Aug 25, 2023
Vanguard: Normandy 1944 - Tom


SUMMARY OF CHANGES:
  • Changed: Players no longer take team damage during pre-game
  • Updated: Reduced crouch movement speed by 20%
  • Pegasus Bridge
    • Fixes and enhancements around chateau and wheat field
  • Merville Battery
    • Improved spawn protection for British initial spawn on variant 2
KNOWN ISSUES
  1. Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.
  2. Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)
  3. Cursor and icons can "ghost" over the screen after playing for a long time. We are actively investigating this bug. Please let us know if it happens with as much detail as possible
You can give us feedback by commenting on the discussion thread or in the feedback thread in our growing discord community at https://discord.gg/vanguardww2
Territory: Farming and Fighting - loomingco
Optimization: Reception desk, display the number of beds. Specific beds can be positioned
Optimization: Merchant ship interface, on trade routes, displays port status, and can directly open port interface
Optimization: Description: turnover box, batch shipment mode, prompt: the quantity must reach N before shipment
Optimization: How many items can be moved in or out at the same time supported by the turnover box
Optimization: Construction Tips for Outlets: Just put them in the water at the boundary, no direction is distinguished
BUG Fix: After the occupational facility worker died, the problem of not automatically replenishing workers
Optimization: Construction workers will go to repair giant trees or ancient tomb monster buildings, etc.
Optimization: Soldiers are prohibited from participating in the bonfire party
BUG Fix: It is forbidden to delete the torches in the cell alone, and ensure that they are removed together to avoid abnormalities
Aug 25, 2023
Touhou Kimono Blast - MrBigGG
Fixed data errors and level fonts can't be displayed.
Synchronized update of some data
Aug 25, 2023
Halfwish Playtest - HalfwishDev69
- Corrected wordings for conceding a duel and accepting a parley when in duel
The Grugs: Origins - Yogurt
Hey everyone!

In this announcement, we will be giving special insights into how The Grugs: Origins started out as an idea and how it's development has been going!

The first idea for The Grugs games started off around the end 2020, but back then we focused on mobile platforms such as Google Play and the Apple Appstore. Taking the game to PC, and making PC games in general has been a great aspiration for everyone on our team so taking our previous ideas and making them PC worthy is what we set out to do. The following image is one of the first splash arts we designed for the game, in it you can see the main members of the family: Hector, in the middle, the laziest man alive, Brumhilda, his wife on the right, the best jam cook, and Lola and Brat in order on the left, the strongest girl and the craftiest boy.



Our first sketches for The Grugs: Origins started with a design for a unique and stylish stone-age world, centered around the first family of cavemen, them being, The Grugs. Their home and a sort of leader, Hector is visible on the image provided. The idea for the prehistoric setting came from the appropriately named Prehistorik, which is a retro platformer, while the gameplay and movement mechanics were inspired by Geometry Dash. Just below this paragraph, you can see the how the old mobile game looked, and the first design variant for The Grugs: Origins!




As platformers, as a genre have been around for over decades, it's important to try to experiement with diferent design ideas to keep the gameplay fresh, as such, we decided on having 4 playable characters, each with different skills and specalities, strenghts and weaknesses for different playstyles and for player expression and flexibility when it comes to the challenges faced ingame. We'd also like to add unique skins with different sounds, animations and effects to each of the characters as a method for character customization. Speaking of character customization, the following images are comparrison of the mobile version for the character customization screen, and the same for the PC version, however, in the PC version, there will a separate room for each of the characters, as there will much more in terms of character customization than just skins!




In the future we'll be giving more information regarding the design process and smaller developer logs too for more specific features. We hope you're as excited about Grugs: Origins as we are, and we hope you'll follow our journey and get to enjoy our game when it is finished.

Stay tuned for more, untill then, here's the the trailer we created for the original The Grugs mobile game: (Expect even better quality for the PC trailer!)
The Grugs: Family Story Trailer
Aug 25, 2023
Idle Build RPG - 迟到摄影师
1. Repair the BUG of the warrior's inscription fire burning
2. Strengthen the ranger's core skill damage
Football Simulator - refactor
Features:
  • Modern Helmet. Teams now have 2 helmets to choose from. You can switch between them on the Team Select screen.
  • Alternate Jerseys and Helmets: Teams have Alternate Home and Alternate Away uniforms that can be set in data.
  • Alternate Moddable Textures: Custom textures can be added to the Textures folder. See Phoenixes alternate uniform and helmet for example. Example helmet FBX is included in game files.

Improvements:
  • Small changes to Arcade Two for more realistic overall gameplay. This is the recommended setting.
  • AI QBs are more accurate and throw less picks due to new coefficient in physics gameplay settings.
  • Increased pass rush power.
  • AI lineman are faster off the line, allowing less pass rush cheesing.
  • Defensive linemen disengage at a realistic pace (more slowly), opening up the middle of the field.

Bug Fixes:
  • Mod.io v2 integration with better controller input on mod menu screen.
  • Fixed keyboard and other UI bugs
  • Fixed fast longpress issue in UI
  • Fixed kickoff timescale slow motion issue.

Animation:
  • Better hurdle landing animation

Known Issues:
  • Can’t lock onto modern helmets in replays
  • Spinning helmets in menus should match chosen helmets for team

Coming Soon:
  • New character models with optimizations - Character is done. Needs to be integrated.
  • More animations
  • Catch animation system
  • Throw platform system.
  • In-game cinematics
  • Cinematic auto-replays
  • Improved crowd, referees, cheerleaders and sideline characters
  • Grass field and VFX improvements
  • Sound improvements
  • Better AI coach
  • Deeper audio commentary and in-game presentation
Loser's Romance - paulxanders
Today brings a new "Girl News" graphic and fanfare to announce progress updates at the start of each month, plus new gender and difficulty select screens and new costumes to unlock.

I've also fixed a save bug which was graciously pointed out by user Salvor. Thanks, Salvor!
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Fixed a bug with Chinese and Ukrainian language, where the "Sticks & Stones" button for starting new game is pointing to the wrong function, and starts a hardcore mode instead of Sticks & Stones mode

- Fixed a bug with Chinese language, where the "Sticks & Stones" stamp on player status page doesn't display

- Semi-auto guns (such as handguns, sniper rifles) will now be truly semi-auto, so you will have to click LMB for each shot. Pump action shotguns are not affected by this, and you can still hold LMB to keep shooting.
Aug 25, 2023
DeadPoly - DeadPoly
  • New items added
  • FARMING - Added crop plots (currently the crop is random, will have seeds etc in the future)
  • SALVAGING - Added item salvager
  • Added salvage components to most items
  • WATER COLLECTION - Added dew collector which can fill up water bottles over time (adding swapping water between bottles soon)
  • Added colored light buildables
  • Added system for placing buildables on walls (needs cleanup for collision)
  • Added batteries (generator coming next update, battery charging free until then)
  • Fixed guns with acceptable slots not highlighting when dragging attachments
  • Many backend optimizations to referencers
  • Fixed issue with low shadow setting making animations not work and re-enabled Low for shadow option
...