[Neolithic]To the End - orochi2k
English
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[Marinas]New non-linear side quest: Get Rid of the Doomsayer.
[Get Rid of the Doomsayer]The quest can either start from the town hall or the dock.
[Get Rid of the Doomsayer]Added three new dialog options to the Doomsayer in the dock area. They are all related to this quest.
[Get Rid of the Doomsayer]You can use persuasion, deception, or your combat skills to "Get Rid of the Doomsayer."
[Get Rid of the Doomsayer]You can get your rewards from someone in the town hall.
[Get Rid of the Doomsayer]You can get more rewards if you can pass a persuasion skill check.
[Wiki]Added a wiki page about this quest: https://neolithia.fandom.com/wiki/Get_Rid_of_the_Doomsayer_(Quest)
简体中文
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【玛丽娜斯】新非线性支线任务:解决末日预言者
【解决末日预言者】该任务可以从玛丽娜斯码头或政厅开始。
【解决末日预言者】对末日预言者加入了3个关于这个任务的选项。
【解决末日预言者】你可以使用说服、欺骗、或者你的战斗技能来【解决末日预言者】
【解决末日预言者】你可以在政厅获得报酬
【解决末日预言者】如果你过了一个说服检定的话会有更多报酬。
【维基】加入了这个任务的危机页面: https://neolithia.fandom.com/wiki/Get_Rid_of_the_Doomsayer_(Quest)


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/010e816c
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Wargroove 2 - Pilgrim
Hey folks!

I’m Simon from Robotality, one of the development leads on Wargroove 2. If you’ve been hanging out in The Wargroove discord, then you may well already know me :) With Wargroove 2 coming to PC and Switch later this year, we thought we’d take the time to give you a sneak peek at some of the new and improved custom creation tools we’ve been working on.

Before we start - if you're heading to Gamescom this week, come and play Wargroove 2 at the Nintendo area of the Indie Arena Booth! The demo is also fully localised into English, French, German, EU Spanish, Brazilian Portuguese, Russian, and Simplified Chinese.

Right back to the devblog! Firstly, if you’ve used our map and campaign tools before, you’ll be happy to know that all the content (and much more!) will still be available for you to create your best battles. If you’re new to the world of custom creation, these tools have never been easier to jump right into. Without further ado, let's take a look at some of the new additions.

Symmetry Tool
It’s now easier than ever to balance your multiplayer maps with the help of the 5 symmetry tool options. These magical map mirrors will work on tiles, buildings and units.


Y-Mirror Symmetry




X- Mirror Symmetry



XY- Mirror Symmetry



2x Point Symmetry



4x Point Symmetry





Storytelling & Map-based Cutscene
Being a highly-requested feature, we've now added scripting functionalities for units! You can now command your units to perform attacks and movement. Additionally, we've also introduced the capability to script special effects directly on to map objects, so you can sprinkle in a little zhuzh and pizzazz onto the battlefield.

We've also made significant strides in dialogue options. Our multiple-choice dialogue system now enables branched scripts, helping you deliver a more personalized narrative journey.

For those who enjoy story-driven experiences, you'll be pleased to know that we've also added story-only maps. This means you can now enjoy non-combat stories, which you’ll see utilised in our own campaigns where you can interact with characters and objects.

Weather and daytime visuals can now be altered on the fly, primarily for storytelling purposes, be it a skirmish in the sun or a raid during a stormy night.

Lastly, we've introduced a screenshake feature for those scenes that call for a little wibble wobble.

Wang Tilesets
Why is it called that? It’s named after mathematician, Hao Wang, who coined the term to describe tile arrangements that had matching edges without breaks in their pattern. For Wargroove 2 we looked holistically at all of the creation tool feedback and felt Wang tilesets were the answer.

One of the largest bits of feedback that we got from our fine map-making community is that the original Wargroove tileset felt limited due to the kind of tiles that could be placed next to one another. To solve this issue we extended the complexity of the tileset and made it from a partial Wang tileset into a complete Wang tilest.

Sounds fancy you say, but what brings this to the table for us map makers? Well glad you asked: In short, way more flexibility. You can now place nearly any combination of tiles against each other without breaking the map:
Want to have a stretch of islands connected via beaches that the player can walk over? Easy.

Have roads that are broader than 1 tile? No problem.

Walls that can be combined into whole structures.? Now possible.

Deep Sea that touches the coast? Sure thing.


This feature is hard to describe as it is a very technical change but the result is super obvious once you have started making maps. You should now hit nearly no limits on how tiles can be placed.

Other Cool Additions
We want to make map-making as simple as possible. So whether you made a misclick with your placement or simply want to try a different option, the undo and redo feature comes to your rescue.



One of the most significant updates in Wargroove 2 is the addition of scripted bonus objectives for maps - which you’ll also get to sink your teeth into in the campaign too! This new map creation feature not only introduces an extra layer of challenge to your gameplay, but also offers opportunities for additional rewards for your players.

If you’ve had the chance to play our Conquest Mode demo then you’ll know we’ve added some super cool items to bolster your units and give them that much-needed edge. In creator mode, units can now hold items, adding an element of strategy and offering diverse possibilities for gameplay. Similarly, maps can also have items, helping encourage player exploration and even tempting them to overextend themselves…

We've also introduced a new feature that allows you to spawn units inside travel boats or wagons via script. This gives you more control over units' deployment and increases the strategic depth of your maps.

And finally, our new toolset also brings with it three new tilesets: cut forest, abyss, and abyss bridge, and we can’t wait to see what kind of creative things you do with them!

Before we sign off, we want to give a shout out to all the closed beta testers who’ve been helping us refine the custom content tools for this game. Having seasoned community members, who love to create and share has empowered us to deliver the best version of these tools, and we couldn’t have done it without you.

Until next time!

Simon and the Robotality team
HARD BULLET - JukSteelfly


Improvements
  • Updated in-game models for Muller 5K and Bruise.
  • Added game version to Pause Menu for better bug tracking.

Bugfixes
  • Pistols: Pulling back the slider may cause loss of a bullet from new magazine.
  • Pistols: Manually returning the slider when automatic return is on could result in multiple bullets being lost.

Current game version: EA 0.3.16.3

Related Devlog Posts:




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Aug 24, 2023
Becastled - antvelm
  • fixed: building construction ghost can be moved with camera movement
  • fixed: not builded towers and ladders being not walkable after game loaded
  • fixed: saves that have dots in their name not loading
  • fixed: mouse collision with top screen border
  • fixed: game loading stuck (in some cases if there is a destroyed trap workshop)
  • fixed: walls upgrade price not showing correctly for the whole line of walls
  • fixed: cell capturing price now converts stone/iron/gold into wood if you dont have any on captured cells
  • community suggestion: trading post can be built only with wood. Allowing you to buy resources if you have difficulties to gather them
  • changed: now bombs in chain explodes with delay
  • changed: traps price reduced & traps can be placed anywhere on the map now
  • fixed: resources production when workers go home before night
Napoleon's Eagles: Game of the Napoleonic Wars - AvalonDigital
THE EMPEROR IS THERE...
After over a year in the works, the game is releasing today. We hope that players will appreciate this product, where we ported faithfully the rules and concept of the great original wargame "War and Peace" by Mark McLaughlin.

The game has a lot of content, many scenarios, with many of them playable in every mode (solo, vs.AI or Multiplayer) while the others and the grand campaign are playable in multiplayer only. Check the product page for more details.

A launch is only the end of a process but not the final step in a development. As those of you who already own the famous Carrier Battles game, you know that the team is dedicated to the product and, with your support and our commitment, this game will continue to evolve positively.

We are confident that you will love the game. And as the talented designer of the original boardgame version said:

" If Napoleon were alive today, he would make the lead programmer a Marshal of France!"


Mark McLaughlin, October 2022.
AirportSim - Hola👋🏻


Greetings Ground Crew!

We arrived at Gamescom 2023! Since unfortunately, not everyone can join us at our stand in the business hall, we've prepared a surprise for you!

🥳 A NEW DEMO is now available! 🥳

So what changed between the February Demo vs the new Gamescom 2023 Demo:

  • New aircraft: A320 Neo
  • Introducing the new airport: Keflavik Airport
  • New Main Menu hangar with the ability to preview aircraft skins
  • Complete Xbox Controller support
  • New vehicles: CBus 3000, TLD Jet-16 tractor, TLD NBL luggage loader, TLD JCT-60
  • New task: Delivering passengers to and from the aircraft
  • New tutorials that explain mechanics in a new way!
  • New partnerships: Atlantic Airlines, WizzAir
  • New fictitious airlines
  • The front axis from the trailers and GPUs now behave realistically, whereas previously it was fixed in place
  • The luggage mechanic has been completely changed. Previously, luggage was automatically kicked out of the aircraft, and players didn't have the possibility to enter the cargo hold. Now, luggage is spawned inside the aircraft, and players have to manually extract or place it inside the cargo hold.
  • Buttons and levers are now functional for luggage loaders. Players can operate the luggage belt via external buttons.
  • The system for displaying the interior of vehicles has been changed.
  • The possibility to fly around with the camera inside the tablet has been added.
  • A "quick travel" system has been added - if a player clicks on a vehicle in the map view, they can "jump" to its position.
  • Roaming aircraft have been introduced - these aircraft, as the name suggests, will roam around, acting as background fillers.
  • Many other fixes and improvements have been made.
Take a moment to explore what we've prepared for you. Share your thoughts with us through the comments or by joining our DISCORD CHANNEL HERE, where we eagerly await your feedback. Remember that bugs can happen since we are continuously working on the final version of the AirportSim Game!

Additionally, we are proud to announce that the new trailer will be released in a few weeks. And yes, you're absolutely right - with the arrival of a new trailer, significant news is just around the corner as well!

P.S. For those who received a wildcard for the Business Hall, our stand number is [Hall 04.1 | Booth A024]. We are more than happy to talk with you!


Enjoy!

Territory: Farming and Fighting - loomingco
BUG FIX: Fixed the problem that the code reported an error when the interface of the iron ore village village was opened
BUG FIX: DISPLAY ERROR MESSAGE (SUCH AS HARD DISK SPACE FULL) WHEN ARCHIVE ERROR OCCURS.
Optimization: When a loved one dies, a large number of happiness is lost in the short term (2 months), and a small amount of happiness is lost in the long term (one year).
Optimized: Added sub-territory development level in the treasury
Optimize : Our Titan, on the minimap, is shown in green
Optimization : Supports formation of Titans
BUG FIX: WHEN THE ICE TITAN UNLEASHES THE SKILL, IT WILL HIT THE BAT SUMMONED BY THE FOREST TITAN
Optimization : On the Titan Altar, add Titan skill description
Optimization : Adjust the feel of Titan operation
Optimized : The merchant marine interface displays transaction records
Optimized : Zoom in on the world map interface
Aug 24, 2023
Homeworld: Deserts of Kharak - Tralfaz1138S1
Details of what's in the Homeworld: Deserts of Kharak 1.4 Update is as follows:

* Adds cross-platform online multiplayer between Steam and EGS players
* Updates game credits to include additional departments and individuals from Gearbox and Gasket Games who contributed to the game
* Adds a preview screen for Homeworld 3
* Includes no gameplay or balancing changes
Saints Row - Deep Silver
Saints Row is out now on Steam! Check it out and take advantage of the launch offer while you can!

https://store.steampowered.com/app/742420/Saints_Row/

Read all about it here

PLUS we have rolled out title update 1.6, which is where Steam players will begin - check out the Patch notes here.

Aug 24, 2023
Sphere 3 - Evanesca
🔥 Return the mighty dragon Aradoth to the world of the Sphere, win and get unique rewards!



The dragon cry has not been heard in the fertile expanses of Erikuria for a long time, the juicy grass has not flared up with flames for a long time and the girls in the surrounding villages have not disappeared. Has good really won and the mighty Aradot finally defeated?

There are those who believe this, but there are others. People call them Knowers. And they say, as one, that Aradot hid and accumulates strength for the next crushing attack, before which the whole world of the Sphere will tremble. All fields will be burned to the ground, cattle destroyed, and anyone who dares to stand in the way of the dragon will inevitably die.

It is said, however, that at a certain hour, when the young moon rises over the Sphere, there is a chance to summon Aradoth against his will and strike, thereby weakening and pushing back the end of all life. To do this, the heroes have to track down and kill the Witness Aradot. Rumor has it that at this hour his path lies along the Emerald Valley, from the eastern exit from Ketam Ai to the Obelisk of Power to perform the magical ritual of strengthening Aradoth.

Hurry up to intercept him - having reached the final point, he will disappear. The Witness is not a fighter and he is rather weak, but special protective charms have been imposed on him - not a single mortal weapon can hit him until the planets in the sky line up in a certain order. Then, and only then, will the spell break for a while, and the heroes will have a chance. Dying, the Witness of Aradoth will call upon his master, and he will answer the call. This will be a chance for the heroes to slay the dragon and once again save the world of the Sphere.

The winners of Aradoth will get the greatest treasures:
✨ epic equipment,
✨rare stones,
✨recipes and valuable ingredients,
✨ spell scrolls,
✨unique title "Monster Slayer"
and much more.

⭐But that's not all! The player who kills Aradoth's Witness will also receive a reward - the Witness's life energy will be converted into a Premium account for 7 days and will go to him!

The Witness will start his journey this Friday at 18:30 UTC+3 from the city of Ketam Ai and will disappear in 20 minutes, performing his ritual, if no one stops him.

Good luck!
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