Got some more work done on the Lost Prisoner this month. He will show up in the Barrens as a new encounter after escaping from the Bastion's prison. There's still some more work to be done on him but you will still get to experience some fun moments with him~
Other than that, this new build truly has a bit of everything! New art, audio, writing and even a new fight move! I'm really happy with the writing on this one, I'll do my best to reach at least this level of quality for future version~
I hope you enjoy this version, and thanks again for the support!
Release Notes 0.7.10:
Features: Added new encounter featuring the "Lost Prisoner". -This encounter appears in the Barrens after he escapes from the Golden Bastion. -Still wip, but features most of his progression. -Uses the "Unnatural Growth" which doubles his strength and size for the remainder of the fight.
Implemented art for the Lost Prisoner, featuring 4 emotes and other assets~ -Implemented for the intro, prison scenes and encounter.
Added voice acting for The Bind. (Voiced by Mithane!) -His voice changes based on his arousal and his size.
Added "Ascended Prisoner" Achievement that teaches you "Unnatural Growth" in future playthroughs.
Art: Added character art of the Lost Prisoner(By Winty!).
Bugfixes: Fix debug menu being inaccessible on some mobile setups. Fixed parts of Torgar encounter growing the wrong stats. Fixed passages for The Bind showing his art twice. Fixed an issue where players could get stuck in an incomplete path in Torgar's encounter.
This version is NOT compatible with saves from 0.7.9 but you can restart the game with your Essence, Achievements and Exp from older saves.
This build should fix card UI states and how they interact in your hand vs. if you look at a grid of cards. The underlying system of this is still in flux and will most likely change.
-Added Main menu music (Credit: SinnScylla on Twitter) -Added General volume slider in options menu -Adjusted Main menu UI -Fixed up UI errors -Improved general Multiplayer connectivity / resolved some components not replicating properly
The new settings menu is now here: -You can now tune the audio settings (ambience, music, jumpscares, SFX and Dialogues) -You can now change your keyboard keybinds, keybinds for controller will come in a future update
Gameplay settings: -Option to change your sensitivity -Option to change your camera FOV -Option to enable/disable Vsync -Option to enable/disable camera shakes -Option to enable/disable motion blur -Option to enable/disable camera roll animation -Option to toggle crouch -Option to enable/disable VHS filter effect -Option to Limit fps -Options to change bloom and brightness
Video Settings: - You can change quality for the following: resolution, window mode, view distance, textures quality, Post processing quality, shadows quality, Foliage Quality, Effects Quality, Anti Aliasing mode and Reflections type -You can now switch between 3 modes: Performance(low end users), Normal mode(mid-high end users) and Picture Mode(Used only to take pictures because it ensures the highest lighting quality at a big performance price so you shouldn't use this mode to play the game, only use this while you take pictures).
-Fixed various bugs around Level 0 and Level 37
What's next? I plan to work on the world settings which were the most voted in the patreon poll and also fix some expected bugs with the new settings menu.
Next update coming in 2 weeks from now, on 10 september after which, updates will be coming every sunday again.
* HotFix: Divine Lyre proc chance corrected. * Music Box: Updated for most cases to now allow instruments to process twice as often, rather than buffing their effects.
So, I saw that players were encountering crashed UFOs, and the interior would spawn in such a way that the entrance would lead directly to a dead end. I checked and double checked the code several times over many months. I could not quite figure out what was going on.
Then I woke up this afternoon (after a nap) and thought I would check again.
There was nothing wrong with the code! The code was perfect!
It was the models. The different interior UFO tiles were named incorrectly, and some that should have had a western passage (leading to the exit) actually faced east, and blocked off the west side. So I've just renamed the proper files and all your UFOs should be fully explorable now!
I was focusing on making the maps darker and I made a map have a second floor I added most of the radio to open doors and escape I added music to the levels. This is the main menu I was going add zombies and multiplayer but I'm having problems with both of them so I can't add them for now. Soon I will show you a teaser trailer of Scare Girl 2 I will show you Maby 3 maps or more when the steam page for Scare Girl 2 is up as coming soon but The steam page for Scare Girl 2 is not up yet Maby in a few weeks or more. I Still need to add a widget that the p button is to change levels and pause the game and I still need to do more stuff. This Game is not out yet have a good day.