Hello, long time no see! Today we are going to talk about the expansion which is called Factorio: Space Age.
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.
Today is an extremely interesting day as we are going to have our latest game released to Early Access. What makes it very strange though, is that by the end of the month none of us are working in the company anymore. And what makes it even stranger is that we have told nobody about the game before the release!
See the official trailer
The game itself is a CRPG with grid based combat, called Edge of War. It has some cool features, such as dynamic destructible environments that take advantage of runtime physics simulations. The setting is also pretty unique and takes lots of inspiration from Finnish folklore. However, the main idea that we have built the game around is emergent storytelling and high replayability. Of that, we unfortunately can scratch only the surface in the start of the Early Access journey.
The game takes place in the same world as Iron Danger, but in the wild Northlands.
If you feel like CRPGs are your kind of thing or you’d just want to support us somehow, all the feedback, help and support is welcome either through participating in EA or spreading the word around.
Starting today, Farlight 8 will launch an exclusive three-week collaboration with Xunyou Accelerator. This event promises to offer generous rewards, including precious in-game items and weapon skins.
Players who use the Xunyou Accelerator to boost the game "Farlight 84" for 5 minutes can then proceed to the event page to participate in the prize draw.
The event prizes are abundant, with valuable in-game items available for free draws! The top prize includes an SSR weapon skin! Additionally, there are hero skin, backpack, trail, diamonds, and other resources waiting for you to draw.
Each user is limited to participate only once during the event period.
Join the event now, experience "Farlight 84," win fantastic prizes, and indulge in the thrill of battle!
Note: This event requires the use of Xunyou Accelerator.
Human Fall Flat is introducing a thrilling new level, and it's ready to set sail today on Steam, and yes, you guessed it right - it's absolutely free!
This paradisiac archipelago is a harbour for adventurers seeking endless fun and surprises. Imagine strolling through a picturesque little town with secrets around every corner and hidden paths that promise to baffle even the most seasoned players.
Gather your 8 players crew, rally your friends, and embark on epic journeys across open waters, where the essence of teamwork and puzzle-solving will be your compass. PORT offers an experience as fresh as the ocean breeze, promising laughter, excitement, and memorable moments.
So why wait? Take advantage of the excitement - the seas of discovery await you!
There are now 24 levels in Human: Fall Flat, plus hundreds more in the Steam Workshop, and there’s still more to come. Keep up to date by following us on Twitter @HumanFallFlat, joining our Discord server, and you can watch the latest trailers on our YouTube channel.
Hey gamers! It's me again, I'm back with another Project Malice update!! (well, almost)
I've created a new pre-release branch for the game so you can beta test the next update before it comes out! This next update is going to be pretty hefty, so I'm going to be doing this first instead of releasing it outright like previous ones. The game's getting close to being finished (fingers crossed) so hopefully this is good training for any post-full-release updates if I do any.
If you'd like to try out the pre-release, just head on over to Project Malice in your library, right click and head to Properties > Betas > Beta Participation and click on the pre-release branch
Here's a few things I'm looking out for:
The new level generation system works properly
The level editor works properly & players are able to share levels through the workshop
The new enemy difficulty scaling doesn't make the game impossible to play
and of course, just looking out for general bugs/glitches/whatever that probably shouldn't be in the game
Please keep in mind that some stuff may change depending on player feedback, if you' find any bugs or have any feedback you can DM me on Discord (@aplove) and I'll try to respond asap
Thanks for playing! Update will be out on the public build if things go smoothly
2.7.0.0 changelog: -reworked level generation +much more room variety, such as more pits and more traps +rooms are much bigger +minibosses/enemy waves will now spawn inside of the randomly generated rooms +old level generation is available through the Space modifier +area specific enemies will now appear in other areas more frequently -added level editor +level editor is unlocked by talking to the two goblins at Solace Inc +level editor features a bunch of tools to create unique & interesting levels +levels can appear during your run if they are enabled -reworked difficulty +enemies & bosses will now "level up" and grow stronger the more you kill +higher base difficulties are increased dramatically -added weapon overclocks +overclocks are alternate variations of weapons that change how they function -added B-Skins for Tony & Kate +B-Skins have unique attributes and some unique weapons +both are unlocked by getting ending 1B, this will change in the future -added elite enemies +elite enemies are stronger versions of weaker enemies that inflict certain status effects +elite enemies drop items relating to their status effects -added new shopkeepers -added new modifiers -added new weapons -added new hazards & contraptions +this includes wiring, springs, pistons, etc. -added new recruits -added/replaced achievements -added new items -added conversations -added display for attack, defense, and speed modifiers next to minimap -added weapon stats on character select menu -added more butt slapping -added dire consequences for skipping straight to the final boss room -walls can be destroyed in randomly generated rooms -critical hits now deal 10% of an enemy's max health instead of double damage +you now gain guaranteed crits after dodging/perfect blocking at m-rank -general bug fixes -typo fixes -removed aplovebrine
[18+ content only] -added new scenes to the rhythm minigame
【Add content】 *. Added the "Career" system, currently open functions include: enemy illustrated book, battle introduction, story introduction, etc. (enemy illustrated book information needs to be challenged once to unlock); *. Added the "Story Playback" function. The unlocked plots can be viewed in [Career-Story Introduction-Story Playback]. *. Added the Demon King trial map "Trial Fantasy", players can customize the enemy and their own attributes, and enter the fantasy trial. *. Added "Devil King", which will appear on the 1000th floor of the Tower of the Demon King; *. Added some decorative effects of some ui interfaces;
【Bug fix】 *.Fixed the problem that the sorting of the warehouse and the sorting of the backpack are always consistent; *.Fixed the problem that in the inventory interface, when choosing to sort by attributes, the sorting will change when switching roles; *.Fixed the problem that the exclusive affix "[Thunder Shock] cooldown reduction" is invalid and "the damage bonus is too low"; *.Fixed the problem that the UI was not updated in time when the equipment was "locked/unlocked" in the tavern and warehouse interface; *. Fixed some multilingual translation issues;
【Equipment adjustment】 *. Adjusted the exclusive affix: "Increase the bonus of holy damage, the value is equivalent to 100%-200% of shadow resistance" >> "Increase the bonus of holy damage, the value is equivalent to 60%-80% of resistance penetration" ; *. Adjusted the exclusive affix: "Increase 10%-15% all resistance and all elemental damage" >> "Increase 15%-25% all resistance and all elemental damage";
【Optimized content】 *. Turned off the sound effect of the snake when Mammon is in battle;
Subsequent update plan: A brand new copy will be launched later: Chaos Gate, including brand new enemies and monsters, they are extremely powerful from the void and chaos, defeat them to get exclusive rewards;
"Mercenaries Saga 3 -Gray Wolves of War-" to be released in STEAM winter of 2023!
The third installment of the Tactics RPG series and predecessor to "Mercenaries Blaze" will return with a Steam version that is even easier to play!
【The Story】 Long ago there were two continents, split into north and south by a large ocean. These two continents underwent vastly different development.
In the north continent, the Flare Kingdom, with their advanced industry and powerful military background, expanded their sphere of influence. They annexed neighboring states until the entire north continent was under their control.
On the other hand, the tribes of the Kirialos country in the southern continent were at constant war. Having achieved domination of their own continent, the Flare Kingdom set their sights on Kirialos's resources.
The Flare Kingdom intervened in the wars on the south continent in the name of peacekeeping but took complete control in the blink of an eye.
Their plan was to set up a puppet government in Kirialos, whilst syphoning the wealth obtained from its resources back to their own continent.
That's when the "Liberation Army" appeared - its sights set on overthrowing the Kingdom.
To deal with this uprising, the Kingdom set up a local ministry of war. The name of the Kingdom's foreign campaign regiment was "Coronea"―
The mercenaries who joined this unit, be it for money, fame or honor, became known as the "Kingdom's Dogs".
This is the story of the smallest, most insignificant mercenary company among them: The Gray Wolves mercenaries.
Please add Mercenaries Saga 3 to your Wishlist! ーーーーーーー