Space Salvage - PentaDemon

Greetings, Space Pilots. This week we are excited to bring you some sneak peeks and thrilling news!

Without further ado, let’s dive right into the dev blog!



Faction Leader: Smeene & Elroy Murrata

Voiced by Jordan Heaver - https://www.instagram.com/jeaver15/

Initially Smeene and Elroy were the prized sons of the SSC. Twins beloved by their mother Cynthia, the future of the SSC looked bright in their bureaucratic hands. Unfortunately, during a headstrong dare-gone-wrong, Elroy got himself entangled with a mysterious extra-terrestrial slug that chose to irreversibly attach itself to his psyche. Despite this, the brothers have remained an effective force for management at the top of the SSC, although Elroy's ideation now requires some translation from his enthusiastic twin.


More Cosmetics

We have even more pod skins to show off! All based on corporations throughout the Space Salvage world. Instead of talking about each one separately, why not just have a peek at what your pod could look like! Which one would you choose?


Voice Lines

All voice lines are in! Do you want to hear how a few of the characters sound? I know you want to, so here are voice lines from the 3 faction leaders. Did you recognize the 2nd one? Trust me, you have already met this person, while the third one you might see next month! Don’t miss out on this golden opportunity!





We’re on the last stretch! Tidying up a few things, squashing bugs, you name it! With that said our coming soon page is available on Meta Quest! So head on over and wishlist Space Salvage to get notified when it's released!



Still unsure if you want to wishlist? Why not try out our demo? There has been an update! Better pod, better physics, better lighting!



Thank you so much for tuning in to our Devlog #23. Please let us know what you think and don’t forget to follow us on our Social Media Platforms. Stay tuned for the next devlog!

The Fruity Systems Team

https://store.steampowered.com/app/1829260/Space_Salvage/
Homeworld 3 - GBX Dave

Roguelike inspiration meets Real-Time Strategy in Homeworld 3’s new co-op mode, War Games.

Commanders will need to manage fleet strength across waves of enemies and claim powerful artifacts that augment ships with each completed objective. Based on the results, players will unlock additional artifacts and starting fleets that keep the challenge fresh.

Homeworld 3, Launching February 2024

http://homeworlduniverse.com

👇 WISHLIST NOW 👇
https://store.steampowered.com/app/1840080/Homeworld_3/
Ikonei Island: An Earthlock Adventure - Frogboy
Hello There, Castaways! 🏝️

Who doesn't like stories? Us devs from Snowcastle believe in the power of immersive storylines in our games. One of our Narrative Designers, Cathal, even said:

"Stories are incredibly important to the world like love, peace, or banana bread. They are essential to life" - Cathal or Cal (nobody in the studio knows how to say their name)

So, it was an easy choice to add voiceovers to our beautiful island. But how was recording it for the voice actors? Check out below!

🦅 English Language Voice Actors


Meet Amelia Borella (Sariel), Sara Secora (Captain Rustbristle), and Tiffany Morgan Baker (Fiola). Nicki Rapp (Frogboy) and Joe Zieja (Milas) were also part of the English voice actors team ♥


❄️ Norwegian Language Voice Actors


As a Norwegian company, we are very proud of our rich culture and want to share it with the world! With our most recent Story Update 0.4, we added a Norwegian voice-over. Meet Turid Rivertz Vatne (Frogboy), Marianne Lindbeck (Sariel), Katrine Lovise Øpstad Fredriksen (Captain Rustbristle), Amalie Mikkelsen Vere (Fiola), Christopher Jørgensen (Milas) and Per Bogstad Gulliksen (C.A.T.) ♥


Feel free to check some fun facts we put together while you are watching!
Which ones have you completed? What other stats would be interesting to see?




💙 Join Our Discord Island

Join our community on Discord! We've got contests, and channels where you can share feedback, report bugs, get help with the game, and find friends to play with. Aside from the magnanimous presence of your favorite Frogboy!


We'll croak you on the island! 🏝️
Snowcastle Games
Century: Age of Ashes - Mitche
Plunder event

From now on until Friday 1st September, 9:00:00 UTC, compete in a variant of Spoils of War and get rewarded for your courage!

In Plunder, Gold Carriers do not respawn. However, both teams can risk daring heists as gold can be stolen directly from the enemy coffers.

Manage to secure a place in the leaderboard to receive extra prizes.

Good luck Dragoneers!

Double XP event

It’s time to get back into the arena and focus on your progression through all the available game modes with a new Double XP Event!

Double XP is now live on ALL game modes, and will last until Monday 9th May at 13:00 UTC.

The rules are pretty simple: starting now until the end of the event, all the experience you will gain at the end of your matches will count as double. This x2 counter applies to your final count of XP on the summary screen visible at the end of your matches.


This also means all the XP Boosters you activate during this period will activate at the same rate on your scores, but grant you double the experience.

It's the best time to make your way to the top in no time, so keep your riding skills sharp and see you in the skies!

Aug 25, 2023
Rally Mechanic Simulator - jakub.mamulski
Where there is damage, there also must be fixes. This is how rallying works. As we talked about the prior in the last devlog, it’s time for the latter. And you’ll be spending a lot of time doing just that. Getting your (virtual hand dirty and making your team’s car run as well as possible. Let’s move on to some details, shall we?


In-game mechanics
There will be a number of ways to repair the damage. Major of them are:
Changing the part to a new one if we took the car to our tent in the service park or if we bought the new part in the store via our garage.
  • Fixing the parts in separate workstations. The workstations, due to their cumbersome nature, will have two forms - the basic one, available in the service park and the full one, present in the garage. The garage will also present some exclusive methods of fixing.
  • Replacing a particular part when you work on a set of parts.

What does it mean in practice? We analysed how fixing parts worked in our previous game, Motorcycle Mechanic Simulator, took the best ideas and added a slew of new ones. So, you can expect a lot of tinkering with screws, painting, connecting and disconnecting electronics, removing and attaching parts to the car and so on. All of this will be as user-friendly and enjoyable as fixing a battered rally car can get.


Getting around to it
One of the most important parts of getting your car race-ready will be identifying damaged parts. Then, you’ll need to figure out what is going to get fixed… And what will have to wait. In the garage, you’ll have all the time in the world. Rebuilding a car from scratch would take something like 40 minutes. However, you will have time limits during rallies. Time’s a limited amount of time in real life and we aim to emulate it. You can expect 5-15 minutes of time to make the car ready to go somehow. You’ll be able to cross the imposed limits, but it will result in a penalty.



When dealing with more serious damage and restoring parts, you’ll have to schedule that to be done in the garage. You won’t be able to, say, rebuild a transmission or get your rims unbent during a rally - just like in real life. The best, but also costly, way of going around it would be to have spare parts. It all depends on the money. If you have enough funds won in races - no problem. If not, and you probably won’t for a while, then you’re in a pickle. There will also be other avenues for earning, so don’t worry (too overly) about it.



There’s this mechanic in the game that we currently call “the danger limit”. You’ll be able to release a car that’s not entirely fixed, but if the danger limit’s broken, you won’t be allowed to partake in the next race. This provides another layer of strategic complexity and a challenge to tackle.


Real life vs the game
As Rally Mechanic Simulator is, obviously, a simulator, it’s heavily inspired by real-life know-how. However, we need to make the game fun. And, honestly, there’s a lot of mundanity to the process. So, we decided to take the most boring parts away and “hide” them behind fun minigames. It’s all done in order to make a more playable and enjoyable game and we believe it’s the right call to make.



While we may slightly deviate from accuracy in the aforementioned aspect, we want to be as accurate as it gets in terms of presentation. All of the audio and graphic assets will be realistic and there’s a ton of work we’ve already done (and still have to do) to deliver that. One of the things scheduled to be done is to make the aftermath of fixes actually visible on salvaged and restored parts.

An interesting aspect is… Washing the car. It’s a factor in the real world, too.




There will be tuning
Everyone looks fondly at the old games that allowed you to customise your car and rip on the tarmac. We’re not exactly building that, as you won’t be able to drive the car or fit neons under it and audio in the booth. Still, some forms of modification and tuning will be present in the game.



As per aftermarket body parts, you will be able to modify how the car looks. It probably won’t have an awful lot of influence on performance (if any), but you’ll be able to turn the visuals of your car into something that screams “It’s a purpose-built machine and it’s mean”. By this, we mean that some parts like bumpers and spoilers will be swappable. Additionally, there will be an ability to paint and slap sponsor stickers onto the vehicle.



The next thing is mechanical modifications. Let’s be honest - pretty much nobody runs stock cars in rallies. You’ll have a slew of performance parts at your disposal (for the right price). The investment may be sensible - the more money you put into your car, the faster it will be, and the higher your place in the standings will be, so you’ll have money for better parts yatta yatta yatta.



Conclusion
As you can see, the repairing work that you’ll encounter will invest you in many levels. From battling against time constraints through prioritising crucial fixes to dealing with limited equipment at times - all with budget management and performance undertones. Simply put, we’re already proud. It’s gonna bun fun, engaging and challenging at once. How will you fare in that environment? We’ll do our best to make Rally Mechanic Simulator as good as it gets and hopefully, you’ll appreciate it!

,


Make sure to join our social media and Discord server if you want to be up to date about Aztecs: The Last Sun and our other games.
We’re always up for a talk and we appreciate each and every one of you!


Aug 25, 2023
DEFENDUN : Hero Defense - GONGGAM ORAE CONTENT INC


-Revised Settings Screen UI




-Fixed the issue where the time limit for certain monsters was displayed in black

-Corrected the damage description for the rocket launcher
Naheulbeuk's Dungeon Master - Terry_Dear Villagers (Com Dev)


Zangdar is busy recruiting at Gamescom in Cologne all week-end!
Come and meet us if you're there!


Naheulbeuk's Dungeon Master will also be featured on Indie Arena Booth's Twitch channel!
Tune in at 6:50 PM CEST today to see Shay Thompson and Louminary take on the challenging task of dungeon managment

Aug 25, 2023
Affogato - Keekok
Hello Magic Apprentices! 🌟

We trust you've been weaving spells and strategizing battles with gusto in Affogato! Few days ago, we opened up a public beta test branch, for you to experience the updates we've added. With your feedback and suggestions, we're excited to share that we are rolling out 1.0.17 version for everyone to enjoy!

New Updates
  • Opening the cafe during the day will add one random stat to Affogato.
  • Changed the number of auto-save slots to 2.
  • Older auto-saves will be overwritten automatically by newer ones.
  • Added the option to purchase Witch cards in the preparation phase before a battle.
  • Added a new option to reset all card levels and refund all Soul Shards in the upgrade interface.
  • Optimized the BGM volume during voiceover scenes.
  • Monsters killed on the beach stage now have markers displayed both above and below the water.
  • Fixed an issue where Witch cards could interact with the floor when returning the card to your hand
  • Enhanced the sound effect of Sera’s demon when she appears in Chapter 4.
  • Enhanced the sound effects for cards when it is on cooldown.
  • Reduced the coffee-making seasoning requirement to trigger hidden dialogues with customers.
  • You can now swipe on the game's mobile pages using a game controller.
  • Added detailed descriptions of Witch Cards in the Witch Card shop.
  • Added a battle cancellation option after interacting with a passerby.
Bug Fixes
  • Fixed a bug where the oxygen bar displayed incorrectly after accessing a memory.
  • Fixed an issue where some memory effects wouldn't disappear after accessing a memory.
  • Resolved a problem where Affogato became unresponsive after sitting on Keke’s chair.
  • Fixed an issue where the player’s team would unexpectedly change directions after interacting with a memory or without any input
  • Fixed the issue where the volume of CGs was unable to be controlled
  • Fixed a glitch where the player could access past dialogues from unintended interfaces
  • Fixed an issue where the CG animation did not play after defeating the Chapter 1 boss.
  • Fixed a problem where the achievement “Work till you die” was not granted when summoning the Hermit 3 times
  • Fixed a bug where Affogato was positioned wrongly after spending time in a shop.
  • Fixed a bug where incorrect text appeared when adding water to the coffee machine.
  • Resolved the issue of mismatched text during Natalie’s side story second segment.
  • Fixed the issue where items in the store would sometimes show the description of the last purchased item.
  • Fixed the issue of the lingering Demon effect after defeating a demonic NPC.
With the updates and refinements in Patch 1.0.17, we hope to bring a touch more magic to every moment you spend in Affogato. However - we would always welcome any feedback and suggestions, Simply let us know through the Steam Community discussions!

https://store.steampowered.com/app/1983970/Affogato/

Once again, we would like to extend our gratitude for your continued support of Affogato, we are thrilled to have you as part of this bewitching adventure!

Affogato Twitter
Affogato Discord
Spiral Up Games Facebook
Spiral Up Games Youtube
Puzzle Wizards - Ray Greenwell (TFW)
Your home Heartwood will always drop a spark.

- Revamped home Heartwood Harvests:
- In your own village, you always start with a spark to drop.
- In friends' villages, you'll drop only coins to earn a spark bonus.
- Adjusted the rewards you get for dropping all items.
- Clearly announce the number of items you need to drop.
- Woods heartwoods return to having fewer colors on the board.
- Villager chat logs no longer appear in guild chat.
- Added a variety of outdoor songs.
- Speech bubbles no longer make labels disappear for a while.
- Fam walk speed changes as the fam grows.
- Fix puzzle indicators on party faces.
- Add a Join a Guild interface for new players.
Horror Stories: PLEASE COMPLY - Valentina - Game Director
Do you get bored reading long dev blogs?

Are you still interested in the behind-the-scenes but you just do not have the patience or time to read long blog posts about?

Do you wish you could just know a little bit about the game but not investing too much?


Well then, this is the right dev diary for you! Presenting you Horror Stories: Developer Edition!

Under 2 minute reads, funny and weird short stories will be posted to our Discord every Friday! We have a dedicated channel for it and a dedicated team making mistakes* every week to keep you entertained!

Become a Villain and join our Discord to keep up to date with our shenanigans!

And guess what! Our first post is out NOW! Join us! {LINK REMOVED}



*our team is amazing
...