- Enhanced the colliders for buildings in the Volt-Island, Ancient-Ruins, and Desert-Bay maps to prevent players from glitching inside the structures.
New Features:
- Introduced a Login & Register Screen, enabling players to create and log into their Forge Universe Accounts.
- Added first iteration of Skins.
verify page for Skins on https://connect.forgeuniverse.com/ - we will connect skins step by step to have a look on the game performance (max48h)
Developer Notes:
Players may initially notice longer loading times due to the game's increased size. However, we are actively working on optimizing performance to shorten the initial loading time in future updates.
Today is a big day for Mystical Conquests, the demo is finally released and available for download on Steam on the occasion of the Strategy Fest coming next week.
I worked tirelessly this month to make the best demo possible, I had lots of feedback from the release on itch.io at the beginning of the month and from the beta-testers and pushed 4 updates since then. The demo contains a small scenario focused on exploration, combat and city management.
Any feedback would be highly appreciated. Don't hesitate to join me on Discord and give your impressions about the demo in order to improve the game.
Here's a new trailer showing the improved graphics and UI of the game :
This is a stability update for the default Steam branches that contains all the changes from the 1.31 versions which have been tested on the Experimental branch.
We've fast-tracked it off the Experimental branch because it contains fixes for several bugs people are encountering, the biggest of which are the "stuck" alien base resupply UFOs that are usually accompanied by a crash whenever you try to begin a tactical mission. It hopefully also properly fixes the bug where terrain objects do not always disappear when destroyed, allowing units to move / shoot through what appear to be solid objects.
If this update causes you issues for any reason, the previous version (1.30) is available on our Legacy branch.
Changelog:
Fixed the crash that could occur after an alien base resupply UFO gets "stuck" on the Geoscape and you try to start a new tactical mission.
Fixed a crash that could occur when starting air combat if the leader aircraft of a three-plane squadron had been split off and the remaining two planes attempted to start another combat.
Hopefully fixed the "terrain not disappearing when destroyed" issue properly now. If you continue to encounter it then please let us know (it's a bit of a weird one!)
Dropship auto-fill button now obeys the Vehicle Capacity rules for the dropship.
Engineering Screen - the quantity arrows for the projects now update correctly if you add a new project and can no longer afford to add more quantity to existing projects.
You no longer get a building complete notification for buildings that were being built in destroyed bases.
If playing Iron Man, the game no longer always quits to Main Menu rather than giving you the option to quit to Desktop instead.
The "Captured VIP" item in the base stores is now hidden, as it's a research trigger item (and you still also get the Captured Psyon item).
Fixed the region highlight outline for the Soviet Russia region being misaligned in some cases.
Fixed the newlines in the "Base Destroyed" loss condition text.
Fixed the game showing incorrect values in the Xenopedia for the MARS and Sentry Gun stats.
Fixed the Cleaner SMG and Accelerated Rifles being equippable by vehicles.
It's now possible to shoot through the glass doors in the desert trailer park houses.
Pillars are now crushable (which means the MARS can move diagonally through fences).