Survive The Hill - RedividedStudios


According to the updated structure of the game, there is a new map design adapted to the harder difficulty level.

-

In this map, you need to watch your back more because the areas have a more open feature.

-

An action-specific map where survivors can navigate high-rise zones and platforms are available.

-











Aug 26, 2023
AChat - rbskft
New position for female-female, female-shemale and shemale-shemale couples

Aug 26, 2023
Hex of Steel - valentin56610
One more patch :)

Our closed beta for our new game is still running, and if there are still some of you interested in giving it a try / playing with us, feel free to join our discord server and ask for a key, I will be happy to show you what we've been working on these past 2 years!

ADDED
  • Convoys spawn events on Europe 39 and Europe 41. Canada and the USA will be spawning convoys regularly in the Atlantic to help out the UK. This makes for some realistic war help and starts the atlantic war...
  • Possibility to press 'escape' when starting/loading a scenario to pass the start screen.
  • BMW R12 recon unit for Germany.
  • Willys MB Jeep recon unit for the USA and GB (Desert variant).
  • GAZ-67 jeep recon unit for the USSR.
  • Small icon on unit counter to show wether or not a unit has a hero.
  • Possibility for ships to surrender for scenarios where the year is < 1900.
  • Humans only toggle for the events in the map editor.
  • Opacity for the overlay is now saved.

CHANGED
  • Any ground unit can now attack an enemy unit that is in a landing craft IF the enemy is on a harbour tile.
  • Embarking/disembarking from a transport plane, a ship, or a train will reset the unit's entrenchment level to 0.
  • Error text shown when trying to join a faction that already exists but you are not Neutral.
  • If two units damaging each other are on the same tile (typically, plane + ground unit) the damage visuals will be split evenly on the sides instead of both in the middle resulting in some glitchy text.
  • Stronger penalty for units proceeding to land to make a more significant different with marines which have no penalty at all.
  • Pressing 'escape' when chat is open will no longer close all of the UI but simply close the chat panel.
  • Text when a player sends you funds.
  • Added a delay to retaliation fire sound effect (0.5s).
  • Removed some Allied ships from the Sicily scenario as they didn't have that many historically.
  • Made custom manpower cost inputfield in unit editor bigger (could only fit 3 numbers before...).
  • Added an extra Istanbul city tile on the other side of the coast on Europe scenarios.
  • Added Mount Olympus mountain in Greece that was missing on Europe scenarios.
  • Stalingrad factory positioning on Europe scenarios.
  • Artillery will now take armour into account, 15%. Artillery was pretty OP and needed some nerfing.
  • Bombers take into account 15% of it.
  • Infantry now also takes into account 5% of the enemy's armour value as a penalty when attacking armoured targets.
  • When paratroopers will be dropped, if there is any enemy AA in the area the enemy AA will fire at them.
  • Reduced factories and refineries prices to 1000 and 2500 to have profit start after 30 turns vs 40+ turns previously.
  • Operation Market Garden upgrade.

FIXED
  • Faction change event could lead to one unwanted behaviour where the country from the alliance being joined would stay at war with the country joining (Example: Romania switching sides in 1944, before the fix, USSR would be both allied with Romania and at war with Romania).
  • When duplicating an event, the MaxExecution property would reset itself to 1.
  • 'Disarmed' text was shown behind the unit counter instead of in front of it.
  • Op. Husky Canadian starting position + changes to order of battle.
  • Event actions would repeat themselves more than once if one of them could not be completed during the process of an event.
  • Redeploying units that were in trains or landing crafts would be redeployed in the same state.
  • All campaign scenarios went missing in multiplayer (no longer available).
  • Typo in armour production bonus for policies.
  • Custom cost in unit editor could only display 3 digits at a time.
  • Unit upgrade text in unit history was wrong.
Westview Academy - Season 1 - takoyuhgames
Fixed missing dialogue in the BR translation.
Aug 26, 2023
SHMUP Creator - bulostudio
NEW FEATURE
. increased the maximum number of particle systems in a game to 999
. added player Collision shape Collide with Background and Collide with Items checkboxes

BUG FIXES
. in the Start menu, the Sound default button was incorrectly muting the game sounds
. F11 wasn't resizing the editor panels properly
. enemy explosions could sometimes be rendered on top of player bullets
Poached : Hunt The Hunter - Twelv
Poached : Hunt The Hunter V0.7.9.3 E.A.

Early Access Release

  1. Made impact sounds more balanced.
  2. Improved female character FPS arm textures.
  3. Removed white lines that were appearing on some grass textures.
  4. New parody brands for beers, chips, etc.
  5. Improved shebeen ceiling textures.
  6. Fixed some beer can materials in shebeen that were overly metallic.
  7. Added tooltip for billiard/white ball for pool table in shebeen.
  8. Added cheat code to enable/disable mods section in main menu. Available on request.
  9. Fixed mysteriously shiny broken bark texture on one of the log entities.
  10. Fixed issue causing game to be stuck if you purchased a tranquilizer rifle before mission 3 where you need to collect a sniper rifle in order to proceed to the next mission point.
  11. Added new explanations for Chapter 2/Perpetual sandbox mode which is the current end of the Campaign for now, as it was confusing various players.
  12. Improved Enemy A.I.
  13. Improved Enemy animation slightly.
  14. Fixed missing colliders on certain Giraffes.
  15. Changed shooting range start position.
  16. Added inverted mouse option.
  17. Fixed incorrect bolt position on FAL.
  18. Optimized Occlusion Culling.
  19. Fixed numerous holes in terrain.
  20. Fixed enemy A.I. blindspot issues caused by foliage zones in mission 1
  21. Cleaned up un-used script references and modules.
  22. Fixed all missing script/component references in game.
  23. Many script optimizations and reordering operands for better performance.
  24. Added support for steam leaderboards instead of the built in SQL system currently being used in the demo.
  25. Fixed issue with difficulty damage modifiers not working. (Hard is much harder now!)
  26. Fixed internal 'Screen position out of view frustum (screen pos 682.000000, 385.000000) (Camera rect 0 0 1364 767)' errors when loading a new level.
  27. Fixed issue with secret level warp snail giving the skip level achievement.
  28. Fixed area in final sandbox mission where player could get stuck in the truck.
  29. Tent/Fire "Crafting Ghosts" now no longer cast shadows.
  30. Fixed issue of the "End of Early Access Campaign/Chapter 1" screen proceeding before player has time to read it fully.
  31. Fixed some floating foliage in Mission 1.
  32. Mafadi Mining mercenaries Hard-Hats will now always fall off if a headshot is made.
  33. Improved snake artwork in "Piet Of The Jungle" arcade mini-game.
  34. Made achievement for sleeping in a tent at night for 8 hours also work if you sleep for more than 8 hours.
  35. Fixed some major issues in outskirt map zone "H"
  36. Fixed issues with player being able to intersect salmon pond. Fishing mini game coming here soon.
  37. Fixed some cut off notes in Mission 6.
  38. Fixed issues with water reflections syncing to current day/night environmental lighting color.
  39. Optimized transform position/rotation dual settings when setting both position and rotation at the same time.
  40. Fixed some bugs caused by shooting out bakkie windows and then trying to drive it.
  41. Improved bakkie third person camera.
  42. Updated all rain/particle system API's to use the new standard.
  43. Fixed issue with zebras & goats walking into bakkie and flipping it over when stationary
  44. Fixed issue causing weapon/sniper scope to be un-usable on high FOV settings.
  45. Added waypoint for bed indicator when needing to proceed to next mission.
  46. Numerous small fixes and improvements.

Super happy to finally be releasing this game into Early Access!
Please report any bugs/issues you find on our Steam Community forum or on our discord.
Wandering Sword - SpiralUpGames - David
Greetings, Swordsmen!

We are thrilled to announce that Wandering Sword will be officially releasing on September 15th!


Embark on an epic odyssey as a young swordsman, narrowly escaping a lethal feud and set on a path toward martial arts mastery. Traverse through an expansive and immersive world, beautifully rendered in pixel art—from bustling ancient towns to picturesque landscapes. Form bonds with fellow martial artists, hone diverse combat skills and weaponry, and rise up to forge your destiny as the legendary hero you were meant to be!

Watch our Official Release Date Trailer:

Our deepest and most heartfelt thank you to everyone who has journeyed with us through the creation of Wandering Sword. Your feedback and enthusiasm have been pivotal in our goal of creating a vast world rich in ancient Chinese martial arts culture. We hope that the creativity and meticulous craftsmanship poured into Wandering Sword will resonate profoundly within you. We are grateful for your endearing support and eagerly look forward to sharing this grand Wuxia adventure with you upon release!

https://store.steampowered.com/app/1876890/Wandering_Sword/

Last but not the least, be sure to follow our social media accounts to stay up-to-date on all the latest news and announcements. And if you haven't already, add Wandering Sword to your Steam wishlist to be the first to know when the game is released! Prepare to embark on an unforgettable journey through a world filled with martial arts and fellowship!

Wandering Sword Twitter
Wandering Sword Discord
Spiral Up Games Facebook
Spiral Up Games Youtube
Aug 26, 2023
Day at the Races - Vince Greenviper
Game automatically adapts to full screen on higher resolution monitors. 100% Scaling still needs to be set manually through Windows display settings.
Learning Factory - ElJorro


Hey engineers!

As you probably remember, last month we said our (temporary) goodbyes for the next couple of weeks, since the vacation period was upon us. Was it this time of the year for you, too? Did you manage to catch some rest? Share your stories in the comments!

Our programmer/game designer Ivan rushed into the office straight from a distant forest, where he had been enjoying his hobby of LARPing (this time, he performed as a dunmer from the TES universe).

We were about to release just one update this month, but it grew to epic proportions. So even with almost everything ready - the code, the graphics, the copywriting, etc. - it took us some extra time to test and prepare everything. Of course, it was totally worth the while! Let's review the hottest new content first:



Sergei the artist did a great job, providing us with a whole 3 new buildings, capable of producing top-quality Wood, Gold, and tech stuff. These late-game machines will provide a real challenge for the logistics genius inside you, for you will need to transfer exotic resources back and forth around the map.

Fun fact: Wolhwill Purifier is based on the actual process of refining gold to an amazing level of 99.999% purity. It is usually required for producing very expensive electronics, but if you feel like it, you can even recreate this process at home - if you have some pure gold, appropriate chemical equipment, along a handful of dangerous reagents. Science is fun!



As for the Quantum Tech Assembler, it's just beautiful. And quantum. Quantum makes everything sound more scientific, as is widely known:



And these two interesting subjects below are a product of some of our very productive discussions with the community. Some of you wanted underground floating cotton (is that still cotton at this point?). Sure, why not? And corner-shaped Splitters make total sense if you think about it:



By the way, if you aren't on our Discord server already, you're very welcome to join! Your feedback means an awful lot because that's how we learn how to make our games better!

The Great Rerender

If you played Learning Factory, say, a year ago and decide to come visit it now, you might notice that some buildings have shadows. Some, but not all of them! This is because the process of polishing and rethinking the game's visuals is going on slowly. Steadily. The arrival of the coolest graphics in the world of cat factory-building games is imminent.



Fun fact: with the last update we have finished a rather prolonged process of redesigning items. There were two main reasons for that: one - some items looked visually noisy when the camera was too far away from the ground, and the other one - since we introduced the quality of items, it only made sense to make all the items look unique.

Some other items are getting a facelift as well. Right now we're considering a new art for trees. Here's a work-in-progress screenshot of them:



Several new buildings are in the works, too. We can't talk much about them now but their codenames are ‘Tech Overcharger’ and ‘Laser Infuser’. It is very probable (but not guaranteed) that you will see them in the next update, planned for September 5th:





You can follow our progress by checking out our Early Access Roadmap, which is updated regularly on Learning Factory's Steam page - just scroll down a little bit:

https://store.steampowered.com/app/1150090/Learning_Factory/

(And if you haven't done so already, don't forget to add Learning Factory to your wishlist!)

Another month is ahead of us, another bunch of exciting news about Learning Factory will emerge in the next edition of these developer dairies. Stay awesome, and play some awesome games! Until we meet again.

P.S. A little bonus for those whore read it this far: here's a couple of photos of our devs’ cats:








Citywars Tower Defense - Giarpy

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



This week, we have a new tower defense map: Heaven's garden.

In this world, you have to climb the world to find any resource you need to defend your crystal and fight the evil ghosts by filling the sacrificial stand with ectoplasm.

You can find this map in Soulburg's shop.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



Our new parkour map is set in the Heaven theme. When you complete it, you unlock the brand new Heaven Tower.

You can find this parkour from Parker in Noblewood's arcade.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



We released the Heaven Tower.

As enemies enter its range, Heaven rains rage unto them. Each hit shocks them, slowing their movement and increasing the damage they recieve temporarily.

You can unlock it by completing Heaven's Parkour.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



Our new emote, /angel, makes you pray for divine powers. Upon receiving them, you too become divinity and bestow your blessings unto nearby beings.

To unlock this emote, you need to have at least 72 stars in the Star MIlestones.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



This week's challenge requires you to wear a halo, then walk in a light shaft to get blessed. When the weekly challenge table is placed, a glowing halo will appear, walk on it to wear it, then enter one of the light shafts that will appear all around the map to progress on the challenge.

How it works:
Unlock the Weekly Challenge table in the Star Milestone.
Place it whenever you start a map and it will record your challenge progress while you play.
You need to place it every time you start a map for it to record.
Watch your numbers grow and make sure to complete the target score before Friday.
...