Hello everyone again! I'm glad to announce that The demo version is finally out. Feel free to comment about everything you didn't like or any bugs. I will try to fix things as quickly as possible.
Additions: - ChainSaw (requires fuel cans in inventory) - Lootable Buggies. They spawn randomly on the map - Updates to mercenaries: - now have a knockback effect - now react to damage dealt from behind - damage multiplier to head - icon above their head - now drop a random amount of pistol ammo - now they have some dialogue lines and new damage screams - now have a small icon above their heads - NPC companion displays an icon above its head - Layout of the Military Desert Facility POI has been updated
Changes: - Pumkins also give thirst points now - Lowered combat knife damage - Mobs will not drop loot now. They have to be looted instead - Trees Stumps will be persistent - Items don't spawn on roads anymore - Increased spawn rate of stone nodes - All loot in POIs is respawnable after 3 mins (Older saves might not work correctly) - NPC companion rescue Village POI is updated - Zombie Miniboss will now finish his attack combos - Zombie Miniboss combos will give 15 damage in first hit and 30 on second hit - Nerf to pistol damage 50->35 - Increased craft number of pistol bullets 3->4 per craft - Raling can now snap to Triangle Foundations and Floors - Lowered base walking speed (this was necessary for combat to feel better)
Bug Fixes: - Some mobs freezing at random times is fixed - Buggies cannot clip trough Garage Doors no more - Water Catcher fix - Not building inside construction site POI is Fixed - Loot boxes menu won't glitch and remain on screen anymore - Added Jump key in Key Bindings Menu - Fixed spawning location after world load after using the bed in a world
Added Moon Stair plants to plant-germinating tables.
Reduced the Sunder Mind rank on novices of the Sightless Way.
Reduced the Confusion rank on disciples of the Sightless Way.
Reduced the frequency of novice and disciple gear drops.
Added a more accurate message for when a memory eater tries to eat your memories but you have none.
Sitting on a stack of chairs now splits off one chair to sit on.
Intimidate can no longer be activated on the world map.
Confirmation is now requested before offering items to sparking baetyls.
Unidentified objects no longer show up as points of interest.
Mechanical legendary creatures now retain "mechanical" in their display names.
Improved some cases of poor pluralization in generated text.
Removed some offensive words from the corpus.
Glotrot no longer causes you to contaminate the water in your containers. Instead you spit your putrid water on the ground.
Klanq can now puff on you regardless of what your body is composed of.
Fixed a soft lock when possessing an inactive crypt sitter via dreamcrungling.
Fixed a bug that caused doors to be closeable by creatures that should not be able to close them.
Fixed a bug that resulted in you losing control of your golem on the world map.
Fixed a bug that caused some strange pronoun behavior in electrical arc messages.
Fixed a bug that made some village denizens unable to give you directions when lost.
Fixed a bug that made it possible to throw things through walls that you were next to.
[modding] Grammar.Pluralize() now converts "lb." to "lbs."
[modding] In ObjectBlueprints.xml, part, mutation, and skill tags now support a field ChanceIn10000 that defines a chance for the tag to be applied (for example, ChanceIn10000="5000" applies the tag 50% of the time).
[modding] Added OwnerAfterInventoryActionEvent, which fires on the interacting creature.
[modding] Added a Silent parameter to Door AttemptOpen/AttemptClose.
[modding] IfGenotype and IfSubtype conversation predicates now supports comma delimited lists.
205.61 - 'beta' branch
Added move to next ability page and move to previous ability page bindings
Added a pagination indication to the abilities bar when you have more than one page of abilities
Item manipluation popups now correctly exclude already-used hotkeys for actions
Slightly increased the speed of the throw animation
Added new VFX for nullray pistols, rockets
Removed some incorrect "Enter" popup hotkey indicators
Fixed an unnecessary delay when rendering new style explosion VFX
Fixed the stepping when zooming in and out
If you enjoy our weekly patches, please leave a positive review. Every one helps!
"The stage is set, we're ready to strike." – Branne Nev
Become the Raptor commander and wreak havoc among enemy lines with this weekend's bundle! Get a headstart in your Raven Guard collection with this time-limited deal, containing Branne Nev, 15 Raven Guard crates and an exclusive premium Branne avatar.
Lead the XIXth Legion in their mission and slay your way through the enemy ranks before retreating to the shadows. Available only this weekend!
Great news: the mysterious mine begins work in the outskirts of the city! Nobody knows how and when it opens... Yet, one thing is clear: it still has plenty of treasures! Get ready to dig for gold ore and mineral resources! Get items to develop the city as a reward! Don't waste a moment, the mine will be closed again! The event will start on August 26th.
Look out for our Double Jackpot Event! During this time the NosWheel has an additional jackpot segment, giving you twice the chance of landing a main prize!
Event period: From 26/08 (11:00 CEST) to 28/08/2023 (11:00 CEST).
Thanks to our dedicated team, "Apocalypse Party" now boasts 30 characters, 90 skills, a massive weapon range, and 300 unique talents. But we're not stopping there!
To celebrate your continuous support, we're launching the "Milestone" event. For each wishlist or sales goal we hit, we'll unlock new rewards. Everyone with the official game gets them!
Stay updated on Steam or our social media. Rewards are coming your way!
Sharpen those swords and brew some potions to prepare your Heroes for this next update: Introducing the new Event - Red Mist!
From time to time the mysterious Red Mist will gather and empower some of the fiends of Felonia. Ensure your Heroes are up to the task, because if they succeed, they will return with even greater rewards!
Patch Notes version v0.620.27:
New event - Red Mist:
Red Mist is a new random event that can happen in your town.
During Red Mist some of the land's foes will be empowered, making Heroes undertaking said objectives suffer from a 15%/20%/25% Penalty to Quest Success based on the current difficulty.
The Red Mist effects will affect all questing Heroes as long as the Red Mist is active, even if the quest started before the mist affected the corresponding objectives.
During Red Mist Heroes that successfully complete their quest will return with 15% more materials rewards than normally. This effect stacks with any further modifiers like Reward Bonus Potions & Challenging+ Quests.
Red Mist lasts for 6 Days and a Notification will inform the player of its start & end.
Quests affected by Red Mist will have a prompt on the various menus.
Improved Building System:
Improved building system! Allowing you to re-place walls in a similar fashion to how replacing floors works, making the change of decoration a much more pleasant task.
New Construction options with over 30 new pieces including new variations & a new set of walls, floors & doors for you to decorate your environments.
Changes & Improvements:
New UI Elements were added to highlight Boss & Red Mist Quests.
Bug Fixes:
Fixed a bug where a prompt to take photos wouldn't appear in the Town Ledger.
Fixed a bug where the Default hotkey for the town ledger was (Numpad 6) instead of standard (6) (this will not affect existing games)