Today brings a new "Girl News" graphic and fanfare to announce progress updates at the start of each month, plus new gender and difficulty select screens and new costumes to unlock.
I've also fixed a save bug which was graciously pointed out by user Salvor. Thanks, Salvor!
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Fixed a bug with Chinese and Ukrainian language, where the "Sticks & Stones" button for starting new game is pointing to the wrong function, and starts a hardcore mode instead of Sticks & Stones mode
- Fixed a bug with Chinese language, where the "Sticks & Stones" stamp on player status page doesn't display
- Semi-auto guns (such as handguns, sniper rifles) will now be truly semi-auto, so you will have to click LMB for each shot. Pump action shotguns are not affected by this, and you can still hold LMB to keep shooting.
2, the line of the new Taoist lover [Girl in White], in the North Ju Luzhou;
3, fixed the achievement, unlock condition description error, now unlock condition is to use your activated steam achievements to reverse push, even if the archive is lost as long as steam achievements will be unlocked, but if there is a situation where you unlock but steam does not have the corresponding achievement resulting in unlocking failure, we are deeply sorry, this update will not occur again;
4. Fixed Tiangong ingot and experience BUG;
5. The description of level unlocking conditions is online;
Today we will continue to address the novice boot related features. Previously configured steam cloud save, but may empty the previous save, now reimburses 2000 talent points.
If you are dissatisfied with the game and suggestions can be feedback to us, thank you very much for your understanding and support
Added the Shoot House + Framework for more singleplayer content
Fixes/Improvements
Fixed the Training Ground's radar being incorrectly rotated, meaning it would not show the correct map data.
Fixed issue where when disconnected in the Training Grounds, players would not return to the lobby and would become stuck in the Training Grounds
Improved/added more info panels into the Training Grounds explaining more of the mechanics of MTBF
Fixed the popwall prop not correctly retracting
Plans Moving Forward
Hey guys!
Due to MTBF's small player count at the moment, I will be shifting my efforts to single player content (until MTBF begins to gain a decent number of players). This update mainly serves for me to test the waters and see if single player oriented game modes are something which you guys would like to see more of. This update contains the new mode "Shoot House", which is a time trial type map where you must shoot as many targets and complete a large course as quickly as possible. Give it a shot and let me know what you guys think! If it is well received I certainly intend to make more, otherwise I have many other single player modes that I would like to try my hand at. Whatever the case expect to see new content for MTBF consistently.
Updated to a newer Unity LTS version Removed all content toggles Started remaking the "No Steam" popup, should not occur just yet Started remaking all UI elements Created Testing Experience for REDACTED Fixed many issues in the Survival Mode