We're thrilled to announce that the wait is finally over! The captivating world of Sunkenland is now available for you to explore, conquer, and immerse yourself in.
Are you ready to explore the uncharted? Dive in now and let the journey begin!
It's now possible to zoom into the canvas for more fine detail work. To zoom hold ALT on the keyboard and use the mouse scroll wheel. Alternatively hold ALT and press the [ or ] keys. When zoomed in you can use the arrow keys, or hold the cursor on the edge of the screen to move the view around.
After 6 months of development in my free time. I have finally completed the first stable build of Cosmic Carnage. This playtest shouldn't be too far off the demo version. I just wanted to catch any bugs in this playtest in order to release a more stable demo.
Thank you for anyone that has the chance to try out the game and leaving feedback. I hope you enjoyed playing the game as much as I enjoyed making it.
Carth Alpha 1.95d3 ~Continual Dialogue Improvements ~New Dialogue options ~New Quests ~New NPCS ~New skill and stat checks for opening dialogue options ~New back end questing script changes ~Added over 100 new loot able items throughout Viernes ~Small bug fixes reported through Discord Forum ~Nethrean Carpenter Jamari Chambers Giving mundane quests fixed ~Nethrean Alchemist Lillian Hughes Giving mundane quests fixed ~Added new loot able items ~Added new spawners around Viernes ~Map Work around Isle of Viernes
Greetings, game enthusiasts! Today marks the release of the last patch of this month; after which, you can look forward to a full update rich in new content – New RPG quests, a new RPG leveling system, an expansion of the Shooter map and new weapons, new enemies, an improved game start, and much more!
General Fixes:
Fixed. An issue where the status isn't displayed.
Fixed. An issue where the notification that changes only occur after a restart isn't shown.
Fixed. An issue where the jackal's special attack didn't inflict damage.
Fixed. Incorrect localization display in the quest with the Prophet.
Fixed. An issue where the sound in the theater played twice.
Fixed. An issue where subtitles didn't display for NPCs on the RPG map.
Fixed. An issue where, after losing aggro, the AI became inactive.
Fixed. An issue where the AI didn't move on par with RPG and Shooter.
Fixed. An error where the spike effect appeared above the ground.
Fixed. An issue with the display of Ukrainian contextual text.
General Changes:
Changed. The attack speed and Damage for Mages.
Changed. Increased damage for the Jackal.
Changed. The "Start Game" text has been modified to a more understandable "New Game."
General Additions:
Added. Sound for the boss, Jackal.
Added. A board with additional quests at the RPG level.
Added. A warning that changing the localization requires a restart.
Added. A warning that the game will overwrite your save when selecting "New Game" again.