Moving forward with new games Dystopia Interactive is working on. It is with a realisation that Make a Killing does not reflect the quality and standards set for the future of the brand. Hence it will no longer be sold on the Steam Store and all existing owners will still have access to play or download it.
Thank you to all players who supported the vision and gave it a go. This has contributed to new standards being set and better games coming from Dystopia Interactive in the future.
Most requested change was to make it more obvious how to start the game. Now players should have a better understanding of what is going on when starting the game and when a player dies.
New Hud elements telling the player what to do at the beginning of the game in Endless mode.
New Weapon descriptions telling players what each weapons passive ability is (holding right click)
Now plays an animation and sound when the player dies, before teleporting the player to the respawn mini game, also tells players with a hud message what to do in the mini game.
There is a multiplayer respawn mechanic if a player dies the second time for good, any remaining players can complete the challenge to bring all dead players back. I want players to discover and figure out how to do this event. Listen and look for visual clues for hints.
Also further increased performance by changing lighting in the main map and removing dynamic lights on projectiles.
Salve, my fellow Romans! The blistering sun, hotter than the forge of Vulcan, rises ever higher in the sky, scorching the earth with each passing day. Gain respite from its searing rays with our Wrath of Vulcan Sale!
From 00:00 AM UTC 25th August to 00:00 AM UTC 28th August, get 25% extra Trajans and pay respect to the Smith of the Gods by making Rome reflect the majesty of Olympus!
Vulcan, the flame-bearded god of craftsmanship, fire and volcanoes, was most ardently revered during the height of summer, when the dry earth and hot air would threaten to ignite fires that would consume the empire’s vital harvests. With the Master of Metal appeased, hold your head high and strive onwards for the good of the empire. Play Romans: Age of Caesar today and rebuild Rome together!
If you haven't done it already, don't forget to wishlist The Symbiant: After Stories to be notified of its release. It also helps make the game more visible to new players!
We're very excited to bring you this August update! This month things have been moving forward with the speed of light and we can't wait to share all the awesome progress we made on The Symbiant: After Stories DLC! (More info below)
But first things first!
GUYS! We have started planning for OUR NEXT GAME!!! We can't share much yet...Best rest assured another sexy BL from HeartCoreDev is in your future <3 We've been outlining ideas, plotting, and creating our characters, so our next step is to find the right character/CG artist for the project.
!! WANTED: BL/YAOI ARTIST !!
For our next BL game project that will take place in the same universe as The Symbiant, we are looking for an experienced BL/Yaoi artist. You can find more information about the project and our contact email in this Google document. Feel free to share this doc with your friends!
-----------
After Stories: DLC - The script
THE SCRIPT IS FINALLY DONE for both After Stories. And by that, we mean fully completed, written, and edited by our trusty editor Ende!
Here are the final details:
Cayama Story: 17443 words (takes place after the "bitter" ending) when Brahve breaks up with Danya
Odaria Story: 19406 words (takes place after the Happiest ending) when Brahve and Danya arrive on Odaria together
These stories both contain 22 CGS and 6 NSFW scenes ...Plus they will be FULLY voiced!
Art: backgrounds
All Cayama story backgrounds are done!
Meanwhile, Evyan Studio which we recently partnered with is working on the Odaria scenery. We're excited to share Brahve's world with you with its curious alien architecture, exotic plants, and panoramic views! We hope you will like them!
Art: CGs
When we first planned The Symbiant After Stories...we envisioned 5-6 CGs per story, but you know how it goes. We kept adding them... The result: we have been commissioning more sketches from 700HASH, while Doubleleaf is working on inking and coloring them. In order to finish the CGs, we need all backgrounds finished (because CGs need scenery too after all!). This means this is a particularly slow and delicate process, where 3 different artists are involved. But we're getting there!!! :D
Voice acting
The Cayama Story has been fully recorded, and we're hard at work on the voice-over editing! Cutting, editing, and processing all the recordings into voice clips is a time-consuming process that's actually much longer than the recordings themselves!
The recording sessions are almost completed for the Odaria after-story too. We only have 2 sessions left with our voice actors, and then we'll jump into editing them!
The best part is of course inserting them all into the game - and having the characters come to life <3
Programming
The After Stories are now officially their own, separate game! Most of the UI is finished, with the Extra section needing some touch-ups as the gallery and achievements are being populated.
Fable finished laying out Cayama's story. Music, sound effects, and voice clips still need to be added, but the bulk of the job is done.
A few examples of the achievements are below:
Translations
Due to popular demand, we have recently decided to add 3 more languages to the list of translations of The After Stories!
English
Japanese
Simplified Chinese
Traditional Chinese
Korean
Spanish
German
French
Russian
----
Thanks for reading the update! We hope you're as excited about The Symbiant: After Stories as we are!
Steam Strategy Fest is here, and our new demo is a part of it!
As a part of Strategy Fest, a LOT has changed since people first played the AotA demo. With new beast fights, more cards, and a brand new game mode, the acolyte's journey has a lot more ground to cover. Let's get hunting!
Hang out with some of the Black Kite Games dev team, Cameron (lead programmer) and Kennedy (social media manager), as we show off all the new features and improvements to our demo for Acolyte of the Altar!
Join our Strategy Fest Kick-off Live-Stream to:
Ask questions
Learn our favorite strategies
Hear the latest dev updates
Try out the demo for yourself!
May the Patrons bless you all, acolytes. Let's hang out!
Greetings, fellow spacefarers and esteemed shipbuilders!
I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months.
Charting Our Course
While I took a well-deserved breather, your voices remained at the forefront of my thoughts. Your feedback and passion have been instrumental in steering our ship on the right trajectory.
Performance and Infrastructure
Efforts have been devoted to optimizing performance, ensuring that your voyage in "Generation Ship" is smooth and immersive. Alongside this, the game's infrastructure has seen enhancements to ensure a solid foundation for the journey ahead. Moreover, there is a new commit-based changelog system, keeping you informed about every change in small patches we make in Discord as soon as its ready to download.
From Logo to Trailer
I've been busy crafting marketing materials, and you might have already spotted the fresh logo design. Additionally, I've given the website a stylish update, and I've been diligently setting the groundwork for a new trailer. This trailer is in the works, aiming to spotlight the latest features and advancements.
Full ChangeLog
Fixes
UI is not rendered when switching Scenes
Exit Button was not working in Developer Mode
Plant Grow animation in Hydroponic box was not working anymore
Bad aligned Tooltips
Some wrong formated Changelogs
Quality is not removed for construction and maintenance
Fixed Stacktrace for Developers for warning/errors in tooltips
Fixed exception with bad savegames
Stop using Energy when workbench already finished
Remove Empty Popup when resource container is removed while the popup is open
Wrong rotated arrow in Tutorial when its out of the screen.
Wrong movement of Tutorial Highlihter in some special cases
Missing Lipsync in some help dialoges
Termal Control tutorial showing wrong text in special case
SaveGame Text of Version overlapping for Test Releases in Save/Load Dialoges
Memory leaak
Logout not working in game on License Restriction
Added
Add developer option for server debugging level
Autosaves toggle for Load Dialoge
Debugging option An additional field to hide technical details. Separate Debugging options can be still set. Thanks to Ichao
EULA is reviewable in options
New Commit based change logs
Improved
More reliable cache usage when loading games after a new Version
Big FPS increase for large Ship
Make Loading Text translatable
Better Game Loading Status
Reduced Filesize of Savegame
Updated to new Unity Packages
StartScreen
New Splashscreen on startup
Construction overlay for rooms is hiding on lower zoom levels
Environmental help to make partial preassure more clear
Changed Hallway Achievement to build an Engine room instead.
Rearanged Tutorials to respect new room construction time
Adjust position highlight of Dock
Changelog box Nicer styling Support for old changes
Removed warnings for workbench crafting
Timewarp for persons now estimate the ending time better.
Resource Tutorial now disables the overlay earlier to make it easier to click.
Updated Eula to new regulations
Japanese Translation
Developer OAuth Login
Error Messages for Register User
ChangeLog box in StartScreen has been improved
Align GameVersion
Select and Highlight correct Entities in ResourceUsers
Balancing
Removed the second storage in starting ships engine room
Workbench producing also heat
Energy Achievement done now earlier
Increased Construction Time of Rooms
Future Horizons
While I can't reveal all the details just yet, I can tell you that beta testing is on the horizon. I prepared the Game to be ready for this. If you are interested in this, join our Newsletter on https://scifanstudios.com or join our Discord Server. Your involvement will play a vital role in shaping the final journey.
As we continue to forge ahead, I encourage you to keep your wishlists active on our Steam page to receive the latest updates and news. Your unwavering support is deeply appreciated, and I'm committed to keeping you informed as we navigate toward the next chapter of "Generation Ship."
Stay tuned for more exciting news and developments, and thank you for being an integral part of our cosmic odyssey.