Aug 24, 2023
Make a Killing - pretzel
Announcing the end of life for Make a Killing.

Moving forward with new games Dystopia Interactive is working on. It is with a realisation that Make a Killing does not reflect the quality and standards set for the future of the brand. Hence it will no longer be sold on the Steam Store and all existing owners will still have access to play or download it.

Thank you to all players who supported the vision and gave it a go. This has contributed to new standards being set and better games coming from Dystopia Interactive in the future.

Regards,
DI
Aug 24, 2023
Gnostic: Survivors - Dobbskey
Most requested change was to make it more obvious how to start the game. Now players should have a better understanding of what is going on when starting the game and when a player dies.

New Hud elements telling the player what to do at the beginning of the game in Endless mode.

New Weapon descriptions telling players what each weapons passive ability is (holding right click)

Now plays an animation and sound when the player dies, before teleporting the player to the respawn mini game, also tells players with a hud message what to do in the mini game.

There is a multiplayer respawn mechanic if a player dies the second time for good, any remaining players can complete the challenge to bring all dead players back. I want players to discover and figure out how to do this event. Listen and look for visual clues for hints.

Also further increased performance by changing lighting in the main map and removing dynamic lights on projectiles.
Phasmophobia - KineticGames

  • Gamepad players can now press the south (Xbox - A) button to quick access the main menu board
  • You can now press the east button (Xbox - B) to exit the spirit box text voice recognition without dropping the item


  • Pressing the east button (Xbox - B) while the journal is open will no longer drop the item you are holding
  • Doors will no longer get stuck while held when using a gamepad
  • Placing a crucifix will no longer sometimes push it through the floor, but photos will be temporarily worse
  • You are no longer counted as being inside the truck if you push the spirit box into the truck wall from outside
  • Ignitor tier 3 now correctly lasts 10 minutes instead of 5 minutes
  • The shop funds visual no longer defaults to $999,999,999 if your save file fails to load the value
  • The music box will now correctly do the ghost event when within 5 meters of the ghost

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Orbo's Odyssey - Jonothan Bald
  • The game will now target 60 FPS if vsync is disabled, hopefully averting some uncapped frame issues.
  • The text in the tutorial world now changes if you unplug/plug in a controller.
  • Resolved some typos here and there.
Elemental Survivors - Samobee Games
Just a couple little things before launch tomorrow! <3
  • Fixed an issue where purple notifications were spawning for each boss then not disappearing. Now they'll only show up for the area boss.
  • Fixed text in the perm upgrades menu when an item is maxed.
Romans: Age of Caesar - DivineLime
Salve, my fellow Romans! The blistering sun, hotter than the forge of Vulcan, rises ever higher in the sky, scorching the earth with each passing day. Gain respite from its searing rays with our Wrath of Vulcan Sale! 

From 00:00 AM UTC 25th August to 00:00 AM UTC 28th August, get 25% extra Trajans  and pay respect to the Smith of the Gods by making Rome reflect the majesty of Olympus!

Vulcan, the flame-bearded god of craftsmanship, fire and volcanoes, was most ardently revered during the height of summer, when the dry earth and hot air would threaten to ignite fires that would consume the empire’s vital harvests. With the Master of Metal appeased, hold your head high and strive onwards for the good of the empire. Play Romans: Age of Caesar today and rebuild Rome together!
Aug 24, 2023
Hadean Tactics - Emberfish
-- Fixed Spellbook not saving the effect when you save and load a run.
-- Fixed Lightning Stone Relic triggering without having energy.
The Symbiant - fablegrimoire
Greetings Terrans!

If you haven't done it already, don't forget to wishlist The Symbiant: After Stories to be notified of its release. It also helps make the game more visible to new players!

https://store.steampowered.com/app/2355140/The_Symbiant_After_Stories?snr=2_9_100000_

We're very excited to bring you this August update! This month things have been moving forward with the speed of light and we can't wait to share all the awesome progress we made on The Symbiant: After Stories DLC! (More info below)

But first things first!

GUYS! We have started planning for OUR NEXT GAME!!! We can't share much yet...Best rest assured another sexy BL from HeartCoreDev is in your future <3 We've been outlining ideas, plotting, and creating our characters, so our next step is to find the right character/CG artist for the project.

!! WANTED: BL/YAOI ARTIST !!

For our next BL game project that will take place in the same universe as The Symbiant, we are looking for an experienced BL/Yaoi artist. You can find more information about the project and our contact email in this Google document. Feel free to share this doc with your friends!

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After Stories: DLC - The script

THE SCRIPT IS FINALLY DONE for both After Stories. And by that, we mean fully completed, written, and edited by our trusty editor Ende!

Here are the final details:

  • Cayama Story: 17443 words (takes place after the "bitter" ending) when Brahve breaks up with Danya
  • Odaria Story: 19406 words (takes place after the Happiest ending) when Brahve and Danya arrive on Odaria together
These stories both contain 22 CGS and 6 NSFW scenes ...Plus they will be FULLY voiced!

Art: backgrounds



All Cayama story backgrounds are done!

Meanwhile, Evyan Studio which we recently partnered with is working on the Odaria scenery. We're excited to share Brahve's world with you with its curious alien architecture, exotic plants, and panoramic views! We hope you will like them!

Art: CGs




When we first planned The Symbiant After Stories...we envisioned 5-6 CGs per story, but you know how it goes. We kept adding them... The result: we have been commissioning more sketches from 700HASH, while Doubleleaf is working on inking and coloring them. In order to finish the CGs, we need all backgrounds finished (because CGs need scenery too after all!). This means this is a particularly slow and delicate process, where 3 different artists are involved. But we're getting there!!! :D


Voice acting

The Cayama Story has been fully recorded, and we're hard at work on the voice-over editing! Cutting, editing, and processing all the recordings into voice clips is a time-consuming process that's actually much longer than the recordings themselves!

The recording sessions are almost completed for the Odaria after-story too. We only have 2 sessions left with our voice actors, and then we'll jump into editing them!

The best part is of course inserting them all into the game - and having the characters come to life <3


Programming



The After Stories are now officially their own, separate game! Most of the UI is finished, with the Extra section needing some touch-ups as the gallery and achievements are being populated.

Fable finished laying out Cayama's story. Music, sound effects, and voice clips still need to be added, but the bulk of the job is done.

A few examples of the achievements are below:



Translations

Due to popular demand, we have recently decided to add 3 more languages to the list of translations of The After Stories!

  • English
  • Japanese
  • Simplified Chinese
  • Traditional Chinese
  • Korean
  • Spanish
  • German
  • French
  • Russian

----

Thanks for reading the update! We hope you're as excited about The Symbiant: After Stories as we are!

- HCD team <3
Acolyte of the Altar - kennalea
Steam Strategy Fest is here, and our new demo is a part of it!



As a part of Strategy Fest, a LOT has changed since people first played the AotA demo. With new beast fights, more cards, and a brand new game mode, the acolyte's journey has a lot more ground to cover. Let's get hunting!

Hang out with some of the Black Kite Games dev team, Cameron (lead programmer) and Kennedy (social media manager), as we show off all the new features and improvements to our demo for Acolyte of the Altar!

Join our Strategy Fest Kick-off Live-Stream to:

  • Ask questions
  • Learn our favorite strategies
  • Hear the latest dev updates
  • Try out the demo for yourself!

May the Patrons bless you all, acolytes. Let's hang out!

- BKG Team
Generationship Playtest - KillerJoe
Greetings, fellow spacefarers and esteemed shipbuilders!

I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months.

Charting Our Course
While I took a well-deserved breather, your voices remained at the forefront of my thoughts. Your feedback and passion have been instrumental in steering our ship on the right trajectory.

Performance and Infrastructure
Efforts have been devoted to optimizing performance, ensuring that your voyage in "Generation Ship" is smooth and immersive. Alongside this, the game's infrastructure has seen enhancements to ensure a solid foundation for the journey ahead. Moreover, there is a new commit-based changelog system, keeping you informed about every change in small patches we make in Discord as soon as its ready to download.

From Logo to Trailer
I've been busy crafting marketing materials, and you might have already spotted the fresh logo design. Additionally, I've given the website a stylish update, and I've been diligently setting the groundwork for a new trailer. This trailer is in the works, aiming to spotlight the latest features and advancements.

Full ChangeLog
Fixes
  • UI is not rendered when switching Scenes
  • Exit Button was not working in Developer Mode
  • Plant Grow animation in Hydroponic box was not working anymore
  • Bad aligned Tooltips
  • Some wrong formated Changelogs
  • Quality is not removed for construction and maintenance
  • Fixed Stacktrace for Developers for warning/errors in tooltips
  • Fixed exception with bad savegames
  • Stop using Energy when workbench already finished
  • Remove Empty Popup when resource container is removed while the popup is open
  • Wrong rotated arrow in Tutorial when its out of the screen.
  • Wrong movement of Tutorial Highlihter in some special cases
  • Missing Lipsync in some help dialoges
  • Termal Control tutorial showing wrong text in special case
  • SaveGame Text of Version overlapping for Test Releases in Save/Load Dialoges
  • Memory leaak
  • Logout not working in game on License Restriction
Added
  • Add developer option for server debugging level
  • Autosaves toggle for Load Dialoge
  • Debugging option
    An additional field to hide technical details.
    Separate Debugging options can be still set.
    Thanks to Ichao
  • EULA is reviewable in options
  • New Commit based change logs
Improved
  • More reliable cache usage when loading games after a new Version
  • Big FPS increase for large Ship
  • Make Loading Text translatable
  • Better Game Loading Status
  • Reduced Filesize of Savegame
  • Updated to new Unity Packages
  • StartScreen
  • New Splashscreen on startup
  • Construction overlay for rooms is hiding on lower zoom levels
  • Environmental help to make partial preassure more clear
  • Changed Hallway Achievement to build an Engine room instead.
  • Rearanged Tutorials to respect new room construction time
  • Adjust position highlight of Dock
  • Changelog box
    Nicer styling
    Support for old changes
  • Removed warnings for workbench crafting
  • Timewarp for persons now estimate the ending time better.
  • Resource Tutorial now disables the overlay earlier to make it easier to click.
  • Updated Eula to new regulations
  • Japanese Translation
  • Developer OAuth Login
  • Error Messages for Register User
  • ChangeLog box in StartScreen has been improved
  • Align GameVersion
  • Select and Highlight correct Entities in ResourceUsers
Balancing
  • Removed the second storage in starting ships engine room
  • Workbench producing also heat
  • Energy Achievement done now earlier
  • Increased Construction Time of Rooms
Future Horizons
While I can't reveal all the details just yet, I can tell you that beta testing is on the horizon. I prepared the Game to be ready for this. If you are interested in this, join our Newsletter on https://scifanstudios.com or join our Discord Server. Your involvement will play a vital role in shaping the final journey.



As we continue to forge ahead, I encourage you to keep your wishlists active on our Steam page to receive the latest updates and news. Your unwavering support is deeply appreciated, and I'm committed to keeping you informed as we navigate toward the next chapter of "Generation Ship."

Stay tuned for more exciting news and developments, and thank you for being an integral part of our cosmic odyssey.

https://store.steampowered.com/app/1638030/Generation_Ship/
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