the enemy indefinitely. The change doesn’t affect the effectiveness of the harpoon in any way if it is used in a single copy.
[/expand]
Legendary parts
[expand type=details]
M-32 Vindicator
  • Durability increased from 248 to 293 pts.
  • Maximum protection from the perk increased from 40% to 50%.
Comment: both for frontal machine guns, to which the “Vindicator” belongs, and in comparison to all other machine guns of the “legendary” rarity, this weapon has far too low survivability in battles.

Yokozuna
  • Now the perk works similarly to the perk of “Cohort”: when activated, the cabin releases up to 3 drones, which increase the power of the cabins of visible allies.
Comment: the cabin now becomes more team-oriented, more useful for you and your allies as it allows you to activate the bonus for more players.

Fortune
  • Now the weapon rotates around its axis.
  • Rotation speed increased by 25%.
Comment: the change makes the weapon more comfortable to use and expands the list of movement parts with which it can be used effectively.

Machinist
  • Tonnage increased from 9100 to 12000 kg.
Comment: this edit should make the cabin less demanding to the amount of mounted movement parts. It will increase the mobility of the vehicle with the “Machinist” cabin and free a bigger amount of mass for the installation of other parts.

Charybdis
  • Damage area while the perk is active increased by 20%.
Comment: this change should increase the effectiveness of the saw when implementing its perk, as it will allow you to deal damage to the parts mounted deep inside the enemy's vehicle.

Kronos
  • Now taking damage doesn’t affect the part restoration rate.
Comment: according to the statistics, the perk is rarely fully implemented due to the peculiarities of its accumulation and implementation. While previously taking damage affected both charge recovery rate and parts recovery rate, now there will be no negative effects from taking damage.

Nothung
  • Damage reduced by 7%.
  • Perk bonus damage reduced from 100% to 80%.
Comment: considering the simplicity of implementing the machine gun perk, the weapon has a very high ratio of damage dealt to energy consumed.

Omamori
  • Omamori’s charge now restores only when fully depleted.
  • Charge volume increased from 300 to 400 pts.
  • The output of the current charge value is added to the icon
  • PS increased from 400 to 600.
Comment: In its current form, the module is too strong: it allows you to absorb a huge amount of damage without much effort on the part of the player. The change should make playing with it more dependent on the attention and skills of the player: now it will be important to keep track of the current charge and be more thoughtful about what parts to attach to the module.
[/expand]
Relic parts
[expand type=details]
Scorpion
  • Spread increase rate during the weapon’s rotation reduced by 43%.
  • Aiming speed after turning or firing from the weapon increased by 27%.
Comment: with these changes, we compensate for the lack of accuracy of the weapon on wheeled vehicles after reworking the effect of speed on firing accuracy.

RL-9 Helicon
  • Durability increased from 384 to 422 pts.
  • The maximum bonus of the perk is gained in 0.75 sec. (instead of 1 sec. earlier).
Comment: the changes will fix the problem with the lack of effectiveness of this new relic weapon.
[/expand]
All boosters
[expand type=details]
  • Acceleration efficiency increased by 15%.
  • Now the booster fuel supply is increased with the help of “Ammo pack” and “Expanded ammo pack”.
  • Standard fuel reserve of “B-1 Aviator” reduced from 60 to 50 pts.
  • Standard fuel reserve of “Blastoff” reduced from 80 to 65 pts.
  • Standard fuel reserve of “Hermes” reduced from 100 to 80 pts.
Comment: the increase in acceleration efficiency is intended to compensate for the fact that acceleration gradually decreases after reaching 120 km/h. With this change, you will also be able to use fewer boosters to achieve an effect comparable to the previous one.
Those players who didn’t have enough fuel in the boosters will be able to increase its amount with the help of ammo packs (at the cost of increased PS level and the risk of explosion). In order to balance this new feature, we are slightly reducing the standard fuel supply in boosters.
[/expand]
Co-drivers
[expand type=details]
Billie
  • Changed weapon rotation rate bonus to 10% increase in weapon durability.
  • Self-destruct damage bonus increased from 5% to 30%.
Comment: BIllie’s rotation speed bonus was not very useful for weapons that worked well in conjunction with his talent. Instead, we give you a more versatile bonus that partially compensates for the talent’s negative effect.

The rest of the changes to co-drivers enhance their narrowly focused skills.

Yuki
  • The passive skill “Isolated systems” now reduces the strength of slowing effects by 40% (instead of 20% before).
Phobos
  • The passive skill “Signal jammer” now reduces the invisibility detection range by 20% (instead of 10% before).
[/expand]


How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, September 1, 2023 from 13:00 to 19:00 (GMT)
    • Saturday, September 2, 2023 from 13:00 to 19:00 (GMT)
    • Sunday, September 3, 2023 from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
After testing the changes, we invite you to leave your constructive feedback on the planned rework in the comments to this news.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


For more information on Crossout, follow these channels:
Anomaly Zone - skaarjg


Congratulations to the Arena Champions!

RU server

Three winners

Кринжович - 407
Argonaut - 360
Левычев - 214

+ A-Zone prize (for 100 wins)

DeadInsideBoy - 203
Каракат - 203
RWJ - 159
kiyotaka - 124
Balotelli - 121
Ckrab - 118
ЛюблюКушатьМармеладкиОченьВкусно - 114
GenaCid - 113
Nemesis_S - 112
ReviZZorro - 111
SaveyourtearS - 111
УВОЖАЕМЫЙ_МОПС1ХЕННЕСИ - 105
Игиль - 103
Midoriya - 103
RenamedUser_9307 - 102
Richter - 101

Incentive prize (25 pins)

XyLigaN4eG99 - 94


PvP server

Three winners

bhopscript - 228
evil_bee - 177
immortal_Bers - 155

+ A-Zone prize (for 50 wins)

хГРОМОЗЕКАх - 129
YezzieQ - 107
IIaIIaIIIa - 76
A6yKA - 72
DOK39RUS - 69
ALROM - 67
Правидник - 67
Князь26 - 66
stalker_ZP - 63


PvE server

Three winners

ЮРКА_СПЕЦ - 12
Джон_Рэмб0 - 10
svetlana1972 - 9
Ludus Mortis - 68k Studios
Ludus Mortis will be available in Early Access starting from September 29, 2023.
The Early Access version will features every game mechanics and the first 10 dungeons to explore. I will add new dungeons constantly during the Early Access period.

I need your feedback to balance and improve the game for the final release. You can check the Store Page of the game to read the further details about the Early Access.

So, save the date: September 29, 2023 ;)

Tragedy Theater - ข้าวมันไก่
Mini conversation update
Aug 28, 2023
The Heroic Legend of America: Second Revolutionary War - 特利安☆Torian


We will of course continue to improve the Story Mode while developing the Campaign Mode. The story mode map also has a major update, re-mapping the width of various rivers, mainly redrawing the Kansas River in all scenes, and adjusting Kansas River near Lawrence to a more realistic two width (150m), it will be difficult to shoot enemies on the other side of the river with a musket. Although according to the historical plot, the enemy will never appear on the other side of the river, but don't forget that the New Mode of Campaign is not limited by history.



There are now more than a page of characters available for recruitment in Campaign Mode, but this is only a fraction of the total number of characters.



This time adds Dr. Robinson, the Story Mode NPC, the leader of the Kansas Fighters and the first governor. At the bottom right of the character's information you can see a list of available weapon types, the last one being a slightly strange-looking grenade. I had to rack my brains to draw this one a year ago.

But shooting a gun is one thing, throwing a grenade is quite another. It's hard to imagine our blonde angel holding a match to light the fuse of a grenade and then throwing it into a den of thieves with handsome action. The kinds of weapons available to design each role is also a challenge.



In Challenge mode, when you recruit this blonde cutie, he will ask you "When to go?"

Well, now we can say: Long wait, dear, we can go soon!
Space Chef - liam.gregory
Guess who’s going to be crash-landing in Tokyo 🛸



We’re excited to announce that Space Chef has been selected by Tokyo Game Show to feature in their Selected Indie Games 80 Showcase!

Out of thousands of applicants, Tokyo Game Show chose just 80 indie games to feature both in the online showcase tomorrow and the physical event in September. Against extraterrestrial odds, Space Chef has made the cut 👽

Tune into the Tokyo Game Show YouTube channel on Tuesday 29th August at 18:00 JST (10AM BST, 5AM EST, 2AM PDT) to see Space Chef featured!

As part of the showcase, you can vote for Space Chef to be a finalist of SOWN2023 based on your opinion of its “sense of wonder.” The voting lasts until Tuesday September 12th and you can vote by following the link here.

https://store.steampowered.com/app/1272290/Space_Chef/

Want to keep up-to-date on the latest cosmic cuisine? 🍲

Then don’t forget to mosey on over to our Discord to shoot the breeze with us and follow our exploits on social media at @SpaceChefGame 💬

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Paragon: The Overprime - soominlee
Greetings, Warriors!
It's Paragon: The Overprime.

We have upcoming news arriving from Planet Prime.

We greatly appreciate your interest, Warriors.
Please see below for details.


8/29 Update Note
New Hero Riktor Added

[Riktor]



Hero Introduction [Link]

1 New Skin Added
- Riktor: [Heroic] Fury Chaser



5 New Summer Skins Added
- Heroic (2 skins): Sparrow/Belica
- Rare (3 skins): Murdock/Shinbi/Maco
- Sale period: 8/29 update - before 9/26 update
*Skins may be sold again at a later date.

[Heroic]
- Sparrow: Brilliant Vacation Sparrow


- Belica: Commander of the Sea


[Rare]
- Murdock: Protector of the Sea


- Shinbi: Mystic Ocean


- Maco: Mashark



Karma Balance Changes

[Silence]
1. Duration Adjusted
Before: 3.5 sec Silence
Now: 2.5 sec Silence

2. Cooldown Adjusted
Before: 220 sec
Now: 200 sec


[Consolation]
1. Cooldown Adjusted
Before: 210 sec
Now: 190 sec


[Demoralization]
1. Effect Adjusted
Before: Physical, Magical Defense, Slow 45%
Now: Physical, Magical Defense, Slow 55%

2. Duration Changed
Before: 5 sec
Now: 4 sec

3. Cooldown Adjusted
Before: 220 sec
Now: 190 sec


[Courage]
1. Effect Adjusted
- Before: Attack Speed 35%, Movement Speed 35% increase
- Now: Attack Speed 45%, Movement Speed 30% increase

2. Cooldown Adjusted
- Before: 200 sec
- Now: 190 sec


[Pain]
1. Cooldown Adjusted
- Before: 180 sec
- Now: 170 sec


[Weakened]
1. Cooldown Adjusted
- Before: 220 sec
- Now: 190 sec


[Purge]
1. Cooldown Adjusted
- Before: 210 sec
- Now: 180 sec


[Recovery]
1. Health Recovery Adjusted
- Before : 60
- Now : 56

2. Health Recovery Based on Level Adjusted
- Before : 30
- Now : 29

3. Cooldown Adjusted
- Before: 190
- Now: 220


[Protection]
1. Damage Taken Decrease Rate Adjusted
- Before: 40%
- Now: 50%

2. Shield Value Adjusted
- Before : 45
- Now : 47

3. Shield Based on Level Adjusted
- Before : 30
- Now : 31

[Dev Comments]
> To encourage more engagement with Karma, we've adjusted the cooldown for all Karmas. Furthermore, to maintain an overall balance, we've implemented some adjustments to the effects of specific Karma effects.



Hero & Item Announcement



Hero Balance Changes

[GRIM.exe]


1. Deflector Shield (RMB-Skill) Cooldown Adjusted
- Before: 20/19/18/17/16
- Now: 22/21/20/19/18

2. Displacement Blast (Q-Skill) Explosion Area Adjusted

3. Displacement Blast (Q-Skill) Base Damage Adjusted
- Before: 80/135/190/245/300
- Now: 75/130/185/240/295

4. Displacement Blast (Q-Skill) Mana Cost Adjusted
- Before: 65/75/85/95/105
- Now: 70/80/90/100/110

5. Displacement Blast (Q-Skill) Magical Power Coefficient Adjusted
- Before: 1
- Now: 0.95

6. Suppression Mode (E-Skill) Mana Cost Adjusted
- Before: 20
- Now: 25

7. Suppression Mode (E-Skill) Slow Rate Adjusted
- Before: 20/25/30/35/40%
- Now: 15/20/25/30/35%

8. Tracking Orb (R-Skill) Magical Power Coefficient Adjusted
- Before: 1.25
- Now: 1.15

9. Tracking Orb (R-Skill) Cooldown Adjusted
- Before: 25/24/23
- Now: 30/28/26

[Dev Comments]
> GRIM.exe's Displacement Blast (Q-Skill) and Tracking Orb (R-Skill) were in advantage for landing a hit, and they were great skills to use in any lane. We've adjusted the overall damage to slightly reduce its power.


[Sparrow]


1. Focus (RMB-Skill) Mana Cost Adjusted
- Before : 60
- Now : 70

2. Swift Arrow (E-Skill) Cooldown Adjusted
- Before: 18/17/16/15/14
- Now: 18/17.5/17/16.5/16

3. Swift Arrow (E-Skill) Attack Speed Adjusted
- Before: 30/35/40/45/50%
- Now: 20/25/30/35/40%

4. Swift Arrow (E-Skill) Movement Speed Adjusted
- Before: 40%
- Now: 30%

5. Swift Arrow (E-Skill) Mana Cost Adjusted
- Before: 50
- Now: 60

6. Hail of Arrows (R-Skill) Duration Adjusted
- Before: 5/7/9
- Now: 5/6/7

7. Hail of Arrows (R-Skill) Area Damage Adjusted
- Before: 50/55/60%
- Now: 40/45/50%

8. Hail of Arrows (R-Skill) Cooldown Adjusted
- Before: 100/85/70
- Now: 100/90/80

[Dev Comments]
> In the early game, Sparrow was a very powerful hero regardless of the game time due to Focus (RMB-Skill)'s high skill power in lane fight, and the synergy of Swift Arrow (E-Skill) + Hail of Arrows (R-Skill) in the mid to late game. We've made minor adjustments to E-Skill and R-Skill to reduce the power in the mid to late game.


[Aurora]


1. Frigid Illusion (RMB-Skill) Cooldown Adjusted
- Before: 13.5/13/12.5/12/11.5
- Now: 14.5/14/13.5/13/12.5

2. Frigid Illusion (RMB-Skill) Mana Cost Adjusted
- Before: 40
- Now: 60

3. Frozen Track (Q-Skill) Mana Cost Adjusted
- Before: 65
- Now: 80

4. Glacial Barrier (E-Skill) Base Damage Adjusted
- Before: 115/155/195/235/275
- Now: 100/140/180/220/260

5. Glacial Barrier (E-Skill) Magical Power Coefficient on Successful Basic Attack Adjusted
- Before: 0.5
- Now: 0.35

6. Glacial Barrier (E-Skill) Damage Coefficient Based on the Hero's Health on Successful Basic Attack Adjusted
- Before: 0.02
- Now: 0.032

7. Glacier Explosion (R-Skill) First Hit Base Damage Adjusted
- Before: 145/265/385
- Now: 125/225/325

8. Glacier Explosion (R-Skill) First Hit Magical Power Coefficient Adjusted
- Before: 0.8
- Now: 0.7

9. Glacier Explosion (R-Skill) Second Hit Base Damage Adjusted
- Before: 100/110/120
- Now: 90/100/110

10. Glacier Explosion (R-Skill) Second Hit Magical Power Coefficient Adjusted
- Before: 0.6
- Now: 0.5

[Dev Comments]
> The instantaneous high skill power of Aurora's Glacial Barrier (E-Skill) + Glacier Explosion (R-Skill) made her very powerful in large-scale fights. The damage output and survivability were also high, making Aurora overpowered. We've made adjustments to her survivability and damage output to slightly reduce her power.


[Iggy & Scorch]


1. Another Friend (Q-Skill) Skill Range Adjusted
- Before: 6.5m
- Now: 5.5m

2. Another Friend (Q-Skill) Mana Cost Adjusted
- Before: 65/70/75/80/85
- Now: 80/90/100/110/120

3. Another Friend (Q-Skill) Mini Turret Growth Health Adjusted
- Before: 115
- Now: 85

4. Another Friend (Q-Skill) Mini Turret Magical Power Coefficient Adjusted
- Before: 0.6
- Now: 0.4

5. R-Skill while Another Friend (Q-Skill) is Active: [Mini Turret] Magical Power Coefficient Against Heroes Adjusted
- Before: 0.3
- Now: 0.2

6. R-Skill while Another Friend (Q-Skill) is Active: [Mini Turret] Magical Power Coefficient Against Monsters Adjusted
- Before: 0.13
- Now: 0.086

7. Dynamic Duo (E-Skill) Base Damage Adjusted (Iggy & Scorch Basic Attack)
- Before: 8/11/14/17/20
- Now: 6/9/12/15/18

8. Dynamic Duo (E-Skill) Base Damage Adjusted (Mini Turret Attack)
- Before: 8/11/14/17/20
- Now: 6/9/12/15/18

9. Dynamic Duo (E-Skill) Magical Power Coefficient Adjusted (Iggy & Scorch Basic Attack)
- Before: 0.18
- Now: 0.13

10. Dynamic Duo (E-Skill) Magical Power Coefficient Adjusted (Mini Turret Basic Attack)
- Before: 0.18
- Now: 0.13

[Dev Comments]
> It is very difficult to recognize mini turrets in large-scale fight situations. In addition, the burn damage from Dynamic Duo (E-Skill) remained high until the mid to late game, making them a very difficult hero to counter. We've adjusted the mini turret's power and burn damage to make it easier to counter in combat.


[Kallari]


1. Brand (RMB-Skill) Base Damage Adjusted
- Before: 80/110/140/170/200
- Now: 70/100/130/160/190

2. Brand (RMB-Skill) Physical Power Coefficient Adjusted
- Before: 0.75
- Now: 0.7

3. Brand (RMB-Skill) Mana Cost Adjusted
- Before: 50
- Now: 60

4. Faded Light (Q-Skill) Cooldown Adjusted
- Before: 12/11.5/11/10.5/10
- Now: 13/12.5/12/11.5/11

5. Evil Vow (R-Skill) Base Damage Adjusted
- Before : Initial/mid damage 20/40/60
- Now : Initial/mid damage 18/36/54

6. Evil Vow (R-Skill) Physical Power Coefficient Adjusted
- Before : 0.2
- Now : 0.17

[Dev Comments]
> Following the recent patch, the damage output has become overly high, resulting in a significant narrowing of opportunities for other Assassin heroes. To restore balance among the Assassin heroes, we have made a slight reduction in the damage output.


[Belica]


1. Suppress (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 1
- Now: 0.9

2. Ground Collapse (Q-Skill) Base Damage Adjusted
- Before: 90/120/150/180/210
- Now: 80/105/130/155/180

3. Commander's Eye (E-Skill) Mana Drain Rate Adjusted
- Before: 2/2.5/3/3.5/4%
- Now: 1.5/2/2.5/3/3.5%

4. Commander's Eye (E-Skill) Base Damage Adjusted
- Before: 40/60/80/100/120
- Now: 30/50/70/90/110

5. Commander's Eye (E-Skill) Magical Power Coefficient Adjusted
- Before: 0.35
- Now: 0.37

6. Paralyzing Shot (R-Skill) Damage per 1 Mana Cost Adjusted
- Before: 0.4/0.5/0.6
- Now: 0.4

7. Paralyzing Shot (R-Skill) Max Mana Damage from Ultimate Adjusted
- Before: 300/350/400
- Now: 200/250/300

8. Paralyzing Shot (R-Skill) Magical Power Coefficient Adjusted
- Before: 0.8
- Now: 0.7

9. Paralyzing Shot (R-Skill) Skill Range Adjusted
- Before: 16m
- Now: 14m

[Dev Comments]
> Even after several adjustments, this hero has consistently shown a stronger performance compared to other Caster heroes. In particular, her Ultimate is highly effective in one-on-one combat situations, giving her a clear advantage in lane fights. To prevent an overly dominant presence in lane fights, we've made overall adjustments to the performance of the skills.


[Shinbi]


1. Summon Phantom (Q-Skill) Mana Recovery Amount Adjusted
- Before: 5%
- Now: 3%

2. Phantom Dance (E-Skill) Health Recovery Amount Adjusted
- Before: 3/5.5/8/10.5/13%
- Now: 3/4/5/6/7%

3. Call of the Goddess (R-Skill) Phantom Wolf Stack Duration Adjusted
- Before: 30
- Now: 12

[Dev Comments]
> The Ultimate deals extremely high damage, and the duration of its stacks is also excessively long, making it advantageous for taking down enemies. Additionally, in one-on-multiple heroes fights, the Health Recovery from Phantom Dance (E-Skill) boosted the survival rate. To place more emphasis on assassination, we have slightly adjusted the sustainability of the Shinbi's skill.


[Crunch]


1. Crunch Charge! (RMB-Skill) Cooldown Adjusted
- Before: 14
- Now: 11

2. Crunch Swing (Q-Skill) Base and Enhancement Damage Adjusted
- Before: 70/110/150/190/230
- Now: 75/115/155/195/235

3. Crunch Swing (Q-Skill) Physical Power Coefficient Adjusted
- Before: 0.75
- Now: 0.8

[Dev Comments]
> Although having a very aggressive skill, it is determined that the damage output did not meet expectations. To enhance the usefulness of the main skill, Crunch Swing (Q-Skill), the damage has been increased. Additionally, to improve survivability, the cooldown of Crunch Charge! (RMB-Skill) has been adjusted.


[The Fey]


1. Forest's Will (RMB-Skill) Base Damage Adjusted
- Before: 35/40/45/50/55
- Now: 45/50/55/60/65

2. Forest's Will (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 0.09
- Now: 0.095

3. Forest's Will (RMB-Skill) Damage Dealt When Vines Disappear Adjusted
- Before: 30/35/40/45/50
- Now: 33/36/39/42/45

4. Forest's Will (RMB-Skill) Magical Power Coefficient of When Vines Disappear Adjusted
- Before: 0.6
- Now: 0.65

[Dev Comments]
> Adjusted the damage of Forest's Will (RMB-Skill) to deal more sustained damage to enemies.


[Howitzer]


1. Slow Bomb (RMB-Skill) Base Damage Adjusted
- Before: 80/120/160/200/240
- Now: 60/100/140/180/220

2. Slow Bomb (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 0.5
- Now: 0.6

3. Super Powerful Missile (Q-Skill) Base Damage Adjusted
- Before: 85/135/185/235/285
- Now: 75/130/185/240/295

4. Super Powerful Missile (Q-Skill) Magical Power Coefficient Adjusted
- Before: 0.95
- Now: 0.97

5. Super Powerful Missile (Q-Skill) Mana Cost Adjusted
- Before: 55/65/75/85/95
- Now: 60/70/80/90/100

6. This Is Mine! (E-Skill) Base Damage Adjusted
- Before: 60/90/120/150/180
- Now: 45/80/115/150/185

7. This Is Mine! (E-Skill) Magical Power Coefficient Adjusted
- Before: 0.4
- Now: 0.5

8. Howitzer's Showtime! (R-Skill) Last Hit Base Damage Adjusted
- Before: 200/275/350
- Now: 180/255/330 → 180 / 225 / 330

9. Howitzer's Showtime! (R-Skill) Last Hit Magical Power Coefficient Adjusted
- Before: 1.5
- Now: 1.65

[Dev Comments]
> With three offensive skills, we feel he is overpowered in the early lane fights. We've reduced his damage in the early game and increased it to make him more viable in the mid to late game. We've also adjusted the damage of Ultimate's final hit to make it more useful.


[Gideon]


1. Distortion (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 0.5
- Now: 0.55

2. Summon Meteor (Q-Skill) Base Damage Adjusted
- Before: 100/150/200/250/300
- Now: 90/140/190/240/290

3. Summon Meteor (Q-Skill) Magical Power Coefficient Adjusted
- Before: 0.95
- Now: 0.98

4. Devour (R-Skill) Magical Power Coefficient Adjusted
- Before: 0.3
- Now: 0.35

[Dev Comments]
> It's believed that the hero lacked a bit in terms of aggression compared to other Caster heroes. To make him more effective in early game lane fights and large-scale fights, we've adjusted the overall skill damage.


[Rampage]


1. Savage Heave (Q-Skill) Cooldown Adjusted
- Before: 16 / 15 / 14 / 13 / 12
- Now: 14 / 13 / 12 / 11 / 10

2. The Liberated (R-Skill) Max Health Increase Adjusted
- Before: 350 / 650 / 950
- Now: 400 / 700 / 1000

3. The Liberated (R-Skill) Recovery Per Second Adjusted
- Before: 35 / 65 / 95
- Now: 40 / 70 / 100

4. The Liberated (R-Skill) Cooldown Adjusted
- Before: 110 / 95 / 80
- Now: 100/90/80

[Dev Comments]
> When Rampage's Savage Heave (Q-Skill) misses, it diminishes his combat role's significance and complicates skill combos, resulting in reduced pick as a Tank. To promote more frequent utilization of Savage Heave (Q-Skill), we've adjusted the cooldown. And we adjusted Health increase amount and cooldown of The Liberated (R-Skill) to emphasize the Tank's fundamental defensive role.


[Grux]


1. Rage (RMB-Skill) Physical Power Coefficient Adjusted
- Before: 0.8
- Now: 0.85

2. Primal Grip (Q-Skill) Cooldown Adjusted
- Before: 11
- Now: 9

3. Primal Grip (Q-Skill) Physical Power Coefficient Adjusted
- Before: 0.4
- Now: 0.45

[Dev Comments]
> We've adjusted the overall damage and cooldown of Grux to make it more appealing to use Grux.


[Muriel]


1. Glory of Osyne (RMB-Skill) Magical Power Coefficient Adjusted
- Before: 0.7
- Now: 0.85

2. Final Judgment (Q-Skill) Slow Adjusted
- Before: 20/25/30/35/40%
- Now: 25/30/35/40/50%

3. Final Judgment (Q-Skill) Stun Duration Adjusted
- Before: 0.5
- Now: 0.8

4. Faithful Vow (R-Skill) Shield Magical Power Coefficient Adjusted
- Before: 0.65
- Now: 0.8

[Dev Comments]
> Given her role in offering support from rear line, we've adjusted the overall Magical Power Coefficient to amplify the amount of Shield provided to allies, rather than concentrating solely on defense.
Paragon: The Overprime - soominlee
Item Reworks
[Spirit's Fang]


#. Passive: Upon dealing Basic Attack or Skill Attack damage to an enemy, increases the hero's Movement Speed by 10% and deals physical damage equal to 75% of the hero's Physical Power every sec for 2 sec to the target and nearby enemies. (15 sec)
#. Stats: Physical Power 45, Attack Speed 20%, Health 250
#. Price: 2,800 Gold


[Clawed Storm]


#. Passive: Upon dealing or taking Basic Attack or Skill Attack damage from an enemy hero, increases the hero's Movement Speed by 5% for 5 sec. (1 sec) This effect can stack up to 3 times. At maximum stacks, additionally increases the hero's Movement Speed by 25% for 5 sec. (20 sec)
# Stats: Physical Power 50, Physical Penetration 15, Cooldown Decrease 10%
#. Price: 2,800 Gold


[Broken Watch]


#. Passive: Upon applying a skill to an ally hero other than the caster, recovers the caster and nearby ally heroes' Health by 24 + 15% of Magical Power every sec for 2 sec. (12 sec)
#. Stats: Magical Power 35, Health 250, Mana 300, Cooldown Decrease 10%
#. Price: 2,300 Gold


[Victorious Footstep]


#. Passive: Upon applying a skill to an ally hero other than the caster, increases the target's Physical/Magical Power by 18 + 15% of Magical Power and increases the target's Movement Speed by 8% for 5 sec. (15 sec)
#. Stats: Magical Power 40, Mana 300, Mana Regen 3, Cooldown Decrease 10%
#. Price: 2,350 Gold


[Optinium Mace]


#. Passive: Upon dealing Basic Attack or Skill Attack damage to an enemy, deals physical damage equal to 50% of the hero's Physical Power every sec for 2 sec to the target and nearby enemies. (15 sec) However, this passive only applies to melee heroes.
#. Stats: Physical Power 20
#. Price: 950 Gold


[Inquisitor's Prayer Beads]


#. Passive: Removes all debuffs on the hero when Health is 30% or below. (60 sec)
#. Stats: Physical Power 20
#. Price: 1,100 Gold


[High Priest's Consolation]


#. Passive: Upon being hit with a crowd control effect, removes all debuffs on the hero and nearby allies and recovers Health by 250 + 30% of Magical Power. (50 sec)


[Blacksmith's Scissors]


#. Passive: Upon being hit with a crowd control effect, recovers 2% of Max Health every sec for 5 sec. (30 sec)


Dev Comments
We have performed quality of life improvements on many in-game items. We have replaced item use effects with passive or Karma skills, and will continue to add and improve them in the future.
High Priest's Consolation/Blacksmith's Scissors item has been fixed to only trigger on Tenacity effects. The following Tenacity effects can now trigger the items: Stun, Airborne, Knock Back, Pull, Undo, Blind, Transformation, Root, and Hold.


Item Balance Changes
[Holy Relic of Osyne]


#. Combination
- Before: Giant's Dagger + Sword of Conviction + Ancient Text of Nata + 375 Gold = 3,100 Gold
- Now: Inquisitor's Prayer Beads + Sword of Conviction + Ancient Text of Nata + 475 Gold = 3,100 Gold

Dev Comments
Due to Inquisitor's Prayer Beads rework, combination has been changed.


[Osyne's Holy Water]


#. Stats
- Before: Physical Power 50, Magical Defense 40, Health 250
- Now: Physical Power 50, Magical Defense 40, Health 300

#. Combination
- Before: Carbon Alloy Vest + Plasma Cutter + Plasma Cutter + 250 Gold = 3,100 Gold
- Now: Carbon Alloy Vest + Inquisitor's Prayer Beads + Plasma Cutter + 50 Gold = 3,200 Gold

Dev Comments
Due to Inquisitor's Prayer Beads rework, combination has been changed and Health has been increased slightly.


[Mutant Po]


#. Price
- Before: 2,400 Gold
- Now: 2,600 Gold

#. Effect
- Before: Po's Power is stacked upon landing a Basic Attack on an enemy. (1.5 sec) This effect can be stacked. Landing a Skill Attack on an enemy while Po's Power is at maximum stacks deals Bonus Magical Damage equal to 150 + 50% of Magical Power.
Melee Heroes: max 2 stacks
Ranged Heroes: max 4 stacks

- Now: Gain 1 stack of Po's Power upon landing a Basic Attack on an enemy. (1.5 sec) This effect can be stacked. Landing a Skill Attack on an enemy while Po's Power is at maximum stacks deals Bonus Magical Damage equal to 150 + 50% of Magical Power.
Melee Heroes: max 3 stacks
Ranged Heroes: max 4 stacks

Dev Comments
Stacking conditions have been slightly adjusted and item effect has been reduced, as it was overly favorable to melee Caster heroes.


[Mana Black Hole]


#. Price
- Before: 2,800 Gold
- Now: 2,600 Gold

Dev Comments
Mana Black Hole was less likely to be picked if the enemy team had a lot of Caster heroes, due to the large number of Magical Defense-related item choices. We've also adjusted the price of Mana Black Hole to make it more attractive.


[Emergency Rescue Unit]


#. Stats
- Before: Health 400
- Now: Health 500

#. Price
- Before: 2,450 Gold
- Now: 2,500 Gold

#. Effect
- Before: Increases the hero's Physical Power by 15%. Also grants a Shield equal to 20% of Max Health for 3 sec when the hero's Health falls below 30%. (100 sec)
- Now: Increases the hero's Physical Power by 20%. Also grants a Shield equal to 20% of Max Health for 3 sec when the hero's Health falls below 30%. (80 sec)

Dev Comments
This item was becoming more useful late in the game, but had low purchase rate. We've adjusted the effects so that players can feel the effects of items sooner, starting mid-game.


[Dekima Cannon]


#. Price
- Before: 2,800 Gold
- Now: 2,400 Gold

Dev Comments
This item is for Warriors and Assassins, but the item's effects don't generate much synergy with those positions, so we've adjusted the price to account for the item's effects.


[Frendera's Flask]


#. Stats
- Before: Physical Power 55, Critical Rate 20%
- Now: Physical Power 60, Critical Rate 20%

Dev Comments
It's a very effective item for certain heroes, but its high price making it difficult to utilize in the early game. We've adjusted its stats to make it more useful in the mid to late game.


[Treasured Sword of the Kingdom]


#. Price
- Before: 3,700 Gold
- Now: 3,500 Gold

Dev Comments
This is the item that is essential for increasing critical hit, but the purchase rate is low due to its price. To make the critical hit build utilizing the Treasured Sword of the Kingdom more accessible, we have adjusted the item price.


[Margot's Stone]


#. Price
- Before: 3,100 Gold
- Now: 3,200 Gold

#. Effect
- Before: A successful Basic Attack on an enemy consumes 25 Mana and deals Bonus Magical Damage equal to 60 + 30% of Magical Power. Bonus Magical Damage does not trigger when required Mana is insufficient.
- Now: A successful Basic Attack on an enemy consumes 45 Mana and deals Bonus Magical Damage equal to 60 + 30% of Magical Power. Bonus Magical Damage does not trigger when required Mana is insufficient.

Dev Comments
This is the item that can do more damage based on mana consumption. The mana cost is a bit low compared to the damage, so we've adjusted the mana cost to match the damage.


[Black Sea Stone Bracelet]


#. Price
- Before: 500 Gold
- Now: 400 Gold

#. Stats
- Before: Magical Defense 20
- Now: Magical Defense 16

Dev Comments
Adjusted stats and price to make it more viable to buy when facing enemy heroes with magical attacks in early lane fights.


Systems Added/Improved

[Lobby Banner System Added]
- Added a banner to quickly check various information even when you are in game.
- Banners can be viewed on the lobby screen.

[Mastery System Added]
- Mastery has been added to the Hero menu.
- Mastery can be viewed separately for each Hero.
- The more you play that hero, the more Mastery EXP you gain, which leads to a Mastery Level.
- As you increase your Mastery level, you will be able to unlock the story behind your hero and earn a Master Skin as a reward.
- You can check the Mastery of other players on the game entry screen.

[MVP System Added]
- Points acquired through gameplay are totaled and one player with the highest score, regardless of win or loss, is selected as MVP.
- If the game ends abnormally (less than 10 minutes of game time), no MVP will be selected.

[Hero Passive Added]
1. Rampage


- Skill Name: Ultimate Recovery
- Skill Description: Recovers n% of Max Health every n sec while in the Jungle area.

2. Kallari


- Skill Name: Acrobatics
- Skill Description: You can jump up to 2 more times by pressing the Jump button while in a jump.

[Trailer Video Added]
- Trailer video will now play 1 time for newly created accounts.

[Tutorial Improvements]
- Tutorial has been updated to reflect changes to Karma and items.

[Recommended Items Changed]
- Certain Heroes' recommended items have changed.

[Effect Improvements & Additions]
- Murdock and Twinblast Legendary Skin Intro and Recall animation added
- Murdock and Twinblast Legendary Skin SFX and Voicelines added
- Broken Watch (item) SFX/VFX improved
- Spirit's Fang (item) SFX improved
- Dominating Hero effect now shows on the top of the scoreboard, with a bottom right indicator for the player only

[Battle Scoreboard Improvements]
- Ally Ultimate activation animation added


- Now marks the strongest Hero on each team



[Other]
- GRIM.exe's sprinting animation reworked
- Implemented optimization improvements for UI elements
- Implemented optimization improvements for map buildings
- Mouseover tooltip box location is now fixed
- Added a disabled indicator to Recall, Watcher's Eye, Karma, and consumable items when affected by the Silence Karma
- Leaver statuses now properly displayed on scoreboard
- Tooltip display sizes unified
- Added an effect to indicate targets inflicted with the Silence and Pain Karmas


Bug Fixes
- Fixed an issue where Serath's Execution by Illusion (Q-Skill) would animate awkwardly
- Fixed an issue where Twinblast's Equilibrium (R-Skill) would animate awkwardly
- Fixed an issue where the spawn location of Watcher's Eye created by Wraith's AI Scanner (Q-Skill) would be different from where he threw it
- Fixed an issue where Murdock's Commence Bombardment (E-Skill) would explode to the left of the target location
- Fixed an issue where the visual effects of Aurora's Frozen Track (Q-Skill) persisted longer than intended
- Fixed an issue where Greystone's The Transcendent Knight (R-Skill) would cause Greystone in a Shadow Bush to not appear as Stealthed to other Heroes in a Shadow Bush
- Fixed an issue where Maco's Maco Strike! (R-Skill) would not be fired to the front when cast while looking at the floor or sky
- Fixed an issue where Kwang no longer displays the hit effect when the New Moon Swing (LMB-Skill) and New Moon Kwang (R-Skill) 4-hit attack hits.
- Fixed a issue where Adele's Let Me Hold You (Q-Skill) would be interrupted or follow up attack would continue to trigger when Adele is equipped with Zinc's Claw Barrier and is hit by The Fey's Forest's Wind (Q-Skill).
- Fixed an issue where the UI would appear empty when viewing Detailed Results in the Battle Records after a game
- Fixed an issue where the screen would appear distorted when mousing hover a Hero portrait during draft
- Fixed an issue where tooltip windows would persist if the mouse is moved too quickly around Recommended Items in the Shop
- Fixed an issue when UI guide of functions unavailable to Spectators would show up on the Scoreboard
- Fixed an issue where the client would crash when pasting a large amount of text into the chatbox
- Fixed an issue where the location of allied bots would not immediately update in the minimap when they died
- Fixed an issue where the mouse cursor would disappear when trying to Auto-move on the Scoreboard while switching to Sprint
- Fixed an issue where the client would need to be restarted to log in again if there were duplicate logins
- Fixed an issue where players were unable to send Signals while the Scoreboard was open
- Fixed an issue where Hero voicelines would not play if an announcer voiceline was playing
- Fixed an issue where the Karma pop-up would display when moving your cursor over the right team's karma icons on the Hero Selection screen after entering the game as a spectator
- Fixed an issue where the Hero selection menu would not disappear after performing certain actions during draft
- Fixed an issue where the Karma Obtained pop-up would display when leveling up on an account that has already unlocked all Karmas
- Fixed an issue where the chatbox could not be disabled after activating it in the Battle Results screen
- Fixed an issue where Hero level would be displayed instead of Account level in the Battle Results screen
- Fixed an issue where Karma cooldowns would not be displayed upon reconnecting to the game while the cooldown is active
- Fixed an issue where the Spectator camera would move to match a dead player's camera when right-clicking on their location from the Scoreboard
- Fixed an issue where the client would sometimes not sync properly after using Teleportation
- Improved clarity by adding the disabled overlay to other key slot icons (on top of skill icons) when the Silence Karma is applied
- Fixed an issue where Mana would be consumed when hitting structures after purchasing Margot's Stone
- Fixed an issue where the client would not sync properly when getting Stunned or Rooted while moving forward and jumping (includes getting hit while sprinting and jumping)
- Fixed an issue where Wukong's cloud in Sprint mode would not appear when graphics settings were changed



The provided information may be subject to change.
Please see the update notices for details.


Thank you.
...