Last week, we launched the Experimental Branch, and it has greatly assisted us in testing new features, while also giving many of you the chance to try out different changes firsthand and share feedback with us.
This has been immensely helpful in development, and we're grateful for your active participation! As a result of that testing, we have rolled dozens of small fixes and tweaks into the main game. We’ve also added a few larger changes in as game settings, so players can customize their games.
In the last week, we added the following to the main version of the game:
Non-depleting Nodes. We received feedback that some players wanted to focus more on base-building without needing to expand to find new resources. We hear you! Now, you can start a new game with this option enabled. The largest resource spots in this mode are infinite. This opens up vast possibilities for base development!
The ability to disable minigames. Among our players, there are those who don't want to be distracted by puzzles. Now, you can find a toggle in the game settings.
No Danger Mode. We've added the option to start a new game without any alien bugs at all. This option is available alongside the hostility settings when starting a new game.
Please note that by choosing the game mode without bugs, you won't be able to obtain certain resources that are exclusively harvested from them. These resources may be necessary for specific development branches. However, we've added this mode for those who would like to play in a completely non-aggressive environment.
Also, based on community feedback:
Added a Gamma slider
Right-click on a Behavior in your library to upload to all selected units
Allow cross-region matchmaking
A detailed list of all recent changes can be found in our patch notes:
We are the IndieArk team, dedicated to discovering and promoting exceptional indie games.
We're thrilled to announce our partnership with Turtle Cream. We'll be providing global publishing services for RP7, offering comprehensive support to ensure RP7 shines even brighter and captures players' hearts worldwide.
RP7 is a 'Card Slot Management' roguelike game. In this unique experience, players can't directly control their character. Instead, through strategic card slot management, they obtain equipment and experience to strengthen their abilities and face off against challenging bosses!
RP7 is now showcased at Gamescom and also has a limited-time online demo available. Stay tuned for more exciting updates on RP7!
It was a sleepless night for us, we made 11 new build updates, fixing bugs and occurring issues that you sent us in the Discussions.
We are aware of the tutorial softlock problem, and we already released a fix for that bug, it is now live and stable.
List of changes:
Balance and economy changes
Tutorial softlock fix
Fixes on Chinese Localization
Tutorial AI pause fix
Removed the ability to fire an employee in the tutorial
We are really grateful for the feedback that you are sending to us, we are fixing every bug that we encounter.
Stay tuned for new updates!
About the game
Don Duality is a thrilling tycoon game that challenges players to manage a dual life of crime and entrepreneurship. Build a criminal empire by sending your gangsters to collect debts, rob banks, and steal valuables. Use the money earned to launder it in your legitimate business establishment. As a restaurant owner, hire and train staff, and upgrade the facilities to attract more customers.
However, balancing both lives won't be easy, as criminal activities will attract unwanted attention from law enforcement. Make strategic decisions and weigh the risks carefully as you navigate the dangerous world of organized crime and business. Can you handle the duality of running a successful restaurant and leading a criminal syndicate? Wishlist Don Duality and find out!
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1. Increase the attribute of the damage gem, and the newly obtained gem can get the updated attribute 2. Newly added relic, supernatural staff: each level increases the continuous damage by 1% 3. Newly added relic, life code: additional damage = current health of the character * level of the relic * 10% 4. New achievement, perfect relic: upgrade all relics to full level 5. New achievement, perfect collection: upgrade all collections to full level 6. The collection is adjusted so that you can choose which materials to collect
A few months ago we held a vote for all members of our community about the order in which we should develop the stories of secondary characters (by the way, it was available for everyone). And in case you thought we'd forgotten about it - we haven't!
ChangeLog v0.95: Story Scenes: Eva +Free Roam Alexandra bathroom - 1 star +Free Roam Alexandra toothbrush - 1 star +Minor bugs fixed.
Images: 867 Animations: 43
P.S. New content starts on Monday after you have finished Alexandra's final event in the previous update.
today there comes a small update, but with a big change! If you start the game, you have only 1 recipe in your book. To unlock new recipes, you need to deliver all dishes in a game round.
Just a little disclaimer, the UI of the new features is a first "sketch".
Patchnotes: New Features:
Introducing the recipe unlock system:
Choose between 3 random recipes as a reward for successfully finishing a game.
You start with 1 known recipe in your book (for initial testing purposes only).
Bug Fixes & Improvements:
On multiple outputs at the cooking station, only the first one receives a quality multiplier.
In multiplayer games, with more players than just yourself, the game no longer pauses when you open the pause menu.
Recipes were respawned when you reached the "hurry up" phase.
+ Added more Pegasus spawns to the snow lands + Added item: Sylvana's soul + Added item: Ulfrig's Soul + Added green lands cave puzzle + Added dark forest cave puzzle + Added snow lands cave puzzle + Added logics to unlock the access to new Blueprints by interacting with the wisdom shrines
- Removed: Pegasus spawns from green lands and dark forest (It is way too easy to tame them and if you have it with level 1 you beat the game too early which is breaking everything)
Changes:
- Changed: To make the game a bit more progress based you have to kill the bosses in order to get access to better Blueprints. For example Gorothka for the copper stuff. (No worries I balance Gorothka for this) - Changed: Gorothkas soul is usable now and will unlock access to better blueprints - Changed: Boss souls will be converted into memory fragments when the soul is used but you already have it - Changed: Boss souls are a 100% drop after killing them - Changed: Bosses will drop a memory relic (50% drop chance) that unlocks a random blueprint once it is used - Changed: Campfire, Cooking pot and oven will produce coal when using wood as fuel - Changed: Mounts can no longer walk through normal doorframes. Use double doorframes instead - Changed: Monster Waves will now priorize your village center and will destroy everything that crosses their way - Changed: The waves are shadow monsters now - Changed: Village center is working like the building sphere. So you have to register into it to be able to build something
Fixes:
- Fixed: Ceilings are not placeable. They will be destroyed immedeately - Fixed: Dragging ammo to a range weapon can cause the arrows to duplicate - Fixed: Some items are not working when they be used in the inventory via right click and use - Fixed: It is possible to deal damage to Sylvana while she is in air - Fixed: Tree hit effects and decals are much higher than the impact point - Fixed: When a bed is blaced and the game is saved/loaded there is an empty entry that can not be removed - Fixed: Using two claws will not reduce the durability of the second claw - Fixed: Level and Fiber Achievement is not working - Fixed: Mounts will shrink into fences and fence gates - Fixed: Armor stat is applied to every item - Fixed: Wrong amount display on loot containers and item bags for the contained items
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
Update 1.4.0 has been released. List of changes that appeared in the game: - Completely updated fonts throughout the game and made translations into all languages; -Set up the camera after death in classic paintball and elimination modes, now you can watch the players of your team after death; -Timer panel no longer disappears after death in classic paintball and elimination modes; -In the best player mode, the name of the best player is now displayed correctly; -Fixed bot hitboxes.
This update is released thanks to your support and feedback! Invite your friends and play together!
1. Fixed possible bugs in AI during matches 2. Fixed a bug where special moves cannot be closed during chess piece editing 3. Adjusted the order of preset pieces 4. Added an entry point for revisiting tutorials