New Multi-Floor Dungeons! We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.2 update we have added a preview of the player skill card interface with a new crystal ball in the tavern.
Fixes:
When releasing the bow without letting go of a drawn arrow, elf players will no longer be stuck and unable to move.
Skills targeting through doors will no longer consider open doors to be walls.
Various inventory and movement bugs have been resolved for the GM.
Monster spawners will now create monsters and cards more consistently.
Steam name now displays by default when name override is blank.
Additions:
Multi-floor dungeons! Some dungeons have a chance to have two or three floors.
New ladders and ropes that players can click on to travel between floors.
Monsters will teleport to a random spot on the board if players are transported (via ladder or other means) to a square they currently occupy.
Removed "safe" squares at the starting point of each dungeon. They are now unnecessary due to new monster teleportation.
New crystal ball added to the tavern. This crystal ball will serve as the interface for players to manage their skill cards. It is currently just a preview.
Some dungeon details added to increase visual diversity.
So much is happening in the game right now. Make sure to join the discord channel for all the info and help from the community: K2H Discord Channel
Highlights: * When entering a boss area, and the boss has already been killed. You will be notified how long time is left until it spawns. * Party exp has been increased to 110% from 50%. It is very beneficial to play with friends since you all gain more exp the more players you are. Consider these scenarios where you attack a monster that gives 1000 EXP per hit: 1 player (no party): You get 1000 EXP. 2 players (in party): Each player gets 1050 EXP. 3 players (in party): Each player gets 1067 EXP. 4 players (in party): Each player gets 1075 EXP. So each extra player adds a 10% extra from the monster EXP that the players share on each attack. * Added the first quest for Island 6. Quests on Island 6 will not be included in the questbook. * New maps, items and monsters added.
Improvements: * You can now Reset all Stat and Skill points from the crafting menu. It's expensive. * The summoning bosses north of island 5 town has been changed. The requirements are heavily reduced and the EXP gain is heavily increased. The hardest boss now gives 20M EXP. * The max cap for all skills are now 3 times their normal max value with a maximum of 50. So if the skill allows 15 points in it, it then caps out at 45 with boosted points. When capped out, it will display in green text on the skill menu. You might think this is a nerf but it is extremely close to the previous hidden caps to prevent stuff from reaching 100% proc rate. * Identifying an item now costs your level in gold. Was previously always 25gold. * Colloseums can no longer spawn invisible monsters. * There are now more cedar trees on island 5. * In PvP, if the attacker is 20lvls higher than you, the attacker will deal 85% of its damage. If the attacker is 40lvls higher, the attackers damage becomes 70%. * Rebalanced some bosses to spawn more frequent. A simple way of explaining the change is divide 'spawn time, max health and exp give' by 2, but with some variation. This results in the monster keeping the exp give per hit, but dies quicker but you can in return kill it again quicker. * Optimized rendering of graphics a lot. * Added a !clear command that clears all the chats. Type !help in the chat for more info. * Increased server security. * Added support for more monsters into the game, since we have now reached more than 250 different monsters.
Balancing: * A player can no longer deal more than 50% of the opponents max hp in damage in PVP. So if the player you PVP has 500 MaxHP, then you can maximum do 250damage per attack. * A new taunt spell has been added with longer range. * Warrior leap spells have been buffed (there are two of them). * Warrior Formation and Berserk spell has been slightly buffed. * Splash now procs 2% of the time instead of 4. * If a mage casts a spell that lands on multiple players. Then the first player will receive the full damage, and the other players in the target area will receive 25% of the damage. * Slightly lowered wis/int dmg on some items. * Bless spells now give more HP. Before they gav 1 HP per 6 Wisdom, now they give 1 HP per 3 Wisdom. * Monsters now have 50% less chance to entangle. * Monsters, items and spells have been slightly rebalanced. * Trueshot has been buffed. * It's now harder to get a unique item (with random boosted stats) when purchasing an item from a shop. To help prevent abuse.
Fixes: * Fixed an issue related to targeting that could cause lag. * Fixed blocked box griefing. Can no longer reset them by changing room. * Fixed some monsters not showing as bosses. * Fixed Impending morningstar attack speed and other stats. * Fixed bonus stats displaying correct in the inventory stats tab. * Fixed pet survival text in crafting menu. * Fixed so charm droprate is actually what it said in the ingame data list. It was supposed to be "7 in 2m chance", but it was "7 in 2.5m chance" for drop. Meaning it's now easier to find charms. * Overall bug fixes seen from the log files. * Fixed issue with certain spells not displaying it's cooldown. * Some map fixes.
Master magnetism AND display chilling power with a special Prime Resurgence rotation featuring Mag Prime and Frost Prime!
These exceptionally formidable Warframes, along with their respective Prime Weapons and signature Prime Accessories, can be yours instantly through the power of Regal Aya.
Life is crazy, and full of curveballs. But we're finally back with some new content!
Included in this update is a brand new 100 stage difficulty, uncreatively titled 'Expert' - think you can handle it?
We've also included a bunch of new features for custom level designers, and of course a slew of fixes. Please enjoy!
Added ~~~~~
- Expert difficulty | 100 stages, plus 10 bonus stages - Volcano world background | Try to catch your breath. - Basic support for non-uniform object scale, including for animated objects. Still a bit broken with scales over 1.0 - stick between 0 and 1! - Support for disabling stage tilt on a material - Support for seesaw angle limits, and seesaw limit bounciness - New stages - Lanterns - Pills - Don't Look Back - Capacitors - Forgotten Path - Strategy - Squeeze By - Hideous Hoops - These Donuts Are BONKERS! - Starfishies - Tight Fit - Wavy Waves - It's all bowls here. - Balancing Act - I made this stage for you. - Cut Bumps - Kerplunk - Foos Errand - It's Alive! - Q - On The Hinge - Oblong Hops - Flowcones - Sitback - Argyle - Drone - Rollermine - Balconies - Ringsen Thingsen - Earthworm - Slopeless - Super Happy Fun Time Roll Ball - Whisked Away - Broken Apart - More-bius Strip - Rockin' Holes - Drum Pedal
- Basic course removed All stages are still in the game! Some have been modified and re-used in Expert.
Fixed ~~~~~
- The "Visualize Trajectory When Airborne" setting now works - Warp icons on the mini leaderboard are now the right colors (instead of looking pastel) - F2 to report a bug, then opening the bug report form in browser, now goes to the right page - Leaderboard scores now submit if you pause and exit to menu after goaling - Fix wormholes and reflections in the bonus world - Certain physics constants (friction, seesaws) should now work correctly with altered timescales (i.e. focus mode)
- Fixed an issue where the incorrect background would be shown when returning to an already interrogated suspect. - Fixed an issue where a certain piece of evidence's description didn't properly update. - Fixed a soundfile not playing. - Fixed a sprite appearing in lower resolution than it was meant to.
The middle mouse button should now correctly move the canvas around the window without any painful hurdles. However, if you are working on an over 3000x3000 canvas, you might want to zoom out or use the camera sliders.
The Gray Shader now shades everything gray, not just anything at or below 253 value.